[QUOTE=Ducksink;38089302][img]https://dl.dropbox.com/u/36415965/allfatherwhy.png[/img][/QUOTE]
You should've made it for the Demo as well, so it could be worn with the Grenadier Helm.
it looks more like a pirate beard to me for some reason, so I really wish demo had it
[img_thumb]http://wauterboi.com/img/332.png?1350535182[/img_thumb]
It's just a simple logo, and I've never made a TF2 item before, but I'm interested in making a throwable TF2 drink called "Ginger Hale". It is a spicy ginger ale soda inspired by some of the sodas found in my [url=http://facepunch.com/showthread.php?t=1213710]Gorumet Soda[/url] thread. It can be both thrown and drank. Whoever is hit, or whoever drinks it, becomes very, very vulnerable to fire. All fire-resistance is totally worn off, and they become bait for Pyros. However, whoever drinks it will recieve a temporary mini-crit boost (with the fire vulnerability). It cannot be recharged like the Jarate or Mad Milk - it can only be replenished through ammo boxes, dispensers, or recharge stations.
Sniper + Pyro cooperation go!
I wish I could make drinks for all classes.
[QUOTE=wauterboi;38090494][img_thumb]http://wauterboi.com/img/332.png?1350535182[/img_thumb]
It's just a simple logo, and I've never made a TF2 item before, but I'm interested in making a throwable TF2 drink called "Ginger Hale". It is a spicy ginger ale soda inspired by some of the sodas found in my [url=http://facepunch.com/showthread.php?t=1213710]Gorumet Soda[/url] thread. It can be both thrown and drank. Whoever is hit, or whoever drinks it, becomes very, very vulnerable to fire. All fire-resistance is totally worn off, and they become bait for Pyros. However, whoever drinks it will recieve a temporary mini-crit boost. It cannot be recharged like the Jarate or Mad Milk - it can only be replenished through ammo boxes, dispensers, or recharge stations.
Sniper + Pyro cooperation go!
I wish I could make drinks for all classes.[/QUOTE]
Seems both underpowered and a potential tool for griefing.
Why not make it ignite the person if it directly hits?
Will give that lava bat thing some more use.
[QUOTE=wauterboi;38090494][img_thumb]http://wauterboi.com/img/332.png?1350535182[/img_thumb]
It's just a simple logo, and I've never made a TF2 item before, but I'm interested in making a throwable TF2 drink called "Ginger Hale". It is a spicy ginger ale soda inspired by some of the sodas found in my [url=http://facepunch.com/showthread.php?t=1213710]Gorumet Soda[/url] thread. It can be both thrown and drank. Whoever is hit, or whoever drinks it, becomes very, very vulnerable to fire. All fire-resistance is totally worn off, and they become bait for Pyros. However, whoever drinks it will recieve a temporary mini-crit boost. It cannot be recharged like the Jarate or Mad Milk - it can only be replenished through ammo boxes, dispensers, or recharge stations.
Sniper + Pyro cooperation go!
I wish I could make drinks for all classes.[/QUOTE]
So it's crit-a-cola as a throwable without the speed boost that doesn't recharge.
The plastic tips at the end of shoelaces are called '[I]aglets[/I]'. Their true purpose is [I]sinister[/I].
[IMG]http://puu.sh/1gaTP[/IMG]
Remade the Fire-Carpet:
[IMG]http://puu.sh/1gaYy[/IMG] [IMG]http://puu.sh/1gaXK[/IMG] [IMG]http://puu.sh/1gaWW[/IMG]
Just basecolours right now.
An aglet launcher. Well, it's certainly unique and original.
All hail Constructor, SVDL's protege
[QUOTE=Lium;38090533]Seems both underpowered and a potential tool for griefing.[/QUOTE]
Do you guys think there would be a better use for it?
making up stats is pretty futile tbh
[QUOTE=Constructor;38088979][IMG]http://puu.sh/1g7Aw[/IMG]
too tired to match stripes etc[/QUOTE]
I think you should get rid of the turtleneck, so that it can be used in conjunction with other miscs like the Dr. Whoa, the Intangible Ascot, and the Rogue's Col Roule.
oh god im so immature
[quote]3:28 PM - Totenspook: Yo I've got the perfect idea
3:28 PM - Totenspook: for what we can make for christmas
3:28 PM - Totenspook: -snipped donutstela-
3:28 PM - Totenspook: for scout
3:28 PM - Eeshton: sho nuff why not
3:28 PM - Eeshton: got a rigger?
3:28 PM - Eeshton: hehehehe
3:28 PM - Eeshton: eheheheheh
3:28 PM - Totenspook: it's a winter jacket, but not so fucking themed it can be worn all year
3:29 PM - Eeshton: rigger
3:29 PM - Eeshton: ehehhehee
3:29 PM - Totenspook: I'll ask gamemaster
3:29 PM - Eeshton: RIGGER
3:29 PM - Eeshton: EHEHEHEHE
3:29 PM - Totenspook: and don't you think I didn't see that
3:29 PM - Eeshton: HEEHEHEHE
[/quote]
[QUOTE=Eeshton;38091744]oh god im so immature[/QUOTE]
Inb4 maxofstd/cornwaffle.
so. A winter jacket for scout
[url=https://dl.dropbox.com/u/31115055/TF2/LoD_project_P3.rar][img]https://dl.dropbox.com/u/31115055/TF2/LoD_Promo_P3.png[/img][/url]
All the parts if you haven't downloaded them yet [url]https://dl.dropbox.com/u/31115055/TF2/LoD_project_all_parts.rar[/url]
There might be a few problems with this that I didn't notice. I might also take a break for a few days.
[QUOTE=Constructor;38091836]so. A winter jacket for scout[/QUOTE]
Eeshton is dum
Way late but I just got caught up on emporium
[QUOTE=Totenkreuz;38083175]Would a Halberd work well with Pyros melee animations?[/QUOTE]
Hi
[t]https://dl.dropbox.com/u/32006613/Models/halberd3_4_2.png[/t]
I think it looks fine
[QUOTE=lemonade1950;38092608]Way late but I just got caught up on emporium
Hi
[t]https://dl.dropbox.com/u/32006613/Models/halberd3_4_2.png[/t]
I think it looks fine[/QUOTE]
You're still alive? I forgot you existed
I just haven't been modeling much because college
Or because my idea of an artstyle varies from tf2's
[QUOTE=Batandy;38085778]I'd suggest you to make it anyway,so you have a bigger chance at getting it ingame[/QUOTE]
Actually here's the dilemma with LODs on an item like this. With other items, all the vertices are assigned to and manipulated by a single bone (or a few bones at most), making it easy to reduce polycount without functionality. However, with items such as this, where vertices are and how many there are will be extremely important to the flexing and rigging of the item. There's a good chance that an LODed version will clip like crazy on all the shoulder areas to a point where it would not be acceptable for game.
Just finished making this! A remake of one of my very first items on the workshop. It is coming here though as a mod! It has 2 LODs, for the Demo and Soldier, and replaces quite a few items.
[URL="https://dl.dropbox.com/u/35490615/SamuraiSet/Samurai%27s%20Honor.zip"][IMG]https://dl.dropbox.com/u/35490615/SamuraiSet/ModPromo.png[/IMG][/URL]
[T]https://dl.dropbox.com/u/35490615/SamuraiSet/Untitled-3.png[/T][T]https://dl.dropbox.com/u/35490615/SamuraiSet/Untitled-2.png[/T]
[T]https://dl.dropbox.com/u/35490615/SamuraiSet/demo.png[/T][T]https://dl.dropbox.com/u/35490615/SamuraiSet/demo2.png[/T]
oh shi page king
I think this is the highest I can place the tie, hopefully there wont be too much clipping after rigging.
[img]http://puu.sh/1gdOO[/img]
[QUOTE=Gamemaster1379;38092778]However, with items such as this, where vertices are and how many there are will be extremely important to the flexing and rigging of the item. There's a good chance that an LODed version will clip like crazy on all the shoulder areas to a point where it would not be acceptable for game.[/QUOTE]You could just remove the vertices that are also removed in the LoDs on the engineer model.
[QUOTE=Game Zombie;38092921]You could just remove the vertices that are also removed in the LoDs on the engineer model.[/QUOTE]
Hmm, that is true, but that would likely open up its own can of worms
[QUOTE=kenshin6;38092865]I think this is the highest I can place the tie, hopefully there wont be too much clipping after rigging.
*AWESOME IMAGE*[/QUOTE]
That looks amazing man. I can't wait to see my idea completed.
And now for something completely different, a Cross-Class Christmas Wear.
[IMG]http://www.neuropod.net/imagehost/uploads/587fb051ab6c88572a855d92354e86f7.png[/IMG]
I couldn't think of what else to put on the sweaters, but I decided that it would be a cool thing to make. Other ideas for stuff on there would be great.
[QUOTE=Blitz n' Barrag;38093004]That looks amazing man. I can't wait to see my idea completed.
And now for something completely different, a Cross-Class Christmas Wear.
[IMG]http://www.neuropod.net/imagehost/uploads/587fb051ab6c88572a855d92354e86f7.png[/IMG]
I couldn't think of what else to put on the sweaters, but I decided that it would be a cool thing to make. Other ideas for stuff on there would be great.[/QUOTE]
woah you're stepping into fast learner territory there pardner
The sniper one is great imo
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