• TF2 Emporium 49
    10,001 replies, posted
[QUOTE=Quinnjdq;38463680]Never auto unwarap, that's what it looks like you did atleast.[/QUOTE] It just looks like.
[t]http://dl.dropbox.com/u/40395733/bare%20trapper.png[/t] this is one of the first item ideas I ever had v:v:V
That's actually a really good idea. I don't usually give stats or w/e but like, hurts the spy and prevent him from backstabbing, but slows the sniper down. ye
[QUOTE=Eeshton;38463736]That's actually a really good idea. I don't usually give stats or w/e but like, hurts the spy and prevent him from backstabbing.[/QUOTE] that's nearly the same as the razorback make it hurt people when the sniper backpedals into them
the spy will never backstab anyone again
[QUOTE=Constructor;38463711][t]http://dl.dropbox.com/u/40395733/bare%20trapper.png[/t] this is one of the first item ideas I ever had v:v:V[/QUOTE] on backstab, spy gets dragged by his arm as the sniper struts around also nice drama earlier can't wait until tomorrow's episode
[img]https://dl.dropbox.com/u/4379567/dota2/iamprogrammedtotea.PNG[/img] [i]I. Am. Programmed. To. Tea.[/i]
[QUOTE=Constructor;38463711][t]http://dl.dropbox.com/u/40395733/bare%20trapper.png[/t] this is one of the first item ideas I ever had v:v:V[/QUOTE] I friggin love this, great work man.
or maybe maybe he could like place it down in like some type of way reminiscent of a minimal interaction neutralizing excommunicator or in other words, a M.I.N.E. tm
[QUOTE=Frying Dutchman;38462107]Get Bapaul to model that, I'll seize the files and texture it. dohoho[/QUOTE] [QUOTE=Constructor;38462118]:([/QUOTE] (Assuming the frowny face means you want to create it as well Constructor), who ever wants to create it is fine by me (because you guys are all equally excellent), but the Frying Dutchman did ask first. We'll just have to see if Bapaul is interested. [sp]And if Bapaul is not interested maybe you guys can work on it together.[/sp]
i had an idea of it being half passive Like, you carry it around when using other weapons, but wjen it's active you can place it down. It has a 2 second arm time, stepping into it slows by 30% and deals increasing damage per second for six seconds, going from 5 dps for the first three to 10 for the last three. 20 second recharge after it triggers. [editline]15th November 2012[/editline] when passive it just slows you by 10%
Now that I've apparently unwrapped my shit all wrong, I'd like to know how to do it right then. What mistakes should I avoid to improve the quality of my future projects?
[QUOTE=Larate;37206657]Through a mix of sheer cunning and sheer delusion, I have concocted the next stage in human evolution. [B][I]the knifegun[/I][/B] [img]http://farm8.staticflickr.com/7267/7770852006_3729f17a1e.jpg[/img][/QUOTE] [img]https://dl.dropbox.com/u/900111/knifegun2.PNG[/img]
genius.
[QUOTE=Jetamo;38463807][img]https://dl.dropbox.com/u/4379567/dota2/iamprogrammedtotea.PNG[/img] [i]I. Am. Programmed. To. Tea.[/i][/QUOTE] Absolutely smashing. I find myself holding this robotic chap in very high esteem indeed.
[img]http://i.imgur.com/kJv4q.png[/img] (Yes. It is all class, as stated before.)
Started working on the hat [IMG]http://puu.sh/1qxUx[/IMG] But now I wanna ask for opinion on what I should add to it: Agree: Glasses, Beard, The Cat (on the hat) Funny: Glasses & Beard Zing: Glasses & The Cat Informative: Beard & The Cat Friendly: Glasses only Useful: Beard only Optimistic: The Cat Only Disagree: None. Keep it like it is.
Hey guys, I'm looking to improve my texturing skills a lot so if you have any models that need a sexy texture, just let me know.
[QUOTE=-SNIPA-;38464302]Hey guys, I'm looking to improve my texturing skills a lot so if you have any models that need a sexy texture, just let me know.[/QUOTE] can I give you a shitty model?
[QUOTE=boomsta_;38463071]I never actually got to check if anyone wanted to texture this because I was gone for the next few days, but does anyone wanna texture this? [IMG]https://dl.dropbox.com/u/35490615/GoodSet/wipfuck.png[/IMG][/QUOTE] I may be interested in texturing it, i'm not one of the best texturers, but if no open picked this up, i'll give it a try
[QUOTE=JPRAS;38464064][img]http://i.imgur.com/kJv4q.png[/img] (Yes. It is all class, as stated before.)[/QUOTE] This is great imo- simplistic yet stylish and fitting with a nice texture; I wanna see it get in-game
[QUOTE=Verkie;38463961]Now that I've apparently unwrapped my shit all wrong, I'd like to know how to do it right then. What mistakes should I avoid to improve the quality of my future projects?[/QUOTE] it looks fine
[QUOTE=NeoDement;38463986][img]https://dl.dropbox.com/u/900111/knifegun2.PNG[/img][/QUOTE] That tape looks really nice.
[QUOTE=blaholtzen;38461394]Keep in mind that valve also puts things like this in on occasion: [t]http://wiki.teamfortress.com/w/images/thumb/f/fe/RED_Carouser%27s_Capotain_old.png/600px-RED_Carouser%27s_Capotain_old.png[/t][t]http://wiki.teamfortress.com/w/images/thumb/4/44/RED_Tavish_DeGroot_Experience.png/800px-RED_Tavish_DeGroot_Experience.png[/t][t]http://wiki.teamfortress.com/w/images/f/f7/RED_Texas_Half-Pants.png[/t] So clearly having something in game isn't a guarantee that it's good [editline]15th November 2012[/editline] I'm overdosing on caffeine here how do you expect me to wait?![/QUOTE] You forgot the conquistador
[QUOTE=boomsta_;38462957]Forgot I didn't actually make a promo for this. [URL="https://dl.dropbox.com/u/35490615/Tomahawk/Flying%20Guillotine%20Replace.zip"][IMG]https://dl.dropbox.com/u/35490615/Tomahawk/ModPromo.png[/IMG][/URL][/QUOTE] I'm still having troubles seeing my name in the author list.. I NEVER KNEW ID SEE THE DAY.
[QUOTE=Blase005;38464292]Started working on the hat [IMG]http://puu.sh/1qxUx[/IMG] But now I wanna ask for opinion on what I should add to it: Agree: Glasses, Beard, The Cat (on the hat) Funny: Glasses & Beard Zing: Glasses & The Cat Informative: Beard & The Cat Friendly: Glasses only Useful: Beard only Optimistic: The Cat Only Disagree: None. Keep it like it is.[/QUOTE] Add a camera [IMG]http://blog.brickhousesecurity.com/wp-content/uploads/2012/08/homer-and-apu-picture.png[/IMG]
[IMG]http://wiki.teamfortress.com/w/images/b/b1/Pyro_emblem_RED.png[/IMG] (Sorry for the massive Pyro emblem, I just had to get this noticed.) Hey, if it's not too much trouble, could Constructor or any contributor to the Winter Wonderland Wraps look at this short story I wrote? It's how I think the Pyro first found the wraps. It's not too big and fancy, but I think it's a nice little read. I mainly did this because I could not contain my overall joy over seeing this item. You guys are all so talented, and I'm sure you're pretty busy with modeling and such, but I'd like to take just a small moment of your time to see this. Thanks so much. [url]http://wheelman1337.deviantart.com/#/d5l4iqu[/url]
[IMG]http://i1227.photobucket.com/albums/ee436/Verkie/shinyfuck.jpg[/IMG]
EDIT: Update, no longer replaces the bonesaw coz it doesn't use viewmodels (why Valve) [url=http://tf2.benbur.net/mods/Weapons/KnifeGun/][img]http://tf2.benbur.net/mods/Weapons/KnifeGun/minipromo.png[/img][/url] [img]https://dl.dropbox.com/u/900111/knifegun2.PNG[/img] [img]https://dl.dropbox.com/u/900111/shieet.PNG[/img] [img]https://dl.dropbox.com/u/900111/knifegunv.jpg[/img]
[QUOTE=Verkie;38464848][IMG]http://i1227.photobucket.com/albums/ee436/Verkie/shinyfuck.jpg[/IMG][/QUOTE] Bullet Dispenser Level 3 Refurbished Provisioner Regenerates ammo when not firing Cannot replenish ammo from Dispensers or ammo drops \:v:/
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