• TF2 Emporium 49
    10,001 replies, posted
[QUOTE=Batandy;37932880] [URL="http://www.mediafire.com/?zwad6pq4c9f3aj9"][IMG]http://imageshack.us/a/img854/8268/dantepromofacepunch.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=99837629"][IMG]https://dl.dropbox.com/u/3430278/Modding/Workshop Promo Extention.png[/IMG][/URL] Also reposting this since it hasn't been added in the first page yet[/QUOTE] Geez Spark, you sure are forgetting a lot of stuff in this emporium.
[QUOTE=MilesPyrower;37933589]Possible teamcolours on the jumper: [IMG]http://puu.sh/1bWqJ[/IMG] [IMG]http://puu.sh/1bWst[/IMG] Should they be more teamcoloured, should it be non-teamcoloured like before or should they be kept? Still basecolours.[/QUOTE] Seems unnecessary to me. It looked fine before and undershirts in TF2 are usually the same color on both teams anyway.
[QUOTE]Constructor: [url]http://puu.sh/1bWJ2[/url] Constructor: clown college Constructor: [url]http://puu.sh/1bWKe[/url]' Constructor: prrromotion Constructor: [url]http://puu.sh/1bWKq[/url] Constructor: woodpecker Constructor: [url]http://puu.sh/1bWKG[/url] Constructor: aoogah Constructor: [url]http://puu.sh/1bWKV[/url] Constructor: pocket item Constructor: [url]http://puu.sh/1bWL6[/url] Constructor: afro Constructor: [url]http://puu.sh/1bWLi[/url] Constructor: eraserhead Constructor: [url]http://puu.sh/1bWLt[/url] Constructor: beard Constructor: [url]http://puu.sh/1bWLG[/url] Constructor: :p Constructor: [url]http://puu.sh/1bWLU[/url] Constructor: clown hairdo Constructor: [url]http://puu.sh/1bWM5[/url] Constructor: invoker Constructor: [url]http://puu.sh/1bWMx[/url] Constructor: halloween set Constructor: [url]http://puu.sh/1bWMU[/url] Constructor: rollerblades Constructor: [url]http://puu.sh/1bWNb[/url] Constructor: obligatory Constructor: [url]http://puu.sh/1bWNB[/url] Constructor: also obligatory Constructor: [url]http://puu.sh/1bWNX[/url] Constructor: hi-ho, goofy Constructor: [url]http://puu.sh/1bWO6[/url] Constructor: wubwubwub [/QUOTE] Making use of a sphere #1
[QUOTE=FISH KILL!;37933775]Seems unnecessary to me. It looked fine before and undershirts in TF2 are usually the same color on both teams anyway. No need to increase the file size.[/QUOTE] It uses 2 textures anyway for red and blu so it wouldn't increase filesize.
[QUOTE=MilesPyrower;37933784]It uses 2 textures anyway for red and blu so it wouldn't increase filesize.[/QUOTE] Oh, wait... How stupid of me. My opinion still stands, though. [editline]6th October 2012[/editline] [QUOTE=Constructor;37933781]Making use of a sphere #1[/QUOTE] Make them a set and put them in the workshop. They'll be ingame the following week. Oh, and don't forget to make them paintable!
After watching four hours of Formula one documentary I felt like making a classic racing helmet for scout. A helm like this probably already exists, but I have no clue of what too model. [IMG]http://nukeaduke.com/img/race1.jpg[/IMG]
[QUOTE=MilesPyrower;37933589]Possible teamcolours on the jumper: [IMG]http://puu.sh/1bWqJ[/IMG] [IMG]http://puu.sh/1bWst[/IMG] Should they be more teamcoloured, should it be non-teamcoloured like before or should they be kept? Still basecolours.[/QUOTE] make the shirt paintable first of all then it won't really matter as much what the standard color is, but I do think just a light beige works for both teams
[QUOTE=MilesPyrower;37933589]Possible teamcolours on the jumper: [IMG]http://puu.sh/1bWqJ[/IMG] [IMG]http://puu.sh/1bWst[/IMG] Should they be more teamcoloured, should it be non-teamcoloured like before or should they be kept? Still basecolours.[/QUOTE] My five cents: Paintable shirt, these pale teamcolors by default. [QUOTE=ArakanI;37934205]After watching four hours of Formula one documentary I felt like making a classic racing helmet for scout. A helm like this probably already exists, but I have no clue of what too model. [IMG]http://nukeaduke.com/img/race1.jpg[/IMG][/QUOTE] Can't say why, exactly, but there's something really satisfying about the shape of that brim.
[QUOTE=kenshin6;37932457]Fuckin page peons... Thoughts on this? (yes I know its a bit early) [img]http://puu.sh/1bUjR[/img][/QUOTE] Maybe its me but they look like green donuts
[QUOTE=kenshin620;37934299]Maybe its me but they look like green donuts[/QUOTE] They're not awfully leafy.
Texture progress on the barons blazer: [IMG]http://puu.sh/1bY7V[/IMG] [IMG]http://puu.sh/1bY6t[/IMG]
[t]http://puu.sh/1bYj3[/t]
[QUOTE=MilesPyrower;37934589]Texture progress on the barons blazer: [IMG]http://puu.sh/1bY7V[/IMG] [IMG]http://puu.sh/1bY6t[/IMG][/QUOTE] If it doesn't already have them, will you be adding normal maps?
[img]http://content.screencast.com/users/gryn_/folders/Jing/media/803e5308-fc86-4916-aea4-8feedee5bf1e/soldier_wonk_hair.png[/img] playing with deformers in modo lead me to this.
[QUOTE=snookypookums;37934759]If it doesn't already have them, will you be adding normal maps?[/QUOTE] Blaholtzen said he'd help with stuff like that, which is nice of him.
[IMG]http://puu.sh/1bYHu[/IMG] Should I tone down the red?
Started on some base colors, but im not sure which looks best: [IMG]http://nukeaduke.com/img/race3.jpg[/IMG]
[QUOTE=MilesPyrower;37934589]Texture progress on the barons blazer: [IMG]http://puu.sh/1bY7V[/IMG] [IMG]http://puu.sh/1bY6t[/IMG][/QUOTE] I love it, but I'd say add the team colors again, use waterlogged labcoat as the base
I'm making an afro for the sniper because it totally fits his character and personality [IMG]http://i42.photobucket.com/albums/e321/legowego/snipur.png[/IMG] 10/10 would buy
Disco Stu has Ouzo for Two-zo
I don't know why, but I think someone should make a mace for Pyro.
[QUOTE=El Fonz0;37935201]I don't know why, but I think someone should make a mace for Pyro.[/QUOTE] Its name needs to be Mace of Spades. Yeah, LoL did it already but whatever.
[IMG]https://dl-web.dropbox.com/get/Photos/sniper.png?w=4f890469[/IMG] swag
[QUOTE=DrPyspy;37935083]I'm making an afro for the sniper because it totally fits his character and personality [IMG]http://i42.photobucket.com/albums/e321/legowego/snipur.png[/IMG] 10/10 would buy[/QUOTE] [t]http://i.ytimg.com/vi/4I8aXYI5HCc/0.jpg[/t] [I]Me, me, [B]me![/B][/I]
[img]http://puu.sh/1bX9m[/img] Got this error while trying to launch HLMV today. Already validated the cache. What should I do? Delete it all and download it back?
[QUOTE=maxumym;37935429][img]http://puu.sh/1bX9m[/img] Got this error while trying to launch HLMV today. Already validated the cache. What should I do? Delete it all and download it back?[/QUOTE] boot up TF2. then try again
[QUOTE=DrPyspy;37935083]I'm making an afro for the sniper because it totally fits his character and personality [IMG]http://i42.photobucket.com/albums/e321/legowego/snipur.png[/IMG] 10/10 would buy[/QUOTE] [IMG]http://www.pokepedia.fr/images/thumb/1/1d/PkmnXD_Bouledisco.jpg/275px-PkmnXD_Bouledisco.jpg[/IMG] I've got the groove in my moves, wankah
[QUOTE=SLBros.;37935559][IMG]http://www.pokepedia.fr/images/thumb/1/1d/PkmnXD_Bouledisco.jpg/275px-PkmnXD_Bouledisco.jpg[/IMG] I've got the groove in my moves, wankah[/QUOTE] [t]http://wiki.teamfortress.com/w/images/5/5c/Old_Guadalajara.png[/t] Colo, colo, colo!
Speaking of greasers items, here's a greaser jacket concept for the scout with an open and closed style. I was thinking the way you would model this would be similar to the Business casual, just model over the old. For the bag straps, you can model in extra length to them, to make up for the space the flaps of the jacket will take up. Or you can indent the flaps of the jacket in, as if the bag strap were so tight it pushed down on the jacket. for the original sleeves you would model over them. And in case it isn't noticeable the jacket is not tucked into his pants. [IMG]http://dl.dropbox.com/u/96692528/Greaser1.jpg[/IMG]
[QUOTE=VernoGuy;37935635]Speaking of greasers items, here's a greaser jacket concept for the scout with an open and closed style. I was thinking the way you would model this would be similar to the Business casual, just model over the old. For the bag straps, you can model in extra length to them, to make up for the space the flaps of the jacket will take up. Or you can indent the flaps of the jacket in, as if the bag strap were so tight it pushed down on the jacket. for the original sleeves you would model over them. And in case it isn't noticeable the jacket is not tucked into his pants. [IMG]http://dl.dropbox.com/u/96692528/Greaser1.jpg[/IMG][/QUOTE] These are cool. might pick it up
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