yeah, giving them thickness seemed to fix it, I'll finish when I get back from pub!
If you forgot to replace the 4th or 5th (can't remember which exactly) character with a , you haven't decompiled enough models.
AKA Hex editing the model
[QUOTE=Keychain;25403200]red
[img_thumb]http://wiki.teamfortress.com/w/images/thumb/e/e1/RED_Bill%27s_Hat.png/95px-RED_Bill%27s_Hat.png[/img_thumb]
blu
[img_thumb]http://wiki.teamfortress.com/w/images/thumb/f/f0/BLU_Bill%27s_Hat.png/95px-BLU_Bill%27s_Hat.png[/img_thumb][/QUOTE]
Thank you.
Please don't hate me guys, it was just a simple mistake. :saddowns:
after a few minutes of experimenting with music in mapping, two things are clear.
A) My map is getting lots of music
and
B) There's going to be a theater map playing James Bond in it
So, I was wondering, could someone fix the Battalion's Backup's jigglebones? It's really starting to get on my nerves.
[img]http://gyazo.com/dc168aefdaca676d47abcdd36466a8fc.png[/img] My god it hates me
Hex edit the model, then try to decompile it.
[QUOTE=Happyfaic;25404100]Hex edit the model, then try to decompile it.[/QUOTE]
I already did
[QUOTE=LetsGroove;25403837]Thank you.
Please don't hate me guys, it was just a simple mistake. :saddowns:[/QUOTE]
No problemo pal.
[img]http://gyazo.com/8fe112bce25131fbdffd959fd68aa912.png[/img] What am I doing wrong here?
[QUOTE=Left4Meds;25402478]its only the Demoman's file, create the other ones as well[/QUOTE]
It's cause you have the class berets by Brainz
[QUOTE=Dachande;25403855]after a few minutes of experimenting with music in mapping, two things are clear.
A) My map is getting lots of music
and
B) There's going to be a theater map playing James Bond in it[/QUOTE]
Is that epic music I linked to you going in?
?
I got it to work now. [img]http://gyazo.com/4c18eee4712902e16b86ba51c294f4e3.png[/img] :buddy:
I was bored so I uploaded this to tf2mods.net for all of the FPSB haters in the Emporium...
[url]http://tf2mods.net/mods/127/Fixed-Heavy-Gloves/[/url]
[QUOTE=Knuckle;25403711]Nope, it's the third hat that got ingame that looks VERY similar to mine, after the Tricorne (Drinking Hat became Raincatcher though) and Mullet (Casanova).
[editline]14th October 2010[/editline]
That's a screen of the version I made more than half a year ago. Only redoing texturing for paintability purposes, then recompiling the motherfucker to replace Napper's.[/QUOTE]
Well at least the Raincatcher is in-game, that's cool.
snip, late
Any progress on my map, Dachande?
[sp]I'm not being impatient, I'd just like to know if he has started.[/sp]
[QUOTE=OH-SNAP!;25404306]I was bored so I uploaded this to tf2mods.net for all of the FPSB haters in the Emporium...
[url]http://tf2mods.net/mods/127/Fixed-Heavy-Gloves/[/url][/QUOTE]
Why thank you. A notice to the emporium. This site needs more publicity. I elect we post most emporium mods there. Quality counts.
PMs are your friend
[QUOTE=NeoDement;25391441][URL="http://dl.dropbox.com/u/900111/TF2/ImprovedIcons/improvedicons_archive.rar"][img_thumb]http://dl.dropbox.com/u/900111/TF2/ImprovedIcons/improvedicons_minipromo.png[/img_thumb][/URL][/QUOTE]
I'm hyper late for this, but I wanted to commend you on your work, once again.
I'd post encouraging stuff more often but this thread goes fast.
-snip-
Wrong thread
Could any of you fine gents tell me a nice brush in photoshop for making vtfs?
[editline]14th October 2010[/editline]
[img]http://img692.imageshack.us/img692/183/cdirecthit.png[/img]
Is this a good color?
what's that for
Team colored direct hit scope. Magnificent.
Wow, that's the Direct Hit?
That's a pretty bad skin.
[QUOTE=Happyfaic;25405235]what's that for[/QUOTE]
you rated yourself winner. :sigh:
[QUOTE=Reds;25404373]Why thank you. A notice to the emporium. This site needs more publicity. I elect we post most emporium mods there. Quality counts.[/QUOTE]
I added a old one of mine i hope you dont mind. I had not even realised it was not open for all people to submit to now.
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