Team Fortress 2 General Chat - Nice? Naughty? I'm the guy with the gifts
10,001 replies, posted
Guys, for a TF2GC present to Calle, we need to give him [URL="http://wiki.teamfortress.com/wiki/Carl"]this[/URL]
[QUOTE=DatWut?;38922641]Yes. You could've checked the wiki to see if it has stats.
Anyway, the idea for the weapon is good, buuuut... it just doesn't work our very well in my opinion. I mean if you can hit enemies with grenades, you might aswell use the default Grenade Launcher or the Loch-n-Load, far more damage. A well aimed pipe at the feet also knocks back enemies.[/QUOTE]
But here's the thing: It's much easier to hit people with the Cannon because it has a +50% projectile speed increase.
[code]"996"
{
"name" "The Loose Cannon"
"first_sale_date" "2012/12/19"
"item_class" "tf_weapon_cannon"
"craft_class" "weapon"
"craft_material_type" "weapon"
"capabilities"
{
"nameable" "1"
"can_gift_wrap" "1"
}
"tags"
{
"can_deal_damage" "1"
"can_deal_gib_damage" "1"
"can_deal_critical_damage" "1"
}
"show_in_armory" "1"
"item_logname" "loose_cannon"
"item_iconname" "loose_cannon_explosion"
"item_type_name" "#TF_Weapon_GrenadeLauncher"
"item_name" "#TF_Weapon_Cannon"
"item_slot" "primary"
"anim_slot" "secondary"
"item_quality" "unique"
"min_ilevel" "10"
"max_ilevel" "10"
"propername" "1"
"attach_to_hands" "1"
"image_inventory" "backpack/weapons/c_models/c_demo_cannon/c_demo_cannon"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/weapons/c_models/c_demo_cannon/c_demo_cannon.mdl"
"used_by_classes"
{
"demoman" "1"
}
"mouse_pressed_sound" "ui/item_heavy_gun_pickup.wav"
"drop_sound" "ui/item_heavy_gun_drop.wav"
"attributes"
{
"override projectile type"
{
"attribute_class" "override_projectile_type"
"value" "17"
}
"grenade launcher mortar mode"
{
"attribute_class" "grenade_launcher_mortar_mode"
"value" "2"
}
"grenade not explode on impact"
{
"attribute_class" "grenade_not_explode_on_impact"
"value" "1"
}
"damage bonus HIDDEN"
{
"attribute_class" "mult_dmg"
"value" "1.5"
}
"Projectile speed increased HIDDEN"
{
"attribute_class" "mult_projectile_speed"
"value" "1.5"
}
"grenade damage reduction on world contact"
{
"attribute_class" "grenade_damage_reduction_on_world_contact"
"value" "0.5"
}
"cannonball push back"
{
"attribute_class" "cannonball_push_back"
"value" "1"
}
}
}[/code]
[QUOTE=DatWut?;38922641]Yes. You could've checked the wiki to see if it has stats.
Anyway, the idea for the weapon is good, buuuut... it just doesn't work our very well in my opinion. I mean if you can hit enemies with grenades, you might aswell use the default Grenade Launcher or the Loch-n-Load, far more damage. A well aimed pipe at the feet also knocks back enemies.[/QUOTE]
A more creative idea would be to make it like the SBC cannon, where it goes through enemies but does less damage the more enemies it hits, cutting it down by like a half each time or something with an initial damage nerf. Now [I]that [/I]would have some nice potential.
I got a Nice Crate and Naughty Crate.
Someone give me keys, please.
[editline]21st December 2012[/editline]
Eh, scratch that. How much do people sell their Australium Gold? How much is it for the Market?
[t]http://i.imgur.com/NqHam.jpg[/t]
[code]T_TFBot_Giant_Metalbeard
{
Class Demoman
Name "Major Bomber"
ClassIcon demo_bomber
Skill Normal
Health 40000
Item "Prince Tavish's Crown"
Attributes AlwaysCrit
WeaponRestrictions PrimaryOnly
Attributes MiniBoss
Attributes UseBossHealthBar
Attributes HoldFireUntilFullReload
CharacterAttributes
{
"fire rate bonus" 0.2
"faster reload rate" 0.3
"clip size penalty" 3.0
"Projectile speed increased" 1.5
"health regen" 200
"move speed bonus" 0.32
"damage force reduction" 0.7
"airblast vulnerability multiplier" 0.3
"override footstep sound set" 4
"airblast vertical vulnerability multiplier" 0.1
"rage_giving_scale" 0.1
}
}[/code]
Found in the robot_giant file.
I'm so glad this doesn't exist in any waves, yet...
I'm going crazy here
I'll give anyone a genuine lone star for 2 naughty crates ;-;
[QUOTE=Constructor;38922887]:toot:
what game do you want[/QUOTE]
So close, gg Kirby :3
But, seriously, why did Valve [URL="http://wiki.teamfortress.com/wiki/Carl"]add my Dad's hair?[/URL]
how to change effects on the new medigun?
[QUOTE=RandomSpy;38923053]how to change effects on the new medigun?[/QUOTE]
Middle Mouse Button eg Click the mouse wheel
if your mouse doesn't do that you can change it in the options
[img]http://puu.sh/1DzGB[/img]
[img]http://puu.sh/1DzGh[/img]
Must not buy a naguhty key
BUT HOW?
[QUOTE=DaWhatTheFox;38921590][t]http://puu.sh/1DwYV[/t]
Damn, I love these new items.[/QUOTE]
Is the wiki page with every cosmetic that got in on this update up?
[QUOTE=RandomSpy;38923053]how to change effects on the new medigun?[/QUOTE]
convert it to communism
[QUOTE=AbeX300;38922830][t]http://i.imgur.com/NqHam.jpg[/t]
[code]T_TFBot_Giant_Metalbeard
{
Class Demoman
Name "Major Bomber"
ClassIcon demo_bomber
Skill Normal
Health 40000
Item "Prince Tavish's Crown"
Attributes AlwaysCrit
WeaponRestrictions PrimaryOnly
Attributes MiniBoss
Attributes UseBossHealthBar
Attributes HoldFireUntilFullReload
CharacterAttributes
{
"fire rate bonus" 0.2
"faster reload rate" 0.3
"clip size penalty" 3.0
"Projectile speed increased" 1.5
"health regen" 200
"move speed bonus" 0.32
"damage force reduction" 0.7
"airblast vulnerability multiplier" 0.3
"override footstep sound set" 4
"airblast vertical vulnerability multiplier" 0.1
"rage_giving_scale" 0.1
}
}[/code]
Found in the robot_giant file.
I'm so glad this doesn't exist in any waves, yet...[/QUOTE]
Finally, A real mvm boss rather than the silly NOT 100FT TALL engi bot...
Something's not right here...
[t]http://i.imgur.com/wTmh5.png[/t]
I don't know why, but the Medibeam seems to be invisible after I heal someone for a short time.
What is going on?
[QUOTE=leonthefox;38923072][img]http://puu.sh/1DzGB[/img]
[img]http://puu.sh/1DzGh[/img]
Must not buy a naguhty key
BUT HOW?
Is the wiki page with every cosmetic that got in on this update up?[/QUOTE]
I don't know.
[QUOTE=Wizudd bird;38923095]Finally, A real mvm boss rather than the silly NOT 100FT TALL engi bot...[/QUOTE]
Now I gotta try that.
[QUOTE=Elcaro;38923003]But, seriously, why did Valve [URL="http://wiki.teamfortress.com/wiki/Carl"]add my Dad's hair?[/URL][/QUOTE]
Wait, that is a ATHF reference, right?
[QUOTE=AbeX300;38922830][t]http://i.imgur.com/NqHam.jpg[/t]
[code]T_TFBot_Giant_Metalbeard
{
Class Demoman
Name "Major Bomber"
ClassIcon demo_bomber
Skill Normal
Health 40000
Item "Prince Tavish's Crown"
Attributes AlwaysCrit
WeaponRestrictions PrimaryOnly
Attributes MiniBoss
Attributes UseBossHealthBar
Attributes HoldFireUntilFullReload
CharacterAttributes
{
"fire rate bonus" 0.2
"faster reload rate" 0.3
"clip size penalty" 3.0
"Projectile speed increased" 1.5
"health regen" 200
"move speed bonus" 0.32
"damage force reduction" 0.7
"airblast vulnerability multiplier" 0.3
"override footstep sound set" 4
"airblast vertical vulnerability multiplier" 0.1
"rage_giving_scale" 0.1
}
}[/code]
Found in the robot_giant file.
I'm so glad this doesn't exist in any waves, yet...[/QUOTE]
The wiki says:
(+)40,000 HP
(+)30% knockback resistance
(+)70% airblast knockback resistance
(+)Extra +90% vertical airblast resistance
(+)Regenerates 200 HP per second
(+)100% crit chance
(+)80% faster firing speed
(+)70% faster reload rate
(+)200% clip size
(+)50% faster projectile speed
(+)Provides 90% less rage
(-)-68% move speed
(-)Does not fire until fully reloaded
[B]Edit:[/B]
Also, Sergeant crits
(I) 1.9x larger in size
(+)60,000 HP
(+) +60% knockback resistance
(+)Extra +90% vertical airblast resistance
(+) 1.5x damage dealt
(+)100% crit chance
(+)Regenerates 250 HP per second
(+) +30% faster projectile speed
(+) +40% faster reload rate
(+) +80% faster firing speed
(+) +7 rockets in clip
(+) Provides 90% less rage
(-) -50% move speed
(-) Does not fire until fully reloaded
[QUOTE=RandomSpy;38923166]The wiki says:
(+)40,000 HP
(+)30% knockback resistance
(+)70% airblast knockback resistance
(+)Extra +90% vertical airblast resistance
(+)Regenerates 200 HP per second
(+)100% crit chance
(+)80% faster firing speed
(+)70% faster reload rate
(+)200% clip size
(+)50% faster projectile speed
(+)Provides 90% less rage
(-)-68% move speed
(-)Does not fire until fully reloaded[/QUOTE]
I'm not sure why you even needed to point that out...
[QUOTE=Pnukup;38923146]Wait, that is a ATHF reference, right?[/QUOTE]
No, my dad actually looks like that, if you paint it Orange.
[QUOTE=Pnukup;38923146]Wait, that is a ATHF reference, right?[/QUOTE]
You do know there was an Adult Swim update, didn't you?
[QUOTE=elevate;38923175]You do know there was an Adult Swim update, didn't you?[/QUOTE]
I know it's called Aqua Unit patrol something now, yeah, but I still remember it as Aqua Teen Hunger Force.
[QUOTE=Pnukup;38923189]I know it's called Aqua Unit patrol something now, yeah, but I still remember it as Aqua Teen Hunger Force.[/QUOTE]
Goddamnit.
I mean on TF2. They added Adult Swim items.
[QUOTE=Pnukup;38923189]I know it's called Aqua Unit patrol something now, yeah, but I still remember it as Aqua Teen Hunger Force.[/QUOTE]
There was an Adult Swim update yesterday, included Carl's usual set and few others
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