• TF2 Emporium 49
    10,001 replies, posted
I agree with Simski but if it got in game I wouldn't complain, not a huge deal I mean, being a 60s teenager it's probably impossible that he didn't enjoy bowling every once in a while
[QUOTE=Venezuelan;37831664]I agree with Simski but if it got in game I wouldn't complain, not a huge deal[/QUOTE] Yeah. I'm not against it, since those shoes would not look horribly out of place either way really. I'm just saying that I'd enjoy more shoes for Scout in general, and I'm sure there's probably a lot of other types of shoes that could fit well.
speaking of bowling though, didn't someone make Walter's hair and glasses for heavy a while back? what happened to that?
Wait I'm confused, is it still too late to submit items for NOTLU? I was under the impression that the deadline passed (Though I won't PERSONALLY be submitting anything).
[img]http://niggaupload.com/images/Ti27.png[/img] The paint's too weak, but it's getting along nicely. Zelda fans might want to paint it green :P
I agree that bowling shoes aren't a perfect fit, but they make enough sense to be acceptable, and on a purely visual level that model fits the Scout perfectly and also looks classy as fuck. Also, this thing looks great: [QUOTE=Constructor;37830708][t]http://puu.sh/19nQ9[/t][/QUOTE] Speaking of Scout shoes, didn't someone make Tintin-style brown leather shoes a butt-long time ago?
[QUOTE=mr apple;37831659]Anyone care to help me pretty please For some reason this thing doesn't wanna be paintable, I have the alpha bit I wanted painted plane white already [IMG]https://dl.dropbox.com/u/26976530/3d/foraoraga.png[/IMG] here's my VMT [code]"VertexlitGeneric" { "$baseTexture" "models/player/items/demo/0x0274a281/Test13/Test13_color" "$bumpmap" "models/player/items/demo/0x0274a281/Test13/Test13_normal" "$detail" "effects/tiledfire/fireLayeredSlowTiled512" "$detailscale" "5" "$detailblendfactor" .00 "$detailblendmode" 6 "$yellow" "0" "$lightwarptexture" "models/lightwarps/weapon_lightwarp" "$phong" "1" "$phongexponent" "25" "$phongboost" "5" "$phongfresnelranges" "[.25 .5 1]" "$rimlight" "1" "$rimlightexponent" "4" "$rimlightboost" "2" "$cloakPassEnabled" "1" "$colortint_base" "{205 204 189}" "$color2" "{205 204 189}" "$colortint_tmp" "[0 0 0]" "Proxies" { "weapon_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } "ItemTintColor" { "resultVar" "$colortint_tmp" } "SelectFirstIfNonZero" { "srcVar1" "$colortint_tmp" "srcVar2" "$colortint_base" "resultVar" "$color2" } } } [/code][/QUOTE] you are missing these two lines: [code]"$blendtintbybasealpha" "1" "$blendtintcoloroverbase" "1" [/code]
[QUOTE=NateDude;37831706]Wait I'm confused, is it still too late to submit items for NOTLU? I was under the impression that the deadline passed (Though I won't PERSONALLY be submitting anything).[/QUOTE]1 week too late
[IMG]http://puu.sh/19pAV[/IMG] Thanks Trey!
[QUOTE=Simski;37831624]Still, not the kind of sport that fits Scout. I mean, since Scout's interests are more those with a lot of physical activity, like running. [editline]28th September 2012[/editline] I could imagine the Heavy enjoying bowling though [editline]28th September 2012[/editline] and maybe sniper [editline]28th September 2012[/editline] hairnet for sniper please[/QUOTE] I already thought about that head for heavy :D, if someone wanna model it, i think it can be a nice idea though. [img]http://images.allocine.fr/r_160_240/b_1_d6d6d6/medias/04/00/83/040083_af.jpg[/img]
If Valve ever introduces a glasses bodygroup for Sniper, hairnet [img]http://2.bp.blogspot.com/__mokxbTmuJM/SlT4uhOVgDI/AAAAAAAAECI/e6971-WBcOw/s400/john-turturro-as-jesus-quintana1.jpg[/img]
[QUOTE=psyke;37829065][url=http://steamcommunity.com/sharedfiles/filedetails/?id=99489560][img]http://puu.sh/19l2w[/img][/url] ended up going with 2 styles on mine & ronin's executioner hat. one more cloth bag and the other more like tarnished black leather.[/QUOTE] the hood looks so happy :D
who can fit the goblin their ears on 4 classes concept and model [QUOTE][IMG]http://uppix.com/f-______5065cb530010f5a1.jpg[/IMG] [IMG]http://uppix.com/f-________________5065cb9a0010f5a5.png[/IMG][/QUOTE] [B]Lady Leg Hair~ set to work[/B]
[QUOTE=ninjaa003;37830217] [IMG]https://dl.dropbox.com/u/33426949/bowling_shoes_hlmv1.png[/IMG] [IMG]https://dl.dropbox.com/u/33426949/bowling_shoes_hlmv2.png[/IMG] Constructive criticisms more than welcome.[/QUOTE] could you show the wireframe? also just my 2 cents but his left ankle seems really bent, almost in a broken way
[img]http://niggaupload.com/images/qeR7j.png[/img] Colors fixed, time to fix some clipping now
[QUOTE=Recurracy;37832256]could you show the wireframe? also just my 2 cents but his left ankle seems really bent, almost in a broken way[/QUOTE] It does look that way, but that's how his ankle normally looks in that animation. :v: Compare: [IMG]https://dl.dropbox.com/u/33426949/hlmv_comparison.gif[/IMG]
got my new screen so im going to start texturing soon, chances are im going to ditch the watch from the set as i cant get it ingame to test
[QUOTE=Lium;37747954]Reposting because I didn't get any responses last emporium: I've been working on a small demo sound pack, but unfortunately it doesn't seem to be working. I named all of the .wav files to fit that which I found on the wiki (demoman_taunts01 for example), which also corroborated with some other sound packs I use but none of them actually work in game for some reason. In fact, I don't think the file makes any sound in game at all. Anyone know why this might be? It's not SV_pure's fault.[/QUOTE] Repost (again) because still no responses. This is really bugging me, I don't know what the problem is. I'm sure someone's made a sound-mod before who can help me.
i know its possible to do a watch replacer as sparkwire did this sexy beast awhile ago [IMG]http://cloud-2.steampowered.com/ugc/632982493476362943/438AB9B2053A4D7E6B7B8516731A05973A21883C/[/IMG] i dont know if there is anything special that needs to be done to get it to work but i just cant get it to show up ingame as a watch replacer
[QUOTE=Doughnut Bear;37833772]i know its possible to do a watch replacer as sparkwire did this sexy beast awhile ago [IMG]http://cloud-2.steampowered.com/ugc/632982493476362943/438AB9B2053A4D7E6B7B8516731A05973A21883C/[/IMG] i dont know if there is anything special that needs to be done to get it to work but i just cant get it to show up ingame as a watch replacer[/QUOTE] But that's a weapon I assume, yours is a cosmetic item
[QUOTE=Bapaul;37834123]But that's a weapon I assume, yours is a cosmetic item[/QUOTE] nope im doing a spy set and the watch is an invisibility watch such as the default and the cloak and dagger
[QUOTE=Doughnut Bear;37834408]nope im doing a spy set and the watch is an invisibility watch such as the default and the cloak and dagger[/QUOTE] Oh sorry, thought you were the guy making the medic watch. Is the watch you are replacing using c_models? and if yes, do you have it in the right directory? Edit: well it sure is quiet tonight on the emporium Anyways, have some really really REALLY early winter stuff [IMG]http://puu.sh/19uPw[/IMG] Sweet mr Dutchman is going to texture this
[QUOTE=Batandy;37830760]It's not a phrygian cap, it's meant to be like this cap: [img]http://www.lintervista.it/wp-content/uploads/2012/03/Dante-Alighieri.jpg[/img][/QUOTE] dante, why must you torture me everywhere i go? ;_;
Gamemaster and I were talking, and I want to make a fire version to the spycicle, something like a molten shard with magma or somethin' Any concept guys wanna draw this up?
Might not be the right time or place to ask, but does anyone have any idea how to make HUD elements rotate in TF2 or Source in general? I've seen HUDs with spinning health bars, so I know it's possible, but I haven't been able to find the files for said HUDs to reverse engineer it. To any curious, I'm looking to make important HUD elements (like capture percent and healer HP) more noticeable by adding rotation to portions of them.
put an oven mitt over Spy's hands when he holds the knife.
[QUOTE=ned_ballad;37835532]put an oven mitt over Spy's hands when he holds the knife.[/QUOTE] Is that even possible?
[QUOTE=Totenkreuz;37835510]Gamemaster and I were talking, and I want to make a fire version to the spycicle, something like a molten shard with magma or somethin'[/QUOTE] How about a small fire poker that has the end on "fire"?
[QUOTE=Totenkreuz;37835510]Gamemaster and I were talking, and I want to make a fire version to the spycicle, something like a molten shard with magma or somethin' Any concept guys wanna draw this up?[/QUOTE] Ah, that's an idea I've had as well - I've been sat on this drawing a little while cos frankly I'm not too happy with it, but it might give you some ideas. [thumb]https://dl.dropbox.com/u/9216111/TF2%20Concepts/Demon_knife.jpg[/thumb] Even did a daft little concept for how the backstab animation might go if it were at all modifiable. :P [thumb]https://dl.dropbox.com/u/9216111/TF2%20Concepts/demon_knife_backstab.jpg[/thumb]
[QUOTE=Totenkreuz;37835548]Is that even possible?[/QUOTE] With careful modelling and/or dark sorcery, I'd say it's possible. It'll probably end up clipping like a motherfucker, but worth a shot.
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