[QUOTE=DMY;37825715]Just had a go at a paintover. Looking again, it'd probably be better to make the central tube match the yellow drum, but that's just a bit of tinkering. :)
[thumb]https://dl.dropbox.com/u/9216111/TF2%20Concepts/nice-scatter_paintover.jpg[/thumb][/QUOTE]
Maybe change the colors around a bit so it seems a little more Spytech, that'd be neat. The circle dooly already reminds me of Nucleus.
[QUOTE=DMY;37825715]Just had a go at a paintover. Looking again, it'd probably be better to make the central tube match the yellow drum, but that's just a bit of tinkering. :)
[thumb]https://dl.dropbox.com/u/9216111/TF2%20Concepts/nice-scatter_paintover.jpg[/thumb][/QUOTE]
That's a really nice paintover.
Now the ammo drum looks like it could be a coil of copper wire like what I originally intended until I decided to experiment with the square brush.
All it needs now is a modeler. :o
Also I think that I should re-work the .ai so that the bottom tube leading into the barrel is on the outside and also gets wider in the center, making a good handle to prevent clipping.
[QUOTE=Psychopath12;37824138][img]http://wiki.teamfortress.com/w/images/b/b9/Itsy_Bitsy_Spyer.png[/img][/QUOTE]
Oh yeah, that reminds me. [B]Someone fix the fucking team-coloring on the needles and cloth.[/B]
[QUOTE=Chaofanatic;37825729]It's in burningplayer.pcf, right at the very bottom and called flaming_arrow.[/QUOTE]
No, I know the particle ITSELF isn't hardcoded. I mean it's attachment means. As in, there's no attribute under the Huntsman that is a boolean value that specifies to attach a flame to the tip of the item or bone. It's something hardcoded in that, if the item touches flame, the tip is to be ignited.
[QUOTE=dak1ne;37822147]hi again, i allways had this idea since long time for spy : the perfect french hat :
[img]http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2010/9/16/1284656810046/La-France-Phrygian-Cap-Ha-009.jpg[/img]
This hat is a big symbol for french people, trust me i'm French. I'd like you to model it if you think it's interesting idea. I might try to model it later if you are not interested, but atm i can't as i dont have a decent computer :'( .
I was on y way to post it on your [url=http://steamcommunity.com/groups/RoninWorkshop/discussions/0/864943478394262100/]steam discussion[/url] on your group Ronin but dunno if it's still active, so i post here to all people if interested...
I cant wait to get a decent computer soon FFS :'([/QUOTE]
That is an awesome hat :smile: - I can bet my bottom dollar people are going to paint their hats white and call themselves smurfs. :v:
[QUOTE=01271;37820414]"A watch to die for"
"The eleventh hour"
"The death toll"
"The pulse pacer"
"Hurting time"
"Time to die"
Description could be:
"If I'm not done with you in precisely 30 seconds, you'll really wish I was."
or
"A medic never pops uber too early or too late, he ubers precisely when he means to."
But the name that will get in the game for sure is actually:
"The medi-watch".[/QUOTE]
Thank you for those awesome names. I haven't really thought of them, actually, but the thought is really appreciated. Some descriptions I had thought of:
"What time is it? TIME TO DIE."
"Because marking the time of death of your enemies is important for paperwork."
"The healing leaves less time f- oh, we've done that before? Well, damn."
[QUOTE=Manibogi;37825679]What.[/QUOTE]
Its simple.
I was askin if it was a mod for just the hat and a mod for just the mask.
[QUOTE=NeoDement;37825592]Yep, may want to try and fix the hood shadow around the edge though[/QUOTE]
Wanna have a got at it? I never textured anything.
[editline]28th September 2012[/editline]
[QUOTE=Rexic;37826488]Its simple.
I was askin if it was a mod for just the hat and a mod for just the mask.[/QUOTE]
Right now just the mask, but I can make the hood too. [sp]excuse to try out itemtoast[/sp]
So i'm making a tf_english.txt file that replaces all weapon and hat names with more literal names in the style of the stock weapons. For instance "The Enforcer" is now "Snub Nosed Revolver". Just wondering if anyone would be interested.
what a wonderful pageking
[img]http://www.pixeljoint.com/files/icons/full/dancing_soldier_tf2_by_gas13.gif[/img]
Here's some realistic pyros to compensate.
[url]http://i.imgur.com/VNBXKh.jpg[/url]
[url]http://i.imgur.com/iVGNkh.jpg[/url]
[QUOTE=WiltheKid;37826765]So i'm making a tf_english.txt file that replaces all weapon and hat names with more literal names in the style of the stock weapons. For instance "The Enforcer" is now "Snub Nosed Revolver". Just wondering if anyone would be interested.
what a wonderful pageking
[img]http://www.pixeljoint.com/files/icons/full/dancing_soldier_tf2_by_gas13.gif[/img][/QUOTE]
It seems like an interesting project, but like item schematics mods, it feels like it'll be in vain given how frequently the file is updated. So you'll have to have some real dedication to keep at it--and very patient people who have to download the file each time in order make continued use of it.
[QUOTE=Mario6493;37824483]...Sanic?[/QUOTE]
Everyone marking that as dumb doesn't get the joke.
[QUOTE=Zoshi235;37826869]Everyone marking that as dumb doesn't get the joke.[/QUOTE]
Or you know.
Thinks it's fucking dumb.
[QUOTE=Zoshi235;37826869]Everyone marking that as dumb doesn't get the joke.[/QUOTE]
i get the joke, it's just not funny
[IMG]http://img801.imageshack.us/img801/2103/watchhlmv.jpg[/IMG]
ok unwrapped and ao'd having a problem trying to test it out ingame though, item test doesn't have an option to load a model as a watch replace. i tried compiling it as a v_model to replace the default watch but that didn't work either, any suggestions?
also im going to change the position of the clock hands
[QUOTE=yellowoboe;37826924]Or you know.
Thinks it's fucking dumb.[/QUOTE]
The joke isn't "It looks like Sonic and I'm spelling Sonic wrong to be funny."
Just so you know.
[QUOTE=Zoshi235;37827055]The joke isn't just "It looks like Sonic and I'm spelling Sonic wrong to be funny."
Just so you know.[/QUOTE]
Seems that way to me.
If there's some complicated or deeper meaning we're somehow missing from the Sanic fad, you're more than welcome to correct me.
[QUOTE=GoldenBalls;37827071]Seems that way to me.
If there's some complicated or deeper meaning we're somehow missing from the Sanic fad, you're more than welcome to correct me.[/QUOTE]
Well then, if you insist:
"Sanic" is a particular bad drawing of Sonic. It's kind of like the Gooby meme. If you see the drawing, you'll see the resemblance goes much farther than being blue and somewhat humanoid.
Of course, it's much funnier when you don't have to have it explained to you 3 times.
Late as hell, but congrats to all those guys who made those items in the latest promo! You guys are amazing. :)
[QUOTE=Zoshi235;37827055]The joke isn't "It looks like Sonic and I'm spelling Sonic wrong to be funny."
Just so you know.[/QUOTE]
It isn't an inside joke at all, it's actually very, very, very fucking everywhere.
It's just not funny, that simple.
I like the new spy and medic misc so damn hard.
Whoever made those needs a medal/medals.
[QUOTE=Zoshi235;37827108]Well then, if you insist:
"Sanic" is a particular bad drawing of Sonic. It's kind of like the Gooby meme. If you see the drawing, you'll see the resemblance goes much farther than being blue and somewhat humanoid.
Of course, it's much funnier when you don't have to have it explained to you 3 times.[/QUOTE]
Gooby pls
[IMG]http://www.facepunch.com/fp/ratings/box.png[/IMG]
That's meant to be sarcastic, but its hard to tell because its fucking stupid.
[QUOTE=Gamemaster1379;37826775]It seems like an interesting project, but like item schematics mods, it feels like it'll be in vain given how frequently the file is updated. So you'll have to have some real dedication to keep at it--and very patient people who have to download the file each time in order make continued use of it.[/QUOTE]
What if he set up an SVN for it?
[QUOTE=Quinnjdq;37827179]It isn't an inside joke at all, it's actually very, very, very fucking everywhere.
It's just not funny, that simple.[/QUOTE]
That's your opinion, have fun with it. Kindly let those who actually enjoy a meme enjoy it in peace.
[QUOTE=Zoshi235;37827319]That's your opinion, have fun with it. Kindly let those who actually enjoy a meme enjoy it in peace.[/QUOTE]
The point is that you made 4 dumb comments about how people didn't ~get it~ when obviously everyone did.
[QUOTE=Doughnut Bear;37827009][IMG]http://img801.imageshack.us/img801/2103/watchhlmv.jpg[/IMG]
ok unwrapped and ao'd having a problem trying to test it out ingame though, item test doesn't have an option to load a model as a watch replace. i tried compiling it as a v_model to replace the default watch but that didn't work either, any suggestions?
also im going to change the position of the clock hands[/QUOTE]
anyone?
[QUOTE=Ducksink;37824601][IMG]https://dl.dropbox.com/u/36415965/help.png[/IMG]
please help this how do I make it not feel so empty[/QUOTE]
I don't think it looks empty at all. What was the look you were going for?
It's obviously a revolver of some sort.
[QUOTE=Ducksink;37824601][IMG]https://dl.dropbox.com/u/36415965/help.png[/IMG]
please help this how do I make it not feel so empty[/QUOTE]
Instead of cutting out part of the blade, why not just make holes in it you can put the straps in? Some ornamentation along the handle and cane might be nice too, some engravings perhaps.
[QUOTE=WiltheKid;37826765]So i'm making a tf_english.txt file that replaces all weapon and hat names with more literal names in the style of the stock weapons. For instance "The Enforcer" is now "Snub Nosed Revolver". Just wondering if anyone would be interested.
what a wonderful pageking
[img]http://www.pixeljoint.com/files/icons/full/dancing_soldier_tf2_by_gas13.gif[/img]
Here's some realistic pyros to compensate.
[url]http://i.imgur.com/VNBXKh.jpg[/url]
[url]http://i.imgur.com/iVGNkh.jpg[/url][/QUOTE]
I'd love a mod like that
Will anyone ban me if I comment "neat"? Well I'm gonna comment neat because this is neat so, neat!
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