• TF2 Emporium XXIV
    5,001 replies, posted
I'm so Happy one of my voice lines is going to be on the radio for the map
[QUOTE=Saza;25452057]What's that Hall of the Mountain King replacement do?[/QUOTE] It adds music when firing the minigun IIRC. I prefer the [url=http://www.youtube.com/watch?v=SM4tJkYPEcs&feature=player_embedded]1812 Overture[/url] myself
Lots of late replies incoming [QUOTE=Dachande;25416035]Guys after I'm done with school today I'm going to be going through tf_english and cleaning everything up, changing tons of stuff to make the game easier to follow etc etc. This seem like the kind of stuff you guys would be interested in?[/QUOTE] [url]http://www.facepunch.com/showthread.php?1012114-Important-Poll-Should-Jar-be-changed-to-say-Fluid[/url] [QUOTE=Daimao;25419864][img_thumb]http://dl.dropbox.com/u/2372797/Tintmap%20Tyrolean.jpg[/img_thumb] [url=http://dl.dropbox.com/u/2372797/Tintmap%20Tyrolean.jpg](Click the picture!)[/url] I'm now using L4D's way of tinting things instead of the TF2-team's silly method which involves horrible solid colors and unwanted ocular penetration. :eng101:[/QUOTE] ahh that's awesome [QUOTE=Simski;25427099]I lol'd badly at that picture... Heh, I wish Valve could add alternative colorings on some items... Such as only coloring the Headband on the Fro... or only coloring the band on the Stove Pipe :([/QUOTE] The yellow part of the Killer's Kabuto used to be the part that got painted, rather than the teamcoloured part. So Valve changing it so that the headband on the fro was the part that got recoloured instead wouldn't be completely unheard of. [QUOTE=Knuckle;25430342]All paint colours! [img_thumb]http://i.imgur.com/k9FEE.jpg[/img_thumb] Don't worry, the white version still has the flower visible :) [img_thumb]http://i.imgur.com/NONJ5.jpg[/img_thumb] I think I'm about done. It's been recompiled to replace the Napper's, I tweaked the jigglebones a bit and the paint colours look about right to me :)[/QUOTE] I'm far too late but I have that flower on top. [QUOTE=Jrock455;25430457]Can anyone restore the old Glengary Bonnet with the TF symbol coloured? I loved the look of that Bonnet.[/QUOTE] Eww! That was the whole reason I traded my bonnet away! [QUOTE=AlfieSR;25439649]Speaking of Skela's idea, Shugo do you think it'd be too much effort to attach a minisentry to the Gunslinger's icon in the same style as the Lid's icon has it's grenades?[/QUOTE] Dat's a kewl idea. [QUOTE=Alamagambadala;25447663][url=http://www.fpsbanana.com/skins/102601][img_thumb]http://sparkwire.thanez.net/SendPresents/uploads/drill.png[/img_thumb][/url][/QUOTE] I can't wait to get home and download this. [QUOTE=Daimao;25438817]I'd prefer the killtaunt for the Vita-saw and the old Ubersaw taunt for the Ubersaw, but whatever floats your boat.[/QUOTE] This idea's so popular. I hope they do it. Not sure how uber collection would work though. [QUOTE=Rythyrix;25447967][URL="http://www.sendspace.com/file/6a0zai"][img_thumb]http://img843.imageshack.us/img843/4028/tokenss.png[/img_thumb][/URL] There we go. Items_game.txt included, but includes Rocket Jumper skin fix and either Shugo's or Royzo's sound mod, and I cannot be assed to look it up. Plus side, now everyone is equal again :D cubicle plox[/QUOTE] I like the way Daimao doesn't get any credit heh [QUOTE=Conro101;25450731]Come on, only 2 of you want to be on the radio? We can do better than that.[/QUOTE] Depends - what would I have to say? I have a boring British type voice.
Suggest me some TV screens guys. [editline]17th October 2010[/editline] [QUOTE=NeoDement;25452187]Depends - what would I have to say? I have a boring British type voice.[/QUOTE] No worse than mine.
I'll do recordings of anybody's lines for them. I have an interesting, Southern USA accent. Louisiana to be precise.
So I keep seeing these youtube videos of people that have mods that show you either when you hit someone or how much damage you do when you hit someone. Could someone [i]hit[/i] me up with a link to one of those, preferably the latter?
[QUOTE=Fycix;25452261]So I keep seeing these youtube videos of people that have mods that show you either when you hit someone or how much damage you do when you hit someone. Could someone [i]hit[/i] me up with a link to one of those, preferably the latter?[/QUOTE] The damage thing is a feature of TF2. Just go to multiplayer options, and click "show damage above player's head as text/numbers". Or something like that.
[QUOTE=EDDY TT;25452196]Suggest me some TV screens guys.[/QUOTE] one of these [media]http://blog.cyborg5.com/images/1984/living_room_tv.jpg[/media] (huge pic)
[QUOTE=EDDY TT;25452196]Suggest me some TV screens guys. [editline]17th October 2010[/editline] No worse than mine.[/QUOTE] A Tv Screen for me with this image [media]http://kazasou.files.wordpress.com/2009/09/konachan-com-51573-akiyama_mio-hirasawa_yui-japanese_clothes-k-on-kotobuki_tsumugi-nakano_azusa-tainaka_ritsu.jpg[/media] Just a custom one for my office/cubicle, please
[media]http://dl.dropbox.com/u/6448494/engiebama.png[/media] For TV screen.
[QUOTE=ralph;25452282]one of these [media]http://blog.cyborg5.com/images/1984/living_room_tv.jpg[/media] (huge pic)[/QUOTE] I meant screens for [QUOTE=EDDY TT;25451988]Hi dach. [img_thumb]http://horobox.reager.org/u/Reag_1287285269.png[/img_thumb][/QUOTE]
[QUOTE=KingOfScience;25452090]I think the emporium map should just be a mess around map with no real goals.[/QUOTE] There should be a dueling area.
Yeah whoever is making the map should really get going, I mean he sounds like a lazy motherfucker.
[QUOTE=fullmetalninja;25452297]A Tv Screen for me with this image [media]http://kazasou.files.wordpress.com/2009/09/konachan-com-51573-akiyama_mio-hirasawa_yui-japanese_clothes-k-on-kotobuki_tsumugi-nakano_azusa-tainaka_ritsu.jpg[/media] Just a custom one for my office/cubicle, please[/QUOTE] Smashed screen go.
[QUOTE=NeoDement;25452187]Lots of late replies incoming I like the way Daimao doesn't get any credit heh[/QUOTE] In retrospect, I should have put that into the post. Oh well, already QFT'd. If I absolutely must, I can whip up another promo.
[QUOTE=EDDY TT;25452353]Smashed screen go.[/QUOTE] Ahh you suck, all I wanted was a custom screen for my cubicle/office
[QUOTE=fullmetalninja;25452439]Ahh you suck, all I wanted was a custom screen for my cubicle/office[/QUOTE] I was joking.
I hope I get time to make my office still.
I kinda... um... dropped it. [media]http://horobox.reager.org/u/Reag_1287378085.png[/media]
I want my tv with this: [media]http://i54.tinypic.com/2niz5v6.jpg[/media]
I dont know if its far too late to be posting feedback on these screens but: [QUOTE=Dachande;25442949][img_thumb]http://img820.imageshack.us/img820/739/tradingmap30003.jpg[/img_thumb][/QUOTE] The Yellow Stairs model should be replaced with regular stairs, they can still be interesting without using models, it just does'nt make sense to use stairs on wheels as a permanent part of the building [QUOTE=Dachande;25445577] [img_thumb]http://horobox.reager.org/u/Dachandehurr_1287298074.jpg[/img_thumb][/QUOTE] Having red buildings/props next to blue floors clashes quite bad without there being neutral ground inbetween and im not talking a couple hundred hammer units long of grey walls. But i do really like those loose carpet tiles though, pretty cool. And the strip lights look teeny tiny , bulk them up. [QUOTE][img_thumb]http://horobox.reager.org/u/Dachandehurr_1287270736.jpg[/img_thumb][/QUOTE] Those I-beams you've used on the left side here don't really fit too, they are most commonly seen in ctf_2fort where they are used to hold the CEILING up and keep the rock in place, having them A: on the side and B: holding up a perfectly sound concrete wall is weird. Oh and the sofa's blue and the blue floor dont really match up. Hope any of this helps out with your detailing Dachande :D EDIT: Link to the Source iRunner Please?
Whoa, everyone is getting a room? Even if they aren't part of the Emporium?
I have to say this map does look awesome.
[QUOTE=EDDY TT;25452768]I kinda... um... dropped it. [media]http://horobox.reager.org/u/Reag_1287378085.png[/media][/QUOTE] Fixed one please :)
What's the size limit on the cubicle? I'd like to make my own then send you the vmf.
[QUOTE=LetsGroove;25452930]Whoa, everyone is getting a room? Even if they aren't part of the Emporium?[/QUOTE] Only those who are actually arsed to do a plan or map it themselves.
[media]http://horobox.reager.org/u/Reag_1287362473.png[/media] Looks good
[QUOTE=theharribokid;25452855]I dont know if its far too late to be posting feedback on these screens but: The Yellow Stairs model should be replaced with regular stairs, they can still be interesting without using models, it just does'nt make sense to use stairs on wheels as a permanent part of the building Having red buildings/props next to blue floors clashes quite bad without there being neutral ground inbetween and im not talking a couple hundred hammer units long of grey walls. But i do really like those loose carpet tiles though, pretty cool. And the strip lights look teeny tiny , bulk them up. EDIT: Link to the Source iRunner Please?[/QUOTE] 1 Those I-beams you've used on the left side here don't really fit too, they are most commonly seen in ctf_2fort where they are used to hold the CEILING up and keep the rock in place, having them A: on the side and B: holding up a perfectly sound concrete wall is weird. Oh and the sofa's blue and the blue floor dont really match up. Hope any of this helps out with your detailing Dachande :D 2 That room's not complete. At all. 3.1 The Ibeams are holding up the walkway above it, which is whats in that room, I had it on a later pic. 3.2 Reags fault :v: 4. Thanks for the feedback
I was gonna suggest [media]http://www.youtube.com/watch?v=GGv8-yGBVEo[/media] EDIT: For the TV
Too many frames
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