• TF2 Emporium 49
    10,001 replies, posted
who was it that suggested that scruge scarf to me a few weeks ago?
...Scruge? [editline]28th October 2012[/editline] [t]http://shastimuli.files.wordpress.com/2011/12/ebenezer-scrooge.jpg[/t] making the hat and glasses
Is there a way to turn AA on on SFM model viewer ?
[QUOTE=Constructor;38221924]oh sfm model veiwer works [editline]28th October 2012[/editline] [video=youtube;wtWE2TiSbco]http://www.youtube.com/watch?v=wtWE2TiSbco&feature=youtu.be[/video][/QUOTE] Off topic, but what's that music?
[QUOTE=Constructor;38219945]psyke doesn't really model either he textures[/QUOTE] And he hardly does that.
[QUOTE=Erfly;38222157]Off topic, but what's that music?[/QUOTE] [url]http://soundcloud.com/bossfightswe/tracks[/url] Flirt Flirt Oh It Hurts
Is the SFM model viewer the one that opens when you want to add a model to your scene?
[QUOTE=NassimO PotatO;38222125]Is there a way to turn AA on on SFM model viewer ?[/QUOTE] You've discovered the one fault with SFM model viewer! Actually, you could probably force it on with ati catalyst or nvidia's equivalent. [editline]29th October 2012[/editline] [QUOTE=Evil_Knevil;38222215]Is the SFM model viewer the one that opens when you want to add a model to your scene?[/QUOTE] When you launch SFM, it'll ask you if you want to launch Film Maker, or the SDK. Pick SDK, and you'll be greeted with this menu, pick model viewer if that's what tickles your fancy. [img]https://dl.dropbox.com/u/1737448/sourcefilmmaker%20sdk.jpg[/img] I believe it's an updated model viewer as well, allows you to equip multiple weapons at the same time and such. I'd been using it since SFM especially for the multiweapon thing.
would it be possible for a mod that makes the spooky sleeves visible in first person? because i know there was a mod like that for the quadwrangler
[QUOTE=AyesDyef;38222216]When you launch SFM, it'll ask you if you want to launch Film Maker, or the SDK. Pick SDK, and you'll be greeted with this menu, pick model viewer if that's what tickles your fancy. [img]https://dl.dropbox.com/u/1737448/sourcefilmmaker%20sdk.jpg[/img] I believe it's an updated model viewer as well, allows you to equip multiple weapons at the same time and such. I'd been using it since SFM especially for the multiweapon thing.[/QUOTE] I never get such a message.
[QUOTE=NapyDaWise;38220909][img]http://puu.sh/1jHyl[/img] Is that what crossed the workshop guy's mind?[/QUOTE] I still can't believe the facial flexing doesn't work on the dead little buddy.
[QUOTE=Evil_Knevil;38222283]I never get such a message.[/QUOTE] [img]https://dl.dropbox.com/u/1737448/sfmpopup.jpg[/img] You don't get this when you start up SFM in Steam? D:
[QUOTE=AyesDyef;38222312][img]https://dl.dropbox.com/u/1737448/sfmpopup.jpg[/img] You don't get this when you start up SFM in Steam? D:[/QUOTE] Found it, I always launch it via my desktop. It works through steam. Thanks.
[QUOTE=AyesDyef;38222216]You've discovered the one fault with SFM model viewer! Actually, you could probably force it on with ati catalyst or nvidia's equivalent. [editline]29th October 2012[/editline] When you launch SFM, it'll ask you if you want to launch Film Maker, or the SDK. Pick SDK, and you'll be greeted with this menu, pick model viewer if that's what tickles your fancy. [img]https://dl.dropbox.com/u/1737448/sourcefilmmaker%20sdk.jpg[/img] I believe it's an updated model viewer as well, allows you to equip multiple weapons at the same time and such. I'd been using it since SFM especially for the multiweapon thing.[/QUOTE] This is amazing. Why haven't I heard of this before?
Speaking of Source Filmmaker: [t]http://i.imgur.com/hhUUc.jpg[/t] Does anyone else have this problem where the models and textures are missing (and sometimes even having models randomly appear when moving the camera)? The only map where I don't have this problem is the stage map (where else?).
[QUOTE=AbeX300;38222527]Speaking of Source Filmmaker: [t]http://i.imgur.com/hhUUc.jpg[/t] Does anyone else have this problem where the models and textures are missing (and sometimes even having models randomly appear when moving the camera)? The only map where I don't have this problem is the stage map (where else?).[/QUOTE] Record something first.
[QUOTE=BY;38222542]Record something first.[/QUOTE] Unfortunately, that's not the case. [t]http://i.imgur.com/fVqqZ.jpg[/t] [t]http://i.imgur.com/ZXcMx.jpg[/t] It seems that the 10/25 SFM patch broke SFM...
Aww... The SFM model viewer doesn't have zombie models for me. And doesn't have my mods.
[QUOTE=El Fonz0;38222615]Aww... The SFM model viewer doesn't have zombie models for me. And doesn't have my mods.[/QUOTE] You have to put them in the sfm tf directory first. And I think sfm isn't updated with the zombie models yet.
[QUOTE=AyesDyef;38222216]You've discovered the one fault with SFM model viewer! Actually, you could probably force it on with ati catalyst or nvidia's equivalent. [editline]29th October 2012[/editline] When you launch SFM, it'll ask you if you want to launch Film Maker, or the SDK. Pick SDK, and you'll be greeted with this menu, pick model viewer if that's what tickles your fancy. [img]https://dl.dropbox.com/u/1737448/sourcefilmmaker%20sdk.jpg[/img] I believe it's an updated model viewer as well, allows you to equip multiple weapons at the same time and such. I'd been using it since SFM especially for the multiweapon thing.[/QUOTE] I've been having trouble with it, namely, when loading certain items (in this case the Bazaar Bargain) this will happen: [IMG]http://i.imgur.com/mArtg.png[/IMG] It follows the camera too, so it's not just a matter of moving it back into place. Any ideas what causes this?
Happens with any weapon model, though hats seem to work fine. Not sure how it differentiates.
[QUOTE=AbeX300;38222579]Unfortunately, that's not the case. [t]http://i.imgur.com/fVqqZ.jpg[/t] [t]http://i.imgur.com/ZXcMx.jpg[/t] It seems that the 10/25 SFM patch broke SFM...[/QUOTE] Re-extract anything that's missing. In this case, the map.
Neo, can you release your extra styles for the Bootlegger as a mod?
[QUOTE=NeoDement;38222830]Happens with any weapon model, though hats seem to work fine. Not sure how it differentiates.[/QUOTE] I've managed to get some Melee weapons to work. Shame though, I was kinda hoping it was just me being an idiot and not the viewer being broken.
[QUOTE=Rufia;38222726]I've been having trouble with it, namely, when loading certain items (in this case the Bazaar Bargain) this will happen: [IMG]http://i.imgur.com/mArtg.png[/IMG] It follows the camera too, so it's not just a matter of moving it back into place. Any ideas what causes this?[/QUOTE] I think it had something to do with specific bones not being there or something. Like for example loading the Kabuto on the Heavy doesn't work properly cos heavy never had a 'hat' bone sorta thing. But I'm still not entirely sure.
[QUOTE=Evil_Knevil;38222641]You have to put them in the sfm tf directory first. And I think sfm isn't updated with the zombie models yet.[/QUOTE] sfm has it's own tf directory? what? how do I put things in it? and so I don't fill this thread with my sfm questions, where can I find a place that does answer them?
This HLMV problem actually reminds me a lot of when I tried replacing player models in SFM. When I did it through the element editor, I got similar "creatures", but it could be fixed by running something to reattach the model to the bones. Perhaps HLMV has a similar tool?
demothing is now official
[QUOTE=El Fonz0;38222903]Neo, can you release your extra styles for the Bootlegger as a mod?[/QUOTE] I didn't make them, Constructor did
The mouth flexes on the Scarecrow seem to be non-existent. Any chance of a mod to re-implement them? (as well as mods to fix all the other stuff on the halloween items that Valve broke/needlessly removed)
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