• TF2 Emporium 49
    10,001 replies, posted
ok im back, well sort of. i managed to find a old screen to use while my new one comes in the mail the downside is that its very small and the colors are oddly tinted a brownish green, so no texturing for me but im going to start modeling the knife for my set soon
[QUOTE=Quinnjdq;37787720][URL="http://gamebanana.com/tf2/skins/120873"][IMG]https://dl.dropbox.com/u/43356210/Releases/Thespectrumsmasher.jpg[/IMG][/URL] [URL="http://gamebanana.com/tf2/skins/120873"][IMG]https://dl.dropbox.com/u/43356210/Releases/spectrum.png[/IMG][/URL] Click either to download. This was a small labor of love from me and Kibble, something we have had in dev for a long time now. Includes a small optional folder with a PSD and AO so you can recolor or edit the texture.[/QUOTE] Man, I'm not even a fan of what you're referencing but I still think that looks completely awesome. Great job guys!
Someone make a popcorn bowl for Soldier. Why? Because Soldier was watching a movie about Sun Tzu being awesome, and he couldn't find his helmet, so he just used the bowl as one.
[QUOTE=TacticalBacon;37787977]Man, I'm not even a fan of what you're referencing but I still think that looks completely awesome. Great job guys![/QUOTE] wait thats a reference
[QUOTE=TacticalBacon;37787977]Man, I'm not even a fan of what you're referencing but I still think that looks completely awesome. Great job guys![/QUOTE] Thanks bro, our whole intent is to put quality/artstyle above the reference. We also have a bunch of Warhammer stuff in the same intent but they're not ready for release yet.
[QUOTE=TacticalBacon;37787977]Man, I'm not even a fan of what you're referencing but I still think that looks completely awesome. Great job guys![/QUOTE] how do you even pick up a reference from that?
[QUOTE=MeltingData;37788055]how do you even pick up a reference from that?[/QUOTE] the wings, they're exactly like the ones in the reference.
[QUOTE=MeltingData;37788055]how do you even pick up a reference from that?[/QUOTE] [QUOTE=ZnT00;37788034]wait thats a reference[/QUOTE] Just as planned Actually the entire thing is a reference, it's just well hidden for the most part.
I'll learn how to model eventually. Everyone here makes excellent stuff. Keep up the good work people!
if not for the promo pic, I don't think I would have noticed.
[QUOTE=MeltingData;37788055]how do you even pick up a reference from that?[/QUOTE] The wings, the pastel blue bit and the little lock of rainbow hair attached to the grip.
[QUOTE=Xieneus;37788079]I'll learn how to model eventually. Everyone here makes excellent stuff. Keep up the good work people![/QUOTE] me too, im a rookie in training, also how good is my winner and or zing? zing for zing is good, useful for zing is bad, winner for winner is good, clocks for winner is bad
Hi guys, wanted to post up a (totally non halloween related unlesss you like to relate to shaggy) concept i drew quite recently, Probably been done before but it's still worth a try! Here it is: Since I could go with it being halloween styled I'll name it "The munchies" and if not, I'll leave valve to name it "Scouts long hair" [IMG_thumb]http://i.imgur.com/eO7WE.jpg[/IMG_thumb] The detail on the hair got a bit out of hand as I was drawing them but i have a less but still quite detailed version here: [IMG_thumb]http://i.imgur.com/4Gqo6.jpg[/IMG_thumb] To anyond who saw the huge ass pictures I'm deeply sorry, I had no idea how big an iphone image size was
[QUOTE=TacticalBacon;37788101]The wings, the pastel blue bit and the little lock of rainbow hair attached to the grip.[/QUOTE] Yep, all of that. Generally it was also themed with a really decorative and lavish feel, very gilded like the race from the thing that it's referencing.
[QUOTE=TacticalBacon;37787977]Man, I'm not even a fan of what you're referencing but I still think that looks completely awesome. Great job guys![/QUOTE] Agreed a hundred times. You should've seen me when he showed me this.
Wow, your away for one weekend playing Borderlands 2. And when you get back theres a new thread and 25 pages to go through! Just spotted this one in the workshop: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=98513935"]http://steamcommunity.com/sharedfiles/filedetails/?id=98513935[/URL] Guess that my maggots inspired him/her: [IMG]http://nukeaduke.com/img/maggots1.jpg[/IMG]
[QUOTE=TacticalBacon;37787977]Man, I'm not even a fan of what you're referencing but I still think that looks completely awesome. Great job guys![/QUOTE] I think it looks silly and the reference it makes just sells it. The gamebanana page's comments are already turning into an argument because of it. :v:
[QUOTE=psyke;37780640]And there's 148 in the steam workshop collection Who's the 28 who didn't submit/have been pushed out from the update HM[/QUOTE] I'm going to guess these guys that made items for the update but aren't from facepunch didn't read the submission rules for NoTLU2. If that's true I'm at least going to try and add the guys that made the items but don't know they had to submit their items to get 'into the update'.
[QUOTE=eddy-tt-;37788250]I think it looks silly and the reference it makes just sells it. The gamebanana page's comments are already turning into an argument because of it. :v:[/QUOTE] Actually I haven't seen any argument at all on the GB page, it's 2 dudes saying how it's better to not make obvious references. Also it's silly because it has to be, I don't know how I could make a gun that was a reference without giving it a look that is similar to that from what I am referencing.
[QUOTE=Quinnjdq;37787720][URL="http://gamebanana.com/tf2/skins/120873"][IMG]https://dl.dropbox.com/u/43356210/Releases/Thespectrumsmasher.jpg[/IMG][/URL] [URL="http://gamebanana.com/tf2/skins/120873"][IMG]https://dl.dropbox.com/u/43356210/Releases/spectrum.png[/IMG][/URL] Click either to download. This was a small labor of love from me and Kibble, something we have had in dev for a long time now. Includes a small optional folder with a PSD and AO so you can recolor or edit the texture.[/QUOTE] [img]http://www.facepunch.com/fp/ratings/winner.png[/img] Winner x [B]20[/B]
[QUOTE=OzzyCockroach;37788149]Hi guys, wanted to post up a (totally non halloween related unlesss you like to relate to shaggy) concept i drew quite recently, Probably been done before but it's still worth a try! Here it is: Since I could go with it being halloween styled I'll name it "The munchies" and if not, I'll leave valve to name it "Scouts long hair" [IMG_thumb]http://i.imgur.com/eO7WE.jpg[/IMG_thumb] The detail on the hair got a bit out of hand as I was drawing them but i have a less but still quite detailed version here: [IMG_thumb]http://i.imgur.com/4Gqo6.jpg[/IMG_thumb] To anyond who saw the huge ass pictures I'm deeply sorry, I had no idea how big an iphone image size was[/QUOTE] someone here made really good scout hair, I think it was hideous, it covers his eyes and looks awesome edit: hideous is his name, not that the model was hideous, it was beautiful
[QUOTE=Quinnjdq;37787720]*Neat Gun*[/QUOTE] It looks pretty cool, but the reference it's making'd probably leave a bad taste in my mouth while using it, knowing how my brain works. Otherwise, I'd probably use it. Oh well, good work in any case.
Is there a way to make certain vertices of a hat model remain stuck to certain vertices of the player model? My hood is fitted perfectly to Heavy's ref model, but the instant he moves his head several parts of the hood clip into and through his neck and collar. I want to put the bottom of the hood onto the top of his collar and stay there when his head moves around.
[QUOTE=A B.A. Survivor;37788840]Is there a way to make certain vertices of a hat model remain stuck to certain vertices of the player model? My hood is fitted perfectly to Heavy's ref model, but the instant he moves his head several parts of the hood clip into and through his neck and collar. I want to put the bottom of the hood onto the top of his collar and stay there when his head moves around.[/QUOTE] Yeah, you have to paint skin weights on the hat. Search the Internet for a skinning/weighting/rigging tutorial for the program you uses.
[QUOTE=A B.A. Survivor;37788840]Is there a way to make certain vertices of a hat model remain stuck to certain vertices of the player model? My hood is fitted perfectly to Heavy's ref model, but the instant he moves his head several parts of the hood clip into and through his neck and collar. I want to put the bottom of the hood onto the top of his collar and stay there when his head moves around.[/QUOTE] I'm not too sure on how that would [i]exactly[/i], but I would assume you would re-rig those vertices that you want to behave differently to a different part of the body, like bip_neck. If you've ever done rigging of anything (Misc items usually, something that isn't a hat or glasses), then it should be pretty straightforward. Otherwise go ahead and add me and I can try to walk you through a multi-bone rig.
So uh. Nervous first correct post here. This is the first TF2 project model i've made yet, and i had a friend of mine texture it for me. I figured the sniper would be out on the outback hunting for a while, and i thought, since he lacks voracious muscles and a vacarious moustache, he and his parents must be a secret british family hiding in austrialia for some reason. So i figured, if he's out in the outback all the time, a bloke needs his tea [IMG]http://i587.photobucket.com/albums/ss318/deora2dude/TeaSetblend-3.png[/IMG] [IMG]http://i587.photobucket.com/albums/ss318/deora2dude/3.png[/IMG] [IMG]http://i587.photobucket.com/albums/ss318/deora2dude/4.png[/IMG] So yeah. Everything stops for tea, even war apparently. And thanks to [URL="http://www.facepunch.com/showthread.php?t=1214009#post37787839"]these fine folks[/URL], i'm already on the way to get it ingame. so uh. hi there.
[QUOTE=Trilby Harlow;37788914]So uh. Nervous first correct post here. This is the first TF2 project model i've made yet, and i had a friend of mine texture it for me. I figured the sniper would be out on the outback hunting for a while, and i thought, since he lacks voracious muscles and a vacarious moustache, he and his parents must be a secret british family hiding in austrialia for some reason. So i figured, if he's out in the outback all the time, a bloke needs his tea [IMG]http://i587.photobucket.com/albums/ss318/deora2dude/TeaSetblend-3.png[/IMG] [IMG]http://i587.photobucket.com/albums/ss318/deora2dude/3.png[/IMG] [IMG]http://i587.photobucket.com/albums/ss318/deora2dude/4.png[/IMG] So yeah. Everything stops for tea, even war apparently. And thanks to [URL="http://www.facepunch.com/showthread.php?t=1214009#post37787839"]these fine folks[/URL], i'm already on the way to get it ingame. so uh. hi there.[/QUOTE] Very nice for a first model. It appears to take a lot of considerations of Source into mind for a first 3D model. And it seems an interesting first, but I have a feeling that it may be a complex one for a first, given rigging, jigglebones, and similar.
[QUOTE=Gamemaster1379;37788984]Very nice for a first model. It appears to take a lot of considerations of Source into mind for a first 3D model. And it seems an interesting first, but I have a feeling that it may be a complex one for a first, given rigging, jigglebones, and similar.[/QUOTE] I suspect the rigging shouldn't be that hard, the belt probably all goes onto bip_pelvis and then jigglebone the ornaments Wearing it would sure be a little uncomfortable though, having a teapot dangling between your legs :V
Well i have a lot of experience in other engines, been modelling for about a year now. Building a few things for BeamNG which is a CryEngine mod, so that's given me some brilliant experience. I'm perfectly decent at rigging and such. still reading up on jigglebones, but i seem to have rigged it right for them. All in all it's just a first test. Me and said friend have already cooked up a few item sets intended for the workshop, so this is just a proving ground really [QUOTE=Bapaul;37789036]I suspect the rigging shouldn't be that hard, the belt probably all goes onto bip_pelvis and then jigglebone the ornaments Wearing it would sure be a little uncomfortable though, having a teapot dangling between your legs :V[/QUOTE] The model was fully rigged first thing after i mapped it. and hey, it's team fortress. If an official hat is heavy with his face replaced by some sort of [URL="http://wiki.teamfortress.com/w/images/6/60/Big_Steel_Jaw_of_Summer_Fun.png"]overly enthusastic jaws homage[/URL], i think a teaset is perfectly acceptable in terms of practicality.
[QUOTE=Trilby Harlow;37788914]So uh. Nervous first correct post here. This is the first TF2 project model i've made yet, and i had a friend of mine texture it for me. I figured the sniper would be out on the outback hunting for a while, and i thought, since he lacks voracious muscles and a vacarious moustache, he and his parents must be a secret british family hiding in austrialia for some reason. So i figured, if he's out in the outback all the time, a bloke needs his tea so uh. hi there.[/QUOTE] Holy tits. THAT is your first model? Jesus Christ. If you don't get something in game by New Year's, I will pretty much give up on Valve.
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