• TF2 Emporium 49
    10,001 replies, posted
[QUOTE=A_Guardian;37892918]I hate working with alphas. [img]http://puu.sh/1aWAq[/img][/QUOTE] have you tried the method I told you? also, if it's straight up black you don't need to make it unaffected by paint, it'll still be unaffected
[QUOTE=Trixxter;37894221]Since Halloween submissions are over, Here's one I quickly whipped up in illustrator for xmas: [IMG]http://i48.tinypic.com/6svpc7.jpg[/IMG] Bit of a backstory, despite us Aussies having summer during Valve's winter, DURING OUR WINTER, a common worn outfit is Ugg Boots (Sheepskin Boots) and are a popular thing both urban and outback. So I got the idea for them for the sniper, and have them rigged similar to Teufort Tooth-Kickers. With the pom pom I think the best example around the top would be similar to the collar used for the Kringle Collection to match it a bit like this: [img]http://www.surfstitch.com/product_images/TID34WAVCHC-UGG-1_180X225.JPG[/img] So yeah, Unfortunately I 100% suck at rendering/3D modeling and wondering if anyone wants to take a crack at it?[/QUOTE] Ooh I might want to try those later, (weeks probably), if I have time also have some little design changes in mind. Do let other people take it in the meantime though
What or where do free steam links go?are viruses?
[QUOTE=Venezuelan;37894394]have you tried the method I told you? also, if it's straight up black you don't need to make it unaffected by paint, it'll still be unaffected[/QUOTE] Been working on figuring out how it works. I assume it is just an overlay over the texture instead of using the alpha as the names suggest, with black/dark parts getting no visible paint, and light parts showing up painted. Just need to figure out how I can use it in this texture. And texturing in general. [editline]3rd October 2012[/editline] Oh man the robo sandvich has a flashing light. I need to somehow get one now.
[QUOTE=-Iker-;37894450]What or where do free steam links go?are viruses?[/QUOTE] i've never been stupid enough to click one, but i imagine they're some form of steam account stealer/phishing scam
I'm requesting a backpack for the sniper that has a lamb peeking out of it. You should know why.
New Flare Gun concept for pyro. Which option is better? [IMG]http://uppix.com/f-1337506c489d0010ff39.jpg[/IMG] 1 [IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG] 2 [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] 3 [IMG]http://www.facepunch.com/fp/ratings/funny2.png[/IMG] 1 and 2 variant sight [QUOTE] [IMG]http://uppix.com/f-pushka_01506c4c760010ff41.jpg[/IMG][/QUOTE]
It'd be too bland without the ring, in my opinion.
[QUOTE=-Iker-;37894450]What or where do free steam links go?are viruses?[/QUOTE] Usually a site identical to the real Steam login page, but sends info elsewhere.
[QUOTE=Trixxter;37894221]Since Halloween submissions are over, Here's one I quickly whipped up in illustrator for xmas: [url]http://i48.tinypic.com/6svpc7.jpg[/url] Bit of a backstory, despite us Aussies having summer during Valve's winter, DURING OUR WINTER, a common worn outfit is Ugg Boots (Sheepskin Boots) and are a popular thing both urban and outback. So I got the idea for them for the sniper, and have them rigged similar to Teufort Tooth-Kickers. With the pom pom I think the best example around the top would be similar to the collar used for the Kringle Collection to match it a bit like this: [url]http://www.surfstitch.com/product_images/TID34WAVCHC-UGG-1_180X225.JPG[/url] So yeah, Unfortunately I 100% suck at rendering/3D modeling and wondering if anyone wants to take a crack at it?[/QUOTE] I started on a couple of Ugg boots some days ago, but I found it really difficult too make them go over his legs without them being too bulky. [IMG]http://nukeaduke.com/img/uggs.jpg[/IMG]
Really love the submissions you guys posted to the workshop. You've probably seen mine there already but I figured I'd share it just the same. Follow buddy Lantern Imp [url=http://steamcommunity.com/sharedfiles/filedetails/?id=99797214&searchtext=][IMG]http://img.photobucket.com/albums/v170/DarkTwist/LI_Thumb.png[/IMG][/url]
[QUOTE=ArakanI;37895841]I started on a couple of Ugg boots some days ago, but I found it really difficult too make them go over his legs without them being too bulky. [IMG]http://nukeaduke.com/img/uggs.jpg[/IMG][/QUOTE] Doesn't get much more Australian than that.
[QUOTE=RetroMike;37896059]Really love the submissions you guys posted to the workshop. You've probably seen mine there already but I figured I'd share it just the same. Follow buddy Lantern Imp [url=http://steamcommunity.com/sharedfiles/filedetails/?id=99797214&searchtext=][IMG]http://img.photobucket.com/albums/v170/DarkTwist/LI_Thumb.png[/IMG][/url][/QUOTE] I'm rooting for you, man. I like how stylized it looks.
[QUOTE=StormriderShift;37896317]Doesn't get much more Australian than that.[/QUOTE] Ofc it does: [IMG]http://nukeaduke.com/img/australian.jpg[/IMG]
better normal map that zipper, those are just wasted polies. Give him sleeves :v:
how do you put a texture on both sides of a thing?
Toned down the wear on the painted parts: [IMG]http://puu.sh/1b3rN[/IMG] [IMG]http://puu.sh/1b3pn[/IMG] What else needs doing on the textures?
-snip-
[QUOTE=HazzaHardie;37896887]how do you put a texture on both sides of a thing?[/QUOTE] You do it with $nocull for source engine but valve has gone out and said that we avoid that since it doubles the polycount. you're better off duplicating that reverse side and/or modeling it.
[QUOTE=HazzaHardie;37896887]how do you put a texture on both sides of a thing?[/QUOTE] If you mean of ONE polygon, you have to make it double sided. Don't know how you do it in Source, but i guess it's just a line of code in the QC or the vmt.
[QUOTE=Roninsmastermix;37896936]You do it with $nocull for source engine but valve has gone out and said that we avoid that since it doubles the polycount. you're better off duplicating that reverse side and/or modeling it.[/QUOTE] thanks
[QUOTE=MilesPyrower;37896903]Toned down the wear on the painted parts: [IMG]http://puu.sh/1b3rN[/IMG] [IMG]http://puu.sh/1b3pn[/IMG] What else needs doing on the textures?[/QUOTE] I'm a weak texture artist so take this as you will, but I think it looks pretty solid. Got some Nice wear & chips, brush strokes, I like the colors. I'd wear it. My only suggestion is to perhaps make the straps on the pack a bit darker to get more contrast and break up the shape.
[QUOTE=ArakanI;37896673]Ofc it does: [IMG]http://nukeaduke.com/img/australian.jpg[/IMG][/QUOTE] They look like huge swimming trunks :c
[QUOTE=RetroMike;37896964]I'm a weak texture artist so take this as you will, but I think it looks pretty solid. Got some Nice wear & chips, brush strokes, I like the colors. I'd wear it. My only suggestion is to perhaps make the straps on the pack a bit darker to get more contrast and break up the shape.[/QUOTE] I'm not certain about altering the strap colours as I tried to make them merge into the tank holder box part of pyros back, but I could possibly keep where they meet the box part the same colour then fade it to a darker colour?
[QUOTE=Totenkreuz;37897008]They look like huge swimming trunks :c[/QUOTE] Yeah, thats because they are. Thats just how Australians dress. ;P
So, save for when I was first starting off in modelling, I've never really made hats. Always focused on weapons. So for my Scout Gunslinger pack, I finally decided to try making a hat. Also I made an effort to make it a higher polycount than I usually do, since I usually use far too little. But yeah, seeing the pack has two different revolvers, I figured a Cowboy/Sheriff hat would be appropriate. I figured the band on the hat would be paintable, and the star would have styles, the first being the Scout Emblem, and the other the TF2 logo. Opinions? [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/hat2.jpg[/IMG] [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/hat1.jpg[/IMG]
[QUOTE=MilesPyrower;37897053]I'm not certain about altering the strap colours as I tried to make them merge into the tank holder box part of pyros back, but I could possibly keep where they meet the box part the same colour then fade it to a darker colour?[/QUOTE] That sounds like it could work out nicely. Might be worth a try if you got the time.
[QUOTE=ZombiPlastiClok;37897136]So, save for when I was first starting off in modelling, I've never really made hats. Always focused on weapons. So for my Scout Gunslinger pack, I finally decided to try making a hat. Also I made an effort to make it a higher polycount than I usually do, since I usually use far too little. But yeah, seeing the pack has two different revolvers, I figured a Cowboy/Sheriff hat would be appropriate. I figured the band on the hat would be paintable, and the star would have styles, the first being the Scout Emblem, and the other the TF2 logo. Opinions? [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/hat2.jpg[/IMG] [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/hat1.jpg[/IMG][/QUOTE] I think you should make it a bit lower, too much of his forehead is showing.
[QUOTE=RetroMike;37897148]That sounds like it could work out nicely. Might be worth a try if you got the time.[/QUOTE] Like this? [IMG]http://puu.sh/1b40U[/IMG]
[QUOTE=Totenkreuz;37897221]I think you should make it a bit lower, too much of his forehead is showing.[/QUOTE] Alright. I compiled it over the Hot Dogger, so yeah. I'll lower it
Sorry, you need to Log In to post a reply to this thread.