• TF2 Emporium XXIV
    5,001 replies, posted
[QUOTE=Haxxer;25638455]So I can send the source files, such as .max or whatever Maya uses?[/QUOTE] Anyone? :c
[QUOTE=Haxxer;25642750]Anyone? :c[/QUOTE] it says on the contribute website [code]Model source formats: .QL, .OBJ, or .MT[/code]
[QUOTE=TheGrayFox;25642639]Err, you could, I think. Otherwise, that would never work. (Though I don't know about the spinup-time reduction.)[/QUOTE] Derp, forgot that was a patch, not an attribute. Just ignore my whole idea :downs:
[QUOTE=Detroit Matt;25642926]Derp, forgot that was a patch, not an attribute. Just ignore my whole idea :downs:[/QUOTE] The Rocket Jumper is a Primary anyway, lol.
[QUOTE=Zebus;25642838]it says on the contribute website [code]Model source formats: .QL, .OBJ, or .MT[/code][/QUOTE] I give them an OBJ, an SMD, a TGA, and a VMT, and I have two items ingame now.
[QUOTE=NeoDement;25643034]I give them an OBJ, an SMD, a TGA, and a VMT, and I have two items ingame now.[/QUOTE] I give them an smd FUCK DA RULES.
ya that is what gets you fucked up smoothing owned
.obj doesn't export bone structure for some reason.
Quite late, but I hope you'll pardon me. Someone suggested the Engineer's bandanna be called "Radigan's Rag", shouldn't it be something like "Conagher's Kerchief"? Since Radigan was his grandfather.
[QUOTE=NeoDement;25643343]ya that is what gets you fucked up smoothing owned[/QUOTE] skullcutter owned
[QUOTE=Detroit Matt;25642574]Er, yes, rocket. I've fooled around with items_game a bit, and it was at one point possible to change the normal wrench into the golden wrench, and I was wondering if it might be possible to change the heavy's shotgun into a rocket launcher with no damage.[/QUOTE] Someone make a flare minigun
[QUOTE=Daimao;25643399]skullcutter owned[/QUOTE] smdmans smdcutter >____<
Be fair, an axe probably has easier smoothing than a vitasaw. Look at the detail on the back sometime, gotta be a bitch to unwrap.
[QUOTE=FatalTomato;25643378]Quite late, but I hope you'll pardon me. Someone suggested the Engineer's bandanna be called "Radigan's Rag", shouldn't it be something like "Conagher's Kerchief"? Since Radigan was his grandfather.[/QUOTE] Well it could be his grandfather's rag. Or something with either "Conagher" or "Dell"
[QUOTE=latin_geek;25643442]Someone make a flare minigun[/QUOTE] Done. And it TRIPLES Heavy's speed. The drawback? It ONLY does %200 more damage than the regular minigun.
[QUOTE=NeoDement;25643453]smdmans smdcutter >____<[/QUOTE] :xd:
[QUOTE=latin_geek;25643442]Someone make a flare minigun[/QUOTE] "Easy", just change the CTX.
[quote]"store_bundle" "Polycount Heavy Bundle"[/quote] when im making one of those item sets, what do i do to this (i edited it so it said heavy don't flip a shit over how its the new heavy set its fake)
[url]http://sparkwire.thanez.net/tf2/creepymen/[/url]
[QUOTE=Rythyrix;25643461]Be fair, an axe probably has easier smoothing than a vitasaw. Look at the detail on the back sometime, gotta be a bitch to unwrap.[/QUOTE] What are you trying to say, they both have fucked smoothing.
[QUOTE=NeoDement;25643616]What are you trying to say, they both have fucked smoothing.[/QUOTE] Never noticed it with the Skullcutter.
Dell's dustcloth no goggles engineer scares me.
[QUOTE=Rythyrix;25643657]Never noticed it with the Skullcutter.[/QUOTE] [url]http://dl.dropbox.com/u/900111/%23.jpg[/url]
[QUOTE=Sparkwire;25643566][url]http://sparkwire.thanez.net/tf2/creepymen/[/url][/QUOTE] Sparkwire is thanez!? :psyduck:
[QUOTE=Detroit Matt;25643732]Sparkwire is thanez!? :psyduck:[/QUOTE] Who said you could repost my engi bandana >:( that one had spurs, too.
[QUOTE=Detroit Matt;25643732]Sparkwire is thanez!? :psyduck:[/QUOTE] thanez is a bro okay.
[QUOTE=Dachande;25643543]when im making one of those item sets, what do i do to this (i edited it so it said heavy don't flip a shit over how its the new heavy set its fake)[/QUOTE] View my Test Engi Set please. "Test_Engineer" { "name" "#TF_Set_Polycount_Engineer" "items" { "The Frontier Justice" "1" "The Gunslinger" "1" "The Wrangler" "1" } "attributes" { "move speed bonus" { "attribute_class" "mult_player_movespeed" "value" "2" } } "store_bundle" "Engineer Test Set"
should i submit this? agree and disagree as you see fit. [img]http://xray.fpsbanana.com/ss/srends/92163a.jpg[/img]
If we made a blond female scout, I would hope it to be based off of this: [img_thumb]http://rule63.paheal.net/_images/0e154412d88856ed902d0d649785ed31/6398%20-%20Scout%20Team_Fortress_2.jpg[/img_thumb] Also, where is Svdl? :frown: its been a long time
That's way too modern, doesn't fit the time setting at all...
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