[QUOTE=RainbowMonkey;38233957]What about the Engineer?[/QUOTE]
that makes no sense at all
[QUOTE=Dr. Doughnut;38230016][IMG]http://i.imgur.com/KyMUG.png[/IMG]
Uh, in my model viewer, the heads are tiny and placed below MASSIVE bodies, and the flexes for everything are exaggerated and broken.[/QUOTE]
Perhaps someone already said this. But you should use the model viewer by launching SFM. That one seems to work.
[QUOTE=Venezuelan;38233870]owl fits scout because owls are birds that fly fast
owl fits soldier because they eat maggots
owl fits pyro because owls don't talk
owl fits demoman because owls have good vision and it's ironic
owl fits spy because owls are sneaky predator
owl fits heavy because owls are large
owl fits medic because there are owls in Germany
all class plz[/QUOTE]
This comment so much.
If you're going to add it to other classes after arguing so hard that it fits sniper then you're completely invalidating your own argument for the sake of selling more birds.
[QUOTE=pogothemunty;38234054]This comment so much.
If you're going to add it to other classes after arguing so hard that it fits sniper then you're completely invalidating your own argument for the sake of selling more birds.[/QUOTE]
Uh, no. I'm always pretty consistent in pushing all contributors to do things to their items that would make them more money. Making stuff paintable/multiclass/etc.
And so what if I want it to sell more? I argued it fit Sniper,[I] because people said they wanted it on Engineer.[/I] Not that I didn't want it on Engineer, only that I wasn't quite sure it fit him that well, but now I've seen the other side of the argument and I agree with them
What is the other side of the argument to be precise?
I don't see owls being stereotypical to texans, engineers, cowboys, rednecks, mad inventors, or construction workers.
Is it because you imagine him as an old man who likes to sit by ponds feeding whatever avian is in the vicinity or something?
I'm not sure what people are disagreeing with. Here's the post that started the whole ordeal
[QUOTE=ned_ballad;38233696]You're submitting these, right?
The neutral style being default on the Balloon will almost certainly help it sell better. and might even make it not be seen too much as a Halloween item.
Also the owl looks a lot better on Engineer than I had originally thought. Definitely try to get Valve on that.[/QUOTE]
The first line is talking about increasing sales of an item I'm not attached to at all, so I don't know the angle with trying to tie in that I only believe these things to try and increase the worth of the owl because I'm attached to it.
Also the second line, is because I didn't really think the owl looked nice on Engineer. But it does. It looks nice, it's a requested feature and it was easy to do. I'm not sure I see the problem, but I guess wanting it on Engineer means I'm corrupt and selfish and unless I want it on all classes, it then makes me a hypocrite.
The Emporium has been so contrary and hostile lately. Like one person doesn't like something so the bandwagon comes down and starts ragging on people and good ideas fade away because of flimsy, kind of strawmannish reasons.
[editline]29th October 2012[/editline]
[QUOTE=Simski;38234258]What is the other side of the argument to be precise?
I don't see owls being stereotypical to texans, engineers, cowboys, rednecks, mad inventors, or construction workers.
Is it because you imagine him as an old man who likes to sit by ponds feeding whatever avian is in the vicinity or something?[/QUOTE]
- That owls are wise and a symbol of intelligence
- It looks nice on him
- Engineer only got one restricted hat for Halloween, which disappointed people
I don't mind the neutral style on the balloon at all, but the owl on Engineer is stupid, and you have not presented any good arguments as to why it fits Engineer aside from your personal subjective opinion that it "looks good".
"Owls are smart", "I think it looks cool", and "Engineer did not get enough items" are not good reasons.
is "people want it" a good enough excuse?
Because it is to me.
What are your reasons against it. Why does it offend you that Engineer would be able to equip one item, versus not equipping it. What are the reasons it helps you play TF2 that Engineer can't equip the item?
Owl on Sniper makes just about as much sense imo.
[QUOTE=ned_ballad;38234300]is "people want it" a good enough excuse?[/QUOTE]
It sure as hell wasn't a good enough excuse when people wanted the ability to turn off pyroland vision while using the Rainblower, why is this suddenly an exception to you?
I think giving this to Engineer is both unfitting, and makes the item less unique. I don't think you're corrupt or greedy for wanting it, but I do think you're selfish for using the subject opinion of it "looking good" as an excuse and that you have bad taste in what "looks good".
Weapons and cosmetics are very different beasts Simski. You should know I hold very different opinions on many matters between them.
[QUOTE=Simski;38234326]
I think giving this to Engineer is both unfitting, and makes the item less unique. I don't think you're corrupt or greedy for wanting it, but I do think you're selfish for using the subject opinion of it "looking good" as an excuse and that you have bad taste in what "looks good".[/QUOTE]
I do agree it runs the risk of making it not unique. However, the Team Captain is unique and it's multi-class, as is the Dr Whoa.
personally i think anyone arguing whether something is "canon" in the tf2 universe is retarded.
Aside from whether it should/should not be given to other classes, could someone tell me what the reasoning behind giving it to the sniper was in the first place?
[QUOTE=ned_ballad;38234380]Weapons and cosmetics are very different beasts Simski. You should know I hold very different opinions on many matters between them.[/QUOTE]
Not reskins. Don't give me that "the taunt makes it OP outside of pyroland because the bugged flames on enemies is an intended downside" shit either, it's ridiculous.
[QUOTE=ned_ballad;38234380]I do agree it runs the risk of making it not unique. However, the Team Captain is unique and it's multi-class, as is the Dr Whoa.[/QUOTE]
The Team Captain and Dr Whoa ACTUALLY FITS ALL THE CLASSES STEREOTYPES WELL. They aren't multi-class because "hey, I think it looks good for no reason", but because they actually fit their personalities/stereotypes/professions well.
[editline]29th October 2012[/editline]
[QUOTE=snookypookums;38234451]Aside from whether it should/should not be given to other classes, could someone tell me what the reasoning behind giving it to the sniper was in the first place?[/QUOTE]
Owls can with great skill and patience be trained for falconing, which hunters use to spot preys and such, they are also far-sighted.
[QUOTE=ned_ballad;38234380]
I do agree it runs the risk of making it not unique. However, the Team Captain is unique and it's multi-class, as is the Dr Whoa.[/QUOTE]
Might I point out that the Team Captain had valid reasoning for why it was on the classes it was, particularly the fact that Heavy is the mascot for TF2, the Soldier had the M. Bison reference and that he is the most likely leader of the team, and I'm not sure what Medics was. Either being a core member of the team or something pertaining to the actual German army. I can't remember the actual, specific reasons for why its on the classes it is, but Daimao gave a full list of them if I remember rightly.
so couldn't I go and make a silly list of all the classes and why the Team Captain would fit them? And wouldn't that be exactly what is happening here? And wouldn't it hold the same weight this argument here is?
[editline]29th October 2012[/editline]
might I also remind everyone the Private Eye was given to Medic "because it looked nice" and now Medic has a whole set based around it, and it was part of a large scale ARG.
It definitely fits the Soldier, since it's a war rank related item. It also fits medic because it makes him look like a [sp]????[/sp]. As for Heavy, I'll admit I'm sorta iffy about it aside from that he's one of the most iconic characters.
[editline]29th October 2012[/editline]
[QUOTE=ned_ballad;38234492]might I also remind everyone the Private Eye was given to Medic "because it looked nice" and now Medic has a whole set based around it, and it was part of a large scale ARG.[/QUOTE]
Eh. I don't think that reasoning is much better than using the same reasoning as the dapper topper for your owl.
[QUOTE=Simski;38234452]
The Team Captain and Dr Whoa ACTUALLY FITS ALL THE CLASSES STEREOTYPES WELL. They aren't multi-class because "hey, I think it looks good for no reason", but because they actually fit their personalities/stereotypes/professions well.[/QUOTE]
if youre gonna nitpick everything, you might as well explain how these fit the characters too:
[url]http://wiki.teamfortress.com/wiki/Sultan%27s_Ceremonial[/url]
[url]http://wiki.teamfortress.com/wiki/Infernal_Impaler[/url]
Medic wearing the Private Eye looks better than Demoman or Spy, and yet if we stuck by a strict "it has to be explained to fit the class to be added to the class" then we'd have nothing. In fact, the Private Eye itself wouldn't exist and with it the Nine Pipe Problem (an incredibly well liked, widely used item) wouldn't exist either.
To Valve "just looking nice" and "being requested often" ARE good enough reasons to do something. Most of the time it doesn't have to be explained, if the item looks nice and many people want it, it happens.
[QUOTE=ned_ballad;38234492]so couldn't I go and make a silly list of all the classes and why the Team Captain would fit them? And wouldn't that be exactly what is happening here? And wouldn't it hold the same weight this argument here is?
[editline]29th October 2012[/editline]
might I also remind everyone the Private Eye was given to Medic "because it looked nice" and now Medic has a whole set based around it, and it was part of a large scale ARG.[/QUOTE]
Except the reasons it's on Soldier, Heavy and Medic are perfectly valid and don't have the same sense of shoe-horning that 'uhm, it looks good' has.
The Private Eye participation in the ARG was admittedly something that was thought up on the spot, and it started off as just a joke set on the same level as the Fruit Shoot set. One could go about attempting to link the set to the Gestapo, but frankly I don't think it works at all.
You really can't say Medic has "a whole set based around it", because that set consists of the hat and one misc which is entirely a joke, and specifying it was part of a large scale ARG really doesn't hold water either, because it only had a single use.
[QUOTE=net;38234541]if youre gonna nitpick everything, you might as well explain how these fit the characters too:
[url]http://wiki.teamfortress.com/wiki/Sultan%27s_Ceremonial[/url]
[url]http://wiki.teamfortress.com/wiki/Infernal_Impaler[/url][/QUOTE]
Why? Dumb shit already in the game is no excuse for going "fuck all" to quality.
[QUOTE=ned_ballad;38234554]Medic wearing the Private Eye looks better than Demoman or Spy, and yet if we stuck by a strict "it has to be explained to fit the class to be added to the class" then we'd have nothing. In fact, the Private Eye itself wouldn't exist and with it the Nine Pipe Problem (an incredibly well liked, widely used item) wouldn't exist either.
To Valve "just looking nice" and "being requested often" ARE good enough reasons to do something. Most of the time it doesn't have to be explained, if the item looks nice and many people want it, it happens.[/QUOTE]
[quote] if the item looks nice and many people want it, it happens. [/quote]
spookyvision
[QUOTE=net;38234541]if youre gonna nitpick everything, you might as well explain how these fit the characters too:
[url]http://wiki.teamfortress.com/wiki/Sultan%27s_Ceremonial[/url]
[url]http://wiki.teamfortress.com/wiki/Infernal_Impaler[/url][/QUOTE]
The Ceremonial doesn't fit at all, it's only loosely related to the Demoknight scourge that has hit TF2 by the fact that Persians had swords and by god does Demoman have swords also. The Impaler is as related to TF2 as the Last Breath is, I've got no reasoning as to why it's ingame other than 'it's Halloweeny'.
Either way, there's no point in trying to get the Ceremonial removed from the game because that isn't going to happen. Preventing the bird from being shoehorned onto the Engy is something that can still be done.
[editline]beans[/editline]
[QUOTE=ned_ballad;38234554]Medic wearing the Private Eye looks better than Demoman or Spy, and yet if we stuck by a strict "it has to be explained to fit the class to be added to the class" then we'd have nothing. In fact, the Private Eye itself wouldn't exist and with it the Nine Pipe Problem (an incredibly well liked, widely used item) wouldn't exist either.
To Valve "just looking nice" and "being requested often" ARE good enough reasons to do something. Most of the time it doesn't have to be explained, if the item looks nice and many people want it, it happens.[/QUOTE]
One could argue that it has ties to the Demoman because he's from Scotland and Scotland Yard is a place that exists, and the Spy spies, like a detective. I don't know why they put it onto the Medic at all. Probably just as an excuse to add in the Nine-Pipe Problem. We would not have nothing if we stuck to a rule that says that items have to be fitting to get ingame. In fact, we'd have more good-quality, fitting items getting made and implemented, instead of more ridiculous items.
actually the Sultan's Ceremonial is based on the Moors (the entire set is).
Egyptian-like south/middle-Africans who had a highly advanced culture and were reveled for their beauty.
[editline]29th October 2012[/editline]
[QUOTE=Pocket Medic;38234581]
In fact, we'd have more good-quality, fitting items getting made and implemented, instead of more ridiculous items.[/QUOTE]
No, we would have no items, and I'm glad Valve realized this also (they even said they got a little looser on the style to fit items that were cool looking and to ensure a nice stream of content)
[editline]29th October 2012[/editline]
you don't know about where items come from or why they're on classes, this is the second time in this argument you've gotten one wrong ._.
the private eye was made for Demoman because it was ironic to be a private eye and for him to not have one eye... That's it. No story about it being a real place or some nonsense about Scotland being part of the UK. This is confirmed, as is the Ceremonial being about the Moors.
not every item in the game needs a back story on why its on the classes it's on.
In my opinion,having that owl for another class won't hurt, Ned's the creator and he can do what he wants with it without having to give reasons. Stop complaining for nothing.
[QUOTE=Simski;38233734]I wish Valve didn't decide to always do so many fixes to items they add. Like coming up with "creative new original names", "removing unneccesary jigglebones/flexes", "remove paintability and make the item use red teamcolor for both teams", and "put the Pyro item on Demo instead".[/QUOTE]
My theory: They gotta bring the community items down to their standard
and by that i mean the tf2 standard, not the valve standard, valve standard is generally great,
tf2 standard though means it has to have some degree of outdatedness or sloppyness.
Changes to ones item means that part was too good and made them look bad in comparison
Now, wheres my tinfoil hat?
[editline]29th October 2012[/editline]
[QUOTE=Judas;38234579]spookyvision[/QUOTE]
there would be a lot of coding and work behind that though,
and they'd need to work out a way to have it work alongside pyrovision,
so if they'd want to implement that it would take some time
maybe next year (optimistic)
-snip-
Gas mask cannister, backpack replacement.
[IMG]http://i25.photobucket.com/albums/c62/Alistair555/Picture2-3.png?t=1351522020[/IMG]
[QUOTE=blaholtzen;38234790]My theory: They gotta bring the community items down to their standard
and by that i mean the tf2 standard, not the valve standard, valve standard is generally great,
tf2 standard though means it has to have some degree of outdatedness or sloppyness.
Changes to ones item means that part was too good and made them look bad in comparison
Now, wheres my tinfoil hat?[/QUOTE]
It is extremely sad, but I don't think you're wrong. A dumb community has forced an intelligent game to adapt.
[QUOTE=blaholtzen;38234790]Now, wheres my tinfoil hat?[/QUOTE]
[IMG]http://puu.sh/1k7jm[/IMG]
10/10, would magic bullet
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