[QUOTE=kibbleknight;38032397]Funnily enough, I've been designing a concept centered around a fireman medic:
[URL=http://imageshack.us/photo/my-images/402/firemedic.png/][IMG]http://imageshack.us/a/img402/3655/firemedic.png[/IMG][/URL]
*edit*
It really isn't open for grabs just yet, i plan on seeing if quinn wants to do it before i make it open for everyone else.[/QUOTE]
updated with a more German stylized helmet.
-snop-
[QUOTE=kibbleknight;38034397]updated with a more German stylized helmet.[/QUOTE]
Looks great. I think that the yellow is a tad to bright, atleast on the clothes. I'd suggest using Cream spirit for the yellow stuff.
[img]http://i.cubeupload.com/pYCYvk.png[/img]
249's a joke. Whoever wants can have.
so... what happened to Nassimo's loading server HUD?
[QUOTE=Blitz n' Barrag;38034042][IMG]http://www.neuropod.net/imagehost/uploads/5979f4cb5232eda63fc2d89917fbb87c.png[/IMG]
Soldier concept! A completely decorated officer. Contains two miscs, the monocle, and the suit along with epualettes. Also includes the hat. I'm trying to figure out what his weapons would be, so I may post weapon concepts later.[/QUOTE]
That's just a concept, but the hat is incredibly similar, if not the same, to this.
[t]http://wiki.teamfortress.com/w/images/b/b1/Combat_Medic%27s_Crusher_Cap.png[/t]
One good hat, positionned like a banana.
[QUOTE=SLBros.;38036424]One good hat, positionned like a banana.[/QUOTE]
[img]http://cloud-2.steampowered.com/ugc/921241667343077463/80E6C61C13A1FB1FCFFC19EDAF048ED218BC2E2C/[/img]
What are you trying to say?
Made some tweaks, unwrapped and baked ao:
[img]http://i.imgur.com/XG0wb.png[/img]
[QUOTE=Captain Chalky;38036587]It's positioned like that banana; it doesn't make sense.[/QUOTE]
It's a reference to animal that everybody* dislikes.
Edit:
Oh wait I killed the joke.
rude
sparkwire is the (page)king of rudeness
Eeshton is Spark's pagequeen
bazkip is my jester
also:
[img]http://puu.sh/1eT5k[/img]
texturing soon fellow demomen
(p.s. can someone tell me how to make the chamber thing or w/e rotate?)
[QUOTE=kibbleknight;38032397]Funnily enough, I've been designing a concept centered around a fireman medic:
[URL=http://imageshack.us/photo/my-images/402/firemedic.png/][IMG]http://imageshack.us/a/img402/3655/firemedic.png[/IMG][/URL]
*edit*
It really isn't open for grabs just yet, i plan on seeing if quinn wants to do it before i make it open for everyone else.[/QUOTE]
Frankly, I think that uniform misc looks way too modern. The reflector tape in itself-is time-appropriate, I think, but the fact that it's placed on a white lab coat makes the whole thing look more like a modern yellow-on-yellow uniform than an old yellow-on-black one.
[t]http://www.becomeafireman.org.uk/images/how%20to%20become%20a%20fireman.jpg[/t] [t]http://i.ebayimg.com/t/VINTAGE-60s-FIREMAN-FIREFIGHTER-MIDWESTERN-BLACK-RUBBER-RAIN-JACKET-/00/s/MTAyNFgxMDAx/$(KGrHqNHJC0E7Bcvg533BOyyDySnHw~~60_3.JPG[/t]
Also, the smoking jacket and flare gun on the previous page and the nade launcher on this one all look fantastic!
[QUOTE=kibbleknight;38032397]Funnily enough, I've been designing a concept centered around a fireman medic:
[URL=http://imageshack.us/photo/my-images/402/firemedic.png/][IMG]http://imageshack.us/a/img402/3655/firemedic.png[/IMG][/URL][/QUOTE]
The set is now open for free usage, Quinn passed on it.
[QUOTE=Deodorant;38036897]Frankly, I think that uniform misc looks way too modern. The reflector tape in itself-is time-appropriate, I think, but the fact that it's placed on a white lab coat makes the whole thing look more like a modern yellow-on-yellow uniform than an old yellow-on-black one.[/QUOTE]
I had originally planned to do this, however it would be near impossible without horrendous clipping as i've been informed from several people.
[QUOTE=kibbleknight;38037119]The set is now open for free usage, Quinn passed on it.
I had originally planned to do this, however it would be near impossible without horrendous clipping as i've been informed from several people.[/QUOTE]
I read that as Quinn passed on and freaked out
[QUOTE=Ducksink;38037385]I read that as Quinn passed on and freaked out[/QUOTE]
I read that as Quinn passed out and got excited
I've reduced the polycount on the spycrab and changed the eyes, also gave it lips. A friend of mine suggested adding more details since all it is so far is an oval with a face and claws. What would you guys suggest? My friend suggested making it look more like Spy's head but that would make it look a little creepy in my opinion...
[IMG]http://s12.postimage.org/6c65au48t/spycrab_wip2.jpg[/IMG]
maybe make it more crab like and less cartoonish
[QUOTE=JPRAS;38036580]Made some tweaks, unwrapped and baked ao:
[img]http://i.imgur.com/XG0wb.png[/img][/QUOTE]
I actually preferred the closed-off barrel as opposed to the more widened one.
At the end of the barrel, I mean.
[QUOTE=JPRAS;38036580]Made some tweaks, unwrapped and baked ao:
[img]http://i.imgur.com/XG0wb.png[/img][/QUOTE]
The general shape says "Flaregun", but the drum says "Revolver". What is it?
[QUOTE=DatWut?;38037802]The general shape says "Flaregun", but the drum says "Revolver". What is it?[/QUOTE]
a freakish mutantspawn of a flaregun and a revolver sharing the gun cabinet for a night
I started making the legs segmented and more crab-like.
[img]http://s12.postimage.org/wbaz26dq5/spycrab_wip3.jpg[/img]
inb4 someone makes a .gif of the flaregun and the revolver doing it.
[QUOTE=Psychopath12;38036547][img]http://cloud-2.steampowered.com/ugc/921241667343077463/80E6C61C13A1FB1FCFFC19EDAF048ED218BC2E2C/[/img]
What are you trying to say?[/QUOTE]
I wish there was a mod version of this which replaces the Anger, I'd be happy to see it for once then
Would $includemodel allow me to force an item on a class playermodel?
[QUOTE=JPRAS;38036580]Made some tweaks, unwrapped and baked ao:
[img]http://i.imgur.com/XG0wb.png[/img][/QUOTE]
If you wanted to increase the "revolverness" of the gun you could
a) keep the barrel at the size its at now, but split it into sections like in the image below as if it fires of multiple rounds at once.
[img_thumb]http://bunkstrutts.files.wordpress.com/2011/09/triple-shot-3.jpg[/img_thumb]
b) Decrease the size of the barrel to only take a single bullet and increase the size of the grip.
In both cases you would need to need to design a custom projectiles that looked like the image below (the Spy's primary revolver uses ammo like this). I would also recommend not having the barrel flair out at the end, but instead keep it straight.
[img_thumb]http://thumbs.dreamstime.com/thumblarge_584/1298161103I5WQwq.jpg[/img_thumb]
The gun looks great though, with or without my suggestions.
I decided to give the spycrab some accessories. Also he has the same amount of legs that an actual crab has now.
[img]http://s12.postimage.org/r6kxadnxp/spycrab_wip4.jpg[/img]
the ultimate medic misc item.
a combination of the foppish physician, general practitioner, and the quadwrangler.
[img]http://puu.sh/1dacp[/img]
a really quick edit
[QUOTE=seba079;38037582]I read that as Quinn passed out and got excited[/QUOTE]
;~;
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