• TF2 Emporium 49
    10,001 replies, posted
vibrator spy knife replacement please
Halloween hasn't even happened yet, but Valve closed the door for Halloween submissions. What do we do? Start making Christmas items. No rest for the wicked.
[QUOTE=Inspecter;38128024]Maybe I should consult him about flexing fixes.[/QUOTE] Sure thing, just message me on Steam.
-snipity-
[QUOTE=Void Skull;38129017]Halloween hasn't even happened yet, but Valve closed the door for Halloween submissions. What do we do? Start making Christmas items. No rest for the wicked.[/QUOTE] Way ahead of you, already have 2 christmas items finished :v:
So, I have this model I made about a month back. For Pyro, of course. [IMG]http://i.imgur.com/Jz6Mi.png[/IMG] And I'm just wondering about how high poly are misc models usually? Also if anyone has any advice on it.
[QUOTE=coverop;38128419]Saxxy Mad milk Pyro new taunts What?[/QUOTE] Loch-n-Load Freedom Staff Taunts (Especially Demoman) Enforcer Family Business Any Soldier Rocket Launcher that doesn't call the rocket bodygroup properly Valve has piss poor prioritization with animations and often refuses to let the community contribute or fix broken ones. They usually add them for sake of gimmicks, such as the Pyro Taunts--and I hardly would call the Saxxy animations a reliable set. Some of those swing animations literally make me laugh.
[QUOTE=Gamemaster1379;38129681]Loch-n-Load Freedom Staff Taunts (Especially Demoman) Enforcer Family Business Any Soldier Rocket Launcher that doesn't call the rocket bodygroup properly Valve has piss poor prioritization with animations and often refuses to let the community contribute or fix broken ones. They usually add them for sake of gimmicks, such as the Pyro Taunts--and I hardly would call the Saxxy animations a reliable set. Some of those swing animations literally make me laugh.[/QUOTE] *Ekhem* My post was proving that Valve CAN make new animations... but they don't want to. Yes they don't want accept for some strange reason community fixes on their bugs. Which is really strange...
[QUOTE=Venezuelan;38127783]facial.png[/QUOTE] It's called like that since the first time I posted it, I was wondering when someone would find it, took you long enough emporium :v:
[QUOTE=coverop;38129863]*Ekhem* My post was proving that Valve CAN make new animations... but they don't want to. Yes they don't want accept for some strange reason community fixes on their bugs. Which is really strange...[/QUOTE] but they have accepted a few as far as i recall.
congrats Ceiling Man
[QUOTE=testinglol;38128450][t]http://i.imgur.com/F58wb.jpg[/t] I'm replacing every pyroland thingies![/QUOTE] Didn't the original Pyrovision let you see through some walls? What if someone made a mod that exploited that...
Fixed the clipping issues with the buckles finally. [img]http://puu.sh/1hjka[/img] There are still some minor clipping things with the menu idle pose, the high-5 taunt idle pose, and the eureka effect taunt, but I think issues like those are ignorable.
[QUOTE=BigJoeyLemons;38130813]Didn't the original Pyrovision let you see through some walls? What if someone made a mod that exploited that...[/QUOTE] That's what sv_pure is for.
[QUOTE=kenshin6;38130825] There are still some minor clipping things with the menu idle pose, the high-5 taunt idle pose, and the eureka effect taunt, but I think issues like those are ignorable.[/QUOTE] But then if they accept it it'll be bugged eternally! Nooooo!
[QUOTE=NapyDaWise;38129888]It's called like that since the first time I posted it, I was wondering when someone would find it, took you long enough emporium :v:[/QUOTE] Wait really that was the first time someone pointed that out? I noticed it ages ago but figured I'd probably be late as fuck in mentioning it. Welp. To make this post slightly less useless, have my hidden ruler knife. Suppose it could be for Spy. [img]https://dl.dropbox.com/u/35476992/ruler_knife2.JPG[/img]
[QUOTE=Bazkip;38130909]Wait really that was the first time someone pointed that out? I noticed it ages ago but figured I'd probably be late as fuck in mentioning it. Welp. To make this post slightly less useless, have my hidden ruler knife. Suppose it could be for Spy. [img]https://dl.dropbox.com/u/35476992/ruler_knife2.JPG[/img][/QUOTE] Why do you have a ruler knife? Oh, and I'm flying back to MN in an hour or so.
[QUOTE=ned_ballad;38130776]congrats Ceiling Man[/QUOTE] On what?
[QUOTE=El Fonz0;38130942]Why do you have a ruler knife? Oh, and I'm flying back to MN in an hour or so.[/QUOTE] It's just a letter opener actually. Multipurpose tool and all that.
[QUOTE=Bazkip;38130909]To make this post slightly less useless, have my hidden ruler knife. Suppose it could be for Spy. [img]https://dl.dropbox.com/u/35476992/ruler_knife2.JPG[/img][/QUOTE] "Queen's Rules?" There's your name, or at least the description.
-nvm- Wikicap.
[QUOTE=Demon!;38130951]On what?[/QUOTE] wiki cap
[QUOTE=ned_ballad;38131230]wiki cap[/QUOTE] Is the Emporium really the place to congratulate him, though? :v:
[QUOTE=Psychopath12;38131376]Is the Emporium really the place to congratulate him, though? :v:[/QUOTE] he comes in here sometimes
[QUOTE=Psychopath12;38131376]Is the Emporium really the place to congratulate him, though? :v:[/QUOTE] [img]http://puu.sh/1hkRy[/img] wat
OK guys! I have got another issue. I tried to make a hat paintable and i get this error from the VMT: [IMG]http://i.imgur.com/eTtbE.png[/IMG] Here is the VMT code: [code]"VertexlitGeneric" { "$baseTexture" "models/player/items/heavy/heavy_genius_glasses" "$detail" "effects/tiledfire/fireLayeredSlowTiled512" "$detailscale" "5" "$detailblendfactor" .01 "$detailblendmode" 6 "$yellow" "0" "$lightwarptexture" "models/lightwarps/weapon_lightwarp" "$blendtintbybasealpha" "1" "$blendtintcoloroverbase" "0" "$colortint_base" "{160 112 48}" "$colortint_tmp" "[0 0 0]" "$phong" "1" "$phongexponent" "25" "$phongboost" "5" "$phongfresnelranges" "[.25 .5 1]" "$basemapalphaphongmask" "1" "$rimlight" "1" "$rimlightexponent" "4" "$rimlightboost" "2" "$cloakPassEnabled" "1" "Proxies" { "ItemTintColor" { "resultVar" "$colortint_tmp"variable } "SelectFirstIfNonZero" { "srcVar1" "$colortint_tmp" "srcVar2" "$colortint_base" "resultVar" "$color2" } } "weapon_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } } } [/code] What am I doing wrong?
[QUOTE=Merczy;38132295]OK guys! I have got another issue. I tried to make a hat paintable and i get this error from the VMT: [IMG]http://i.imgur.com/eTtbE.png[/IMG] Here is the VMT code: What am I doing wrong?[/QUOTE] [quote] "resultVar" "$colortint_tmp"[B]variable[/B][/quote] Remove this bolded part in your proxies
Looks like it wasnt noticed. Does the snuggly storage and the scout magazine bag have skin mods? Or are they only on the workshop?
[QUOTE=lemonade1950;38132310]Remove this bolded part in your proxies[/QUOTE] Alright I did that now it gives me this: [IMG]http://i.imgur.com/tl1KJ.png[/IMG]
[code] "srcVar1" "$colortint_tmp" "srcVar2" "$colortint_base" "resultVar" "$color2" } } [/code] One too many closing brackets
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