[url]http://www.mediafire.com/?cy9xald8chva69s[/url]
For those brave souls willing to test it.
[QUOTE=A B.A. Survivor;25496548]That reminds me.
Are you still Sparkwiring around my map, Dachande?[/QUOTE]
Let me do the usual sparkwire thing and avoid your question with updates
[img]http://horobox.reager.org/u/Dachandehurr_1287503902.jpg[/img]
[img]http://horobox.reager.org/u/Dachandehurr_1287447578.jpg[/img]
[img]http://horobox.reager.org/u/Dachandehurr_1287531357.jpg[/img]
[quote=a b.a. Survivor;25495082]nah, i know turbine's layout like the back of my hand.
Unless you've done more than detail it.[/quote]
LIAR! It WAS Turbine and [i]I hold [b]you[/b] responsible[/i].
As for the map, you're putting in a lot too much detail. Way a lot. Lose like half of those consoles, and remove the glass above the rails.
Did you just rip turbine, and start adding random shit to it?
Ooh visual noise!
[QUOTE=JoshuaC;25496831]Did you just rip turbine, and start adding random shit to it?[/QUOTE]
Did you just not read the last page?
Yes, thats what I'm doing, because as of right now turbine looks like a computer wall piece of shit with good gameplay.
[QUOTE=iWhatIsLove;25495909]The map is Obv not done.[/QUOTE]
nor is it started
Dachande, you put way too many props in your maps. I'm happy to go along with adding more detail, but you're just overcluttering like a bored guy who just got Gmod.
One sec, removed some stuff, let me upload pics
[editline]18th October 2010[/editline]
[img]http://horobox.reager.org/u/Dachandehurr_1287498101.jpg[/img]
Look better?
[QUOTE=Chilean;25496944]nor is it started[/QUOTE]
Actually you are right. :v:
It looks pretty cool but make the lights dimmer in the conference table room.
I still think its kinda bland there, but if it looks right to you guys it looks right to me :v:
[QUOTE=Dachande;25497196]One sec, removed some stuff, let me upload pics
[editline]18th October 2010[/editline]
[img_thumb]http://horobox.reager.org/u/Dachandehurr_1287498101.jpg[/img_thumb]
Look better?[/QUOTE]
Female Pyro
i don't see what's wrong with turbine, it reminds me of the old HL1 uncluttered maps
[QUOTE=Dachande;25497196]One sec, removed some stuff, let me upload pics
[editline]18th October 2010[/editline]
[img_thumb]http://horobox.reager.org/u/Dachandehurr_1287498101.jpg[/img_thumb]
Look better?[/QUOTE]
Remove the stuff that's not the intel from the table.
can't
thats the model
Dachande, I dunno about everyone else but I think the main reason a lot of vanilla maps are lacking is because they don't have enough props. When I first saw the map, I thought it looked awesome. After you removed some stuff, it reminded me of the oh-so-empty 2fort.
First its too many, than not enough :S
[QUOTE=Dachande;25497196]One sec, removed some stuff, let me upload pics
[editline]18th October 2010[/editline]
[img_thumb]http://horobox.reager.org/u/Dachandehurr_1287498101.jpg[/img_thumb]
Look better?[/QUOTE]
Looks way better, nice work!
[QUOTE=Uber_Tofu;25497545]Female Pyro[/QUOTE]
I always hated that model's disproportional boobs.
Every 25 emporiums, we should have a Recap post, with the top mods from all emporiums ever in one place.
[QUOTE=Detroit Matt;25498678]Every 25 emporiums, we should have a Recap post, with the top mods from all emporiums ever in one place.[/QUOTE]
at emporium xxx
[QUOTE=Detroit Matt;25498678]Every 25 emporiums, we should have a Recap post, with the top mods from all emporiums ever in one place.[/QUOTE]
Someone had an idea like that once. I believe they called it the TF2 Emporium Website :v:
How long has that been in construction? [img]http://forums.steampowered.com/forums/v4_images/smilies/tongue.gif[/img]
[QUOTE=Detroit Matt;25499034]How long has that been in construction? [img_thumb]http://forums.steampowered.com/forums/v4_images/smilies/tongue.gif[/img_thumb][/QUOTE]
It died, twice.
At least we have [url]http://tf2mods.net/[/url]
[QUOTE=Dachande;25498311]First its too many, than not enough :S[/QUOTE]
Heh sorry, I likes me lots of props.
The less version is much better, imo. The rooms looking at the intel add a lot of depth and believeability to the map. The lighting is sweet, as well. To stick with your original idea of adding some more stuff, go ahead, you've got room, but don't fill every empty space with a printer or panel, and try to keep from putting in models that'll get in the way, like the glass preventing people from jumping the rail.
[img]http://dl.dropbox.com/u/900111/customicons2.png[/img]
New drill icon ([url=http://www.fpsbanana.com/skins/102601]the drill is amazing download it now[/url])
I'm gonna release this lot of icons tomorrow, at last. The installation is pretty much the same as Hecates one so if you understood that, you'll understand this.
oh wow
the goggles skin for the fedora from the old emporium is painted yellow.
paint actually worked on it.
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