• TF2 Emporium 49
    10,001 replies, posted
[QUOTE=Venezuelan;38378917]I don't think it's ready, the normals is still way too fine, and I think the collar could stand to be reworked also the default color seems too grey[/QUOTE] The default is actually one of photoshop's browns. I might make the default a little darker brown just so its more brown, but I feel it is fine the way it is. And the normal is barely there, I think the detail that comes through might be messing with your eyes. Left is with normal, right is without. [img]http://puu.sh/1o5Jj[/img]
The problem isn't the magnitude of the normal, it's the noise of it. Try blurring it, or start from scratch with really big bumps in mind
[QUOTE=Venezuelan;38379072]The problem isn't the magnitude of the normal, it's the noise of it. Try blurring it, or start from scratch with really big bumps in mind[/QUOTE] It's not supposed to be big lumpy soft fur. it's supposed to be tight warm fur.
[QUOTE=A_Guardian;38379149]It's not supposed to be big lumpy soft fur. it's supposed to be tight warm fur.[/QUOTE] but that doesn't look good in tf2
[QUOTE=Venezuelan;38379171]but that doesn't look good in tf2[/QUOTE] Then it won't get accepted. I made the normal with an idea of how I wanted it. If valve chooses to not add it because the normal doesn't make it look big and poofy, then they won't add it. But I won't make a jacket that wouldn't have big poofy fur have big poofy fur.
[QUOTE=skern;38377883]Free concept for anyone. [thumb]http://i.imgur.com/96AXI.png[/thumb][/QUOTE] Now make a concept for soldier that includes bunny ears + something else
[URL=http://steamcommunity.com/sharedfiles/filedetails/?id=107370510]More pics later, but for now[/URL]
Can someone mod the robot pyro head as a mask replacement? And maybe fix the pyrobot download to work with miscs and whatnot. (Badges dont show up right, the backpack and the batteries always stay, etc.)
I've been looking at the belt buckle again in Itemtest, and it occurred to me that some changes could be made. 1) It needs team colors to make it more visually interesting. 2_It needs to be darker so that it doesn't call too much attention to Engy's crotch. Also more screenshots, it seems to go well with these items equipped. [IMG]http://cloud.steampowered.com/ugc/937008435158730787/9494C0C7F1EE10642A433C9D08E8171C5163C125/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/937008435158731081/A446874F8982E9B87F8E759E6A6918BBCACE6A9C/[/IMG] [IMG]http://cloud.steampowered.com/ugc/937008435158731416/C699A3C043C9FD9C436E4FD89FF043CEEF07089F/[/IMG]
what's the point of a texas-size belt buckle if people aren't looking at your crotch
[QUOTE=ZombiPlastiClok;38375439]Does anyone have any idea why my HLMV keeps crashing? I defragged my tf2 files and reinstalled the SDK, but nothing works. And I'm spazzing, and want to finish some shit[/QUOTE] Anyone? I'm really hating working without hlmv
[QUOTE=ZombiPlastiClok;38380166]Anyone? I'm really hating working without hlmv[/QUOTE] Try resetting your computer or something. If all else fails reinstall Steam.
[QUOTE=-=NARH=-;38380193]Try resetting your computer or something. If all else fails reinstall Steam.[/QUOTE] Tried the first, haven't tried the second. I get the feeling it'll be a drag, but I'll give it a go
[QUOTE=Ryu-Gi;38380082]1) It [b]needs[/b] team colors to make it more visually interesting.[/QUOTE] :I
Already sent the revised textures for "Steers and Gears" to Flamecow.
Good morning, all! Firstly - To all who don't know: [b]TF2 has a new 'Import' (beta) function in-game when you head into Publish new Item.[/b] This supports [b].FBX[/b]! You just need your model to scale, and the correct joint in there, orientated correctly (i.e. bip_head when making a hat). Supports not just hats by default!Beards, backpacks, noise makers... etc! Supports paintable textures with painted preview. Just use the alpha in your diffuse as you normally would. Supports team colors. Loads it onto the selected class in a preview window in the game, no more HLMV! Has an icon maker tool - useful for painted varieties, keeps consistent camera. It will save your compiled model into a file you can open later to tweak and test. What it doesn't do yet: Support weapons (although it will still compile successfully using weapon_bone, you'll just need to head into itemtest level afterwards) Support normal maps - but you can manually edit the VMT from within TF2 now! Doesn't have much option to hide cosmetic stuff in the preview window. Like earphones... Hopefully that will put some novices more on the right track, is much easier to use than the itemtest wizard! ------------------- Moving on! I've tweaked the textures of my Christmas items a little. The coffee cup lid is darker as it was glaring white. And the ear muffs had their paintable area increased, it wasn't noticeable in-game. As these were updated on my work's machine, I can't test the changes until I get home tonight, so for now you will have to make do with the good old Maya BDRF sampler with the TF2 ramp plugged in! [img]http://img827.imageshack.us/img827/3042/wipxmasscoutshadered.jpg[/img] Feedback appreciated!
It also crashes a bunch.
Compiler.bat master race always and forever.
Is it possible to have 1 model for a class on red and a different on blu? For example, have a normal medic for blu and that coatless mtm medic on red. Or can that not be done?
You can do it by abusing $nodraw in the vmt, and having both models appear at the same time.
[QUOTE=pogothemunty;38380830]You can do it by abusing $nodraw in the vmt, and having both models appear at the same time.[/QUOTE] I dont know what that is. Has anyone made a scaled down merasmus as a sniper skin?
[QUOTE=pogothemunty;38380830]You can do it by abusing $nodraw in the vmt, and having both models appear at the same time.[/QUOTE] Won't both model show when ubered with this method?
Recreated my earlier model. Still very much WIP. I'm starting to like this a lot though. [IMG]http://gyazo.com/863d249f28eb4a61799bd05e96af1248.png?1352453490[/IMG] [IMG]http://gyazo.com/4d870a1b8649876cd48a10d0e75498e8.png?1352453503[/IMG]
Finally got around to flexing and releasing this. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=107391208][img]http://dl.dropbox.com/u/52618319/spoilsofwar_promo1.png[/img][/url]
[QUOTE=NapyDaWise;38380855]Won't both model show when ubered with this method?[/QUOTE] I wouldn't doubt it
Perfect! That's exactly the way I wanted it to look!
Indeed! Much improved, get that in so I can rate it >:)! [editline]9th November 2012[/editline] Whilst I'm thinking about it: I've been struggling to make this idea work mechanically, and I've given up on the idea so I'm sharing the concept here in case anyone can offer some ideas of their own, or wishes to steal it for their own! I've yet to see a festive wooden cork gun inspired model - could be adapted as a flare gun or for the demoman. [img]http://prankit.net/images/pop-gun.jpg[/img] Here's a fast sketch I did a while back, toying with the idea: [img]http://img29.imageshack.us/img29/5276/demoxmas.jpg[/img] I had a model made and textured as it was for a flare gun replacement, but as it is, it would need custom animations. @pogothemunty: Hmm, its been stable for me, even on my 4 year-old VAIO running Vista (yuck). @Quinnjdq: Indeed, I do love a good batch file! It was just for newbie reference! Also - I signed up to Steam when it released, 9 years ago. Back then, your email address was your login, and its my "username". Problem is, its 27 characters long. studiomdl.EXE limits compilation names to 64 characters. When I compile, if the name of the model exceeds about 10 characters, it wont compile. Does anyone have a solution to this? Other than creating a new Steam account [i]just[/i] to compile from?
[t]http://cloud-2.steampowered.com/ugc/594734863480215145/545B8ADD57DB7A9EB94C955B5EAAB06CA8FE8224/[/t] [t]http://cloud.steampowered.com/ugc/594734863480217093/AA0AA1D09A331A2B6AD491379DB0D497811864C4/[/t] [t]http://cloud.steampowered.com/ugc/594734863480230948/2F0519F5B7D87D5C1634A55D4ED6052DF6D2A3CD/[/t] pudding texture isn't 100%, the icing's kinda wonky These are for xmas-vision in case you forgot
For my HUD, [img]http://i.imgur.com/u7nZw.png[/img][img]http://www.facepunch.com/fp/ratings/tick.png[/img][img]http://i.imgur.com/HS22z.png[/img][img]http://www.facepunch.com/fp/ratings/heart.png[/img] [img]http://i.imgur.com/3Cj9Y.png[/img][img]http://www.facepunch.com/fp/ratings/rainbow.png[/img][img]http://i.imgur.com/00OI2.png[/img][img]http://www.facepunch.com/fp/ratings/palette.png[/img]
[QUOTE=light dasher;38381746]For my HUD, [IMG]http://i.imgur.com/u7nZw.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG][IMG]http://i.imgur.com/HS22z.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG] [IMG]http://i.imgur.com/3Cj9Y.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/IMG][IMG]http://i.imgur.com/00OI2.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/palette.png[/IMG][/QUOTE] I don't know why but at first I thought it was an artistic picture of animu doctor eggman.
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