• TF2 Emporium XXIV
    5,001 replies, posted
[QUOTE=ArsonBoy5996;25609700]I would cry if that match took place... btw, not a very good pageking[/QUOTE] Oww, my pride :saddowns:
[QUOTE=CritNick;25609356]Last request, i'll give anyone a free hat in TF2 if they make me the Dosh! sound mod for the minigun. Final hopeeee. :saddowns: Oh look joshuas back to being stupid.[/QUOTE] It's on, Shugo.
[QUOTE=Shugo;25609583]Valve (and the community) will not rest until the Soldier has a hat representative of every type of soldier there ever was. Personally, I'd love to see a video of a round where both teams go all Soldier and all red Soldiers don a certain type of hat while all blue Soldiers don another type. SAMURAI ARMY VS. ROMAN ARMY[/QUOTE] I do like most of the Soldier hats, but he is just to spoiled when it comes to hats/weapons. He's got 11 unique items you can equip on him. He also is featured on 3 different Valve merchandise products. If you think about it, he even has more items then the most known character in the game (the Heavy). I would think that the Heavy would have the most items, since he is really the "main character" of TF2.
[QUOTE=OH-SNAP!;25609789]I do like most of the Soldier hats, but he is just to spoiled when it comes to hats/weapons. He's got 11 unique items you can equip on him. He also is featured on 3 different Valve merchandise products. If you think about it, he even has more items then the most known character in the game (the Heavy). I would think that the Heavy would have the most items, since he is really the "main character" of TF2.[/QUOTE] Instead he gets his own covers of Lady gaga and Justin Bieber songs and to be the star of a poker game
[QUOTE=CritNick;25609356]Last request, i'll give anyone a free hat in TF2 if they make me the Dosh! sound mod for the minigun. Final hopeeee. :saddowns: Oh look joshuas back to being stupid.[/QUOTE] Alright, tell me how this works out for ya, sonny: [url]http://www.mediafire.com/?5n9bbzb87ehz6d2[/url] [editline]EDITLIIIIINE[/editline] Dammit, Nick, get back online.
SHOOT I JUST FINISHED MINE [url]http://filesmelt.com/dl/minigun_shoot.wav[/url]
[QUOTE=Corndog Ninja;25610097]Shoooooot i just finished mine[/QUOTE] You snooze, you lose, bucko. :clint: [sp]Plus mine's better.[/sp]
[QUOTE=Shugo;25610116]You snooze, you lose, bucko. :clint:[/QUOTE] :wrongful: [editline]23rd October 2010[/editline] Wait, I was mean to Shugo. I think I'm cursed now. [sp]You would agree with this[/sp]
[QUOTE=murphy7;25594384][img_thumb]http://www.abload.de/img/unbenannt-2pnt4.png[/img_thumb] Redux of AyesDyef's Female Scout. Modelled some very small details in, extruded socks and the panties have a volume. Re-Uved it completly and created the diffuse from scratch. Normal map is created by using parts of the scout's normal. Head coming soon. I got inspired by the voice pack dusty is recording.[/QUOTE] Good luck have fun :P PS: You shoulda asked me first, I guess I'll put my v2 aside for now :P
i'm probably late as hell, but what happened to the default weapon skins [img_thumb]http://img248.imageshack.us/img248/4616/justasilearntoskinmannc.png[/img_thumb]
[QUOTE=Lemonguy;25610352]i'm probably late as hell, but what happened to the default weapon skins [img_thumb]http://img248.imageshack.us/img248/4616/justasilearntoskinmannc.png[/img_thumb][/QUOTE] Press Ctrl+M
Turn on "Mask" under view. E: Fuck off, Pilk, I was first! :argh: E2: Your disagree doesn't disguise the truth! :argh: :argh: E3: Shugo, show yourself! I know this clock wasn't here the last time I was here! :argh: :argh: :argh:
oh ok thanks
[QUOTE=AyesDyef;25610265]Good luck have fun :P PS: You shoulda asked me first, I guess I'll put my v2 aside for now :P[/QUOTE] I planned to ask you when Im finished for a permission to release it. I didnt knew you was working on a V2. What did you plan to do different in your V2?
Just a fun little project: I've been messing around with creating additional item sets since there are a lot of unused item set bonus effects in the attributes. I'd kind of like to see if Valve decides to make item sets out of existing items later on down the line. Would be interesting. Here's one I just quickly made up using a couple Spy attributes and items I already had: [IMG_thumb]http://img263.imageshack.us/img263/764/extravagantspy.png[/IMG_thumb] It's mad fun playing like this against bots. :buddy: I did exercise a small amount of cleverness in this set: I made it require the default knife but without actually listing it there; if I listed the default knife, then renamed knives wouldn't be eligible and vice versa. But you can't use Your Eternal Reward because the set bonus is all about disguising. Am I clever? :v: [editline]derp[/editline] Or wait...you can disguise with Your Eternal Reward on backstab. Guess I'm dumb. :saddowns:
Sounds like Fireproof suit from beta.
[QUOTE=Blackbird88;25611598]Sounds like Fireproof suit from beta.[/QUOTE] Fireproof suit blocked igniting entirely and removed your revolver. Those attributes as well as the icon for it are still in the GCF, so it's easy to recreate that as an item, actually.
[QUOTE=Shugo;25611616]Fireproof suit blocked igniting entirely and removed your revolver. Those attributes as well as the icon for it are still in the GCF, so it's easy to recreate that as an item, actually.[/QUOTE] I thought it gave you 90% blocking of fire? Oh well..
[QUOTE=Blackbird88;25611621]I thought it gave you 90% blocking of fire? Oh well..[/QUOTE] There were two versions. One of them blocked most fire damage and the other blocked igniting entirely. I liked the one that disabled igniting, personally; losing your revolver is a pretty huge con.
Would you be willing to elaborate on how to mess with these attributes and bots?
Trying to set up MetaMod and SourceMod for my server. Wow.. TCAdmin is incredibly sloooooooow.
[QUOTE=redkraken123;25611754]Would you be willing to elaborate on how to mess with these attributes and bots?[/QUOTE] It's pretty straight-forward. Just go through items_game and look at all the set-related entries. Take note that you have to attach the set relation to each item included in the set, so no one item can be included in multiple sets.
[QUOTE=OH-SNAP!;25609428]No offense to the author of the Roman Soldier hat, but the Soldier really doesn't need any more hats just yet...[/QUOTE] If you take away event and polycount hats, the Soldier, Demo, and Pyro all have the same amount.
[QUOTE=Shugo;25611562]Just a fun little project: I've been messing around with creating additional item sets since there are a lot of unused item set bonus effects in the attributes. I'd kind of like to see if Valve decides to make item sets out of existing items later on down the line. Would be interesting. Here's one I just quickly made up using a couple Spy attributes and items I already had: [IMG_thumb]http://img263.imageshack.us/img263/764/extravagantspy.png[/IMG_thumb] It's mad fun playing like this against bots. :buddy: I did exercise a small amount of cleverness in this set: I made it require the default knife but without actually listing it there; if I listed the default knife, then renamed knives wouldn't be eligible and vice versa. But you can't use Your Eternal Reward because the set bonus is all about disguising. Am I clever? :v: Or wait...you can disguise with Your Eternal Reward on backstab. Guess I'm dumb. :saddowns:[/QUOTE] My hat goes off to you sir. Most Emporium projects i've seen are usually just visual and cosmetic projects, whereas you've been toying around with gameplay and functionality, which is pretty much the meat of any game. Though your set's disadvantage could easily be circumvented via the Eternal Reward, having the default Knife required for the set to be complete is nothing less than a stroke of genius. Although if you could try a bit of Sourcery, why not try and make it so that instead of requiring the Knife to complete the set, having the Eternal Reward equipped will function as a "set-breaker", thus meaning that even with the Ambassador, Dead Ringer and Frenchman's Beret equipped, the set's bonus is nullified if you carry the Eternal Reward, thus meaning that if a different Knife unlock becomes available in the future, you can equip said New Knife and not be required to carry the basic Knife in order to complete the set. I know it sounds very complex, but is it feasible? Also, I know there's no way this could be used as a clientside mod, but if it were implemented via Valve's doing, or as a server mod, it'd probably count as being implemented.
Anyone who has used TCAdmin and/or SourceMOD and wouldn't mind helping me a bit?
[XZ]*BaNkS: hi [CcC] NeoDement: lo [XZ]*BaNkS: Sell cap wiki? :D
Another bug report [img_thumb]http://imgur.com/EijZg.jpg[/img_thumb] The charging meter for sticky launcher looks really off. I guess it's 4:3 problem.
[QUOTE=NeoDement;25612166][XZ]*BaNkS: hi [CcC] NeoDement: lo [XZ]*BaNkS: Sell cap wiki? :D[/QUOTE] Oh god, it seems you will get spammed alot this month.
One question Self-made things are trade'able?
nope
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