[QUOTE=Haxxer;25638455]So I can send the source files, such as .max or whatever Maya uses?[/QUOTE]
Anyone? :c
[QUOTE=Haxxer;25642750]Anyone? :c[/QUOTE]
it says on the contribute website
[code]Model source formats: .QL, .OBJ, or .MT[/code]
[QUOTE=TheGrayFox;25642639]Err, you could, I think. Otherwise, that would never work. (Though I don't know about the spinup-time reduction.)[/QUOTE]
Derp, forgot that was a patch, not an attribute. Just ignore my whole idea :downs:
[QUOTE=Detroit Matt;25642926]Derp, forgot that was a patch, not an attribute. Just ignore my whole idea :downs:[/QUOTE]
The Rocket Jumper is a Primary anyway, lol.
[QUOTE=Zebus;25642838]it says on the contribute website
[code]Model source formats: .QL, .OBJ, or .MT[/code][/QUOTE]
I give them an OBJ, an SMD, a TGA, and a VMT, and I have two items ingame now.
[QUOTE=NeoDement;25643034]I give them an OBJ, an SMD, a TGA, and a VMT, and I have two items ingame now.[/QUOTE]
I give them an smd FUCK DA RULES.
ya that is what gets you fucked up smoothing
owned
.obj doesn't export bone structure for some reason.
Quite late, but I hope you'll pardon me.
Someone suggested the Engineer's bandanna be called "Radigan's Rag", shouldn't it be something like "Conagher's Kerchief"? Since Radigan was his grandfather.
[QUOTE=NeoDement;25643343]ya that is what gets you fucked up smoothing
owned[/QUOTE]
skullcutter
owned
[QUOTE=Detroit Matt;25642574]Er, yes, rocket. I've fooled around with items_game a bit, and it was at one point possible to change the normal wrench into the golden wrench, and I was wondering if it might be possible to change the heavy's shotgun into a rocket launcher with no damage.[/QUOTE]
Someone make a flare minigun
Be fair, an axe probably has easier smoothing than a vitasaw. Look at the detail on the back sometime, gotta be a bitch to unwrap.
[QUOTE=FatalTomato;25643378]Quite late, but I hope you'll pardon me.
Someone suggested the Engineer's bandanna be called "Radigan's Rag", shouldn't it be something like "Conagher's Kerchief"? Since Radigan was his grandfather.[/QUOTE]
Well it could be his grandfather's rag.
Or something with either "Conagher" or "Dell"
[QUOTE=latin_geek;25643442]Someone make a flare minigun[/QUOTE]
Done. And it TRIPLES Heavy's speed. The drawback? It ONLY does %200 more damage than the regular minigun.
[QUOTE=latin_geek;25643442]Someone make a flare minigun[/QUOTE]
"Easy", just change the CTX.
[quote]"store_bundle" "Polycount Heavy Bundle"[/quote]
when im making one of those item sets, what do i do to this
(i edited it so it said heavy don't flip a shit over how its the new heavy set its fake)
[QUOTE=Rythyrix;25643461]Be fair, an axe probably has easier smoothing than a vitasaw. Look at the detail on the back sometime, gotta be a bitch to unwrap.[/QUOTE]
What are you trying to say, they both have fucked smoothing.
[QUOTE=NeoDement;25643616]What are you trying to say, they both have fucked smoothing.[/QUOTE]
Never noticed it with the Skullcutter.
Dell's dustcloth
no goggles engineer scares me.
[QUOTE=Rythyrix;25643657]Never noticed it with the Skullcutter.[/QUOTE]
[url]http://dl.dropbox.com/u/900111/%23.jpg[/url]
[QUOTE=Sparkwire;25643566][url]http://sparkwire.thanez.net/tf2/creepymen/[/url][/QUOTE]
Sparkwire is thanez!? :psyduck:
[QUOTE=Detroit Matt;25643732]Sparkwire is thanez!? :psyduck:[/QUOTE]
Who said you could repost my engi bandana >:(
that one had spurs, too.
[QUOTE=Detroit Matt;25643732]Sparkwire is thanez!? :psyduck:[/QUOTE]
thanez is a bro okay.
[QUOTE=Dachande;25643543]when im making one of those item sets, what do i do to this
(i edited it so it said heavy don't flip a shit over how its the new heavy set its fake)[/QUOTE]
View my Test Engi Set please.
"Test_Engineer"
{
"name" "#TF_Set_Polycount_Engineer"
"items"
{
"The Frontier Justice" "1"
"The Gunslinger" "1"
"The Wrangler" "1"
}
"attributes"
{
"move speed bonus"
{
"attribute_class" "mult_player_movespeed"
"value" "2"
}
}
"store_bundle" "Engineer Test Set"
should i submit this?
agree and disagree as you see fit.
[img]http://xray.fpsbanana.com/ss/srends/92163a.jpg[/img]
If we made a blond female scout, I would hope it to be based off of this:
[img_thumb]http://rule63.paheal.net/_images/0e154412d88856ed902d0d649785ed31/6398%20-%20Scout%20Team_Fortress_2.jpg[/img_thumb]
Also, where is Svdl? :frown: its been a long time
That's way too modern, doesn't fit the time setting at all...
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