[QUOTE=Shugo;25605075]Knuckles'[/QUOTE]
D:<
[QUOTE=FatalTomato;25606425]It's actually the Japanese take on American cartoons.[/QUOTE]
Yeah, that's pretty much what anime is.
[QUOTE=Corporal Yippie;25609245]I'm sure if the Capotain guy browses this thread he feels like shit now. [/QUOTE]
But the Capotain guy is an asshat so nobody has to care about him :v:
Guess what I found?
[IMG]http://img259.imageshack.us/img259/7972/betadegreaser.png[/IMG]
A scrapped Degreaser attribute! :aaaaa:
[IMG_thumb]http://img440.imageshack.us/img440/4507/kothnucleus0002e.jpg[/IMG_thumb]
Charging... Poor bots don't even realize I'm there.
[IMG_thumb]http://img705.imageshack.us/img705/1936/kothnucleus0040.jpg[/IMG_thumb]
[b]See ya, suckers![/b]
[IMG_thumb]http://img834.imageshack.us/img834/2936/kothnucleus0042.jpg[/IMG_thumb]
Oh, what's that? You trying to get revenge for your friends?
[IMG_thumb]http://img706.imageshack.us/img706/9555/kothnucleus0075.jpg[/IMG_thumb]
:byewhore:
This is more fun than I can even describe. Unfortunately I can see how it's broken as fuck without some major cons. It seems Valve was also toying with attributes alongside it related to extending/shortening the flame's width and length. There's no current visual representation of those in the game, so while I was trying those out the flame looked the same but the physical effect was there. Extending my flame to 500% length was pretty fun. :v:
[QUOTE=ironman17;25611995]My hat goes off to you sir. Most Emporium projects i've seen are usually just visual and cosmetic projects, whereas you've been toying around with gameplay and functionality, which is pretty much the meat of any game.
Though your set's disadvantage could easily be circumvented via the Eternal Reward, having the default Knife required for the set to be complete is nothing less than a stroke of genius. Although if you could try a bit of Sourcery, why not try and make it so that instead of requiring the Knife to complete the set, having the Eternal Reward equipped will function as a "set-breaker", thus meaning that even with the Ambassador, Dead Ringer and Frenchman's Beret equipped, the set's bonus is nullified if you carry the Eternal Reward, thus meaning that if a different Knife unlock becomes available in the future, you can equip said New Knife and not be required to carry the basic Knife in order to complete the set.
I know it sounds very complex, but is it feasible?
Also, I know there's no way this could be used as a clientside mod, but if it were implemented via Valve's doing, or as a server mod, it'd probably count as being implemented.[/QUOTE]
Unfortunately, there's no currently implemented method of excluding certain items from the set's effect. I would like to include the regular knife into it, but as of now there are two knives in the game: the default grey one and the yellow renameable ones. I'd have to exclude one of those two in order to have it in the set. It was just an experiment set anyway; I was just making use of unused attributes and seeing how they worked. v:v:v I've since reduced the disguise time addition to 2 seconds, by the way. Having four seconds added on to the disguise time is extremely difficult to deal with. And I've also found that Your Eternal Reward actually makes the set [i]more[/i] difficult; being forced to use it with the Dead Ringer without the silent uncloak is a pretty big setback.
I did find, however, that I guess I can include one item into multiple sets. The item won't list the extra sets in its attributes, but the set itself will list the item as a requirement. Interesting.
Cool shugo
I tried out the charged airblast a few days ago. You can send someone from one corner of granary to the top of the shipping containers on the other corner. Very very fun attribute.
[QUOTE=Pilk;25612651]I tried out the charged airblast a few days ago. You can send someone from one corner of granary to the top of the shipping containers on the other corner. Very very fun attribute.[/QUOTE]
It's too bad it's unfinished. I'd love to have some sort of visual cue or sound to go with it. But even if it had some sort of massive downside, it would probably end up being more annoying than Natascha.
[QUOTE=Shugo;25612679]It's too bad it's unfinished. I'd love to have some sort of visual cue or sound to go with it. But even if it had some sort of massive downside, it would probably end up being more annoying than Natascha.[/QUOTE]
Yeah I wonder if it's possible to force a charge bar to show up on the HUD with some editing.
[editline]24th October 2010[/editline]
[QUOTE=Shugo;25612679]It's too bad it's unfinished. I'd love to have some sort of visual cue or sound to go with it. But even if it had some sort of massive downside, it would probably end up being more annoying than Natascha.[/QUOTE]
Yeah I wonder if it's possible to force a charge bar to show up on the HUD with some editing.
[QUOTE=JoshuaC;25609515]I know it's the worst map in TF2. fyi, you're not the first one to say it. Do I care? Nope.
Again, you act as if I've committed some heinous crime by stating my opinion.[/QUOTE]
I have to disagree there, Hoodoo is by far the worst map in TF2, followed by Egypt. I actually kind of like Watchtower.
I can't say I play Arena a lot but when I do it's one of my favorites.
[QUOTE=Knuckle;25613125][url=http://tf2mods.net/mod.php?id=152][img_thumb]http://i.imgur.com/cIkDZ.png[/img_thumb][/url][/QUOTE]
Awesome. Finally it looks fitting.
Have a heart for your glorious act of turning Knuckle's mod from Page Peasant to Page King.
[QUOTE=Mister Royzo;25613345]Have a heart for your glorious act of turning Knuckle's mod from Page Peasant to Page King.[/QUOTE]
But now you don't have one.
Wait, shit, I just accidentally rated myself instead of Royzo.
-snipp-
Alright, so I managed to fix most of the clipping, but there's one problem that I still can't fix.
[img]http://img257.imageshack.us/img257/9815/kickassbutclip.png[/img]
The buckle keeps clipping, and I can't figure out how to fix it, and I don't want to remove it either.
Also, why are all of the hats white in the model viewer?
[img]http://www.abload.de/img/clipboard02upph.png[/img]
Still very wip-ish.
Murphy, where are the medals :saddowns:
[QUOTE=Communist Cake;25613746]Also, why are all of the hats white in the model viewer?[/QUOTE]
Due to the painting system.
[url]http://wiki.teamfortress.com/wiki/Template:Painted_variants/Tutorial[/url]
Use the RGB value in $colortint_base for unpainted.
I see you have finally delved into item editing Shugo! There a re some very interesting unused attributes in there, with some interesting combinations. I'm gonna have a ago at making an item set using existing unlocks, any suggestions?
Woah, another emporium dream. This time Mr. Royzo walked over to me to hand me what seemed to be the head of Daimao. :aaaaa:
[QUOTE=iRunner;25614154]Murphy, where are the medals :saddowns:[/QUOTE]
medals? Which medals :v:?
[QUOTE=murphy7;25614229]medals? Which medals :v:?[/QUOTE]
Didn't you say several weeks ago that you were going to go through your folder of unfinished stuff and release everything?
[QUOTE=Communist Cake;25613746]Alright, so I managed to fix most of the clipping, but there's one problem that I still can't fix.
The buckle keeps clipping, and I can't figure out how to fix it, and I don't want to remove it either.
[/QUOTE]
Try moving it farther to the back of the head?
[QUOTE=Saint Jimmy;25614197]I see you have finally delved into item editing Shugo! There a re some very interesting unused attributes in there, with some interesting combinations. I'm gonna have a ago at making an item set using existing unlocks, any suggestions?[/QUOTE]
See if you can think of something to address major issues with some of the classes. For example, try and work out something would encourage competitive players to use Pyro/Spy/Heavy/Engineer.
[QUOTE=dire_luck;25614273]Didn't you say several weeks ago that you were going to go through your folder of unfinished stuff and release everything?[/QUOTE]
Pshht! :argh:
[QUOTE=Samuelgames;25614395]I think I'm getting better at making texture, Even thought I still use Paint.NET
[img_thumb]http://imgur.com/OMkND.gif[/img_thumb] vs [img_thumb]http://imgur.com/N2lYF.gif[/img_thumb]
Anything else I should change?[/QUOTE]
Is it going to be paint compatible?
Mesh doesn't look 100%
[QUOTE=murphy7;25614361]Pshht! :argh:[/QUOTE]
and murphy, what ever happened to this ?
[url]http://www.facepunch.com/showthread.php?983810-TF2-Emporium-XXII&p=24639987#post24639987[/url]
[editline]24th October 2010[/editline]
awww, broke my automerge...
kind of looks plastic sam
[QUOTE=Shugo;25611562]Just a fun little project: I've been messing around with creating additional item sets since there are a lot of unused item set bonus effects in the attributes. I'd kind of like to see if Valve decides to make item sets out of existing items later on down the line. Would be interesting.
Here's one I just quickly made up using a couple Spy attributes and items I already had:
[IMG_thumb]http://img263.imageshack.us/img263/764/extravagantspy.png[/IMG_thumb]
It's mad fun playing like this against bots. :buddy: I did exercise a small amount of cleverness in this set: I made it require the default knife but without actually listing it there; if I listed the default knife, then renamed knives wouldn't be eligible and vice versa. But you can't use Your Eternal Reward because the set bonus is all about disguising. Am I clever? :v:
[editline]derp[/editline]
Or wait...you can disguise with Your Eternal Reward on backstab. Guess I'm dumb. :saddowns:[/QUOTE]
Make set bonuses for all of the original weapons!
[QUOTE=plack213;25614665]Make set bonuses for all of the original weapons![/QUOTE]
But please try not to include hats. Or make versions without hats included.
[QUOTE=plack213;25614665]Make set bonuses for all of the original weapons![/QUOTE]
But set bonuses keep people from finding creative and effective item combinations.
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