• TF2 Emporium 49
    10,001 replies, posted
[QUOTE=Venezuelan;37813863]it's not so much that it's asymmetrical as opposed to the fact that it doesn't make much sense. do actual coats have buttons like that? if so, why would you button it up on one side only?[/QUOTE] because pyro
also what's that shoulder thing and why's it so small and that pouch looks to be in an uncomfortable location
[QUOTE=Quinnjdq;37813669]Perspective I suppose. [IMG]http://i.imgur.com/vzGQ7.png[/IMG] Ignore the really bright edge, I just haven't textured that bit yet.[/QUOTE] The one side being up like that should really be a style, the default being unbuttoned. It's really jarring like that.
[QUOTE=IrregularToasty;37813920]The one side being up like that should really be a style, the default being unbuttoned. It's really jarring like that.[/QUOTE] not style worthy, but yes it's jarring
can ANYONE help me?
[QUOTE=Venezuelan;37813863]it's not so much that it's asymmetrical as opposed to the fact that it doesn't make much sense. do actual coats have buttons like that? if so, why would you button it up on one side only?[/QUOTE] Yes, trench coats do actually button on only one side but usually have two rows of buttons. I cut it down to one set of buttons for simplicity sake. The side is staying up and the pouch is there because this entire thing is roughly based on Death Korps. [IMG]http://wh40k.lexicanum.com/mediawiki/images/d/db/Krieg.jpg[/IMG]
I apologize if I was acting childish of late. I admit that I did take some issues personally. I'd rather not dig up old issues. I highly appreciate the mr. Miyagi tag but I'm hardly infallible.
So I created yet another style based on what Sparkwire had suggested (Healing/Hurting) and I'm putting it to a vote so I can get a final consensus and know which one to focus on and leave the possibility of other watch faces as styles in future. [IMG]http://puu.sh/18YXe[/IMG] Informative for Healing/Hurting Agree for Minimalist version Winner for the original watch version.
I bloody love the Healing/Hurting idea, but i'd have to say the overly simplistic one fits TF the best. Not too garish, does it's job, and speaks to the charicter. everything else is too visually busy to my senses
[QUOTE=Trilby Harlow;37814403]I bloody love the Healing/Hurting idea, but i'd have to say the overly simplistic one fits TF the best. Not too garish, does it's job, and speaks to the charicter. everything else is too visually busy to my senses[/QUOTE] You're quite right - after seeing all three side by side myself, I realized that Frying Dutchman was right in pointing out that it (the original version) looked too overtly detailed. At this point, seeing as how the i's have it (Geddit?Geddit? Okay I'll stop now), I'll be keeping the healing/hurting as the main, but will reserve the Minimalist version as a style because like you, even I found it rather beautiful and try as I might, I just can't bring myself to discard it. Best of both worlds, what say you all?
If it helps at all to the discussion going on in the last page; I love everyone here. You're all really cool and funny. unless you don't like my concepts, then suck my dick
[IMG]http://imageshack.us/a/img832/8867/corckeyeye.png[/IMG] pls put in gaem now.
[img]http://i47.tinypic.com/eqc704.png[/img] the stuff of nightmares
[QUOTE=Void Skull;37814728][img]http://i47.tinypic.com/eqc704.png[/img] the stuff of nightmares[/QUOTE] That looks crazy, I can't wait to see it when it's finished.
[QUOTE=Void Skull;37814728][img]http://i47.tinypic.com/eqc704.png[/img] the stuff of nightmares[/QUOTE] I find it more funny than scary, it sure had me in stitches.
[QUOTE=Void Skull;37814728][img]http://i47.tinypic.com/eqc704.png[/img] the stuff of nightmares[/QUOTE] What's a nightmare? The item or the rigging? [editline]26th September 2012[/editline] [QUOTE=sirfrootcup;37814722][IMG]http://imageshack.us/a/img832/8867/corckeyeye.png[/IMG] pls put in gaem now.[/QUOTE] I've been asking for an engineer coonskin cap for forever. Nobody's ever gonna do it. :v:
[QUOTE=Gamemaster1379;37814835]What's a nightmare? The item or the rigging? [editline]26th September 2012[/editline] I've been asking for an engineer coonskin cap for forever. Nobody's ever gonna do it. :v:[/QUOTE] I know is sad. I wanted one for Soldier for the amassment of "Crocket" jokes.
[QUOTE=Gamemaster1379;37814835]What's a nightmare? The item or the rigging?[/QUOTE] it's rigged perfectly, thank you very much
"politeness before efficiency" [img]http://puu.sh/18ZRR[/img] [img]http://puu.sh/18ZTI[/img] a bit of clipping here and there
its just the fast lerner for sniper1!1!!!
[QUOTE=Void Skull;37814871]it's rigged perfectly, thank you very much[/QUOTE] So, uh, does the mouth not move when vocalizing, seeing as its sewn shut?
Last minute Halloween idea, thrown together in an afternoon! I still need to do LODs. Clicky the image to link to the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=99266628]Workshop[/url] for rating purposes. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=99266628][img]http://cloud.steampowered.com/ugc/559828133711789563/4A972872044994C620370FD6D8006705D75A1927/[/img][/url] [media]http://www.youtube.com/watch?v=_2rvkHK9ask&feature=youtu.be[/media]
Just a question, can I use polygons with more than 4 sides in my meshes?
[QUOTE=lilguy;37815125]So, uh, does the mouth not move when vocalizing, seeing as its sewn shut?[/QUOTE] trey is facial flexing it it will move with the face, but the mouth itself will never open
[QUOTE=SgtR007;37815162]Last minute Halloween idea, thrown together in an afternoon! I still need to do LODs. Clicky the image to link to the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=99266628]Workshop[/url] for rating purposes. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=99266628][img]http://cloud.steampowered.com/ugc/559828133711789563/4A972872044994C620370FD6D8006705D75A1927/[/img][/url] [media]http://www.youtube.com/watch?v=_2rvkHK9ask&feature=youtu.be[/media][/QUOTE] aauuuwwwrrghh, makes me feel uncomfortable just looking at it
[QUOTE=NeoDement;37815333]aauuuwwwrrghh, makes me feel uncomfortable just looking at it[/QUOTE] I'm not sure I know what that sound means. *EDIT* Nevermind that clears it up.
[QUOTE=SgtR007;37815162]Last minute Halloween idea, thrown together in an afternoon! I still need to do LODs. Clicky the image to link to the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=99266628]Workshop[/url] for rating purposes.[/quote] oh my fucking god this is a bit too much
That's why I added the bit after the comma explaining it :P It's technically nice but good lord it's horrible
[QUOTE=Populus89;37815360]oh my fucking god this is a bit too much[/QUOTE] Really? [img]http://t1.gstatic.com/images?q=tbn:ANd9GcQ79hTfz2hDcmK4kKqNrFUPBflm5-Ms3CYdRJqdOOM80HfEFsd0Hpx6xsmBRw[/img]
[QUOTE=SgtR007;37815372]Really? [img]http://t1.gstatic.com/images?q=tbn:ANd9GcQ79hTfz2hDcmK4kKqNrFUPBflm5-Ms3CYdRJqdOOM80HfEFsd0Hpx6xsmBRw[/img][/QUOTE] You don't see his guts. And even if you do, like the soldier in the meet the pyro ending, it's soft and rubbery, like rubber or plastic. That just makes me uncomfortable.
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