[QUOTE=DMY;37838105][thumb]https://dl.dropbox.com/u/9216111/TF2%20Concepts/Demon_knife_side.jpg[/thumb]
Sorry it's a bit rough, but hopefully it clears it up a bit. Just let me know if you need another angle or anything. :)[/QUOTE]
Thanks man, I will.
[img]http://cloud.steampowered.com/ugc/1135162986121437896/223CC9D3875E3A79D8896EA3E0D5D40F7F5A2515/[/img]
Now updated to support 3 styles
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=96949849[/url]
[QUOTE=Hawt Koffee;37838351][img]http://cloud.steampowered.com/ugc/1135162986121437896/223CC9D3875E3A79D8896EA3E0D5D40F7F5A2515/[/img]
Now updated to support 3 styles
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=96949849[/url][/QUOTE]
With it going over the eyes makes me think it should be a Soldier item too.
So I'm using the Mann vs. Aperture soundmod and it's pretty neat. I figured i'd make some white robot skins to go with it. Pictures soon.
Why do the new promos have such high resolution textures? I opened the cape and its like 2056x2056 when usually cosmetics are 512x512.
[editline]lol[/editline] **2048x2048, my mistake. Still, they shouldn't be that large.
[QUOTE=-=NARH=-;37838559]Why do the new promos have such high resolution textures? I opened the cape and its like 2056x2056 when usually cosmetics are 512x512.[/QUOTE]
Holy crap, seriously? That's nuts.
[QUOTE=Hawt Koffee;37836183][img]http://24.media.tumblr.com/tumblr_mb2z7jz0AC1r43xj0o1_1280.png[/img]
All Seer's Crown is now all class
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=99212611[/url][/QUOTE]
It looks a bit too detailed.
More detailed then the previous skulls, thats for sure.
[QUOTE=DMY;37835706]Ah, that's an idea I've had as well - I've been sat on this drawing a little while cos frankly I'm not too happy with it, but it might give you some ideas.
[thumb]https://dl.dropbox.com/u/9216111/TF2%20Concepts/Demon_knife.jpg[/thumb]
Even did a daft little concept for how the backstab animation might go if it were at all modifiable. :P
[thumb]https://dl.dropbox.com/u/9216111/TF2%20Concepts/demon_knife_backstab.jpg[/thumb][/QUOTE]
Reminds me of what Obsidian does to White Walkers.
[img]http://meta.filesmelt.com/downloader.php?file=gun_2_001.jpg[/img]
gon be modeling this old thing.
[url]http://www.livestream.com/ashtonslivestream[/url]
So somehow this happened.
[URL=https://dl.dropbox.com/u/102054761/88%20Fingers%20Boombringer.rar][IMG]https://dl.dropbox.com/u/102054761/88FBB%20promo.png[/IMG][/URL]
Best 69th post EVER.
[img]http://dl.dropbox.com/u/57186256/WIPs/steam_minigun.png[/img]
Started a sort of Steam/Coal powered minigun. Gonna be part of a set along a similar theme.
[QUOTE=Pikmin Master;37839818]Started a sort of Steam/Coal powered minigun. Gonna be part of a set along a similar theme.[/QUOTE]
If you're not already set for a secondary, maybe a Lever Rifle with a Steamboat paddle on the side, with pipes and whatnot along the barrel?
[QUOTE=Old Hermit;37839830]If you're not already set for a secondary, maybe a Lever Rifle with a Steamboat paddle on the side, with pipes and whatnot along the barrel?[/QUOTE]
Quite like that idea. Was stuck for a secondary too.
[QUOTE=-=NARH=-;37838559]Why do the new promos have such high resolution textures? I opened the cape and its like 2056x2056 when usually cosmetics are 512x512.
[editline]lol[/editline] **2048x2048, my mistake. Still, they shouldn't be that large.[/QUOTE]
probably doing the thing I keep doing, making it big at first and forgetting to resize.
[img]http://i49.tinypic.com/2meqosg.png[/img]
let's stitch you up real good, pardner
oh gosh you spooked the bones out of me :O
[QUOTE=Gamemaster1379;37836017]MvM mode introduced a new bone in player models for the canteen. So his skeleton would have to be updated with spy's latest one (which, assuming no new vertex groups were introduced since Halloween 2011 and 2012 for spy, would be a copy, paste, then reassign of bones. No vertex re-assignments).
I'm not sure what the claw replaced or if it had custom animations. I'd imagine that it could use the AC:R blade animations, though. It should be a simple schematics tweak.
Speaking of schematics, the reason the script file doesn't work is likely because it was a modified item schematics (items_game.txt). That file is updated everytime a new item is added, an item is modified, etc. Even a month's worth of updates can render the schematics next to worthless, a year most certainly would. Ideally, the best way to approach that is extract the items_game.txt now, then find the knifemare's replacement in the last year's download--and simply copy the knifemare entry over it's counterpart in the modern schematics and just use that.
I could possibly give some of this a shot, but I really don't want to touch it without author consent.
God fucking damnit, I pagekinged.[/QUOTE]
It replaced the default butterfly knife.
Just change as few files as you can so people still have to download the original for the textures and such?
But if you do manage to get consent, please do it.
"The Regular Spyer"
[QUOTE=Bapaul;37834467]Oh sorry, thought you were the guy making the medic watch.
Is the watch you are replacing using c_models? and if yes, do you have it in the right directory?
Edit:
well it sure is quiet tonight on the emporium
Anyways, have some really really REALLY early winter stuff
[IMG]http://puu.sh/19uPw[/IMG]
Sweet mr Dutchman is going to texture this[/QUOTE]
ya i checked to make sure all directories were correct i tried to replace the default watches view model, the c_model for the default watch and the model for the cloack and dagger, non of which would allow for it to show up ingame. the only time i can get it ingame is if i load it as a different weapon but then it appears floating off the character in some odd place
also [B]Sparkwire[/B] if you read this could you please share some of your wisdom on how you got your watch to work it would be much appreciated
[QUOTE=StormriderShift;37840145]It replaced the default butterfly knife.
Just change as few files as you can so people still have to download the original for the textures and such?
But if you do manage to get consent, please do it.[/QUOTE]
I would have to re-do the model more than likely. By the time I'm done, I think the only thing that will be left untouched is the texture. It'd be better to just repackage the whole thing. Also, I've no idea who the author is and honestly not feeling the initiative to go out of my way to find out and ask. Unless there's a huge demand for it, I likely won't. :<
[QUOTE=ArakanI;37836923]This hat, eyebrows and beard should be made into a CC promo item!
[IMG]http://art.ngfiles.com/images/66/mercurybd_castle-crashers-king.png[/IMG][/QUOTE]
gonna try this on soldier maybe ^^ let's hope my shitty netbook do not crash while i'm modeling ....
[QUOTE=Hawt Koffee;37838351][img]http://cloud.steampowered.com/ugc/1135162986121437896/223CC9D3875E3A79D8896EA3E0D5D40F7F5A2515/[/img]
Now updated to support 3 styles
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=96949849[/url][/QUOTE]
Could you somehow either through another style or something make that new scarf team coloured? It would go great with the striped sytle on the apparatchik's apparel.
[img]http://img339.imageshack.us/img339/2411/phlogstuff.png[/img]
Anyone have a mirror for this? It's too beautiful.
[QUOTE=Agent Fedora;37840512][img]http://img339.imageshack.us/img339/2411/phlogstuff.png[/img]
Anyone have a mirror for this? It's too beautiful.[/QUOTE]
[url]http://www.mediafire.com/?7x0wmrepkzrjia9[/url]
[QUOTE=Void Skull;37840114][img]http://i49.tinypic.com/2meqosg.png[/img]
let's stitch you up real good, pardner[/QUOTE]
not so itsy-bitsy any more, eh?
[QUOTE=Constructor;37840751]not so itsy-bitsy any more, eh?[/QUOTE]
Ha! i get it...i need to go to bed :suicide:
[QUOTE=Void Skull;37840114][img]http://i49.tinypic.com/2meqosg.png[/img]
let's stitch you up real good, pardner[/QUOTE]
Well it's certainly not joy he's bursting at the seams with...
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