Having a problem with Frankenhud-
It makes trade chat disappear until the trade is done :v:
I'm also using the included chat fonts.
Got 2 working spawnrooms and some floor.
[QUOTE=pogothemunty;25659833]cad can export obj, which theoretically you should be able to convert / export to a smd file.
no idea if it would work though[/QUOTE]
Nobody else knows? :saddowns:
[QUOTE=NeoDement;25658628]it only lacks smoothing groups
well gee that won't be too much trouble for source modelling gee[/QUOTE]
It's still possible to smooth models in Blender. It's fairly easy, in my opinion.
What's this? It doesnt use a skin system?
What is Daimao's paint fix about?
[QUOTE=VenomousBeetle;25662337]What's this? It doesnt use a skin system?
What is Daimao's paint fix about?[/QUOTE]
Basically makes the hats have it's original skin while making the paint use the original textures instead of one solid color and have no team colored tints
[QUOTE=Sparkwire;25657260]Christ have you people learned nothing? Blender is horrible, and even worse for animation, much less for a source game, something that blender hardly has a working plugin for.[/QUOTE]
Ok Sparkwire, I've had my soul crushed. Could I get the 3ds files then? I've got that. I asked for the blender files because I'm more familiar with it. So, could I get the 3ds files for the sniper smg and hands?
[QUOTE=Inspecter;25662369]Basically makes the hats have it's original skin while making the paint use the original textures instead of one solid color and have no team colored tints[/QUOTE]
This isn't exactly what I meant, I meant how would I go about skinning paint designs?
Making a black/white toque striping
[QUOTE=Communist Cake;25661990]It's still possible to smooth models in Blender. It's fairly easy, in my opinion.[/QUOTE]
It's not really smoothing, more like just cutting the model up.
[QUOTE=NeoDement;25658628]it only lacks smoothing groups
well gee that won't be too much trouble for source modelling gee[/QUOTE]
There are ways to achieve the same effect, but it cuts the model up. It works, quite well in fact, but sucks for character models.
[QUOTE=VenomousBeetle;25662770]This isn't exactly what I meant, I meant how would I go about skinning paint designs?
Making a black/white toque striping[/QUOTE]
Find the texture file for the hat you want to edit. the alpha channel of the hat determines what is painted and what isn't.
it should be white = painted, black = not
[QUOTE=pogothemunty;25662931]Find the texture file for the hat you want to edit. the alpha channel of the hat determines what is painted and what isn't.
it should be white = painted, black = not[/QUOTE]
Excuse me, but might you elaborate further while I attempt this? I'm not 100% on that
[QUOTE=JoshuaC;25662856]It's not really smoothing, more like just cutting the model up.
There are ways to achieve the same effect, but it cuts the model up. It works, quite well in fact, but sucks for character models.[/QUOTE]
yeah the thing is in blender, they fake smoothing groups by "splitting edges" and when the modifier applied, it doubles the vertices wherever there is an "hard" edge. So it works but its not exactly the same.
[QUOTE=VenomousBeetle;25662995]Excuse me, but might you elaborate further while I attempt this? I'm not 100% on that[/QUOTE]
okay, every texture in the game has a vmt file and a vtf file. The vmt is a set of commands which tells the engine how to use the image file (the vtf)
Open up the vtf file in photoshop or vtf edit or whatever you have, and modify the alpha channel.
In photoshop this is located in the channels section, you should see red, green, blue and alpha1.
Paint the areas you want to be painted white, and the areas to be unpainted black.
When you're finished save your changes and stick it in the correct path.
[QUOTE=pogothemunty;25663234]okay, every texture in the game has a vmt file and a vtf file. The vmt is a set of commands which tells the engine how to use the image file (the vtf)
Open up the vtf file in photoshop or vtf edit or whatever you have, and modify the alpha channel.
In photoshop this is located in the channels section, you should see red, green, blue and alpha1.
Paint the areas you want to be painted white, and the areas to be unpainted black.
When you're finished save your changes and stick it in the correct path.[/QUOTE]
I know how the vtf and such works I meant would I replace red by replacing a line with "red" with "black"
[QUOTE=VenomousBeetle;25663261]I know how the vtf and such works I meant would I replace red by replacing a line with "red" with "black"[/QUOTE]
erm. It really doesn't work like that. It overlays a tint onto the original texture by means of the alpha map. If you want to swap the colours around, you'll have to go into an image editor and fiddle manually
I have a feeling Daimao is gonna release his paint fix today...
[QUOTE=OH-SNAP!;25663486]I have a feeling Daimao is gonna release his paint fix today...[/QUOTE]
Oh poop, 30 minutes left to fix the Tyrant's Helmet and the Killer's Kabuto.
[QUOTE=Dachande;25620466]wanna hear something funny
pie_tony's name is like Anthony Anton Antonant or something
:v:[/QUOTE]
Anthony Anton Anthonant Antonovich
:colbert:
In regards to the mask:
[B] I will try again![/B]
[B]WITH MORE STARS, GLAMOUR AND FANCY BITS![/B]
[QUOTE=Daimao;25663708]Oh poop, 30 minutes left to fix the Tyrant's Helmet and the Killer's Kabuto.[/QUOTE]
I thought it was the tyrants helm and Stovepipe.
[QUOTE=Inspecter;25663931]I thought it was the tyrants helm and Stovepipe.[/QUOTE]
The Stovepipe got fixed, but then the Kabuto started doing nasty stuff.
[QUOTE=theharribokid;25649244]Hey, I have a request. Could someone make the loadout page:
[img_thumb]http://www.easyscreens.info/gallery/20090205/2.jpg[/img_thumb]
use the groupshot photo:
[img_thumb]http://upload.wikimedia.org/wikipedia/en/5/59/TF2_Group.jpg[/img_thumb]
without the background, and turn each character into a link to thier setup like how it is normally? Also them being B&W when the mouse isn't hovering over them / coloured when it is would be a nice touch aswell.[/QUOTE]
[img]http://www.facepunch.com/fp/ratings/tick.png[/img] Agree x 15
Any Takers?
[QUOTE=pogothemunty;25663389]erm. It really doesn't work like that. It overlays a tint onto the original texture by means of the alpha map. If you want to swap the colours around, you'll have to go into an image editor and fiddle manually[/QUOTE]
that was the point, what is the path?
[QUOTE=VenomousBeetle;25664014]that was the point, what is the path?[/QUOTE]
in the tf2 materials gcf: materials/models/player/items/ then choose a hat.
[QUOTE=Daimao;25663968]The Stovepipe got fixed, but then the Kabuto started doing nasty stuff.[/QUOTE]
Have you ever seen the Kabuto painted white?
Ugh, it looks so bland. It's like as if the helmet is transparent and there's a blank MS Paint page behind it.
[QUOTE=JoshuaC;25662856]It's not really smoothing, more like just cutting the model up.
There are ways to achieve the same effect, but it cuts the model up. It works, quite well in fact, but sucks for character models.[/QUOTE]
thats pretty stupid to be honest. Why wont they just code in smoothing groups?
You know whats funny Daimao has always had a problem with the tyrants helm. Maybe it is unfixable for the tyrants helm.
[QUOTE=Inspecter;25664590]You know whats funny Daimao has always had a problem with the tyrants helm. Maybe it is unfixable for the tyrants helm.[/QUOTE]
He said kabuto
[QUOTE=theharribokid;25663977][img_thumb]http://www.facepunch.com/fp/ratings/tick.png[/img_thumb] Agree x 15
Any Takers?[/QUOTE]
I wish I could do that. The thing is, TF2's GUI as a whole needs a graphical revamp. Their websites are sexy as fuck but the in-game stuff looks a little low-quality compared to.