• TF2 Emporium 49
    10,001 replies, posted
[IMG]http://i.imgur.com/4Pidf.png[/IMG] I've screwed something up. [sp]Or more than likely everything.[/sp] -EDIT- [IMG]http://i.imgur.com/lpFym.png[/IMG] Well I've managed to fix my texture looking like a metallic rainbow road, but for some reason the textures appear to be inside out. Any ideas?
Someone rig this. [img]http://puu.sh/1cvCV[/img] I cannot into intricate rigging.
Since it seems impossible for me to model one right, I will just post my crap concept for a holiday buff banner weapon for soldier. [img]http://puu.sh/1cw02[/img] My crappy version: [img]http://puu.sh/1cvtX[/img]
[QUOTE=boomsta_;37939327]Released! Rate up please! :D [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=101247117"][IMG]https://dl.dropbox.com/u/35490615/bombard/BombardFinalPromo.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=101247624"][IMG]https://dl.dropbox.com/u/35490615/bombard/BombardiersDefFinalPromo.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=101277083"][IMG]https://dl.dropbox.com/u/35490615/bombard/BombardierSoftcapPromoFinal.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=101248184"][IMG]https://dl.dropbox.com/u/35490615/bombard/BulwarkFinalPromo.png[/IMG][/URL][/QUOTE] Can we get a mod release of these?
Requesting a mod that gets rid of the top of the Mutton Chops hairpiece, so it's like Soldier's balding. I want this because the tip of the hairpiece clips with the Team Captain, which I think looks amazing with the Mutton Chops. Also, Liquor Locker on Demo's ass.
[img]http://puu.sh/1cyMJ[/img] wood is hard to do i wish i had a tablet
Just a request, you guys know about the casual Medic skin? Well, could somebody fix the Foppish Physician for it, the golden trim on the outside of it? It fucks up and shoots all over the place when it's on a Medic. Something as simple as getting rid of the golden trim would be perfect.
Further progress on the Expedient Engie set i started a while ago [IMG]http://i587.photobucket.com/albums/ss318/deora2dude/1-1.png[/IMG] [IMG]http://i587.photobucket.com/albums/ss318/deora2dude/2-5.png[/IMG] [IMG]http://i587.photobucket.com/albums/ss318/deora2dude/3-4.png[/IMG] [IMG]http://i587.photobucket.com/albums/ss318/deora2dude/4-4.png[/IMG] The idea for the set is that Engie was strapped for weapons, so he made his own out of guff that was nearby in a generic desert/mountain/evil laboratory industrial shop, so the MISC item is sort of what i think his 'work' getup would be when making things. On the belt is a blowtorch, mechanics hammer, spare pair of welding goggles, Demo's bottle for use as a [URL="http://www.youtube.com/watch?v=iCdEjLupuAo&feature=relmfu"]bottleneck slide[/URL] on his guitar, a small pouch for picks and other guitar things, a cappo which i've forgotten to model and three rolls of duct tape, which he's used to patch his uniform, since there's no use throwing out a perfectly good uniform just because of a few bullet holes The hat is a standard bluesman's fedora with a few bullet holes and a goatee which i forgot to model again, which'll need facial flexes and such. I intended the fedora to look mid thirties/fortiesish, as if he really didn't want to spend money on a new hat, again, lending itself to the expedient part of "expedient engie". Also there's a slide on his pinkie finger which'll need his pinkie to be bodygrouped. not really sure if that should be part of the hat or the misc, since the misc has Demo's bottle as a bottleneck slide. Also, i've been trying to export [URL="http://www.facepunch.com/showthread.php?t=1213338&p=37788914&viewfull=1#post37788914"]the teaset,[/URL] and i've just been flat stonewalled by the QC. [QUOTE]$hbox 0 "root" -15.639 -12.028 -7.025 21.234 12.475 8.961 $hbox 0 "jiggle_01" -5.427 -1.773 -4.022 5.270 1.439 20.474 $hbox 0 "jiggle_02" -5.373 -1.858 -7.044 5.324 1.294 14.141[/QUOTE] Because i have no idea what this stuff does. To me it seems to be dictating armatures to hitboxes or something of the like, as well as just stating that the armatures exist. I have no idea what the numbers refer to, how to 'generate' these things for the jigglebones i put into the set and every single time i try to figure it out i end up with a smouldering pile of what used to be my ambitions and tenacity on a small plinth labeled "goddamn you suck." so uh, any help would be appreciated
[QUOTE=mphayes97;37947901]rework the medic animations too? mostly the medigun, i feel he holds it too close to his body and it looks unnatural. maybe while he isn't healing, he holds up the medigun as if it is a minigun that is not spun up?[/QUOTE] Good point, I'll take this into account. [QUOTE=chuker34;37950275]I do like how you made the reserve shooter slide work, but, no shell going into the chamber? :([/QUOTE] The author didn't model the inner part. [QUOTE=Archimedes;37949383]Personally I've only got a few issues with these; The Manmelter's draw animation looks too spinny and the shotgun looks as if it's firing from an awkward angle, like the barrel is facing one way but the shots are coming out another.[/QUOTE] Why not? I like it that way, it gives me a badass feeling. How come it's awkward? As for the barrel, I can't do anything about it. It's Valve decision whether to fix or not. [QUOTE]Also, have you changed the crit animation for the melee weapons?[/QUOTE] I haven't touched the melee sequences (apart from the idle and the draw)
[QUOTE=Teh Kiyoshi;37955753]Good point, I'll take this into account. The author didn't model the inner part. Why not? I like it that way, it gives me a badass feeling. How come it's awkward? As for the barrel, I can't do anything about it. It's Valve decision whether to fix or not. I haven't touched the melee sequences (apart from the idle and the draw)[/QUOTE] The heavy, Demo and Medic anims are in dire need of reworking, the nade launchers, miniguns and mediguns take up half the screen.
heads up tf2 emporium going to be keeping texturework of mine to strictly weekdays now, unless the projects are of utmost importance and/or real good and/or have a time limit you know who you are, wink wonk but yeah, this whole "20 hours per weekend" job ain't going to leave much room for projects I am not entirely invested in, unless it's something that can be done over a few weekdays
[IMG]http://puu.sh/1cD6b[/IMG] ehh
Was that robot version of the engineer ever released? I noticed coverop has it.
[QUOTE=Ducksink;37957690][IMG]http://puu.sh/1cD6b[/IMG] ehh[/QUOTE] They didn't even copy paste the right one, it's got the bottom right missing.
[QUOTE=Ducksink;37957690][IMG]http://puu.sh/1cD6b[/IMG] ehh[/QUOTE] Just remove them.
[QUOTE=Teh Kiyoshi;37955753] Why not? I like it that way, it gives me a badass feeling. [/QUOTE] It ruins the illusion of mass, like when anything is animated to move too fast for its size, and there is no apparent hand movement to send it spinning that fast.
[QUOTE=NassimO PotatO;37957856]Just remove them.[/QUOTE] They don't bother me so I wont remove them.. but still its kinda odd
I've been tinkering with the idea of Derringer shotgun for the Scout. I like the model I came up with but it would require new animations for just about everything. How big of an undertaking is this? How much does it kill the likely hood of it being accepted on the shop?
If it needs new animations, it won't be added.
[QUOTE=Constructor;37958905]If it needs new animations, it won't be added.[/QUOTE] Ah well, out the window with that then.
[QUOTE=unlimi_Ted;37954255]Can we get a mod release of these?[/QUOTE] I was going to get around to it yesterday but instead started making LODs for them. Expect them soon but not today, I have a lot of classes today and practically none tomorrow.
[QUOTE=RetroMike;37958848]I've been tinkering with the idea of Derringer shotgun for the Scout. I like the model I came up with but it would require new animations for just about everything. How big of an undertaking is this? How much does it kill the likely hood of it being accepted on the shop?[/QUOTE] If you can, try to modify it to work with the FAN animations as much as possible, maybe with a speedloader [editline]8th October 2012[/editline] I mean, look at the loch n load
is there a c_model sniper? sorry can't access my computer from my home pc.
[QUOTE=Roninsmastermix;37959271]is there a c_model sniper? sorry can't access my computer from my home pc.[/QUOTE] numerous
I still wonder why nobody has done a repository of all the models decompiled... it would definitely save time.
[IMG]http://puu.sh/1cGcT.png[/IMG] Cast your votes, gentlemen/ladies.
[QUOTE=pogothemunty;37959561]I still wonder why nobody has done a repository of all the models decompiled... it would definitely save time.[/QUOTE] on it I guess
camera bird sounds boring until you think about it, then it's awesome [sp] camera beard[/sp]
be a pretty nice download, probably be like 1gb in size. very nice thing to have.
so, all weapons?
Sorry, you need to Log In to post a reply to this thread.