[QUOTE=Shugo;25350713]New weapon icons uploaded to TFB. I'm not going to bother making a mega-huge post with a preview, so check them out here: [url]http://tf2b.com/itemlist.php[/url] Hard-refresh the page to make sure they show up (if you go on TF2B often.)
Changes:
[b]All[/b] primary weapons redone.
[b]All[/b] secondary weapons redone.
Some melee weapons were changed to have better angles (like the bonesaws).
Spy watches redone.
All weapons added in the Mann-Conomy Update are now done.
Tell me what you think.[/QUOTE]
- Fists are ugly. Perhaps the gradient should be curved, to follow the shape of the cylindrical arms.
- The watches look far better in the alternate style, with the watch face forward.
- Ubersaw looks a little funky, as if it's leaning to the right.
- I love the new Flare Gun.
- Maybe rotate the Disguise Kit? It appears to be at a different angle from the other PDAs.
- I love the new cans. And jar, now the urine obeys gravity.
- Perhaps the Huntsman should be 'lying down,' like the Valve icon? It looks a bit too small here.
- The old, droopy Gunslinger looked better, IMO.
- Rotate the Holy Mackerel so that the fish's face is parallel to the ground. The fishy face is the best part, and this icon just takes that all away.
- Your Eternal Reward and Bushwacka seem to be tilting to the right.
- The Battalion's Backup looks too small. Maybe enlarge it, and fade out the antenna?
- The left (left for Heavy) hand Glove of Running Urgently is tilting too far away from the right. Even the two up a little.
- Black Box seems to be at a different angle from the rest.
- Darwin's Danger Shield is too shiny (I know, not your fault) and looks odd. Maybe rotate 180 so the tail is in the back?
- Sue me, but I like the style of the Dueling badges. Maybe the 119th Badges could look like that?
[editline]10:36PM[/editline]
About the Backup:
[img]http://wiki.teamfortress.com/w/images/7/70/Backpack_Battalion%27s_Backup.png[/img]
Valve's icon appears to have cut off some of the antenna, so you should be fine.
Guys, I just remembered a couple things I requested a long time ago. People started working on them but I never knew of/saw an end result.
I requested a longbow Huntsman and a punching flask for the Demoman. I saw WiP shots for both, but nothing after. Any idea what happened?
[QUOTE=Pfysicyst;25354373]Guys, I just remembered a couple things I requested a long time ago. People started working on them but I never knew of/saw an end result.
I requested a longbow Huntsman and a punching flask for the Demoman. I saw WiP shots for both, but nothing after. Any idea what happened?[/QUOTE]
Dunno. You'll have to tell us just who worked on them before we can do anything. Plus, not all models come to fruition, and custom models for the huntsman come out glitched and not working properly.
[QUOTE=Reds;25354622]Dunno. You'll have to tell us just who worked on them before we can do anything. Plus, not all models come to fruition, and custom models for the huntsman come out glitched and not working properly.[/QUOTE]
I don't remember who they were. To be honest, I don't want to dig through every old Emporium to find just a few posts.
Avatar fits so well.
Dammit, double post. Sorry, ignore this.
Aww yeah, just fixed 99% of resolution-related problems with FrankenHUD. Now only the Main Menu needs a specific non-widescreen variation instead of most things. Good stuff.
I'm pretty sure Reag was working on the Longbow. I think he was making it for a Polycount pack?
Whatever DID happen to this project? It looks so nice.
[img]http://i54.tinypic.com/zjxutj.png[/img]
[url=http://kinsie.helloiaminter.net/frankenhud/][IMG]http://img822.imageshack.us/img822/6908/promor12.png[/IMG][/url]
- [b]Redid all the element positioning to be far more resolution-agnostic![/b] Now the Main Menu's the only thing that needs a non-widescreen version. This is a pretty awesome thing as it makes FrankenHUD way more compatible with other resolutions, and thus easier to maintain!
- Reimplemented the Inspect panel, which I had deliberately broken at some point for some reason I can't really remember.
- Included the optional TF-style SourceScheme as an Extra, instead of as a forgotten mod on FPSB!
- Some fiddling to the Quick Item Switch menu.
- Nicer Nemesis icon and smaller freezecam screenshot popup. Also removed all the unnecessary XBox 360 definitions from the freezecam panel because hey, why the hell not.
- Increased the width of the large player name on the scoreboard.
Danke my hard hatted friend!
[QUOTE=Shugo;25350713]New weapon icons uploaded to TFB. I'm not going to bother making a mega-huge post with a preview, so check them out here: [url]http://tf2b.com/itemlist.php[/url] Hard-refresh the page to make sure they show up (if you go on TF2B often.)
Changes:
[b]All[/b] primary weapons redone.
[b]All[/b] secondary weapons redone.
Some melee weapons were changed to have better angles (like the bonesaws).
Spy watches redone.
All weapons added in the Mann-Conomy Update are now done.
Tell me what you think.[/QUOTE]
Regarding the new hats, could you perhaps make the BLU Ellis' Cap the default one? I know it's a bit out of consistancy, but since the 'official' one is blue, it seems to make sense (At least to me?) Looks nicer too
[QUOTE=Rythyrix;25355521]Whatever DID happen to this project? It looks so nice.
[img_thumb]http://i54.tinypic.com/zjxutj.png[/img_thumb][/QUOTE]
I know its probably impossible [i]now[/i] i'm thinking that it should meow when head shotted. (if it ever gets released)
[editline]03:15AM[/editline]
[QUOTE=Rythyrix;25355521]Whatever DID happen to this project? It looks so nice.
[img_thumb]http://i54.tinypic.com/zjxutj.png[/img_thumb][/QUOTE]
I know its probably impossible [i]now[/i] i'm thinking that it should meow when head shotted. (if it ever gets released)
[QUOTE=Corndog Ninja;25353860]
- Sue me, but I like the style of the Dueling badges. Maybe the 119th Badges could look like that?
[editline]10:36PM[/editline][/QUOTE]
What that's horrible
I wouldn't mind pets in TF2 tbh, as long as they were subtle and not annoying as fuck
the cat is a good example, it could blink, move its head around, maybe the occasional meow
[QUOTE=Altrien;25322288]If anyone could make a quick HUD icon for this skin [url]http://www.fpsbanana.com/skins/97806[/url]
it would be much appreciated, i'm OCD with my hud icons matching up with my skins. If you could keep the beta suit from the hud that would be cool too.[/QUOTE]
the virus in fpsbanana is not there anymore?
[quote]Raziel, Vita-saw Maker: I got an email from robin yesterday
Pie_Tony, Rear-ender: why do I have a bad feeling about this
Raziel, Vita-saw Maker: he said that since you didn't participate in the final production assets (model, texture) they didn't give one to you
Raziel, Vita-saw Maker: sorry man
[/quote]
am mad.
AM VERY MAD.
[media]http://www.youtube.com/watch?v=SM4tJkYPEcs[/media]
Not mine. It's best sound mod for TF2 ever made.
[QUOTE=Pie_Tony;25358746]am mad.
AM VERY MAD.[/QUOTE]
Wow, that sucks.
[QUOTE=Pie_Tony;25358746]am mad.
AM VERY MAD.[/QUOTE]
raziel should have lied.
GODDOMOT VALVE.
I am mad for you too Pie.
[QUOTE=Pie_Tony;25358746]am mad.
AM VERY MAD.[/QUOTE]
You weren't credited afaik and you knew it so what's there to be mad about?
[QUOTE=Daimao;25359226]You weren't credited afaik and you knew it so what's there to be mad about?[/QUOTE]
Not exactly a nice thing to say. :/ And I believe both yours and Pie's texture were submitted.
[QUOTE=Pie_Tony;25358746]am mad.
AM VERY MAD.[/QUOTE]
What a dick.
[QUOTE=Daimao;25359226]You weren't credited afaik and you knew it so what's there to be mad about?[/QUOTE]
Daimao tell robin to include particle support in HLMV so I dont have to load up the game every time i make a change.
[QUOTE=Sparkwire;25359270]Daimao tell robin to include particle support in HLMV so I dont have to load up the game every time i make a change.[/QUOTE]
This is probably not going to happen, but I'll mail him anyways. Meanwhile, you can use the ingame viewport in the Particle Editor to preview it while you edit the particle.
[QUOTE=Jetamo;25359263]Not exactly a nice thing to say. :/ And I believe both yours and Pie's texture were submitted.[/QUOTE]
Only Daimao texture was submitted. We three talked about it when it happened and I chose Daimao's.
I did tell Robin about Tony when I mailed him a couple of days ago, tho, that's when he did tell me that if he didn't make the texture nor the model submitted, they didn't want to give self-made versions to those not directly involved in the final asset making, that the only exceptions to this rule were the polycount pins and the telltale items.
[QUOTE=Matrix374;25358698]the virus in fpsbanana is not there anymore?[/QUOTE]
FOR GOD'S SAKE
It was gone like 6 emporiums ago!
[QUOTE=Joz;25358838][media]http://www.youtube.com/watch?v=SM4tJkYPEcs[/media]
Not mine. It's best sound mod for TF2 ever made.[/QUOTE]
Oh my god I'm so downloading this, Tchaikovsky is my favourite composer with Rachmaninov.
Thanks a lot, I love you.
[QUOTE=Pie_Tony;25358746]am mad.
AM VERY MAD.[/QUOTE]
Oh dear. :frown:
I feel for you, but I guess they do have a point.
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