[QUOTE=teddthebucfan;37978889]Can you make a version of the billy club for the Heavy that replaces the Con. Objector or Frying Pan so that my Officer Hoovy loadout will be complete?[/QUOTE]
Maybe the baton can be all-class, but everything else is strictly soldier/demoman
[QUOTE=ThatSwordGuy;37979381]Maybe the baton can be all-class, but everything else is strictly soldier/demoman[/QUOTE]
If Valve adds it you can guarantee that they'll make the grenades for Pyro too.
[QUOTE=Quinnjdq;37978282]How. Really, I want to know because it doesn't obstruct more than a normal rocket launcher and the legs if he decides to keep them stick out enough to even HELP it be recognized as a soldier.[/QUOTE]
k well if that argument fails, the tripod is ugly, that's all I got left.
[QUOTE=-=NARH=-;37979411]If Valve adds it you can guarantee that they'll make the grenades for Pyro too.[/QUOTE]
As long as the Pyro gets the helmet with facial flexes
[QUOTE=Trilby Harlow;37978811][IMG]http://i587.photobucket.com/albums/ss318/deora2dude/2012-10-09_00012.jpg[/IMG]
No sniper, that's not how teasets work
Can anyone tell me what i did wrong? because it works fine after death
[IMG]http://i587.photobucket.com/albums/ss318/deora2dude/2012-10-09_00009.jpg[/IMG]
[IMG]http://i587.photobucket.com/albums/ss318/deora2dude/Untitled-9.png[/IMG]
and the jigglebones and such work fine in the Model viewer, which is why i'm perplexed. i can't figure out what i did wrong[/QUOTE]
why are your lightwarps so weird
[img]https://dl.dropbox.com/u/24325816/TF2/Scout%20Sweater%20-%20Eeshton/yaysweater.jpg[/img]
(courtesy of communist cake)
[QUOTE=Eeshton;37979551][img]https://dl.dropbox.com/u/24325816/TF2/Scout%20Sweater%20-%20Eeshton/yaysweater.jpg[/img]
(courtesy of communist cake)[/QUOTE]
it looks like he's wearing 2 or 3 sweaters now.
i can imagine it gets very cold when running at such high speeds
[QUOTE=NeoDement;37978684]Dual-class item set WIP
[img]https://dl.dropbox.com/u/900111/RiotGearWIP2.jpg[/img]
Todo:
-Boots!
-Textures
-Facial Flexes for the helmet
[editline]10th October 2012[/editline]
ignore the colours I didn't realise it was so blue[/QUOTE]
can you show it on pyro?(even if itll only be soldier/demo)
::EDIT::
Neeeeeevermind, found the link way back in my browser history.
[img]http://dl.dropbox.com/u/586461/Models/scout-junior_varsity-wip-1.png[/img]
i letter in textures
[QUOTE=Sparkwire;37979547]why are your lightwarps so weird[/QUOTE]
[URL]http://gamebanana.com/tf2/skins/114659[/URL]
I found this while bored one day and i thought it added a nice bit of cartoony saturation to TF2. The purple and yellow really bring out colour and model's stature more then just shades of grey. Plus i was bored of ye olde TF2 and i thought it'd be a nice change. And i was right, it's really fun to play with.
And can someone please tell me what i did wrong? I spent all night sifting through exporting tutorials, FAQ's, the Dev wiki and endless re exports trying to figure out what, and all i got was a headache and a lusting wish that i didn't try to jump into the deep end full of sharks and angry political zealots first thing
[QUOTE=Void Skull;37979948][img]http://dl.dropbox.com/u/586461/Models/scout-junior_varsity-wip-1.png[/img]
i letter in textures[/QUOTE]
Hrnngg my dream came true.
look what i got today, tf2 emporium
[img]http://sphotos-a.xx.fbcdn.net/hphotos-ash3/598868_4145782601072_724225473_n.jpg[/img]
What does that have to do with tf2?
[QUOTE=Jalcober;37980120]What does that have to do with tf2?[/QUOTE]
void is a very special snowflake
[editline]10th October 2012[/editline]
dont be rude
What a scrub.
Bet he never even got any gold stars.
[QUOTE=Jalcober;37980120]What does that have to do with tf2?[/QUOTE]
i guess we arent friends
rude boy
[QUOTE=Void Skull;37979948][img]http://dl.dropbox.com/u/586461/Models/scout-junior_varsity-wip-1.png[/img]
i letter in textures[/QUOTE]
Right now, it looks like the center stripe is fused with or outright penetrating the strap on the backpack, same goes for the lining on the right pocket.
When something is worn over a Letterman jacket, the protruding bits are pressed downward because overlapping things are applying pressure.
Also, the bit where the center stripe and backpack strap meet at the bottom appears that the stripe is missing a decent chunk of cloth.
These are more model anomalies than texture anomalies, so make sure the modeler sees this :v:
[QUOTE=Psychopath12;37980243]Right now, it looks like the center stripe is fused with or outright penetrating the strap on the backpack, same goes for the lining on the right pocket.
When something is worn over a Letterman jacket, the protruding bits are pressed downward because overlapping things are applying pressure.
Also, the bit where the center stripe and backpack strap meet at the bottom appears that the stripe is missing a decent chunk of cloth.
These are more model anomalies than texture anomalies, so make sure the modeler sees this :v:[/QUOTE]
hey sparkwire and pogo are you seein this
seein what
[QUOTE=Psychopath12;37980243]Right now, it looks like the center stripe is fused with or outright penetrating the strap on the backpack, same goes for the lining on the right pocket.
When something is worn over a Letterman jacket, the protruding bits are pressed downward because overlapping things are applying pressure.
Also, the bit where the center stripe and backpack strap meet at the bottom appears that the stripe is missing a decent chunk of cloth.
These are more model anomalies than texture anomalies, so make sure the modeler sees this :v:[/QUOTE]
that
you seein that
that jacket's getting in sooner or later.
it's perfect
im just gonna sneak in here [url]http://tf2r.com/kf5zg1e.html[/url]
[QUOTE=Void Skull;37980102]look what i got today, tf2 emporium
[img]http://sphotos-a.xx.fbcdn.net/hphotos-ash3/598868_4145782601072_724225473_n.jpg[/img][/QUOTE]
Why do you get a gold medallion award for third place
[QUOTE=Bazkip;37980587]Why do you get a gold medallion award for third place[/QUOTE]
everyone's a winner [IMG]http://sae.tweek.us/static/images/emoticons/smile.gif[/IMG]
[QUOTE=Constructor;37980663]everyone's a winner [IMG]http://sae.tweek.us/static/images/emoticons/smile.gif[/IMG][/QUOTE]
Carbonado or nothing from my kids.
[QUOTE=Void Skull;37980102]look what i got today, tf2 emporium
[img]http://sphotos-a.xx.fbcdn.net/hphotos-ash3/598868_4145782601072_724225473_n.jpg[/img][/QUOTE]
They'll be talking about your award for aeons to come.
[QUOTE=Lium;37980716]They'll be talking about your award for aeons to come.[/QUOTE]
Bolligshit.
[QUOTE=Void Skull;37979948][img]http://dl.dropbox.com/u/586461/Models/scout-junior_varsity-wip-1.png[/img]
i letter in textures[/QUOTE]
don't forget to tint the ao shadows to match the lightwarp
like on the rest of scout
also since you already got a normal on it why not bring the fold on the bottom of scouts shirt over to the line in the middle, so it blends in better
[editline]10th October 2012[/editline]
And speaking of normals here's take two on my remade medic sleeve normals
[img]https://dl.dropbox.com/u/39556064/NewMedicNormal2.jpg[/img]
Sorry, you need to Log In to post a reply to this thread.