[QUOTE=DrPyspy;38302634]damn I wish I knew what that meant[/QUOTE]
'The uncanny valley is a hypothesis in the field of robotics and 3D computer animation, which holds that when human replicas look and act almost, but not perfectly, like actual human beings, it causes a response of revulsion among human observers. The "valley" refers to the dip in a graph of the comfort level of humans as a function of a robot's human likeness'.
[QUOTE=DrPyspy;38302534]testing out facial flexes
[IMG]http://i42.photobucket.com/albums/e321/legowego/dasdasd.png[/IMG][/QUOTE]
what did I miss
which class is this
Making a hat to go with my wintery set.
Has 2 styles, one with ears up.
[img]http://puu.sh/1m0Ff[/img]
One with ears down.
[img]http://puu.sh/1m0M6[/img]
[QUOTE=A_Guardian;38302789]Making a hat to go with my wintery set.
Has 2 styles, one with ears up.
[img]http://puu.sh/1m0Ff[/img]
One with ears down.
[img]http://puu.sh/1m0M6[/img][/QUOTE]
They look tacked on man. Make them thicker.
[QUOTE=A_Guardian;38302789]Making a hat to go with my wintery set.
Has 2 styles, one with ears up.
[img]http://puu.sh/1m0Ff[/img]
One with ears down.
[img]http://puu.sh/1m0M6[/img][/QUOTE]
I think this hat is really fitting, but I suggest changing the color of the flaps. If you want to keep it white, make it more gray-ish instead.
[QUOTE=DrPyspy;38302534]testing out facial flexes
[IMG]http://i42.photobucket.com/albums/e321/legowego/dasdasd.png[/IMG][/QUOTE]
The face isn't bad, it's just more of the fact that it seems to take up 90% of the head, the head shapes just seem to end on the corners of the face.
[img]http://puu.sh/1m1cc[/img]
would anyone be interested in rigging/texturing this coat fluff thing im making?
[QUOTE=Totenkreuz;38302865]They look tacked on man. Make them thicker.[/QUOTE]
It is actually more than I got in that shot, but I am still working on it.
[QUOTE=.Glenn;38303020]I think this hat is really fitting, but I suggest changing the color of the flaps. If you want to keep it white, make it more gray-ish instead.[/QUOTE]
Right now I am just testing out some different styles and what not.
Still pretty wip.
No matter how hard I try, I still can't get the fempyro's face to match the other classes' skin colors. Even when I take them directly from the original texture. :<
[QUOTE=Vonwilbur;38303106][img]http://puu.sh/1m1cc[/img]
would anyone be interested in rigging/texturing this coat fluff thing im making?[/QUOTE]
I'd love to texture if you can't find anyone better. Can't rig, though.
[QUOTE=Snood_1990;38301494][img]http://img821.imageshack.us/img821/5815/ppistolaf.jpg[/img][/QUOTE]
The canister texture still looks too stretched-out, and it would probably help if it looked like a newer can with (maybe) sharper edges. It could also use some sort of label on the left side for a little more visual interest. I'd imagine the can is detached and reattached with a new one when it's reloaded - if it reloads - and that the new can wouldn't look old and dirty.
[img]http://puu.sh/1m1P3[/img]
first person view:
[url]http://puu.sh/1m2ax[/url]
[QUOTE=Eeshton;38303505][img]http://puu.sh/1m1P3[/img][/QUOTE]
release as mod now
[QUOTE=Eeshton;38303505][img]http://puu.sh/1m1P3[/img][/QUOTE]
Reminds me SMNC shitty painting skin.
Bad times.
[QUOTE=DrPyspy;38303258]No matter how hard I try, I still can't get the fempyro's face to match the other classes' skin colors. Even when I take them directly from the original texture. :<[/QUOTE]
might be casue of the noise, select a larger area and get the average from it
[QUOTE=blaholtzen;38303847]might be casue of the noise, select a larger area and get the average from it[/QUOTE]
how do get average
[QUOTE=DrPyspy;38304409]how do get average[/QUOTE]
Should be:
Filter->Blur->Average
As requested long ago, a bat wrapped in barbed wire to replace the Sun-on-a-Stick. Yes I re-used the Heart Breaker model, it seemed completely pointless to create a new model for the job. I made a new texture sampled from Axtinguisher colours though.
[url=http://tf2.benbur.net/mods/Weapons/Batstinguisher/archive.zip][img]http://tf2.benbur.net/mods/Weapons/Batstinguisher/minipromo.png[/img][/url]
Also seems like a good time to show off the new promos for the Heart Breaker, where I try and trick Valve into thinking it's a Valentines Day themed item (old sPoOkY thumb on the right):
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=95328882][img]https://dl.dropbox.com/u/900111/HeartThumb2.jpg/[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=95328882][img]https://dl.dropbox.com/u/900111/HeartThumb.jpg[/img][/url]
How do you make a cat go "woof"?
[IMG]http://puu.sh/1m4DV[/IMG]
[sp]Critiques on it's design would be lovely[/sp]
If only TF2 could do torso replacements... I made this a while back, deleted the torso thinking I would just make a bodygroup for it, not smart lol.
Miner engineer btw.
[IMG]http://puu.sh/1m4RY[/IMG]
as blahz said, good bye class recognition
[QUOTE=REAL SNIPA;38305048]If only TF2 could do torso replacements... I made this a while back, deleted the torso thinking I would just make a bodygroup for it, not smart lol.
Miner engineer btw.
[IMG]http://puu.sh/1m4RY[/IMG][/QUOTE]
This would be beautiful for SFM purposes.
more things jalcober will rig for me
[img]http://puu.sh/1m4PY[/img]
right jal? :^)
[img]http://puu.sh/1m6b7[/img]
Still look like a dickpoo?
Is that two misc items?
Otherwise I definitely imagine some clipping problems.
[QUOTE=Simski;38305715]Is that two misc items?
Otherwise I definitely imagine some clipping problems.[/QUOTE]
Gasmask replacement, might clip but looks cool
[QUOTE=REAL SNIPA;38305048]If only TF2 could do torso replacements... I made this a while back, deleted the torso thinking I would just make a bodygroup for it, not smart lol.
Miner engineer btw.
[IMG]http://puu.sh/1m4RY[/IMG][/QUOTE]
[IMG]http://sparkwire.thanez.net/tf2/Vietnam/vietsoldier.gif[/IMG]
vietnam soldier
[QUOTE=Sparkwire;38305836][IMG]http://sparkwire.thanez.net/tf2/Vietnam/vietsoldier.gif[/IMG]
vietnam soldier[/QUOTE]
the watch makes me think of
[video=youtube;YFtHjV4c4uw]http://www.youtube.com/watch?v=YFtHjV4c4uw[/video]
[img]http://puu.sh/1m6Ur[/img]
This importer would actually be kind of nice, if it could import SMDs without crashing, or import my FBXs in the right fucking scale. For now, I'll just keep using QCs and SMDs then.
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