• TF2 Emporium XXIV
    5,001 replies, posted
[QUOTE=DatWut?;25386400]Inbefore "Source"jokes.[/QUOTE] Oh lord. This again. Thought we'd got over it?
[QUOTE=Smashman;25386504]Oh lord. This again. Thought we'd got over it?[/QUOTE] Not on Facepunch.
Clearly not.
I also didn't want to start with it, I just thought someone would.
[i](Citation Needed)[/i] ;)
[QUOTE=Dachande;25386240]i have tons of different rooms just make the room itself in any size and i'll make an new floor for it[/QUOTE] Should I give you a broom Closet would you accept it?
Yeah
Why does the op say join the group for up to date notifications, when the last announcement was on July 29, 2010?
[QUOTE=rampageturke;25386876]Why does the op say join the group for up to date notifications, when the last announcement was on July 29, 2010?[/QUOTE] Groups are like hamsters, fun when they're new but boring and uneventful the longer they make it. Not true for all groups though.
like my announcement spamming group :c00l:
[QUOTE=Conro101;25385407]So I made some doors for the emporium map. If you've already got a reserved room with dachande and I don't have you here PM me and I'll get it done ASAP[/QUOTE] Galago room shall be full of uncompleted things.
Can anyone tell me how to hollow out a hat like a top hat for example?
[QUOTE=Sgt Pepper;25386984]Can anyone tell me how to hollow out a hat like a top hat for example?[/QUOTE] Carve it out with a spade or scoop.
How do you plan on making those doors open? Those kind of doors never really open and I can't really imagine anyway they would that wouldn't look weird.
[QUOTE=Chilean;25387294]How do you plan on making those doors open? Those kind of doors never really open and I can't really imagine anyway they would that wouldn't look weird.[/QUOTE] He could go full on star trek, with sliding doors, or the doors could be stuck open permanently, another way would be to physbox it and put it on a hinge, or even have it be a func_door It all really depends upon how the map is to be used, it could be for trading, or be used to present new mods where each respective maker presents it in his room or workshop.
[QUOTE=Chilean;25387294]How do you plan on making those doors open? Those kind of doors never really open and I can't really imagine anyway they would that wouldn't look weird.[/QUOTE] They will already be open :eng101: or a rotating door, who knows
[QUOTE=Dachande;25387398]They will already be open :eng101: or a rotating door, who knows[/QUOTE] Not to put a crimp on "an otherwise damn fine plan" but if they are already open wouldn't the names be blocked out, unless they are to be double sided, which would be kinda weird.
[QUOTE=bigbadbarron;25387503]Not to put a crimp on "an otherwise damn fine plan" but if they are already open wouldn't the names be blocked out, unless they are to be double sided, which would be kinda weird.[/QUOTE] It would open in-wards. Safety regulations be damned!
Perhaps someone should model a door to be used?
[QUOTE=Smashman;25387542]Perhaps someone should model a door to be used?[/QUOTE] I support this, put a frame on it and it could be animated to open when people get near it, which would look far better with a model than a square brush door.
From the desk of spankwire [img]http://gyazo.com/c795d3e085844ccacd95a1158ad43018.png[/img]
Also, you should make the name quite obvious. The think with having the door being already open, it means that the name will not be visible as a person approaches the room. Merely my opinion.
I was being serious. You people are no help. Everyone who can help me won't because they are either too self inflated to respond to how new I am to modeling because they are so high and mighty on the mod throne, or they overlook my post because of the shitty attention span in this thread. 80% of this is useless arguing or spam, and these posts get more attention because all who can contribute mods don't because they have to stop the spamming so more people can make mods in a shorter amount of time. :siren:BOTTOM LINE. IF YOU HAVE NO MOD TO CONTRIBUTE, DON'T SHIT POST.:siren: :argh:
Another great faceposing by Sparkwire.
[QUOTE=Conro101;25387518]It would open in-wards. Safety regulations be damned![/QUOTE] Wait, that's bad? All my doors are inwards. :ohdear:
Have the doors slide into the wall.
[QUOTE=:awesome:;25387621]From the desk of spankwire [img_thumb]http://gyazo.com/c795d3e085844ccacd95a1158ad43018.png[/img_thumb][/QUOTE] Good lord. If that's FROM his desk, I never want to see his desk.
[QUOTE=Chilean;25387675]Wait, that's bad? All my doors are inwards. :ohdear:[/QUOTE] Your doors are required to open towards the nearest exit. [editline]13th October 2010[/editline] [QUOTE=Uber_Tofu;25387678]Have the doors slide into the wall.[/QUOTE] Also, this
[QUOTE=bigbadbarron;25387570]I support this, put a frame on it and it could be animated to open when people get near it, which would look far better with a model than a square brush door.[/QUOTE] Make sure it's also big enough for players to walk through, with the door itself there as well. If I remember right, the current door texture size (48*68 without frame) isn't quite big enough for players to walk through.
[QUOTE=Sgt Pepper;25387652]I was being serious. You people are no help. Everyone who can help me won't because they are either too self inflated to respond to how new I am to modeling because they are so high and mighty on the mod throne, or they overlook my post because of the shitty attention span in this thread. 80% of this is useless arguing or spam, and these posts get more attention because all who can contribute mods don't because they have to stop the spamming so more people can make mods in a shorter amount of time. :siren:BOTTOM LINE. IF YOU HAVE NO MOD TO CONTRIBUTE, DON'T SHIT POST.:siren: :argh:[/QUOTE] :sympathy: I would have answered if I knew. [editline]13th October 2010[/editline] [QUOTE=Conro101;25387687]Your doors are required to open towards the nearest exit.[/QUOTE] I'm pretty sure this is a public building thing, not all buildings.
Sorry, you need to Log In to post a reply to this thread.