[QUOTE=GoldPlatinum;36593979][B]Crazyhalo[/B], check your inbox[/QUOTE]
Get me a link to that portfolio :D
Sent it to you via pm :)
[QUOTE=AkujiTheSniper;36596467][img]http://i.imgur.com/3UOJj.jpg[/img]
Houston, we have water.[/QUOTE]
Got a set of screenshots with major graphics/texture issues
[QUOTE=Mrs. Moon;36593886]I would go insane if there were levels from Super Mario 64 and Sunshine in TF2. Imagine payload in Bob-omb land.[/QUOTE]
There are quite a few Super Mario 64 maps...unfortunately, its from Garrysmod.org so you'll have to stick with Deathmatch or trading.
Peach's Castle: [url]http://www.garrysmod.org/downloads/?a=view&id=21003[/url]
Peach's Castle with realism: [url]http://www.garrysmod.org/downloads/?a=view&id=101515[/url]
Bomb-Omb Battlefield: [url]http://www.garrysmod.org/downloads/?a=view&id=124541[/url]
[QUOTE=Crazyhalo;36596640]Got a set of screenshots with major graphics/texture issues[/QUOTE]
They were all from a rushed compile, it's fine now according to Fly
A little update on some stuff.
[T]http://i.imgur.com/a9goV.jpg[/T]
I moved the resupply cabinet to the middle because the doors clipped into the walls. Not sure if I will keep it here.
[T]http://i.imgur.com/bhEir.jpg[/T]
I changed the water's normalmap to the original tf2 one so now the water is animated.
There isn't any splashing or refraction though because its fake water.
[T]http://i.imgur.com/bcosC.jpg[/T]
Added some item dropping crates underwater.
For some reason all the crates (not just the underwater ones) will only break when shot with a shotgun or blown up and I have no idea why.
[QUOTE=Flyguy13;36598074]
For some reason all the crates (not just the underwater ones) will only break when shot with a shotgun or blown up and I have no idea why.[/QUOTE]
I noticed this. It appears that whatever damage value you set it at, it will only break when it gets there in one hit. So if it's 100, it needs 100 damage to happen to it in one second to work.
God, this is just beautiful.
Someone code good 'ol Petey to fly in and shoot muck on people that slows them and does damage. Complex, and not in the right level, but fun!
[QUOTE=Clovernoodle;36599839]God, this is just beautiful.
Someone code good 'ol Petey to fly in and shoot muck on people that slows them and does damage. Complex, and not in the right level, but fun![/QUOTE]
if they got this working [url]http://forums.tf2maps.net/downloads.php?do=file&id=5021[/url] possibly petey in some sick way lol
Wow... that's incredible.
FFFFFUUUU guys when will this be released I so wanna play this level <3
What game mode is this map for?
[QUOTE=Fangz;36601724]What game mode is this map for?[/QUOTE]
Trading.
Is there anything at all that will prevent spawncamping on this map though? I love the setting, but griefers exist everywhere and it seems very likely for Snipers to just stand around and headshot everyone who spawns, or Demomen to jump on top of the tower and then just rain stickies down on Blu team.
[QUOTE=Simski;36603025]Is there anything at all that will prevent spawncamping on this map though? I love the setting, but griefers exist everywhere and it seems very likely for Snipers to just stand around and headshot everyone who spawns, or Demomen to jump on top of the tower and then just rain stickies down on Blu team.[/QUOTE]
It's definitely not for fighting, probably as a goof off map or a map for videos. Saxton Hale would work for it (without the resupply of course).
[QUOTE=Agent Fedora;36601786]Trading.[/QUOTE]
That is a shame, it would be awesome if there was a CTF or CP version of the map.
I would see this as a different kind of a map type mode, where both teams have to try and defeat Monocolus or Saxton Hale. The RED and BLU teams must also kill each other to give themselves a better chance at killing the boss. The team that makes the winning blow wins.
Not trying to give ideas, just a random thought
just wait till MvM
How much more is left to be done?
[QUOTE=Crazyhalo;36612579]How much more is left to be done?[/QUOTE]
Flyguy is adding the boat, then it's just visual bugs to fix from there (and probably more crates underwater)
[QUOTE=AkujiTheSniper;36606337]It's definitely not for fighting, probably as a goof off map or a map for videos. Saxton Hale would work for it (without the resupply of course).[/QUOTE]
Even as a goof off map there will always be the spawncamping assholes. It would probably work well with Saxton Hale mode though, and perhaps like Wormy said the spawnkilling issues could perhaps be solved with spawn protection.
If you turn it into Saxton Hale mode or if you add the Horseless Headless Horseman to it, please consider using the boss battle music I mentioned earlier :v:
[QUOTE=Simski;36617724]Even as a goof off map there will always be the spawncamping assholes. It would probably work well with Saxton Hale mode though, and perhaps like Wormy said the spawnkilling issues could perhaps be solved with spawn protection.
If you turn it into Saxton Hale mode or if you add the Horseless Headless Horseman to it, please consider using the boss battle music I mentioned earlier :v:[/QUOTE]
Then we could just put the spawns in random areas...
And doesn't the Horsemann need a .nav file?
[QUOTE=Wormy;36621079]The Horsemann need's a .nav file, yes.[/QUOTE]
I'm assuming Monoculus does too...
Wait, can you control the teleportation the portal that Monoculus makes? It would be cool to teleport to one of the secret levels.
[QUOTE=AkujiTheSniper;36621181]I'm assuming Monoculus does too...
Wait, can you control the teleportation the portal that Monoculus makes? It would be cool to teleport to one of the secret levels.[/QUOTE]
Well, seeing as how the area Monoculus teleports you too is on the map he spawns on, I don't see why not.
[QUOTE=Mikesword221;36621356]Well, seeing as how the area Monoculus teleports you too is on the map he spawns on, I don't see why not.[/QUOTE]
It probably won't happen because of the filesize anyway, but it's a nice thought.
Got the boat ported and into the game.
[T]http://i.imgur.com/Fa8OX.png[/T]
[T]http://i.imgur.com/fncKl.jpg[/T]
Maybe you could use these as custom medkits for small & large, [url]http://www.mariowiki.com/images/0/08/Smswaterbottles.jpg[/url]
[QUOTE=Flyguy13;36627998]Got the boat ported and into the game.
[T]http://i.imgur.com/Fa8OX.png[/T]
[T]http://i.imgur.com/fncKl.jpg[/T][/QUOTE]
Think you could do a pallet swap and make a Blue version?
Got the coins into the map but they don't do anything yet.
[T]http://i.imgur.com/r2RRP.jpg[/T]
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