• TF2 Emporium 49
    10,001 replies, posted
Concept: The Alpine Assassin [img]http://i.imgur.com/EmYYj.png[/img]
[QUOTE=DoctorQ;38306409]Concept: The Alpine Assassin [img]http://i.imgur.com/EmYYj.png[/img][/QUOTE] If it's alpine related, should be for Medic.
[QUOTE=Inspecter;38306423]If it's alpine related, should be for Medic.[/QUOTE] France has a very large part of the alps and the pyrenees (yay spelling) and some other mountains as well
[QUOTE=Inspecter;38306423]If it's alpine related, should be for Medic.[/QUOTE] Russia can be cold and snowy too. Which is why I decided to mount skis and ski poles on heavy's back, as shown in an earlier concept. Will continue working on it next weekend.
[QUOTE=Bapaul;38306438]France has a very large part of the alps and the pyrenees (yay spelling) and some other mountains as well[/QUOTE] why not do it for both.
It was actually an attempt at 007's winter garb from the Ski Chase scene in The Spy Who Loved Me. After actually going and looking for stills, I revamped it into this. [img]http://i.imgur.com/40ijS.png[/img] [img]http://vintageskistyle.com/wp-content/uploads/2012/01/FYEOSkiwear2-300x221.png[/img] [img]http://2.bp.blogspot.com/_TzbC-Iu1gAc/TPTuhz-pxvI/AAAAAAAAAOk/sixShksyR9w/s1600/bond-for-your-eyes-only.jpg[/img]
[QUOTE=Sparkwire;38305836][IMG]http://sparkwire.thanez.net/tf2/Vietnam/vietsoldier.gif[/IMG] vietnam soldier[/QUOTE] I thought it was a life vest first
[code] "ItemSchema" { "name" "Rifleman's Rallycap" "prefab" "hat" "item_name" "#TF_riflemans_rallycap" "item_description" "#TF_riflemans_rallycap_Desc" "capabilities" { "paintable" "1" } "model_player" "models/workshop/player/items/sniper/riflemans_rallycap/riflemans_rallycap.mdl" "used_by_classes" { "sniper" "1" } } [/code] The new item compiling thingy spits out an item schema definition in the manifest. I like it.
[QUOTE=REAL SNIPA;38305048]If only TF2 could do torso replacements... I made this a while back, deleted the torso thinking I would just make a bodygroup for it, not smart lol. Miner engineer btw. [IMG]http://puu.sh/1m4RY[/IMG][/QUOTE] Now I'm probably wrong here, but I've got an idea: Wouldn't making the torso an item like the zombie-soul while having the normal torso be made invisible like the zombie skins work in this case (at least for SFM purposes)?
[QUOTE=Sparkwire;38305836][IMG]http://sparkwire.thanez.net/tf2/Vietnam/vietsoldier.gif[/IMG] vietnam soldier[/QUOTE] I would buy the SHIT outa that. Are you gonna finish this? I'd love to see it
-snip-
[QUOTE=kenshin6;38298407]I like that name much better than my original. The original name was "Gift from a friend", but that takes the prize.[/QUOTE] Glad I could think of a name you liked. :)
The mod files Orko released were with the same problem of the original Foppish Physician (it was pure white instead of team coloured), here's a fix for it: [url=https://dl.dropbox.com/u/322987/tf2/EnlightedMann_Mod.zip][img]http://imageshack.us/a/img854/5771/enlightenedmannmodpromo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=106168110][img]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/img][/url] (fixes for the Foppish Physician and Distiguished Rogue are on the first page of this Emporium, [URL="https://dl.dropbox.com/u/24970273/TF2/FixedTWCoats.rar"]here[/URL])
[QUOTE=teddthebucfan;38306771]Now I'm probably wrong here, but I've got an idea: Wouldn't making the torso an item like the zombie-soul while having the normal torso be made invisible like the zombie skins work in this case (at least for SFM purposes)?[/QUOTE] That could work actually.
[QUOTE=NapyDaWise;38305702][img]http://puu.sh/1m6b7[/img] Still look like a dickpoo?[/QUOTE] I see the crease as a mouth and it looks hilarious.
Who wants to take a whack at rigging this shit? [img]http://puu.sh/1mbCK[/img] The jacket.
[QUOTE=MultiTrip;38305211]more things jalcober will rig for me [img]http://puu.sh/1m4PY[/img] right jal? :^)[/QUOTE] Looks kinda odd and unstylish to have the sleeves get bunched up before the glove. IMO it'd look better if it just stayed smooth.
[QUOTE=DoctorQ;38306409]Concept: The Alpine Assassin [img]http://i.imgur.com/EmYYj.png[/img][/QUOTE] I really like this one. Wish I had the skill to make it.
anyone had any luck on compiling with the beta compiler?
[QUOTE=A_Guardian;38308415]Who wants to take a whack at rigging this shit? [img]http://puu.sh/1mbCK[/img] The jacket.[/QUOTE] how does it look with the gunslinger?
Finally, I can be done with these [url=http://tf2.gamebanana.com/skins/121578][img]http://i1309.photobucket.com/albums/s632/FissionMetroid101/Promo-3.png[/img][/url] [url=http://gamebanana.com/tf2/skins/121638][img]http://i1309.photobucket.com/albums/s632/FissionMetroid101/Promo-2.png[/img][/url] [url=http://gamebanana.com/tf2/sprites/4079][img]http://i1309.photobucket.com/albums/s632/FissionMetroid101/Promo-1.png[/img][/url]
What was that one Flamethrower/Degreaser mod that made it look like it was made of wood? It has a very spooky vibe about it and I think it would look good with the Wraith Wrap + Coffin Kit set.
What the fuck is this shit? [img]http://puu.sh/1mdCN[/img] Now people will say I stole the idea
[QUOTE=kenshin6;38309332]Now people will say I stole the idea[/QUOTE] Here's a suggestion: don't care about it. Let the better present grenades win. You know that you didn't copy the idea, it's not uncommon for general ideas to be thought of by different people. If things get really specific, then it's time to suspect that there's some copying going on, but this does not seem like the case.
[QUOTE=krutomisi;38309061]how does it look with the gunslinger?[/QUOTE] [img]http://puu.sh/1mebM[/img] Little bit of clippage, but I am not gonna worry about that till I get the top all done. (Which I am very close to doing, yay.)
[QUOTE=kenshin6;38309332]What the fuck is this shit? [img]http://puu.sh/1mdCN[/img] Now people will say I stole the idea[/QUOTE] Just execute the "Cuntsman's Revenge" maneuver and counter-steal an idea but make it better/all-class so it gets in-game.
Any guy here wanna help me with texturing? I don't know texturing. Here are some screenshots of a Rocket Launcher [IMG]http://i.imgur.com/h6ZrC.jpg[/IMG] [IMG]http://i.imgur.com/JCmYg.jpg[/IMG] [IMG]http://i.imgur.com/SlGcC.jpg[/IMG] [IMG]http://i.imgur.com/TFjKA.jpg[/IMG]
[QUOTE=NightWheeler;38310092]Any guy here wanna help me with texturing? I don't know texturing. Here are some screenshots of a Rocket Launcher [IMG]http://i.imgur.com/h6ZrC.jpg[/IMG] [IMG]http://i.imgur.com/JCmYg.jpg[/IMG] [IMG]http://i.imgur.com/SlGcC.jpg[/IMG] [IMG]http://i.imgur.com/TFjKA.jpg[/IMG][/QUOTE] it does not fit the style of TF2 [QUOTE][IMG]http://uppix.com/f-JCmYg5096178100114214.jpg[/IMG][/QUOTE]
[QUOTE=NightWheeler;38310092]Any guy here wanna help me with texturing? I don't know texturing. Here are some screenshots of a Rocket Launcher bunch of untf2 rocket launcher imgs[/QUOTE] a) too detailed b) it doesnt even fit the animations or have a front handle c) im not even sure if you uv'd it d) you kinda have to compile it first to give it to a texturer TF2's artstyle in a nutshell is not realistic, and in order to make a mod or submission, it should fit the animations of the weapon it was made for. To give it off to a texturer, you need a UV Map and AO Bake, and I'm not sure if you did either of those, and once you have them, you have to compile them for TF2.
I told him it doesn't fit tf2 and he told me neither does the pomson..guys got a point
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