[QUOTE=NeoDement;38254207]It doesn't seem to like custom envmaps for some reason[/QUOTE]
i just don't know where it loads the envmap and background from, there's usually a hlmv folder within the materials
[QUOTE=Supacasey;38253638][img]http://i.imgur.com/Dajne.png[/img][/QUOTE]
[IMG]http://img15.hostingpics.net/pics/536035Sanstitre1.png[/IMG]
Zombie Scout is pleased.
[QUOTE=blaholtzen;38253967]Got started on the final piece of Bapaul's scout set earlier today:
[IMG]https://dl.dropbox.com/u/39556064/SlickPistol1.jpg[/IMG]
Also got started on the texture of miles' engie blazer vest just now, mostly been setting things up.
[IMG]https://dl.dropbox.com/u/39556064/EngieBlazer1.jpg[/IMG]
Wish I could keep working on it but gotta sleep.
[editline]30th October 2012[/editline]
Just as I set up shop in the sfm model viewer too.
Might keep using that though, some things are better i just have to manage to get my custom background and envmap working, plus plaint doesn't seem to work in it..
We'll see.[/QUOTE]
That vest reminds me a bit of the In-tie-lectual. Ah well, it still looks good.
so update on these pills
[IMG]http://puu.sh/1kEMZ[/IMG]
1) Switched to capsules because capsules are cool (I figure I can use both red and blue without confusion since they're filtered by the orange bottle anyway)
2) It won't have jiggle bones because they will never look good
3) The newest comic confirms my decision to use this style of pill bottle (1968 != vintage ;] )
4) I'm basically obligated now to make a "Kill Me Come Back Stronger" version
Oh god guys, please help, I don't know what went wrong.
[IMG]http://cloud.steampowered.com/ugc/938133213215819114/E33D26E4EEE300B94C619D655F54F288816496C8/[/IMG]
[QUOTE=blaholtzen;38254257]i just don't know where it loads the envmap and background from, there's usually a hlmv folder within the materials[/QUOTE]
Have you tried '$envMap <filepath>' ?
The lines in the texture thats makes up the knitting looks weird. Right?
(at least on the beard)
[IMG]http://nukeaduke.com/img/spyBeardHat6.jpg[/IMG]
Edit:
Its in your hands now!
[IMG]http://nukeaduke.com/img/spyBeardHat8.jpg[/IMG]
quick little concept that I imagine has been done before
[img]http://puu.sh/1kFyP[/img]
It's some dang ass biker goggles or something
[IMG]http://i.imgur.com/RX3WI.png[/IMG]
concept of a hat i really want
i designed it with the intention of scout but tbh it could be an all class i think.
i cant model so maybe someone else will want to make it idk
[QUOTE=net;38255650][IMG]http://i.imgur.com/RX3WI.png[/IMG]
concept of a hat i really want
i designed it with the intention of scout but tbh it could be an all class i think.
i cant model so maybe someone else will want to make it idk[/QUOTE]
There's something exactly like this, for the Scout too iirc
[url]http://www.livestream.com/ashtonslivestream[/url]
[img]http://i25.photobucket.com/albums/c62/Alistair555/Heavy.jpg[/img]
gon be doin this fo square
he
squared me into it
hue
[URL="https://dl.dropbox.com/u/31115055/TF2/LoD_project_P4.rar"][IMG]https://dl.dropbox.com/u/31115055/TF2/LoD_Promo_P4.png[/IMG][/URL]
Fuck trying to mimic the lightwarp effect in 3DS Max. I'll also probably try to make LoDs for the Splendid Screen, and the C version of the Medigun at a later date.
Download to all the parts so far [URL]https://dl.dropbox.com/u/31115055/TF2/LoD_project_all_parts.rar[/URL]
[QUOTE=Ego-Ang;38254859]Oh god guys, please help, I don't know what went wrong.
[IMG]http://cloud.steampowered.com/ugc/938133213215819114/E33D26E4EEE300B94C619D655F54F288816496C8/[/IMG][/QUOTE]
LOOKS LIKE SOMEONE SOILED BABY DIAPER
but seriously, were you making a skin to replace the spy soul?
Or is this just a glitch in a vanilla tf2?
[QUOTE=Spot of Tea;38255780]There's something exactly like this, for the Scout too iirc[/QUOTE]
[url]http://wiki.teamfortress.com/wiki/Toque[/url]
and this also
Yey! all my paper work is done! back to modeling.
[QUOTE=Neighbor_Kid;38256276]LOOKS LIKE SOMEONE SOILED BABY DIAPER
but seriously, were you making a skin to replace the spy soul?
Or is this just a glitch in a vanilla tf2?[/QUOTE]
The souls aren't separate player models, instead the zombie components were created as an item while the player model loads a texture with the parts it overlaps made invisible, allowing smooth transition for HWM users. The game forgot to switch the skin in this case.
[QUOTE=Spot of Tea;38255780]There's something exactly like this, for the Scout too iirc[/QUOTE]
can you show me?
Made my first attempt at modeling in Blender today. Modeled my cat since she was on my head the whole time and there was a nearby mirror and an empty desk lamp mount to tape the mirror to. Turned out much better than I expected. Didn't take a screenshot and IDK if I even remembered to save.
Pageking. Aww fuck. Fine time to have not taken a screenshot.
[URL="http://filesmelt.com/dl/The_Scottish_Reserve_Mod_version.zip"][IMG]http://i587.photobucket.com/albums/ss318/deora2dude/FlaskPromodownloadicon-2.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=105717717&searchtext"][IMG]http://i587.photobucket.com/albums/ss318/deora2dude/workshopicon.png[/IMG]
[/URL]
Well, here's the first released project from Trilby 'n I. Also, mega thanks to GameMaster1379 for his help with getting this ingame! You are awesome. It's the first thing we got into the Workshop, and Trilby dashed up that neat icon to take you right to the page if you want to check it out. Few more pics and a description there.
Drink scotch erry day
[QUOTE=Human Brutality;38257279]Made my first attempt at modeling in Blender today. Modeled my cat since she was on my head the whole time and there was a nearby mirror. Turned out much better than I expected. Didn't take a screenshot and IDK if I even remembered to save.
Pageking. Aww fuck. Fine time to have not taken a screenshot.[/QUOTE]
recover the last save, or w/e in the file menu.
[QUOTE=Eeshton;38257819][img]https://dl.dropbox.com/u/24325816/TF2/ShieldMinigun.png[/img][/QUOTE]
Bevels, you need them.
on which parts? most of the edges have bevels but i may have made them too subtle, I can just redo the bevels if needed.
[editline]31st October 2012[/editline]
also anyone want to texture this
[img]https://dl.dropbox.com/u/24325816/TF2/RebelsRag.png[/img]
mm ingame shots mmm
[img]http://i.cubeupload.com/VPvC2X.png[/img]
mmmm
[img]http://puu.sh/1kKDX[/img]
Wooly face mask pyro
If I were to make a weapon for a certain class, or well, an all-class weapon, would I have to import the model to size the weapon in their hands and make it a reasonable size?
[IMG]http://puu.sh/1kKQR[/IMG]
[I]"I am ze Übermensch."[/I]
[QUOTE=Venezuelan;38258058][IMG]http://puu.sh/1kKQR[/IMG]
[I]"I am ze Übermensch."[/I][/QUOTE]
do you need a texturer
i happen to be a texturer
i do textures
do you need someone that can do textures
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