• TF2 Emporium 49
    10,001 replies, posted
-thar she blows-
[QUOTE=NeoDement;38045044]Riot Cop Set[/QUOTE] Now my intricate fantasies of committing nondiscriminatory police brutality can finally be fulfilled. It'll be a shame when Valve uploads one item of the pack, calls it "The Crooked Cop" and leaves the rest of those gems in the workshop though.
[QUOTE=Archimedes;38045065] It'll be a shame when Valve uploads one item of the pack, calls it "The Crooked Cop" and leaves the rest of those gems in the workshop though.[/QUOTE] jesus christ you guys are negative
We're not negative, just realistic.
[QUOTE=NeoDement;38045082]jesus christ you guys are negative[/QUOTE] Negative would be "your set is completely ignored and everyone hates you" This is fairly positive by comparison
The jacket in this emporium looks better than the one in the shop. Frustration aside, there should be no problem when you guys upload your item. And yeah the frustration can go both ways too.
[QUOTE=NeoDement;38045082]jesus christ you guys are negative[/QUOTE] Right right, sorry. They'll add the "Crowd Control" as an initially crate only reskin called "The Perpetrator" too.
[QUOTE=Constructor;38043028] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=102729896][IMG]http://cloud-2.steampowered.com/ugc/1137416433025524001/F47142DE68B9BF91DA83BD32B34EC3D2B2A13A79/268x268.resizedimage[/IMG][/url] [/QUOTE] Did you guys use the name i suggested? If so, thanks. :)
[QUOTE=Roninsmastermix;38045162]The jacket in this emporium looks better than the one in the shop. Frustration aside, there should be no problem when you guys upload your item. And yeah the frustration can go both ways too.[/QUOTE] I dunno man, those poor screenshots make me feel like that guy didn't really make that.
also, a little something from gizmodo that reminded me of he emporium [url]http://img.gawkerassets.com/img/182878qkt2iyujpg/original.jpg[/url] [editline]15th October 2012[/editline] [QUOTE=Totenkreuz;38045202]I dunno man, those poor screenshots make me feel like that guy didn't really make that.[/QUOTE] True. Then he shouldn't be as frustrated as void is right now. I'm sure that once void and gang submit theirs, its going to be the more popular item than the one in the workshop now.
[QUOTE=NeoDement;38045044][B]Beat Walkers[/B] Riot boots passive secondary item for the Badge Boys set. Could also end up being a misc item. This set is for Soldier and Demoman. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=102830816][img]http://cloud-2.steampowered.com/ugc/594732322418387524/8E9AD91397D062736B077F9230DC643C58C7AA42/[/img][/url][/QUOTE] [img]http://cloud-2.steampowered.com/ugc/578969723721220068/4ADD9A6E95B8E6C5A37662C50FC65C61A7B4ADBF/268x268.resizedimage[/img][img]http://cloud-2.steampowered.com/ugc/900976465168983685/34D11CB555F4F2E94A700D2AC369BF151E60D695/268x268.resizedimage[/img] Shin guards are the new tape
[QUOTE=Void Skull;38044105]its all just terribly unlucky timing we go for several goddamn years not a single letter jacket is made then our letter jacket is just about ready to be uploaded in the next day or two and this fucker suddenly uploads his out of the blue surely you can understand the utter frustration[/QUOTE] surely I can
[QUOTE=blaholtzen;38045333][img]http://cloud-2.steampowered.com/ugc/578969723721220068/4ADD9A6E95B8E6C5A37662C50FC65C61A7B4ADBF/268x268.resizedimage[/img][img]http://cloud-2.steampowered.com/ugc/900976465168983685/34D11CB555F4F2E94A700D2AC369BF151E60D695/268x268.resizedimage[/img] Chin guards are the new tape[/QUOTE] I don't see how they protect your chin.
[QUOTE=Pie_Tony;38045480]I don't see how they protect your chin.[/QUOTE] If it's released as a Mantreads replacement then it [I]certainly [/I]won't.
What's up with the disagree rating anyway?
[QUOTE=Pie_Tony;38045480]I don't see how they protect your chin.[/QUOTE] Fuck been wearing this all wrong
dual class set must happen. goodluck neo.
Hey Neo, can you do me a favor and update your Gentle Manne's Fancy Dress Mod? You know, the old Disguise Mod you made for the Spy. It quite irks me to see the canteen float in the Spy's crotch.
Guess what set is coming back? [img]http://puu.sh/1f7JF[/img] *Fixed the barrel hole on the alpha on Constructor's winchester texture *Retextured the pistol *Hat improved (less boring shape, less polys, fixed paint , fixed lod,new texture) And yeah, the hat is white because i don't know how to view painted hats with HLMV
[media]http://www.youtube.com/watch?v=xeLQ1P7U8Bg[/media] Soon...
shotgun anims are wonky as hell, he fires it like a drunk in fact so do the flaregun anims reserver shooter anims reaaally draw attention to that rigging bug axtinguisher anims feel like he's swinging it backwards with very little force pan anims are a little slow sorry
man i wish i can animate right now. well done on those pyro anims. I feel that the man melter "quickdraw" animation should have been spinning inward rather than outward if you know what i mean. I think it should point upward slightly as well like how the engie taunt does it.
Imagine "Unusual Weapons" They wouldn't constantly have an effect, but something would flare when it's fired. Is such a thing even possible?
[QUOTE=ZombiPlastiClok;38044093]So I'm terrible with textures. Big surprise, right? So what I'm doing right now is that, since I've heard that Skullgirls is coming to PC and Steam somewhat soon, I tried to make Peacock's hat. And because I need a reminder at all times why I hate myself, I decided I'm going to try to do the textures myself, rather than running for one of my go-to guys. And it looks bad. Advice? [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/peacock.jpg[/IMG] [sp]Somewhat related, but go buy Skullgirls if you haven't already, it's fucking amazing[/sp] EDIT: To clarify, I'm bad at the brushstroke thing that TF2 has in it's textures. Anyone got advice for that?[/QUOTE] Tell me you are going to make Lenny bombs.
[QUOTE=Totenkreuz;38046571]Imagine "Unusual Weapons" They wouldn't constantly have an effect, but something would flare when it's fired. Is such a thing even possible?[/QUOTE] pink as hell flamethrower
[QUOTE=Totenkreuz;38046571]Imagine "Unusual Weapons" They wouldn't constantly have an effect, but something would flare when it's fired. Is such a thing even possible?[/QUOTE] ew
[QUOTE=Constructor;38046670]ew[/QUOTE] But you don't even know the possibilities. Community ones are basically unusual and that's not even what I mean. I know it's a bad idea, was just wondering if it was possible.
[QUOTE=Totenkreuz;38046571]Imagine "Unusual Weapons"[/QUOTE] [img]http://wiki.teamfortress.com/w/images/thumb/6/6c/Demoman_Unusual_Horseless_Headless_Horsemann%27s_Headtaker.png/250px-Demoman_Unusual_Horseless_Headless_Horsemann%27s_Headtaker.png[/img]
[QUOTE=NeoDement;38046537]shotgun anims are wonky as hell, he fires it like a drunk in fact so do the flaregun anims reserver shooter anims reaaally draw attention to that rigging bug axtinguisher anims feel like he's swinging it backwards with very little force pan anims are a little slow sorry[/QUOTE] Thanks for the feedback! It's no problem, people may have their own opinion. I'll try to speed it up later! Which swing are you saying? [QUOTE=Roninsmastermix;38046546]man i wish i can animate right now. well done on those pyro anims. I feel that the man melter "quickdraw" animation should have been spinning inward rather than outward if you know what i mean. I think it should point upward slightly as well like how the engie taunt does .[/QUOTE] Yeah I get your idea. I'll take that into account.
I'm gonna be using 3ds Max soon in class, and I want some concepts to model once I've finished the lessons. Hopefully I can get into modeling so I can make my own stuff altogether.
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