• TF2 Emporium 49
    10,001 replies, posted
looks good as it is now, really stands out in a nice way
Shit there are an ass ton of items in Notlu2. Good luck to neo and Mensomentmenmsmtmsjfklasdfjfauihegf(I am bad with words.) and whoever else has to pack and shit all this shit. [sp]Shithshitshitshitshitshitshitshit.[/sp]
[quote] [img]http://i.imgur.com/DnpQz.png[/img] [/quote] It's Totenkreuz's Spy outfit. He's having me rig it at the moment and this is a simple rig after about an hour's worth of work. Everything moves how it generally should. There's still a few things I would like to modify, but am not 100% sure if possible. For example, the buttons don't always move with the spy quite how I'd like. Sometimes they float out a bit, other times they may clip in a bit. Still other times (like in the photo), they don't bend with the spy's figure like they ought to. Currently, they are rigged to bip_spine_1, currently. Going lower (bip_spine 0) or higher (bip_spine 2) causes some crazy erratic things, even in ref (such as going into his body at a 45 degree angle or similar). Therefore, it's apparent bip_spine_1 is best choice...Now, I've only ever done vertex assigning--but is there more that can be done to modify the behavior of how a series of faces interact with a mesh? I remember reading something about boneweights or similar sometime back, but I believe that was for base mesh, I didn't know if such a thing could be applied to loaded on mesh (or even if it's relevant). If not that, are there perhaps qc commands that can specify limitations or amplify movements of bones or similar?
[QUOTE=A_Guardian;37780560]Shit there are an ass ton of items in Notlu2. Good luck to neo and Mensomentmenmsmtmsjfklasdfjfauihegf(I am bad with words.) and whoever else has to pack and shit all this shit. [sp]Shithshitshitshitshitshitshitshit.[/sp][/QUOTE] 320 archives submitted so far (roughly 120 items)
[QUOTE=NeoDement;37780612]320 archives submitted so far (roughly 120 items)[/QUOTE] And there's 148 in the steam workshop collection Who's the 28 who didn't submit/have been pushed out from the update HM
[QUOTE=psyke;37780640]And there's 148 in the steam workshop collection Who's the 28 who didn't submit/have been pushed out from the update HM[/QUOTE] Not sure if Eeshton and I's set counts as it didn't make it for Notlu2 but should be ready for valves deadline.
[QUOTE=psyke;37780640]And there's 148 in the steam workshop collection Who's the 28 who didn't submit/have been pushed out from the update HM[/QUOTE]Is the gnarly garnish in the workshop collection? If not, there's 1/28 mysteries solved
cerebrum ex machina is having some stuff sorted out before its submitted there's another 2 items
[QUOTE=psyke;37780640]And there's 148 in the steam workshop collection Who's the 28 who didn't submit/have been pushed out from the update HM[/QUOTE] all your ones
[QUOTE=NeoDement;37780696]all your ones[/QUOTE] But i only worked on 20 notlu items so far :u
[QUOTE=psyke;37780640]And there's 148 in the steam workshop collection Who's the 28 who didn't submit/have been pushed out from the update HM[/QUOTE] Foul Cowl
[QUOTE=psyke;37780728]But i only worked on 20 notlu items so far :u[/QUOTE] skank
So here are the results of the previous vote as of now (since I need to get some damn sleep eventually). Broken brick got 14 votes, with hole brick getting second place with 9. Third place is weird because it wasn't an option and is actually the notched brick combined with the broken one at 4 votes (with 2 votes against it). Fourth place was a tie, between a plain brick and one with a note attached, both with 1 vote. So, I propose the compromise: [b]A holy brick with a broken corner?[/b] You decide the fate of people getting smashed in the face with a brick.
[QUOTE=Skunkrocker;37779704][h2]You're about six fucking seconds away from catching these bricks.[/h2][img]https://dl.dropbox.com/u/9500538/SoManyBricks.png[/img] So, voting time. Vote AGREE for plain brick. Vote DISAGREE for the holy brick. Vote FUNNY for the broken brick. Vote WINNER for the notable brick. Vote ZING for the notch brick. Vote DUMB for the sixth brick (none of the above). There is no option for styles. Fuck that shit. You get one type of brick. Make your vote count. [I]And to think, I'm going through all of this for a damn brick![/I][/QUOTE] I'd say go with a hybrid of the broken brick and the notch brick with perhaps raised text as shown earlier in this picture: [img]http://filesmelt.com/dl/Brick11.png[/img] Seems like a good opportunity for a Mann Co branded product. Mocked up concept: [img]http://i47.tinypic.com/j7dm6p.png[/img]
[QUOTE=Skunkrocker;37780817]So here are the results of the previous vote as of now (since I need to get some damn sleep eventually). Broken brick got 14 votes, with hole brick getting second place with 9. Third place is weird because it wasn't an option and is actually the notched brick combined with the broken one at 4 votes (with 2 votes against it). Fourth place was a tie, between a plain brick and one with a note attached, both with 1 vote. So, I propose the compromise: [B]A holy brick with a broken corner?[/B] You decide the fate of people getting smashed in the face with a brick.[/QUOTE] Why not make a holy brick with a broken corner and the notched in face? That seems like the best combination for a visually interesting brick. Actually scratch that, GoldenBalls has the right idea.
Not sure which image it was, but a small while back, one of the WIP brick concepts reminded me distinctly of the shoestring brudget--then I thought--BRICK SHOES.
[QUOTE=Skunkrocker;37780817] [b]A holy brick with a broken corner?[/b] You decide the fate of people getting smashed in the face with a brick.[/QUOTE] This would be nice - it'd give the model a nice silhouette :smile: Do you still plan to have the paper, or was the paper bit voted off item island?
god damnit why did I give up on the brick
Now if someone made a pair of scissors (to replace the cleaver) and grouped it with the brick and the toilet paper roll we could have a minigame of throwable scout secondaries :v: [sp]Rock Paper Scissors[/sp]
[QUOTE=GoldenBalls;37780842]I'd say go with a hybrid of the broken brick and the notch brick with perhaps raised text as shown earlier in this picture:[/QUOTE] Well let us see how the voting goes, if people like this idea over broken holy brick we'll do it. Also I thought about this, but I didn't want to use Mann Co again. [QUOTE=snookypookums;37780868]This would be nice - it'd give the model a nice silhouette :smile: Do you still plan to have the paper, or was the paper bit voted off item island?[/QUOTE] I believe the paper first died in email #173 as predicted in email #117, montage. ...oh, wait, wrong paper. Yes, the paper was voted off item island.
[QUOTE=Gamemaster1379;37780854]Not sure which image it was, but a small while back, one of the WIP brick concepts reminded me distinctly of the shoestring brudget--then I thought--BRICK SHOES.[/QUOTE] Cement shoes! For Spy, Scout and Heavy to go with their mafia themes.
Did valve seriously just use base colors for the summer shades? [img]http://puu.sh/187qb[/img]
[QUOTE=kenshin6;37780995]Did valve seriously just use base colors for the summer shades? [img]http://puu.sh/187qb[/img][/QUOTE] Nothing wrong with base colors for something so small.
[QUOTE=kenshin6;37780995]Did valve seriously just use base colors for the summer shades? [img]http://puu.sh/187qb[/img][/QUOTE] I don't know much about texturing, but the fact that you only noticed just now means it's fine.
Just finished this up with DMY. Click on any of the images to rate em. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=98682761"][IMG]http://puu.sh/187tG[/IMG] [IMG]http://puu.sh/187w3[/IMG] [IMG]http://puu.sh/187wk[/IMG] [IMG]http://puu.sh/187wY[/IMG][/URL] DMY's Concept: [IMG]https://dl.dropbox.com/u/9216111/TF2%20Concepts/HotPot.jpg[/IMG]
[QUOTE=kenshin6;37780995]Did valve seriously just use base colors for the summer shades? [img]http://puu.sh/187qb[/img][/QUOTE] cosmetic items don't really need a lot of texture detail unless there are big empty areas on the model too much detail will clash with the simplicity of the classes
[QUOTE=REAL SNIPA;37781024]Just finished this up with DMY. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=98682761"][IMG]http://puu.sh/187tG[/IMG] [/URL] [/QUOTE] Textures seem waaaay too detailed. Nice model though :)
[QUOTE=REAL SNIPA;37781024]Just finished this up with DMY. Click on any of the images to rate em. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=98682761"][IMG]http://puu.sh/187tG[/IMG] [/URL] DMY's Concept: [IMG]https://dl.dropbox.com/u/9216111/TF2%20Concepts/HotPot.jpg[/IMG][/QUOTE] I didn't see LODs. what kind of count do those things have? I feel like it'd be a lot.
[QUOTE=Jalcober;37781075]Textures seem waaaay too detailed. Nice model though :)[/QUOTE] Looking at it again, I don't get how I didn't notice. I'm gonna clean it up. @gamemaster: Lod's coming soon, didn't have time for them right now, but they'll be there in a little while ;)
[QUOTE=blaholtzen;37781048]cosmetic items don't really need a lot of texture detail unless there are big empty areas on the model too much detail will clash with the simplicity of the classes[/QUOTE] So I can probably get away with base colors for the frame of my shades? This is my current texture: [img]http://puu.sh/187Pw[/img] [editline]24th September 2012[/editline] So I made the whole thing paintable, just the frame is darker. [img]http://puu.sh/1889i[/img] [img]http://puu.sh/188b2[/img]
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