Ads for anything TF2 related. Hell, if you want ANYTHING on a radio, send it in. Imagine GTA radio but for the Emporium.
[QUOTE=Conro101;25475342]Ads for anything TF2 related. Hell, if you want ANYTHING on a radio, send it in. Imagine GTA radio but for the Emporium.[/QUOTE]
[url=http://sparkwire.thanez.net/SendPresents/uploads/wowroyzo.mp3]Sparkwire asked me to post this[/url]
no flamin' intended, skull man.
[QUOTE=:awesome:;25475602][url=http://sparkwire.thanez.net/SendPresents/uploads/wowroyzo.mp3]Sparkwire asked me to post this[/url]
no flamin' intended, skull man.[/QUOTE]
I love his voice.
[QUOTE=:awesome:;25475602][url=http://sparkwire.thanez.net/SendPresents/uploads/wowroyzo.mp3]Sparkwire asked me to post this[/url]
no flamin' intended, skull man.[/QUOTE]
I too have a skull fetish and I want to skull fuck my mom
:v:
[QUOTE=:awesome:;25475602][url=http://sparkwire.thanez.net/SendPresents/uploads/wowroyzo.mp3]Sparkwire asked me to post this[/url]
no flamin' intended, skull man.[/QUOTE]
I didn't know Royzo was a doctor
[QUOTE=iRunner;25475763]I didn't know Royzo was a doctor[/QUOTE]
Exactly.
my god spark your voice has made me horny once again
well done :downsbravo:
It doesn't take much to do that, does it dachande?
:rolleyes:
Too lazy to do a promo at the moment:
[url=http://kinsie.helloiaminter.net/frankenhud/frankenhudr14.zip][b]FrankenHUD Release 14 - Renovations Edition[/b][/url]
- Reverted the freezecam boxes, the ones in Release 12 were, let's face it, kind of crap and had bugs I just couldn't fix. Also, I had somehow revived the broken item box from the pre-Mannconomy update. Gotta love my awful version control!
- Fixed crits not appearing in the damage numbers, and gave damage numbers their own font definitions for added flexibility.
- Changes and updates to the TF2-style font definitions. Mostly adding antialiasing to stuff that didn't have it and needed it.
- Added the missing Milkdrop element to the Health meter.
- Repaired the Tournament Spectator stuff a bit. Might need more love. Tell me if it does.
- Betterified the WinPanels. That's a very technical term, I know.
I'm gonna try your HUD one day and see what happens.
Did you make the chat text easier to read with the tf2ier fonts installed? Was that "- Changes and updates to the TF2-style font definitions. Mostly adding antialiasing to stuff that didn't have it and needed it."
[QUOTE=The Kins;25476674]Too lazy to do a promo at the moment:
[url=http://kinsie.helloiaminter.net/frankenhud/frankenhudr14.zip][b]FrankenHUD Release 14 - Renovations Edition[/b][/url]
- Reverted the freezecam boxes, the ones in Release 12 were, let's face it, kind of crap and had bugs I just couldn't fix. Also, I had somehow revived the broken item box from the pre-Mannconomy update. Gotta love my awful version control!
- Fixed crits not appearing in the damage numbers, and gave damage numbers their own font definitions for added flexibility.
- Changes and updates to the TF2-style font definitions. Mostly adding antialiasing to stuff that didn't have it and needed it.
- Added the missing Milkdrop element to the Health meter.
- Repaired the Tournament Spectator stuff a bit. Might need more love. Tell me if it does.
- Betterified the WinPanels. That's a very technical term, I know.[/QUOTE]
Is it possible to remove the "smaller killboxes" element manually? I like it, just a tad too small for me though.
[QUOTE=Ducluck7;25476888]Is it possible to remove the "smaller killboxes" element manually? I like it, just a tad too small for me though.[/QUOTE]
Yes, I hate the new "super compact" style of the kill notifications, the default size is way better.
snip
[QUOTE=The Kins;25476674]Too lazy to do a promo at the moment:
[url=http://kinsie.helloiaminter.net/frankenhud/frankenhudr14.zip][b]FrankenHUD Release 14 - Renovations Edition[/b][/url]
- Reverted the freezecam boxes, the ones in Release 12 were, let's face it, kind of crap and had bugs I just couldn't fix. Also, I had somehow revived the broken item box from the pre-Mannconomy update. Gotta love my awful version control!
- Fixed crits not appearing in the damage numbers, and gave damage numbers their own font definitions for added flexibility.
- Changes and updates to the TF2-style font definitions. Mostly adding antialiasing to stuff that didn't have it and needed it.
- Added the missing Milkdrop element to the Health meter.
- Repaired the Tournament Spectator stuff a bit. Might need more love. Tell me if it does.
- Betterified the WinPanels. That's a very technical term, I know.[/QUOTE]
It didn't seem to fix the mad milk. It still says Jar for me.
[QUOTE=Fycix;25477450]It didn't seem to fix the mad milk. It still says Jar for me.[/QUOTE]
FrankenHUD != Shugo's tf_english fixes
[img]http://img689.imageshack.us/img689/7892/cpdustbowl0046.jpg[/img]
Say atleast 4 things in this picture that ain't right.
My tf_english fix changes the Jar to Fluid and DRINK to Energy Drink and Minigun to Sasha and knife to Butterfly Knife and why can't anyone care :smith:
[QUOTE=biodude94566;25477497]FrankenHUD != Shugo's tf_english fixes[/QUOTE]
Was that released?
[editline]17th October 2010[/editline]
[QUOTE=Dachande;25477681]My tf_english fix changes the Jar to Fluid and DRINK to Energy Drink and Minigun to Sasha and knife to Butterfly Knife and why can't anyone care :smith:[/QUOTE]
Do want.
[QUOTE=Dachande;25477681]My tf_english fix changes the Jar to Fluid and DRINK to Energy Drink and Minigun to Sasha and knife to Butterfly Knife and why can't anyone care :smith:[/QUOTE]
the knife is actually a balisong fyi
Butterfly knife is the western world term
yea but balisong sounds cooler
[QUOTE=iRunner;25477666][img_thumb]http://img689.imageshack.us/img689/7892/cpdustbowl0046.jpg[/img_thumb]
Say atleast 4 things in this picture that ain't right.[/QUOTE]
There's a gate over that hole, there's multiple dispensers, you have blue view-models while on RED (as well as a blue cloak bar), and that Engineer's name.
[QUOTE=LegndNikko;25478209]There's a gate over that hole, there's multiple dispensers, you have blue view-models while on RED (as well as a blue cloak bar), and that Engineer's name.[/QUOTE]
Also, the spray says "Engineer's on Strike", but he's building, and the Spy is disguised as a Scout with the name of a guy playing Engineer.
[QUOTE=iRunner;25477666][img_thumb]http://img689.imageshack.us/img689/7892/cpdustbowl0046.jpg[/img_thumb]
Say atleast 4 things in this picture that ain't right.[/QUOTE]
Above, and also engineer wearing stovepipe, and building many many dispensers despite probobably-his spray saying that he's on strike and won't be making any.
Edit: :argh: Ninjaneered.
[QUOTE=LegndNikko;25478209]you have blue view-models while on RED (as well as a blue cloak bar)[/QUOTE]
I was in BLU team
[QUOTE=Detroit Matt;25478288]Above, and also engineer wearing stovepipe, and building many many dispensers despite probobably-his spray saying that he's on strike and won't be making any.
Edit: :argh: Ninjaneered.[/QUOTE]
It's a Gibus.
Clock and health hud area are wrong color then.
[QUOTE=Uber_Tofu;25478339]It's a Gibus.[/QUOTE]
But... then that means he's not using the Mullet :O
How horrible, Gibuses are made for replacing.
[QUOTE=Detroit Matt;25478347]Clock and health hud area are wrong color then.
But... then that means he's not using the Mullet :O
How horrible, Gibuses are made for replacing.[/QUOTE]
Not really. The Gibus looks decent on the Demoman, and I prefer consistency, rather than having nine different hats with an old hat's icon.
[editline]17th October 2010[/editline]
[QUOTE=iRunner;25478319]I was in BLU team[/QUOTE]
Then you have a messed up HUD, with the icon saying you're a RED Spy.
I still stand on the Engineer's name
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