[QUOTE=Vonwilbur;25347778]That looks like a total performance killer
And where are my advanced quick reply options?
[img_thumb]http://gyazo.com/ef95647aa203b7c416b0ab641b707c08.png[/img_thumb][/QUOTE]
It says "Go Advanced".
But i understand, Dyslexics are teople poo.
[QUOTE=Vonwilbur;25347778]That looks like a total performance killer[/QUOTE]
Whaaat! No it doesn't.
[QUOTE=Zebus;25347898]It says "Go Advanced".
But i understand, Dyslexics are teople poo.[/QUOTE]
If you have ever actually hit "Go Advanced" You'll see it just gives you a preview of your post. Don't be a smartass if you don't know what you're talking about. :colbert:
[QUOTE=Vonwilbur;25347778]That looks like a total performance killer[/QUOTE]
Let me introduce you to a real performance killer.
[img]http://t3.gstatic.com/images?q=tbn:Rxa7IqOI7LSyCM:http://img218.imageshack.us/img218/7091/ambassador.jpg&t=1[/img]
[QUOTE=Sparkwire;25347466]the crappy normal map was a joke.[/QUOTE]
Neo's statement about baking AO still stands, if I don't say so myself. Just look at grey bit of the drill itself in the video, there's no shading there, looks like solid color. AO will solve that.
[QUOTE=Zebus;25347898]It says "Go Advanced".
But i understand, Dyslexics are teople poo.[/QUOTE]
I think I know that, I meant my emote list, img tags, url tags, and all that shit above my quick reply box
[QUOTE=Dachande;25347896]May I texture and add details to it? :3:[/QUOTE]
You sure can.
:buddy:
[QUOTE=Dachande;25347998]If you have ever actually hit "Go Advanced" You'll see it just gives you a preview of your post. Don't be a smartass if you don't know what you're talking about. :colbert:[/QUOTE]
Last time i checked a preview is more advanced than not hitting the button. And i checked 5 minutes ago.
[QUOTE=EDDY TT;25348000]Let me introduce you to a real performance killer.
[img_thumb]http://t3.gstatic.com/images?q=tbn:Rxa7IqOI7LSyCM:http://img218.imageshack.us/img218/7091/ambassador.jpg&t=1[/img_thumb][/QUOTE]
I don't notice any performance loss when I pull this weapon out compared to any other weapon. Why are you so hung up on this one weapon when the Direct Hit (and probably others) is just as bad?
[QUOTE=A B.A. Survivor;25348026]You sure can.
:buddy:[/QUOTE]
Alright, I'll do it, but I work on maps like how sparkwire works on everything else, just warning you.
[QUOTE=EDDY TT;25348000]Let me introduce you to a real performance killer.
[img_thumb]http://t3.gstatic.com/images?q=tbn:Rxa7IqOI7LSyCM:http://img218.imageshack.us/img218/7091/ambassador.jpg&t=1[/img_thumb][/QUOTE]
i have never noticed it
In all honesty It can't be the big performance [B]KILLER[/b] you claim, can it? It could be excessive but surely it couldn't be a huge impact to performance?
One in a while i made Quake-one sounds for TF2, main idea was replacing krit sound with quad damage sound.
[url]http://www.fpsbanana.com/sounds/5047[/url]
[url]http://www.fpsbanana.com/sounds/5034[/url]
Should i re-do them again?
[QUOTE=Dachande;25348233]In all honesty It can't be the big performance [B]KILLER[/b] you claim, can it? It could be excessive but surely it couldn't be a huge impact to performance?[/QUOTE]
Imagine having another player model holding a weapon stuck to your hand instead of a weapon.
That's the ambassador.
[QUOTE=Dachande;25348102]Alright, I'll do it, but I work on maps like how sparkwire works on everything else, just warning you.[/QUOTE]
Alrighty then.
pffft i'm sure the characters' faces have more polies than the ambassador
I wish we still had bad reading at least. Anyways, everybody go rate the OP winner! [img]http://www.facepunch.com/fp/ratings/winner.png[/img]
Oh my god.
[url]http://www.fpsbanana.com/skins/102253[/url]
One of the first actual spy skins I like which also has a version for Stylish spy.
[media]http://www.youtube.com/watch?v=P3ALwKeSEYs[/media]
[QUOTE=Happyfaic;25348339]pffft i'm sure the characters' faces have more polies than the ambassador[/QUOTE]
Nope, the spy player model has less than the ambassador. And it doesn't even have a bullet hole.
When's the OP going to get updated with mods?
When royzo wakes up
When the OP feels like it.
I made a M. Bison YES mod for when you crit on the all the rocket launchers, should I upload it?
Sounds quite silly.
Okay so I have the compiling issues worked out with 3DS Max, etc. But when I went to compile when I went in game I didn't get anything on the screen. No model, no hands, nothing. Although I don't think it's good I don't think its completely bad either. My qc for the bat is this:
[code]$cd "C:\Documents and Settings\Steve\Desktop\viewbat\Output"
$modelname "weapons\v_models\v_bat_scout.mdl"
$model "bat" "v_bat_scout.dmx.smd"
$cdmaterials "models\weapons\viewbat\"
$hboxset "default"
$hbox 0 "bip_lowerArm_R" -2.130 -5.350 -5.070 1.780 12.260 2.870
$hbox 0 "bip_hand_R" -1.380 -0.490 -2.280 3.000 7.600 4.510
$hbox 0 "weapon_bone" -1.720 -2.610 -1.810 2.060 27.360 1.980
// Model uses material "models\player\scout\scout_hands.vmt"
// Model uses material "models\weapons\viewbat\bat.vmt"
$attachment "weapon_bone" "weapon_bone" 0.00 0.00 -0.00 rotate -0.00 0.00 0.00
$surfaceprop "default"
$illumposition 24.012 -8.000 -8.779
$sequence idle "idle" loop ACT_VM_IDLE 1 fps 30.00 node raised
$sequence draw "draw" ACT_VM_DRAW 1 fps 30.00 node raised {
{ event 5004 1 "Weapon_Bat.Draw" }
{ event 5004 8 "Weapon_Bat.DrawSwoosh2" }
{ event 5004 16 "Weapon_Bat.DrawSwoosh1" }
{ event 5004 20 "Weapon_Bat.DrawCatch" }
}
$sequence swingMiss_a "swingMiss_a" ACT_VM_HITCENTER 2 fps 30.00
$sequence swingMiss_b "swingMiss_b" ACT_VM_HITCENTER 1 fps 30.00
$sequence swingMiss_crit "swingMiss_crit" ACT_VM_SWINGHARD 1 fps 30.00 node raised
$sequence holster_idle "holster_idle" loop ACT_VM_IDLE_LOWERED 1 fps 30.00 node lowered
$sequence holster "holster" ACT_IDLE_TO_LOWERED 1 fps 30.00 transition raised lowered
$sequence unholster "unholster" ACT_VM_LOWERED_TO_IDLE 1 fps 30.00 transition lowered raised[/code]
The directory for the textures is tf/materials/models/viewbat/bat.
Help please. :crying:
[QUOTE=NeoDement;25348088]I don't notice any performance loss when I pull this weapon out compared to any other weapon. Why are you so hung up on this one weapon when the Direct Hit (and probably others) is just as bad?[/QUOTE]
[QUOTE=The Ultimate;25348170]i have never noticed it[/QUOTE]
Ok ignore the fact its a mess of wasted polys for something which can look the same with around half the count.
[QUOTE=Dachande;25348233]In all honesty It can't be the big performance [B]KILLER[/b] you claim, can it? It could be excessive but surely it couldn't be a huge impact to performance?[/QUOTE]
Was a joke, the ambassador has way too many polys for being just a basic gun model, there's really no need for that amount of polys which it has.
So that's why I always lag when holding it.
So can the Direct Hit either optimise them all or optimise nothing imo