Guys after I'm done with school today I'm going to be going through tf_english and cleaning everything up, changing tons of stuff to make the game easier to follow etc etc.
This seem like the kind of stuff you guys would be interested in?
[QUOTE=Knuckle;25416005]You can replicate what the painting does to a texture in photoshop:
1. Select alpha layer (ctrl click layer icon). This will turn the alpha layer into a selection.
2. Make a new layer and press alt backspace (paint it foreground colour, colour doesn't matter).
3. On the new layer, apply a "color overlay" layer effect, replace the colour with different values found on [url]http://wiki.teamfortress.com/wiki/Template:Painted_variants/Tutorial[/url] to preview what each paint does to the texture.
To view the default paint (unpainted), open the .vmt corresponding to the texture, there should be a line like ""$colortint_base" "{174 56 56}"". The numbers between the brackets are the RGB values of the colour the hat will be painted if it's not painted (durr), if you use this colour in the color overlay, you can see why the hats have lost so much detail.[/QUOTE]
This method is inaccurate. The best thing to do is update the model viewer DLLs (which are also covered in that tutorial).
[QUOTE=Dachande;25416035]Guys after I'm done with school today I'm going to be going through tf_english and cleaning everything up, changing tons of stuff to make the game easier to follow etc etc.
This seem like the kind of stuff you guys would be interested in?[/QUOTE]
Any examples of what you're changing?
[QUOTE=Dachande;25416035]Guys after I'm done with school today I'm going to be going through tf_english and cleaning everything up, changing tons of stuff to make the game easier to follow etc etc.
This seem like the kind of stuff you guys would be interested in?[/QUOTE]
I'm already on it. I've been slowly doing changes to the new text added in the Mann-Conomy Update and will release when I'm done.
[QUOTE=Shugo;25413015]Unsure if this [i]exactly[/i] belongs here, but you guys give me the best feedback so :v:.
Athernar, Pilk, and I have updated TF2B with paint splotch icons like the ones in-game. If you have painted items in your backpack, I'd appreciate reports of any bugs you encounter.
[url]http://tf2b.com/[/url][/QUOTE]
Works fine, but is it intended that the hover popup doesen't reflect that it's painted?
[QUOTE=Shugo;25416208]I'm already on it. I've been slowly doing changes to the new text added in the Mann-Conomy Update and will release when I'm done.[/QUOTE]
I'm doing much more than fixes Shugo
:buddy:
[QUOTE=caesium;25416270]Works fine, but is it intended that the hover popup doesen't reflect that it's painted?[/QUOTE]
I'm not sure, Athernar went to bed right after he implemented it. I was just tasked with uploading the paint splotches (provided by Pilk, by the way). I'll talk to Ath about it when he wakes up.
[QUOTE=Dachande;25416297]I'm doing much more than fixes Shugo
:buddy:[/QUOTE]
Care to elaborate?
Wouldn't that spoil it? :wink:
[QUOTE=Dachande;25416328]Wouldn't that spoil it? :wink:[/QUOTE]
Well I just wanted to know in case any changes were of the kind I'd want to include into my own or if I had done any of them already. And also to help you, but it's up to you. v:v:v
Just a request, would it be possible to change the team colour skins in the character loadout preview to BLU, including the weapons?
Just so it would look good with the blu icons I got from Shugo's Icon Pack. :v:
could someone make a mod for the ellis hat and mann co cap so they are reversed on the head?
Hmm. Think I'm going to repaint the Batter's Helmet. The current texture is just godawful.
[QUOTE=Marik Bentusi;25415812]I'd really like them to stop bringing out so many goofy hats - we got enough for now already - and bring out more "classic" ones. There's a reason the Modest Pile of Hats is so wanted.[/QUOTE]
I always hated that hat, its color scheme is ugly and it ruins the Backbiter's Billycock in the same way the Gibus ruined the Scotsman's Stovepipe.
[QUOTE=New Cidem;25416862]I always hated that hat, its color scheme is ugly and it ruins the Backbiter's Billycock in the same way the Gibus ruined the Scotsman's Stovepipe.[/QUOTE]
If color scheme is important, then the paint system re-balances that situation. Modest Pile of Hat can't be painted while Backbiter's Billycock can. Similarly, they made paint only affect the band on the Ghastly Gibus while the Scotsman's Stovepipe gets a complete recolor.
[QUOTE=Clint Cavanagh;25416574]could someone make a mod for the ellis hat and mann co cap so they are reversed on the head?[/QUOTE]
[img]http://is.zombiedawn.net/reversedcap.png[/img]
First thing I did when they added them. Only for the scout, though.
Includes the mann co. cap too.
[url]http://is.zombiedawn.net/reversedcap.rar[/url]
With all these minigun sound mods going on, I'd love to see a "Trololololo" sound mod for Natascha :P
[QUOTE=Inacio;25417400]Why do I always think of Rong when someone posts a Scout picture[/QUOTE]
because scout stares into your soul
[IMG]http://imgur.com/pw1Kh.png[/IMG]
[IMG]http://imgur.com/msw0p.png[/IMG]
[IMG]http://imgur.com/IKMnO.png[/IMG]
[IMG]http://imgur.com/Rx6hI.png[/IMG]
:eng101:
was just about to do that :argh:
I've been following these Emporiums for awhile, and only just made an account.
Anyway, could I humbly request a Dracula Cape for Spy?
Like this one: [img]http://www.unofficialhammerfilms.com/news/images/smif_dracaccess.jpg[/img]
Preferably before Halloween. No real point after that.
Also, rate me rainbows. Please. The more you rainbow, the more I lol.
[QUOTE=Skunkrocker;25410257]Guys I'm getting a blowjob from Dachande.[/QUOTE]
Dachande gives everyone blowjobs.
Or is that just me? :ohdear:
Also working on that plasma TV for him now.
[IMG]http://imgur.com/Tdrtm.jpg[/IMG]
anims by sparkwire
just minor things left to tweak now
I had a simple (?) mod request. I'd like a mod that makes everyone wear the Alien Swarm Parasite centered on their head like [url=http://wiki.teamfortress.com/w/images/6/6f/ParasiteSniper.png]the Sniper wears his[/url]. It would make the little guy infinitely more appealing to me. The parasite, that is.
Make a stylish spy capable one.
Holy shit, that's awesome.
Contribute it!
Looks awesome, i would buy it...
Damn, that looks good.
It even fits the TF2 style really good.
I love it. You know who i am if you've ever spoken to me on steam.
[QUOTE=NeoDement;25391441]Minor update (click for fullsize):
[url=http://dl.dropbox.com/u/900111/killiconsfull2.jpg][img_thumb]http://dl.dropbox.com/u/900111/killiconsthumb.jpg[/img_thumb][/url]
Change lolg:
[B]Minor Changes:[/B]
[list]Removed a weird looking detail from the back of the Level 3 Sentry. I think it was meant to be the wires, but it just looked like a block.
[/list]
[list]Improved the fade on the faded version of the Degreaser.
[/list]
[list]Fixed an error with the co-ordinates for the Level 2 sentry (turned 84 into 48 heh).
[/list]
[B]New Icons for Valve:[/B]
[list]Made the rocket-style Black Box icon have more obvious health crosses.
[/list]
[list]Alternate L'Etranger backstab icon, to possibly better represent the effects of the knife.
[/list]
[list]Alternate Wranger icons, to more specifically show what killed you, thanks to Flip pl.
[/list]
[b]
[list]A mini-crit icon, just for the hell of it.
[/list][/b]
[list]Alternate GRU icons, in case Valve prefer their old style of glove icon.
[/list]
[list]Reflected Black Box icon.
[/list]
Still wondering, do you guys like the Black Box rocket icon or does anyone have an alternative idea?[/QUOTE]
Cool beans, I love the new laser.
I don't get why did you implement the mini-crit icon though, it looks horrible in-game. It needs to be lighter, with a yellow tint, not orange.
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