• TF2 Emporium XXIV
    5,001 replies, posted
Final poly count 1761 Who wants to UV map this bastard? [img]http://img209.imageshack.us/img209/8848/practicerevolver.png[/img] Also, did anyone find out the polycount on the Ambassador model for me? I'd like to compare the two.
[QUOTE=Hecates;25369426]Hey Neo! Good job on this script. Are you sending the icons I made to valve too? If you will, thanks in advance! ^^ [/QUOTE] That's the plan! [QUOTE=Keychain;25369455]Now we just need Shugo's icon pack. Then this will be the perfect emporium.[/QUOTE] He needs a big fat attention grabbing promo too! edit: Exclamation mark!
[QUOTE=NeoDement;25369487]That's the plan! He needs a big fat attention grabbing promo too! edit: Exclamation mark![/QUOTE] Like this! [img]http://upload.wikimedia.org/wikipedia/commons/f/f3/Exclamation_mark.png[/img] We need to make this the ENTHUSIASM PAGE! Make everything have a ! after it! Gogogo!
Any chance next update you could include a killicon for this skin: [url]http://www.fpsbanana.com/skins/77134[/url] Because I use the default Revolver, and like that skin because the reload animation DOESN'T TAKE UP HALF THE SCREEN FFFFFF
[QUOTE=Rythyrix;25369594]Any chance next update you could include a killicon for this skin: [url]http://www.fpsbanana.com/skins/77134[/url] Because I use the default Revolver, and like that skin because the reload animation DOESN'T TAKE UP HALF THE SCREEN FFFFFF[/QUOTE] I could, but I'm trying to hold off on making custom weapon killicons until my killicon picker site goes online. All 11 I've made so far have actually never been used. I plan on doing killicons for all of SVDLs weapons up on FPSB because they're rad.
The rocket version of the Black Box should have the hearts bolder, they're hard to see and therefore differentiate icons as they are.
^ Works for me.
Is it Neo's paid career to make Valve look lazy?
[QUOTE=A B.A. Survivor;25369771]Is it Neo's paid career to make Valve look lazy?[/QUOTE] Yes. In hats! :science:
[QUOTE=Skunkrocker;25369460]Final poly count 1761 Who wants to UV map this bastard? [img_thumb]http://img209.imageshack.us/img209/8848/practicerevolver.png[/img_thumb] Also, did anyone find out the polycount on the Ambassador model for me? I'd like to compare the two.[/QUOTE] Just found out the polycount for the Ambassador... 9439 My revolver is 18.666~% of that. :D I am awesome. EDIT: Noticed a mistake I made while modeling that my friend pointed out, fixed it just now and it only added 10 more polies. I'M STILL AWESOME!
Im not too fond of the muzzleflash on the Showdown
[QUOTE=Hecates;25369197]this look pretty awesome IMO. can I ask you to put it together with this? [url=http://www.fpsbanana.com/skins/87934][img_thumb]http://image.fpsbanana.com/ss/srends/thm_87933a.jpg[/img_thumb][/url] I would like to see my spy using both at the time ^^[/QUOTE] I'm not releasing it (unless this post gets 10 hearts). Valve will have to make the cig into a bodygroup and fix the facial animations. Currently the regular cig clips through the model and it doesn't move with facial expressions so it looks like the Luger viewmodel did on engie before the last patch. [img]http://i.imgur.com/XcyVv.jpg[/img] How it currently looks ingame. Hearts for release disregarding flaws, palettes for "I like how it looks but don't release it, send it to Valve". Anything else for anything else.
[QUOTE=Knuckle;25369970]I'm not releasing it (unless this post gets 10 hearts). Valve will have to make the cig into a bodygroup and fix the facial animations. Currently the regular cig clips through the model and it doesn't move with facial expressions so it looks like the Luger viewmodel did on engie before the last patch. [img_thumb]http://i.imgur.com/XcyVv.jpg[/img_thumb] How it currently looks ingame. Hearts for release disregarding flaws, palettes for "I like how it looks but don't release it, send it to Valve". Anything else for anything else.[/QUOTE] I rated hearts for now, but what should we vote if we want it to be a knife replacement?
[QUOTE=dire_luck;25370074]I rated hearts for now, but what should we vote if we want it to be a knife replacement?[/QUOTE] Vote "do it yourself". Edit: may sound a bit harsh, I meant it as in "all my contributions to tf2 are open to edit, change, improvement upon, learning from, etc.".
Is there a kill icon for the Bushwacka? [editline]12th October 2010[/editline] Nevermind, it's in the unused stuff.
[QUOTE=Knuckle;25369970]I'm not releasing it (unless this post gets 10 hearts). Valve will have to make the cig into a bodygroup and fix the facial animations. Currently the regular cig clips through the model and it doesn't move with facial expressions so it looks like the Luger viewmodel did on engie before the last patch. [img_thumb]http://i.imgur.com/XcyVv.jpg[/img_thumb] How it currently looks ingame. Hearts for release disregarding flaws, palettes for "I like how it looks but don't release it, send it to Valve". Anything else for anything else.[/QUOTE] You could solve it by making the original cigarette transparent and placing your's texture together with the model's sheet. [editline].[/editline] Also: [img]http://www.facepunch.com/fp/ratings/heart.png[/img] > 10
[QUOTE=Hecates;25370284]You could solve it by making the original cigarette transparent and placing your's texture together with the model's sheet. [editline].[/editline] Also: [img_thumb]http://www.facepunch.com/fp/ratings/heart.png[/img_thumb] > 10[/QUOTE] What do you mean? If I make the original cig transparent it'll be gone entirely, I want mine to be a misc item that replaces it. Also it still won't make the Quellazaire correspond to facial movements. And fine, I'll pack it up. Gotta send it to Valve first though, don't want random people from the internets stealing my work :P
So, I'm thinking about getting into modelling and such. I'm gonna try something based on this for my first mod: [IMG]http://i51.tinypic.com/29w5vew.jpg[/IMG] It's gonna be a flamethrower replacement obviously.
Too small to justify a proper link or promo pic, but I just updated FrankenHUD with two bug fixes.
[QUOTE=Kalamadea;25370460]So, I'm thinking about getting into modelling and such. I'm gonna try something based on this for my first mod: [img_thumb]http://i51.tinypic.com/29w5vew.jpg[/img_thumb] It's gonna be a flamethrower replacement obviously.[/QUOTE] this would be a really original idea (not about the lighter and the spray :v:) and if it was done well, it would be fucking awesome. The rigging wouldn't be that hard either
Yeah, didn't someone attempt a spray+match sort of flamethrower replacement before?
I'm sure many people had the idea, they just didn't have any experience with modeling to try it
This is going to be my first attempt at modelling for anything other than a long time ago when modeled for Halo CE. I do have experience with modeling, just for a different game. I believe that Skunkrocker was going to do a hairspray and match/lighter flamethrower replacement a while back.
[QUOTE=HyperTails;25370667]Yeah, didn't someone attempt a spray+match sort of flamethrower replacement before?[/QUOTE] The Worms blow torch.
[QUOTE=blaholtzen;25363311]due to lack of tf2-related things here i will post more skins: [img_thumb]http://img543.imageshack.us/img543/3553/demosoldier.png[/img_thumb] awful, i know...[/QUOTE] Don't shave demoman. This would be godly if he kept his beard.
[QUOTE=BlackDogAssault;25371618]Don't shave demoman. This would be godly if he kept his beard.[/QUOTE] He's supposed to be The Soldier from Borderlands.
[QUOTE=A B.A. Survivor;25371736]He's supposed to be The Soldier from Borderlands.[/QUOTE] No, he's [i]supposed[/i] to be a bomb-lobbing black Scottish cyclops. :colbert:
[url=http://www.mediafire.com/?l5hxyexqpc27nhl][img]http://i.imgur.com/WrXjx.png[/img][/url]
I wish I was fancy enough to smoke two cigars AT THE SAME TIME.
[QUOTE=Knuckle;25371862][URL="http://www.mediafire.com/?l5hxyexqpc27nhl"][img_thumb]http://i.imgur.com/WrXjx.png[/img_thumb][/URL][/QUOTE] Fuck, [I]I [/I]broke it.
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