[QUOTE=Suttles;25625670]how do you do it?
I want to model, but I'm unsure how.[/QUOTE]
its not modeling
its texturing
i.e opening a picture and messing with it
[QUOTE=CritNick;25609356]Last request, i'll give anyone a free hat in TF2 if they make me the Dosh! sound mod for the minigun.
Final hopeeee.
:saddowns:[/QUOTE]
I'm calling you back out, boy.
[QUOTE=Shugo;25610090]Alright, tell me how this works out for ya, sonny: [url]http://www.mediafire.com/?5n9bbzb87ehz6d2[/url][/QUOTE]
Where's my hat?
[QUOTE=Dachande;25625637]fyi recoloring the bat is easier than making a room in hammer[/QUOTE]
Not really. 4 blocks to make a room takes seconds.
[QUOTE=JoshuaC;25625705]Not really. 4 blocks to make a room takes seconds.[/QUOTE]
I tried to make a room in l4dsdk, it didn't work. I was even following a tutorial, and listening to a mapper. I'm just bad at doing anything productive.
[QUOTE=JoshuaC;25625705]Not really. 4 blocks to make a room takes seconds.[/QUOTE]
last time i checked a cube has 6 sides. Also, making one block and hitting hollow is even faster :D
[QUOTE=Zebus;25625776]last time i checked a cube has 6 sides. Also, making one block and hitting hollow is even faster :D[/QUOTE]
Hollow uses carve, but let's not get into that right now.
[QUOTE=Suttles;25625737]I tried to make a room in l4dsdk, it didn't work. I was even following a tutorial, and listening to a mapper. I'm just bad at doing anything productive.[/QUOTE]
the only thing i hate and the only thing keeping me from mapping in l4d sdk is fucking nav markers
fucking nav markers man
[QUOTE=Knuckle;25622012]Ooh, hadn't even tested it ingame yet. Hmm, should I redo the blue version to make the paintable parts the same blue as his uniform or should I keep it like it is? Agree for change, disagree for McCain :v:
[img]http://www.facepunch.com/fp/ratings/cross.png[/img] Disagree x [b]5[/b] [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Agree x [b]5[/b][/QUOTE]
Oh gad. Revote on this post.
2 versions :eng101:
Speaking of opening a picture, Irunners room is looking great.
[img]http://img521.imageshack.us/img521/423/irunner0002.jpg[/img]
that roof is a walltexture
that plant is in a bucket
[QUOTE=Dachande;25626238]that roof is a walltexture
that plant is in a bucket[/QUOTE]
the bucket is now diamonds
that dan is boobies
[QUOTE=Dachande;25626238]that roof is a walltexture
that plant is in a bucket[/QUOTE]
The roof is a material, and Valve does this 517 times on 2fort
[img]http://i.imgur.com/s1c2q.jpg[/img]
Blu soldier is happy with how it turned out.
*picmip :eng101:
Anyway, hat is too teal now, preferred old version.
[img]http://i.imgur.com/PinaP.jpg[/img]
Nice overview of the options + the red counterpart for comparison.
I like the faded blue most
[QUOTE=Dachande;25626238]that roof is a walltexture
that plant is in a bucket[/QUOTE]
Buckets...?
:smug:
PAINT IT LIGHT BLUE. NOW.
I think light blue pwns hate the haters
Personally, I think the the Blue Dapper should have a red ring. Knuckles, can you try making the Blue hat have a ring red and show a picture? Just want to see what it would look like.
picmip and mipmap. Gets confusing, I agree.
On second thought the faded one does look better than the darker blue.
Light blue is much better. The old one makes my eyes hurt.
Can we get ingame screenies?
what weak eyes you have keychain :s
man where do i get all those fonts in the emporium promo template
They come with TF2. You can find them in the tf/resource folder.
New skin of the week, IMO.
[img]http://image.fpsbanana.com/ss/srends/103146a.jpg[/img]
Not really that bad, obviously not a great skin but not terrible enough for skin of the week.
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