• TF2 Emporium 49
    10,001 replies, posted
[QUOTE=The Lone Spy;37792304]Your ear doesn't twitch, FIX IT![/QUOTE] done did it
[QUOTE=Quinnjdq;37792064]Nope. The entire point of the mod was to be a pony reference, the original concept art was even more pony than the finished product. If you want a non pony version, make it yourself, I included to the tools.[/QUOTE] wow, rude 'if you're one of the majority that doesn't like our fandom, too bad, make your own gun.'
[QUOTE=Pocket Medic;37792604]wow, rude 'if you're one of the majority that doesn't like our fandom, too bad, make your own gun.'[/QUOTE] he doesn't owe you anything... there's a million other scattergun mods out there.
[QUOTE=Pocket Medic;37792604]wow, rude 'if you're one of the majority that doesn't like our fandom, too bad, make your own gun.'[/QUOTE] What? It was original intended to be a reference, it's just that simple. What I mean by 'make it yourself' is I included a psd and ao bake for people to make edits. I'm sorry I don't want to change me and Kibbles design to appeal to those it wasn't made for.
[QUOTE=Skunkrocker;37786657]The word "soldier" isn't in this post, at all, so... don't be a dick.[/QUOTE] [QUOTE=dak1ne;37783351]Hey back, i was quite busy travelling @5700 miles away from home and now living on an island ^^So i'm on netbook, atm i cant model until i buy an Imac for me and my girlfriend. Anyway, the idea i had a month ago and I started was this one : [IMG]http://cdn5.thefirearmsblog.com/blog/wp-content/uploads/2009/12/spudgun-tfb.jpg[/IMG] Soldier Weapon with the projectiles, potatoes. [url]http://www.youtube.com/watch?v=65JY0tDHRhM[/url] I made the hat fitting this weapon : [url]http://imgur.com/Sgu4X[/url] This weapon is clearly for soldier as it looks like a rocket launcher and it's also powerfull. If you guys wanna create that model it would be imo a good idea. I made this without texturing : [IMG]http://i.imgur.com/Kr1Zs.jpg[/IMG] If someone wanna texture it, then tell me and also i need to downgrade polys ;) so i cant atm. Spudgun files : [url]http://www.filedropper.com/potatolauncher_1[/url] basket files : [url]http://www.filedropper.com/basket_1[/url] I'm enjoying the sun :) cya soon buddies . Cheers.[/QUOTE] "This weapon is clearly for soldier as it looks like a rocket launcher and it's also powerfull." anyway, very nice first model Trilby ! Gratz, this work is nice.
[QUOTE=Billy2600;37792237]Oh man, does anyone remember [url=http://www.youtube.com/watch?v=ThTmcGQAI-s]Tron Fortress[/url]? I'd love to see something similar as a pyroland replacement.[/QUOTE] I remember someone either here or spuf either suggesting or making the tron fortress skins active in pyrovision instead of the pyroland stuff
I like the scattergun, despite despising MLP (or at least the more obnoxious fans). At least it's not an ugly pony player model with tits or something. That'd be worth getting angry about.
[QUOTE=Venezuelan;37788525]someone here made really good scout hair, I think it was hideous, it covers his eyes and looks awesome edit: hideous is his name, not that the model was hideous, it was beautiful[/QUOTE] Which emporium was that? I'd love to have a look, is it a skin?
[QUOTE=Pocket Medic;37792604]wow, rude 'if you're one of the majority that doesn't like our fandom, too bad, make your own gun.'[/QUOTE] He was anything but rude. Most people wouldn't even consider including their source PSD with a mod version of their item. Think yourself lucky that he's being so generous as to make it as easy as possible to retexure it if you desire to do so. If anything, the fact that you seem to think he [I]has[/I] to modify his item to fit your interests is rude. That aside, the item stands by itself anyways. If you look past the "reference" it's a pretty cool looking item. When I first saw the image I assumed Hermes wings and thought it looked rather interesting. A reference doesn't instantly make something awful.
[QUOTE=GoldenBalls;37793084]He was anything but rude. Most people wouldn't even consider including their source PSD with a mod version of their item. Think yourself lucky that he's being so generous as to make it as easy as possible to retexure it if you desire to do so. If anything, the fact that you seem to think he [I]has[/I] to modify his item to fit your interests is rude. That aside, the item stands by itself anyways. If you look past the "reference" it's a pretty cool looking item. When I first saw the image I assumed Hermes wings and thought it looked rather interesting. A reference doesn't instantly make something awful.[/QUOTE] When did I ever say it was awful? Not everyone is able to texture an item to suit their own needs, regardless of whether or not someone throws them the texture. In fact, there are very few people in the TF2 community who are able to texture an item well, let alone make a texture for one at all. The texture isn't even the only reference in the gun. The pegasus wings and the lock of rainbow hair on a string at the end of the gun (which I still don't particularly see a point in) are blindingly obvious references that certainly can't be removed by editing a PSD.
(inspiration from dreams is wonderfull) [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/lotsa_dis_shit.jpg[/IMG] if anyone wants to texture it, i'll uv it right away
Shitty concept art, coming through. [t]http://oi49.tinypic.com/2qcp7gj.jpg[/t] [t]http://oi46.tinypic.com/2dlqh06.jpg[/t]
[img]https://dl.dropbox.com/u/39556064/Revolver2.png[/img] Beginning to look really good.
[QUOTE=blaholtzen;37793394][img]https://dl.dropbox.com/u/39556064/Revolver2.png[/img] Beginning to look really good.[/QUOTE] I swear you can make anything a master piece, it also helps when the model is great as well! Can't wait to see this done.
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/monocle_dis_shit.jpg[/IMG] [sp]monocles[/sp]
[QUOTE=Pocket Medic;37793178]When did I ever say it was awful?[/QUOTE] [QUOTE=Pocket Medic]'if you're one of the majority that doesn't like our fandom, too bad, make your own gun.'[/QUOTE] The whole reason you're complaining is due to what the item is themed around. I'm saying, just because it has such a reference, it doesn't mean you can't look past that and enjoy the item for what it is. In short, it doesn't make it an awful item to have or use. [QUOTE=Pocket Medic;37793178]Not everyone is able to texture an item to suit their own needs, regardless of whether or not someone throws them the texture. In fact, there are very few people in the TF2 community who are able to texture an item well, let alone make a texture for one at all. The texture isn't even the only reference in the gun. The pegasus wings and the lock of rainbow hair on a string at the end of the gun (which I still don't particularly see a point in) are blindingly obvious references that certainly can't be removed by editing a PSD.[/QUOTE] He gave a completed PSD. More resources than most people release with their mods to give people at least some say in the item before they use it. It's not hard for someone who cares enough to change the layers colors with a copy of Photoshop. And for those that can't, they likely don't care enough to learn how. You're missing the point entirely. The reason we all think your argument carries no weight is due to the fact that you make the assumption that this item is something you're being forced to use. You act like if you can't remove the references it's going to be horrible to [I]have[/I] to download. It is what it is, and if you don't like it you don't use it. It would be like me insulting and getting upset at someone like NeoDement for making a rum bottle just because I'm a non-alcoholic. Regardless of whether I personally enjoy drinking or not, it doesn't stop The Scottish Handshake from being a snazzy looking item that I can enjoy for what it is.
[QUOTE=Quinnjdq;37793456]I swear you can make anything a master piece, it also helps when the model is great as well! Can't wait to see this done.[/QUOTE] I WANT DIS ONE RIGHT NAO ! :D
[QUOTE=Quinnjdq;37793456]I swear you can make anything a master piece, it also helps when the model is great as well! Can't wait to see this done.[/QUOTE] Agreed. I always look forward to blaholtzen's threads and posts.
[QUOTE=blaholtzen;37793394][img]https://dl.dropbox.com/u/39556064/Revolver2.png[/img] Beginning to look really good.[/QUOTE] I feel like the trigger guard and the handle could use a few more edgeloops compared to the rest of the gun but the texture is looking great
[QUOTE=GoldenBalls;37793486]The whole reason you're complaining is due to what the item is themed around. I'm saying, just because it has such a reference, it doesn't mean you can't look past that and enjoy the item for what it is. In short, it doesn't make it an awful item to have or use.[/QUOTE] Looking past the reference to 'enjoy it for what it is' is very difficult when the gun [I]is[/I] a reference in practically everything about it; visuals, features and attachments, and if the person who wants the gun has little expertise in texturing TF2 items, the texture also. And for gods sake, I never said it was awful. [QUOTE]He gave a completed PSD. More resources than most people release with their mods to give people at least some say in the item before they use it. It's not hard for someone who cares enough to change the layers colors with a copy of Photoshop. And for those that can't, they likely don't care enough to learn how.[/QUOTE] Firstly, Photoshop is expensive as hell, and not everyone has it. Take note of the fact that if you mention "other" ways to get it, that'll likely get a ban as you definitely know. Secondly, it certainly doesn't seem all that easy to retexture an entire gun, and no matter what you do with the texture of it, that lock of hair on a string really won't make any sense on the gun. [QUOTE]You're missing the point entirely. The reason we all think your argument carries no weight is due to the fact that you make the assumption that this item is something you're being forced to use.[/QUOTE] The item is one that I would like to use, Balls. There's simply a barrier of varying tastes between me and the gun. [QUOTE]You act like if you can't remove the references it's going to be horrible to have to use.[/QUOTE] It's definitely [I]that easy[/I] to alter the model itself and edit the texture. Call me crazy, but if I or anyone else was unable to do these, having to stare at something you dislike if they choose to install it is gonna be one hell of a kick in the teeth, as will having to stare at something in the Emporium that they would've loved to see in a version they'd actually enjoy seeing. [QUOTE]It is what it is, and if you don't like it you don't use it. It would be like me insulting and getting upset at someone like NeoDement for making a rum bottle just because I'm a non-alcoholic. Regardless of whether I personally enjoy drinking or not, it doesn't stop The Scottish Handshake from being a snazzy looking item that I can enjoy for what it is.[/QUOTE] I'm not insulting anyone, and I'm not getting upset. I'm making a point that someone requested a version more open to be used, and the response they got was practically 'make it yourself.' It wasn't even practically that. That was the exact response.
[QUOTE=Hawt Koffee;37793571]I feel like the trigger guard and the handle could use a few more edgeloops compared to the rest of the gun but the texture is looking great[/QUOTE] (speaking for zombieplastic here but) those are really only visible in third person though so I think it's ok [editline]25th September 2012[/editline] [img]https://dl.dropbox.com/u/39556064/re-LOL-ver.png[/img] :v: [sp]It's for scout[/sp] [sp]The engraving is of his mum[/sp] [sp].. in a swimming suit[/sp]
[QUOTE=blaholtzen;37793644]those are really only visible in third person though so I think it's ok [editline]25th September 2012[/editline] [img]https://dl.dropbox.com/u/39556064/re-LOL-ver.png[/img] :v: [sp]It's for scout[/sp] [sp]The engraving is of his mum[/sp] [sp].. in a swimming suit[/sp][/QUOTE] Make it an engraving of the Spy. In a swimming suit.
[QUOTE=blaholtzen;37793644]those are really only visible in third person though so I think it's ok [editline]25th September 2012[/editline] [img]https://dl.dropbox.com/u/39556064/re-LOL-ver.png[/img] :v: [sp]It's for scout[/sp] [sp]The engraving is of his mum[/sp] [sp].. in a swimming suit[/sp][/QUOTE] You're quite right - the silhouette of the gun (including the trigger guard and the trigger itself) read quite well. At the same time, if you're planning to make LOD's, perhaps adding a few loops in this version will make the reductions in other LOD's look more consistent. This is an amazing piece of work, blaholtzen - I think I'm beginning to understand the art style better looking at stuff llike yours :smile:
[QUOTE=Deodorant;37793669]Make it an engraving of the Spy. In a swimming suit.[/QUOTE] i would have some sort of engraving there but that part has such small uv space so it might be hard to make that look good this one actually didn't turn out as bad as i guessed it would though so maybe i can pull it off maybe a cheerleader?
Well I'm back from the US, and Valve! The tour was awesome, and Robin gave me an extra tour afterwards where I went into the TF2 area and introduced me to the team. He answered quite a few of my questions. Apparently they're just doing the usual for community items, however they're hoping to bring in a newer compiler which'll make it easier to go over workshop items, apparently they don't go through a lot of items because of how terribly submissions are uploaded, they open up zip files and are like, "what the fuck is this mess?", however, this is mainly for cosmetic items only, as weapons require balancing and such, and the TFTeam is tiny in comparison to say... the dota2 team. I also asked about the character animation rigs, and he wasn't sure what they were for, but I think it's for some future character model changes, where animation data can be kept seperate, which will allow them to modify the character models without having to compile the animations onto the player model all the time. eg bodygroups (the team was considering doing bodygroups the way dota2 does them). I asked a ton of other questions, feel free to jog my memory for specifics. edit: And no, I did not ask about fixes.
Made some changes, and added a trigger. But i think it looks to plain looking, what type of details would you like too see? [IMG]http://nukeaduke.com/img/HeavyGun2.jpg[/IMG]
[QUOTE=AyesDyef;37793794]Well I'm back from the US, and Valve! The tour was awesome, and Robin gave me an extra tour afterwards where I went into the TF2 area and spoke with a few on the team. He answered quite a few of my questions. Apparently they're just doing the usual for community items, however they're hoping to bring in a newer compiler which'll make it easier to go over workshop items, apparently they don't go through a lot of items because of how terribly submissions are uploaded, they open up zip files and are like, "what the fuck is this mess?", however, this is mainly for cosmetic items only, as weapons require balancing and such, and the TFTeam is tiny in comparison to say... the dota2 team. I also asked about the character animation rigs, and he wasn't sure what they were for, but I think it's for some future character model changes, where animation data can be kept seperate, which will allow them to modify the character models without having to compile the animations onto the player model all the time. eg bodygroups (the team was considering doing bodygroups the way dota2 does them). I asked a ton of other questions, feel free to jog my memory for specifics.[/QUOTE] Did you ask about the lack of implementation of a Sniper glasses bodygroup? Also, would anyone mind reminding me what their reason was for flagging that custom rockets submission as incompatible was, again?
[QUOTE=AyesDyef;37793794]Well I'm back from the US, and Valve! The tour was awesome, and Robin gave me an extra tour afterwards where I went into the TF2 area and spoke with a few on the team. He even introduced me to the team mentioning Stylish Spy and a few things, and he couldn't pronounce my name either :P He answered quite a few of my questions. Apparently they're just doing the usual for community items, however they're hoping to bring in a newer compiler which'll make it easier to go over workshop items, apparently they don't go through a lot of items because of how terribly submissions are uploaded, they open up zip files and are like, "what the fuck is this mess?", however, this is mainly for cosmetic items only, as weapons require balancing and such, and the TFTeam is tiny in comparison to say... the dota2 team. I also asked about the character animation rigs, and he wasn't sure what they were for, but I think it's for some future character model changes, where animation data can be kept seperate, which will allow them to modify the character models without having to compile the animations onto the player model all the time. eg bodygroups (the team was considering doing bodygroups the way dota2 does them). I asked a ton of other questions, feel free to jog my memory for specifics. edit: And no, I did not ask about fixes.[/QUOTE] Thanks for the feedbacks bro. I hope you enjoyed the trip ^^
[QUOTE=Deodorant;37793814]Did you ask about the lack of implementation of a Sniper glasses bodygroup? Also, would anyone mind reminding me what their reason was for flagging that custom rockets submission as incompatible was, again?[/QUOTE] I asked about bodygroups, and they were considering the dota style of bodygrouping, which I'd assume could get rid of the Sniper's glasses in the future if they ever go through with it.
[QUOTE=Pocket Medic;37793178]When did I ever say it was awful? Not everyone is able to texture an item to suit their own needs, regardless of whether or not someone throws them the texture. In fact, there are very few people in the TF2 community who are able to texture an item well, let alone make a texture for one at all. The texture isn't even the only reference in the gun. The pegasus wings and the lock of rainbow hair on a string at the end of the gun (which I still don't particularly see a point in) are blindingly obvious references that certainly can't be removed by editing a PSD.[/QUOTE] They aren't blinding obvious. If you look back when he first posted it, several people didn't even realize it was a reference.
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