• TF2 Emporium 49
    10,001 replies, posted
[QUOTE=ZnT00;37761616][img]http://i.imgur.com/wPWhH.png[/img] dust buster update edit: ready to be UV'd and baked?[/QUOTE] I personaly think you could make the bristles more defined. Thats just me.
[QUOTE=Digivee;37761714]I personaly think you could make the bristles more defined. Thats just me.[/QUOTE] defined as in how? they were going to be textured on
[QUOTE=ZnT00;37761725]defined as in how? they were going to be textured on[/QUOTE] When seeing the bristles from the bottom of the broom, it will appear as a completely flat surface. I believe that he wants to see that get some more definition or something I dunno.
How do i check how many vertices i have on this model?
[QUOTE=Psychopath12;37761736]When seeing the bristles from the bottom of the broom, it will appear as a completely flat surface. I believe that he wants to see that get some more definition or something I dunno.[/QUOTE] Yea, and maybe a few sticking out of the sides, like its been used alot. Kinda like this, but on both sides: [IMG]http://i.istockimg.com/file_thumbview_approve/2664048/2/stock-photo-2664048-old-broom.jpg[/IMG]
[QUOTE=Psychopath12;37761736]When seeing the bristles from the bottom of the broom, it will appear as a completely flat surface. I believe that he wants to see that get some more definition or something I dunno.[/QUOTE] i dont really understand what you mean by that [editline]22nd September 2012[/editline] [QUOTE=Digivee;37761756]Yea, and maybe a few sticking out of the sides, like its been used alot. Kinda like this, but on both sides: [IMG]http://i.istockimg.com/file_thumbview_approve/2664048/2/stock-photo-2664048-old-broom.jpg[/IMG][/QUOTE] [img]http://i.imgur.com/IKckd.png[/img] ?
[QUOTE=ZnT00;37761761]i dont really understand what you mean by that [editline]22nd September 2012[/editline] [img]http://i.imgur.com/IKckd.png[/img] ?[/QUOTE] Yea, kinda like that, I was thinking that and a few unruly bristles sticking out of the longer sides.
[QUOTE=Digivee;37761847]Yea, kinda like that, I was thinking that and a few unruly bristles sticking out of the longer sides.[/QUOTE] "the longer sides"? "unruly bristles"?
[QUOTE=Pikmin Master;37757771][img]http://dl.dropbox.com/u/57186256/WIPs/robot_engineer/robot_engineer_textures.png[/img] Just got the Blue and Gray to base texture now.[/QUOTE] I feel as though it would look better if his head was skin-coloured, like the scout and spy.
[QUOTE=ZnT00;37761863]"the longer sides"? "unruly bristles"?[/QUOTE] The sides that are parallel with the wood/plastic the bristles go into, try making some bristles stick out of those sides
Constructor, does your Spy hat come with a style to have it without stripes? I liked it a lot better without them, although I don't mind them as an alternative. [editline]22nd September 2012[/editline] The reference it also not consistent with the stripes >.>
[QUOTE=Digivee;37761885]The sides that are parallel with the wood/plastic the bristles go into, try making some bristles stick out of those sides[/QUOTE] k, tried that, looks hideous [editline]22nd September 2012[/editline] k, im gonna unwrap it now, if anyone has suggestions, please say them now
[QUOTE=Simski;37761920]Constructor, does your Spy hat come with a style to have it without stripes? I liked it a lot better without them, although I don't mind them as an alternative. [editline]22nd September 2012[/editline] The reference it also not consistent with the stripes >.>[/QUOTE] yes I just didn't have time to make promos for that style yesterday/today
[img]http://i.imgur.com/R0JZv.png[/img] UV Ahoy! [editline]22nd September 2012[/editline] wait somethings not right here
align that bottom part to the edge and you can make the bristle part bigger
[img]http://i.imgur.com/S6zV4.png[/img] New UV Ahoy!
[QUOTE=Constructor;37762069]yes I just didn't have time to make promos for that style yesterday/today[/QUOTE] Ah, excellent :3
[QUOTE=ZnT00;37762208][img]http://i.imgur.com/S6zV4.png[/img] New UV Ahoy![/QUOTE] Use UV checkers, they really help you understand UVs a lot
[IMG]http://horobox.co.uk/u/Reag_1348437633.jpg[/IMG] Bat's rough texture, likely gonna get more green into it later and maya's previewing doesn't do it any help.
[QUOTE=eddy-tt-;37762318][img]http://horobox.co.uk/u/Reag_1348437633.jpg[/img] Bat's rough texture, likely gonna get more green into it later.[/QUOTE] [B]GOD[/B] Heavy eyes. I wasn't going sleep anyway...
[img]http://i.imgur.com/ytRqi.png[/img] New New UV Ahoy!
Man, if the Fright Lights ever get in-game, I know what I'm gonna wear them with. [T]http://imageshack.us/a/img651/1703/spookykeeper.png[/T]
[QUOTE=Bapaul;37762294]Use UV checkers, they really help you understand UVs a lot[/QUOTE] what are UV checkers?
[QUOTE=Manibogi;37762349]Man, if the Fright Lights ever get in-game, I know what I'm gonna wear them with. [T]http://imageshack.us/a/img651/1703/spookykeeper.png[/T][/QUOTE] C'mon, Baleful Bacon
[QUOTE=ZnT00;37762384]what are UV checkers?[/QUOTE] Images with square patterns like these: [url]http://blog.duber.cz/wp-content/gallery/screenshots/custom_uv_gray.png[/url] If you load that onto your model after unwrapping you can check if your UV is good. If everything is (almost) squared it means your UV is good Heavy distortions on the UV are also easily found by using these
[QUOTE=Kapellmeister;37758449]There's definitely a difference between copy-pasting a texture and hand-crafting a doll.[/QUOTE] Still seems like copyright infringement to me though
[QUOTE=Bapaul;37762457]Images with square patterns like these: [url]http://blog.duber.cz/wp-content/gallery/screenshots/custom_uv_gray.png[/url] If you load that onto your model after unwrapping you can check if your UV is good. If everything is (almost) squared it means your UV is good Heavy distortions on the UV are also easily found by using these[/QUOTE] please help me [img]http://i.imgur.com/GvqoQ.png[/img] ;-;
Looks like about a week before my new monitor comes than its back to my spy set, I have some ideas for the melee and watch
I love Deodorant
Texture progress on the mouthgrill: [IMG]http://puu.sh/17AJV[/IMG] [IMG]http://puu.sh/17APU[/IMG] I forgot how much I loved working on this set.
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