[QUOTE=Venezuelan;38287516]we need the emporium more than ever now, everyone's winding down from Halloween and now the workshop is full of shit :([/QUOTE]
I have a set practically done to upload, blaholtzen just needs to stop making vests for engineers and send me the files :V
[QUOTE=Verkie;38285324][IMG]http://i1227.photobucket.com/albums/ee436/Verkie/moonrobotgifu.gif[/IMG]
Getting tired of waiting for the texture.[/QUOTE]
Im sorry :c
Though i think its finished unless you want something else done on them
[QUOTE=Verkie;38285324][IMG]http://i1227.photobucket.com/albums/ee436/Verkie/moonrobotgifu.gif[/IMG]
Getting tired of waiting for the texture.[/QUOTE]
I... might just make this if it already hasn't been made :v
Edit : lol i'm late yeah, forgot about that ornament sorry.
Guess i shoud have a break ...
[QUOTE=dak1ne;38288193]in case of it's not already done :
[IMG]http://i.imgur.com/O8BR6.jpg[/IMG][/QUOTE]
You're about a year late.
[url]http://wiki.teamfortress.com/wiki/Ornament_Armament[/url]
When making a cylinder how many sides should it have?
depends on what it's for
[QUOTE=HazzaHardie;38288273]When making a cylinder how many sides should it have?[/QUOTE]
When in doubt, decompile a Valve-made item and check it out, usually its 12 edges more if its an object that's going to be close or seen from the top where the edges are clearly more visible, but its really up to you to judge.
[QUOTE=Constructor;38288287]depends on what it's for[/QUOTE]
Trying to make a necklace
[QUOTE=coverop;38286223]I've got an idea for new shotgun model.
[img]http://mrbrownww2.pbworks.com/f/trenchgun.jpg[/img]
Trench gun.
Also, here have a nostalgia.
[media]http://www.youtube.com/watch?v=t2Wy_2vipHg[/media][/QUOTE]
I made one of these once...
Ahh yes, here it is.
[IMG]http://puu.sh/1lAPD[/IMG]
[QUOTE=BANG!;38288344]When in doubt, decompile a Valve-made item and check it out, usually its 12 edges more if its an object that's going to be close or seen from the top where the edges are clearly more visible, but its really up to you to judge.[/QUOTE]
I like 16 because its easy to LOD
[QUOTE=coverop;38286223]I've got an idea for new shotgun model.
[img]http://mrbrownww2.pbworks.com/f/trenchgun.jpg[/img]
Trench gun.
Also, here have a nostalgia.
[media]http://www.youtube.com/watch?v=t2Wy_2vipHg[/media][/QUOTE]
would be cool if it had styles too, I don't like that thing in the barrel that much.
[img]http://upload.wikimedia.org/wikipedia/commons/thumb/0/0e/97_and_Norinco.JPG/800px-97_and_Norinco.JPG[/img]
[QUOTE=REAL SNIPA;38288377]I made one of these once...
Ahh yes, here it is.
[IMG]http://puu.sh/1lAPD[/IMG][/QUOTE]
Mod release? Pleeeeaaaase...
[QUOTE=REAL SNIPA;38288377]I made one of these once...
Ahh yes, here it is.
[IMG]http://puu.sh/1lAPD[/IMG][/QUOTE]
That's beautiful.
[QUOTE=Dovahkiin;38288454]would be cool if it had styles too, I don't like that thing in the barrel that much.
[img]http://upload.wikimedia.org/wikipedia/commons/thumb/0/0e/97_and_Norinco.JPG/800px-97_and_Norinco.JPG[/img][/QUOTE]
But the barrel shroud thing is like the defining point of it
[img]http://puu.sh/1lBwt[/img]
Gentlemen, my wip
[img]http://puu.sh/1lBCq[/img]
It features a moving hammer, that will be rigged to the pump bone, if it doesn't clip.
Enemy Territory was an incredible game, probably my favorite team based multiplayer game with classes ever.
(Did I say thaaaat? /urkel)
[QUOTE=StickyHand;38281863]We've gone beyond the point of stopping
[IMG]http://i.imgur.com/igHfU.png[/IMG][/QUOTE]
thats not how you wear those
Since the red demo and blue soldier are friends, they are getting each other gifts for christmas (shh, dont tell anyone!)
[img]http://puu.sh/1lD2A[/img][img]http://puu.sh/1lCZU[/img]
[QUOTE=pogothemunty;38288452]I like 16 because its easy to LOD[/QUOTE]
I like 12. 24, for really big cylinders.
new itemtest seems to be out in beta
Lets try it!
[IMG]http://puu.sh/1lDPE/34c9d7f14add0c0748cebd8295bce97d[/IMG]
[IMG]http://puu.sh/1lDJv/3f526b1f01a497b48b92cbe4778f80ea[/IMG]
[IMG]http://puu.sh/1lDL0/8e6aa92b6fe16b3828672fc4f14c3744[/IMG]
You can import models in the following formats: obj, smd, dmx,[B] FBX[/B].
It also takes vmts!
[IMG]http://puu.sh/1lDTw/7bb3759c3474ef92b9d1158316672a4d[/IMG]
[QUOTE=kenshin6;38290015]Since the red demo and blue soldier are friends, they are getting each other gifts for christmas (shh, dont tell anyone!)
[img]http://puu.sh/1lD2A[/img][img]http://puu.sh/1lCZU[/img][/QUOTE]
Give the soldier an eye patch in each eye also make it bigger.
Top of the page: Time to show off an in-progress of the first texture I've ever made over top of jalcober's (anything with a red X hasn't been textured by me yet)
[t]http://filesmelt.com/dl/medic_backpack_backpack.png_-_Default_Texture_copy_.png[/t]
and what it actually looks like :O
[img] http://filesmelt.com/dl/backpack21.png[/img]
[t]http://img9.imageshack.us/img9/7324/testimediwig.png[/t]
Valve wants more floating buddies
[sp]Alright, I'm going, I'm going! ..I wish I knew how to quit you Emporium! (; [/sp]
why would you ever need to cover someone in Jarate to test an item? No items currrently have Jarate applied to them (or burning for that matter)
[QUOTE=Batandy;38288772][img]http://puu.sh/1lBwt[/img]
Gentlemen, my wip
[img]http://puu.sh/1lBCq[/img]
It features a moving hammer, that will be rigged to the pump bone, if it doesn't clip.[/QUOTE]
6 out of 9 weapons you have made on the workshop are shotguns. You should do something else.
-snip-
already doing something very similar
[QUOTE=Constructor;38291468]already doing something very similar[/QUOTE] Okay, snipped earlier post.
[QUOTE=Jalcober;38291052]6 out of 9 weapons you have made on the workshop are shotguns. You should do something else.[/QUOTE]
Why should i?It's getting really good:
[img]http://puu.sh/1lFtz[/img]
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