[QUOTE=Left4Meds;25367484]wait why did you take it[/QUOTE]
He was joking Einstein (probably shouldn't say that, he won't pick up on the saracasm)
[QUOTE=Drax-Quin;25367610]He was joking Einstein (probably shouldn't say that, he won't pick up on the saracasm)[/QUOTE]
Wait, why did you call him Einstein? I thought he was Left4Meds. :raise:
[QUOTE=Shugo;25367627]Wait, why did you call him Einstein? I thought he was Left4Meds. :raise:[/QUOTE]
No. Just no.
[QUOTE=Sparkwire;25367689][img_thumb]http://sparkwire.thanez.net/SendPresents/uploads/MAGNIFICENT_MANHOOD.jpg[/img_thumb][/QUOTE]
If you make this into an actual mod, I'll actually use the Ambassador for once. :v:
And I just noticed the image file name. Incredible.
[editline]lol i can editline me[/editline]
Also, you should change the muzzleflash to a mini-payload cart explosion. :v:
[QUOTE=Kalamadea;25367342]Can I please have a DL link to the the Fancy Dress/Stylish Spy mod that combines the two of them?[/QUOTE]
Here: [url]http://www.ayesdyef.com/stylishspy/fancystylishspy.rar[/url]
Wow, I'm almost done modeling this revolver and it's still under 1000 polies. O_O
Well, I still have to do the grip... that's when the count will go all to hell, heh.
Ohh my Magikarp skin mod for the Holy Mackerel is on the headline of fpsbanana~ Awesome
Guess I'll roll up the sleeves and see what else I can make poké-tastic
[QUOTE=NanoSquid;25367114][img_thumb]http://i55.tinypic.com/15qxopf.png[/img_thumb]
:buddy:
Can I consider my first skin a success?[/QUOTE]
I downloaded it cause I thought it only applied to the rocket jumper
Fffff, anyone here have experience with applying team colours on a model with 2 texture files? I've gotten to the point where HLMV doesn't whine about missing textures anymore but changing the skin doesn't change the textures -__-'
[QUOTE=Knuckle;25367994]Fffff, anyone here have experience with applying team colours on a model with 2 texture files? I've gotten to the point where HLMV doesn't whine about missing textures anymore but changing the skin doesn't change the textures -__-'[/QUOTE]
Post the QC and make sure the vmt's are correct.
[url]http://pastebin.com/rc3zxQEk[/url]
And yes they are.
Double post
[QUOTE=ZK425akaR15;25367807]Here: [url]http://www.ayesdyef.com/stylishspy/fancystylishspy.rar[/url][/QUOTE]
Thank you, my incomprehensibly named chum.
[QUOTE=Pfysicyst;25368060]Would you accept a Conagher Cloth instead?
'Cause I totally would, and if anyone made this simple thing, it would most likely get in the game.[/QUOTE]
Can I reserve this idea I'll made it tomorrow
[QUOTE=Pfysicyst;25368060]Would you accept a Conagher Cloth instead?
'Cause I totally would, and if anyone made this simple thing, it would most likely get in the game.[/QUOTE]
Can I reserve this idea I'll made it tomorrow
[QUOTE=NeoDement;25368133]Can I reserve this idea [b]I'll made it tomorrow[/b][/QUOTE]
NeoDement confirmed for time traveler.
[QUOTE=Kowalski;25364767]Made this quickly, I think it could fit the Engineer...
[img_thumb]http://s2.noelshack.com/old/up/lolz-962e52908.jpg[/img_thumb]
I'd like a kind of misc item like that.[/QUOTE]
Would you accept a Conagher's Cloth instead?
'Cause I totally would, and if anyone made that simple thing, it would most likely get in the game.
It's so simple that I just might try it.
[QUOTE=NeoDement;25368141]Can I reserve this idea I'll made it tomorrow[/QUOTE]
Someone beat you to it, man.
[QUOTE=Knuckle;25368036][url]http://pastebin.com/rc3zxQEk[/url]
And yes they are.[/QUOTE]
I can't actually see whats going wrong here but call me stupid but sometimes throwing in the // Model uses material "material/path/here/material.vmt" lines may fix it, it solved my issues of multiple skins on the sofa I made.
[code]$cd "D:\tf2\quaint quellazaire\model"
$modelname "player/items/spy/spy_camera_beard.mdl"
$model "Body" "quellazaire.smd"
$cdmaterials "/models/player/items/spy/"
$cdmaterials "/models/player/spy/"
$texturegroup skinfamilies
{
{ "quellazaire.vmt" "spy_red.vmt" }
{ "quellazaire_blue.vmt" "spy_blue.vmt" }
}
$hboxset "default"
$hbox 0 "prp_cig" -4.061 -4.122 -7.018 4.267 6.534 2.835
// Model uses material "models/player/items/spy/quellazaire.vmt"
// Model uses material "models/player/items/spy/quellazaire_blue.vmt"
// Model uses material "path/to/spy_red.vmt"
// Model uses material "path/to/spy_blue.vmt"
$surfaceprop "metal"
$illumposition -0.788 0.103 74.485[/code]
Nope didn't work.
[QUOTE=Chilean;25367984]I downloaded it cause I thought it only applied to the rocket jumper[/QUOTE]
Damn it man, I'm a doctor not a miracle worker!
[QUOTE=NanoSquid;25368371]Damn it man, I'm a doctor not a miracle worker![/QUOTE]
Technically, you could recompile the rocket launcher models to have two skins and then add a 'visuals' change to the Rocket Jumper items_game entry to point to the second skin.
I have my doubts on that working, though, because most 'visuals' changes other than sounds get overridden by the server you join. I could test this when I get home from class in an hour or so.
[QUOTE=Sparkwire;25366188][img_thumb]http://sparkwire.thanez.net/SendPresents/uploads/MAGNIFICENT_MANHOOD2.jpg[/img_thumb][/QUOTE]
Its still missing a direct hit scope
There should be an "unfunny" rating.
[QUOTE=Overacheiver;25368227]Someone beat you to it, man.[/QUOTE]
I thought all the variants of that cloth currently made went over the face?
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