• TF2 Emporium XXIV
    5,001 replies, posted
So... Why do all the hats look like rubber, again? Valve fucked up the phong somehow, right? [editline]08:36AM[/editline] My Billycock looks like a dildo's head.
check last emporium
For some reason the colors on my hats are overly dark, for whatever reason. Any way to fix it?
We want the old skins for hats back. What is Daimao's progress on this? and I want the napper's respite fixed.
Repost for new emporium! :buddy: [IMG]http://i53.tinypic.com/nmnls5.jpg[/IMG] [url=http://www.fpsbanana.com/skins/102144][IMG]http://i51.tinypic.com/2q21hfm.png[/IMG][/url] Includes backpack icon courtesy of Shugo.
[QUOTE=UberMunchkin;25331548]That's epic. Oh, will someone make a promo for my Jag SH replacement?[/QUOTE] No, but I'll make you a killicon.
[QUOTE=UberMunchkin;25331548]That's epic. Oh, will someone make a promo for my Jag SH replacement?[/QUOTE] Just wait for Photoshop to start up
[QUOTE=Supacasey;25331437]So... Why do all the hats look like rubber, again? Valve fucked up the phong somehow, right? [editline]08:36AM[/editline] My Billycock looks like a dildo's head.[/QUOTE] [URL="http://is.zombiedawn.net/fixed_phong_masks.rar"][IMG]http://is.zombiedawn.net/phongfix.png[/IMG][/URL]
[QUOTE=Rythyrix;25322360]Alrighty then. After wracking my apparently pea-sized brain, I finally finished this mod. What it does it remove all the Spy viewmodels except for the Dead Ringer. The Dead Ringer is replaced with a simple 4vert2tri with a 512x512 texture overlaid on it. This model appears in the lower left part of the screen when the Dead Ringer is pulled up. Unfortunately, without editing the mesh to fit the texture, there is no way to get cloaking that looks good, so there is no cloak. This is intended for use with viewmodels on every other class turned off, so the Dead Ringer is designed to mimic a HUD element. There is also, to my knowledge, no way to stop viewmodel sway, so you are stuck with that too. Pics (in thumbs): [URL=http://img137.imageshack.us/i/kothnucleus0007.jpg/][img_thumb]http://img137.imageshack.us/img137/1172/kothnucleus0007.th.jpg[/img_thumb][/URL] [URL=http://img28.imageshack.us/i/kothnucleus0008.jpg/][img_thumb]http://img28.imageshack.us/img28/8903/kothnucleus0008.th.jpg[/img_thumb][/URL] [URL=http://www.mediafire.com/?w16bqc28ci19fmc][img_thumb]http://img196.imageshack.us/img196/4268/drhud.png[/img_thumb][/URL] Source is included, so have fun.[/QUOTE] [b]Viewmodesl[/b]
[QUOTE=UberMunchkin;25331595]Let me please. And a bucket icon for it. (@neo)[/QUOTE] Let you make the killicon?
[QUOTE=devon_wargod;25325363]lol k gimme a sec [editline]09:17PM[/editline] [url]http://filesmelt.com/dl/Permanent_Gunslinger_Arms4.zip[/url][/QUOTE] Oh yeah guys, I forgot to mention that Filesmelt will not work for me for some stupid reason. It will refresh the page when I click the Download Link and nothing downloads.
[IMG]http://img835.imageshack.us/img835/5130/menumap30015.jpg[/IMG] I fixed the water :buddy:
Map is looking awesome, may I ask what kind of map is it? (CP, CTF, KOTH, Arena..etc.)
There is no actual gamemode to it. I'm thinking of having it be a trading / chillaxing map but the obvious obstacle of people waltzing in and making a deathmatch map is apparent.
[url=http://tf2mods.net/mods/114/The-Jag-(Replaces-the-Southern-Hospitality)/][IMG]http://filesmelt.com/dl/jag2.png[/IMG][/url]
THis would be an awesome trading map, better than the other one's I've been on
What do the other ones look like? :raise:
Make some places lockable, so general fags can't go in.
[QUOTE=IdleTard;25331612][URL="http://is.zombiedawn.net/fixed_phong_masks.rar"][IMG]http://is.zombiedawn.net/phongfix.png[/IMG][/URL][/QUOTE] Jesus Christ, thanks a ton. Now e-mail it to Robin.
[QUOTE=Dachande;25331810]What do the other ones look like? :raise:[/QUOTE] [IMG]http://www.goldenmachinegun.com/img/screenshots/butterfield02.jpg[/IMG]
[QUOTE=Dachande;25331704][IMG]http://img835.imageshack.us/img835/5130/menumap30015.jpg[/IMG] I fixed the water :buddy:[/QUOTE] Now fix the walls. :buddy:
[QUOTE=Supacasey;25331837]Now e-mail it to Robin.[/QUOTE] [URL="http://www.facepunch.com/showpost.php?p=25304248&postcount=4773"]Been there, done that[/URL]. [URL="http://www.facepunch.com/showpost.php?p=25306235&postcount=4799"]They are not fixing it[/URL].
[QUOTE=IdleTard;25331940][URL="http://www.facepunch.com/showpost.php?p=25304248&postcount=4773"]Been there, done that[/URL]. [URL="http://www.facepunch.com/showpost.php?p=25306235&postcount=4799"]They are not fixing it[/URL].[/QUOTE] Lazy.
Does anybody have a link to Neo's kill icon packs?
Wait, wasn't the Jag added to the game officially? Whatever happened to that thing?
[QUOTE=Lt Kyle;25332201]Does anybody have a link to Neo's kill icon packs?[/QUOTE] [URL="http://redirectingat.com/?id=629X1198&xs=1&url=http%3A%2F%2Fdl.dropbox.com%2Fu%2F900111%2FTF2%2FImprovedIcons%2Fimprovedicons_archive.rar&sref=http%3A%2F%2Fwww.facepunch.com%2Fshowthread.php%3Ft%3D937883"]http://redirectingat.com/?id=629X1198&xs=1&url=http%3A%2F%2Fdl.dropbox.com%2Fu%2F900111%2FTF2%2FImprovedIcons%2Fimprovedicons_archive.rar&sref=http%3A%2F%2Fwww.facepunch.com%2Fshowthread.php%3Ft%3D937883[/URL]
Wait, wasn't the Jag added to the game officially? Congratulations answered yourself with your own question because it wasn't
Hmmm.. people were posting pictures of it in the first Polycount thread. Nevermind I guess.
[QUOTE=IdleTard;25329785]Couple of fixes for the new animations that made custom pistol models and the lugermorph not work properly. This is a fix for the models using LODs, not the animations themselves. The good thing is that now we no longer have the engie and the scout reloading their pistol with invisible magazines.[/QUOTE] I was wondering what happened to the model with the update. Thanks for fixing it!
[QUOTE=Keychain;25332388]Wait, wasn't the Jag added to the game officially? Whatever happened to that thing?[/QUOTE] [img]http://dl.dropbox.com/u/900111/progress2.png[/img] JAG Where the heck is H Gaspar :@ [editline]06:02PM[/editline] Sorry I can't be bothered to cut it out
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