• TF2 Emporium XXIV
    5,001 replies, posted
Sounds awesome.
[QUOTE=Inacio;25491543]Wait, I'm a newbie in terms of models, but what does it mean if they can't be animated? Like, no animations at all? :ohdear:[/QUOTE] Not new animations, as in they can only use the animation the original version of that weapon uses. A new huntsman can't have a new animation for a spear for example, it must fit within the bow and arrow animations of the huntsman, otherwise it will look silly.
[QUOTE=Campin Carl;25491497]I also found the proof Josh wants: [img_thumb]http://www.cubeupload.com/files/52cf41robbin.png[/img_thumb][/QUOTE] Moving entirely to C models... Is that a good thing for us, or a horrible, horrible thing? Either way, most of our old models are fucked.
[QUOTE=Campin Carl;25491548]Is there a timelimit for doing the ads? Or can we make them as long as the map is still in progress?[/QUOTE] The day before the map ships is the deadline
[QUOTE=Inacio;25491543]Wait, I'm a newbie in terms of models, but what does it mean if they can't be animated? Like, no animations at all? :ohdear:[/QUOTE] like no bioshock drill after the c model update. nothing with new animations, at all.
ouch
Bye bye animation fixes of weapons, Valve better fix them now
Well, at least it will allow modelers to make good use of the Daicompiler. [conspiracy] Daimao is in cahoots with (damn you not being able to spell collaberating) Valve to release it once we go to an all-C_model system. It wouldn't surprise me much, because Daimao is known to have kudos from Valve, and he apparently still hasn't released the Daicompiler.[/conspiracy]
[img_thumb]http://img824.imageshack.us/img824/2388/wawawau.png[/img_thumb] Alright, super cool Emporium team, I need some SDK help. 1. How do I make the Scout's Hat BLU? 2. How do I add paint to the hats?
[QUOTE=Alamagambadala;25491744]like no bioshock drill after the c model update. nothing with new animations, at all.[/QUOTE] Soooo... Sparkwire, looks like we won't be needing you anymore. Due to valve taking ten less minutes, you're out of a job, and we're out of the highest quality mods.
Daicompiler will not help, since the rig hierarchy will still be wrong.
[QUOTE=Rythyrix;25491914]Well, at least it will allow modelers to make good use of the Daicompiler. [conspiracy] Daimao is in cahoots with (damn you not being able to spell collaberating) Valve to release it once we go to an all-C_model system. It wouldn't surprise me much, because Daimao is known to have kudos from Valve, and he apparently still hasn't released the Daicompiler.[/conspiracy][/QUOTE] You can spell Daimao yet you can't spell collaborating. Are you a wizard? [b]Edit:[/b] Also, I can probably arrange for the c_arms animations/sources to be released so please stop the drama.
also this is dead now okay. [img]http://gyazo.com/40c8a6c68399a08450205c9ffe7cac14.png[/img]
[QUOTE=Conro101;25491653]The day before the map ships is the deadline[/QUOTE] When does the map ship?
[QUOTE=Campin Carl;25492060]When does the map ship?[/QUOTE] I dunno. So pretty much no deadline.
[QUOTE=Alamagambadala;25492020]also this is dead now okay. [img_thumb]http://gyazo.com/40c8a6c68399a08450205c9ffe7cac14.png[/img_thumb][/QUOTE] That looks like it will cover half of your screen.
it ships when im not being a lazy ass and start working on it working on my master plan as of right now though
[QUOTE=Hecates;25489011]In that case, we also should make a security room with cameras around the office showing it in real time.[/QUOTE] usually gets laggy in MP
[QUOTE=SkinkYEA;25491943][img_thumb]http://img824.imageshack.us/img824/2388/wawawau.png[/img_thumb] Alright, super cool Emporium team, I need some SDK help. 1. How do I make the Scout's Hat BLU? 2. How do I add paint to the hats?[/QUOTE] 1: You can't, at least not in the Model Viewer alone. You will have to edit the RED .vmt to point to tho BLU's texture, then F5. 2: See the Team Fortress wiki for how to paint it. If I recall correctly, you need to change the "colortint_base" value to one of the paint colors.
[QUOTE=Daimao;25492012]You can spell Daimao yet you can't spell collaborating. Are you a wizard? [b]Edit:[/b] Also, I can probably arrange for the c_arms animations/sources to be released so please stop the drama.[/QUOTE] So we can still animate? Good. Everyone, we need a new thread. The "VALVE IS TROLLING US I SWEAR REANIMATION THREAD". Bring in your old mods and get them reanimated. I want my nailgun, dammit. At least Sparkwire will become the most important person in that emporium.
[QUOTE=Alamagambadala;25492020]also this is dead now okay. [img_thumb]http://gyazo.com/40c8a6c68399a08450205c9ffe7cac14.png[/img_thumb][/QUOTE] RIP big ass crossbow type thing sparkwire almost made, we hardly knew you, seriously
[QUOTE=Conro101;25492086]I dunno. So pretty much no deadline.[/QUOTE] Then I might be able to whip up some poor lines that will have a slight tint of nostalgia those that remember the all mighty IMPERIAL BOXSTAR!
As a side note, anyone have a high-res version of the default Backstab killicon? I really only need the guy, planning on making an afterburn icon. EDIT: This reminds me, when the c_model update goes live, will the sticky launcher's ammo drum be world model correct of viewmodel correct? V_model looks better, if only because of [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/GunPorn"]gun porn[/URL]. EDIT THE SECOND: And how will Sasha/Natascha work? Their viewmodels are massively different from the world model...
[QUOTE=Alamagambadala;25492020]also this is dead now okay. [img_thumb]http://gyazo.com/40c8a6c68399a08450205c9ffe7cac14.png[/img_thumb][/QUOTE] NOOOOOOOOOOOOOOOOOOO! (make it like a medieval cross-bow!) [editline]18th October 2010[/editline] [QUOTE=Rythyrix;25492560] EDIT THE SECOND: And how will Sasha/Natascha work? Their viewmodels are massively different from the world model...[/QUOTE] They have a proper c_model that doesn't conflict with w_models. Maybe they'll add a second c_model minigun for it...
Just a question, WHY THE HELL HAS MY SCOPE DISAPPEARED ON MY SCOTTISH RESISTANCE? Is this a glitch made through the updates or is it valves fault? I want answers dammit!
blame the c models.
Maybe Shugo's Magical Backup (tm) can fix it for you, if I only knew where it was
[QUOTE=Campin Carl;25493093]Maybe Shugo's Magical Backup (tm) can fix it for you, if I only knew where it was[/QUOTE] In Shugo's Magical Bag (tm) in his Magical Room (tm) in his Magical House (tm) in Shugopolis (r).
c models raped and murdered my family
[QUOTE=Conro101;25493120]In Shugo's Magical Bag (tm) in his Magical Room (tm) in his Magical House (tm) in Shugopolis (r).[/QUOTE] Please. (tm) Stop trying. (tm). Get out. (r)
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