• TF2 Emporium 49
    10,001 replies, posted
I just had a nice idea for a pyro misc. It would replace her little ammo pouch thing. It would be her purse from the locker room. Even if it couldnt get in since its valve made(or whatever the reason the first hazmat couldnt get in was), itd still be a nice little mod. (Does it have a blu version? or just the pink one?)
Someone who understands alien translate this for me. [IMG]http://i.imgur.com/I2MpQ.png[/IMG] What I can understand so far is incredibly disturbing.
[QUOTE=Quinnjdq;37874728]Someone who understands alien translate this for me. [IMG]http://i.imgur.com/I2MpQ.png[/IMG] What I can understand so far is incredibly disturbing.[/QUOTE] I can possibly translate, can you copy and paste it here? :v:
[QUOTE=Quinnjdq;37874728]Someone who understands alien translate this for me. [IMG]http://i.imgur.com/I2MpQ.png[/IMG] What I can understand so far is incredibly disturbing.[/QUOTE] I got that shit too, he wants us to make a nude version of a female pyro mod :v:
[QUOTE=Venezuelan;37874794]I got that shit too, he wants us to make a nude version of a female pyro mod :v:[/QUOTE] Bran can speak small amounts of German so I had him translate. [QUOTE] Hi we wanted to create a nude mod for the female pyro and wanted to ask you to help with the mod. We would love to do it with just the textures but it's our limitation, we need the model to be edited. It'd be very nice if you'd help us [/QUOTE]
So I'm thinking of doing a taunt response rule fix to fix all the horrendous clipping that some taunts have (I'm looking at you and your cane-drinking, Demoman). Should I waste my time on it or no?
[img]https://dl.dropbox.com/u/18544423/ricespy.png[/img] decided to make a model a day and see where I end up after a few months, this would be day one. edit: I should clarify, I've been modeling off and on for a year, but decided to force myself to get better by producing a model each day. I am sorry for the confusion.
That's really good for a first model.
[QUOTE=Totenkreuz;37874967]That's really good for a first model.[/QUOTE] I dont think its their first model
I have been working on this for my Artillery Demoman pack. The texture is a still WIP, but what do you guys think so far? Also there is some odd clipping that shouldn't exist but does, and it will be fixed. [IMG]https://dl.dropbox.com/u/35490615/StickieLauncher/Side1.png[/IMG][IMG]https://dl.dropbox.com/u/35490615/StickieLauncher/Side2.png[/IMG]
Could use more detail, especially on the barrel.
I discovered the secrets of vertex grouping I don't know what to do tho
[QUOTE=Quinnjdq;37874825]Bran can speak small amounts of German so I had him translate.[/QUOTE] let's make him a female pyro with a dick
Okay, went through a list of taunt animations that seem troublesome and am looking at solutions to each of them. Tell me what you guys think, and if there's no objections, I'll modify ruleset files tonight. Format will be [quote] [B]Class:[/B] Item (Concern) - Suggested Replacement [/quote] [B]Scout:[/B] No issues [B]Soldier:[/B] Freedom Staff (Clips entirely through head on shovel taunt animation) - Replace with banner grenade juggling taunt [B]Pyro[/B]: Frying Pan (Clips heavily into Pyro on taunt) - Replace with Hadouken Freedom Staff (Clips into torso and arm) - Replace with Hadouken [B]Demo[/B]: Freedom Staff (Clips through FACE) - Replace with Grenade Launcher/Pain Train taunt Skullcutter (Has no taunt) - Use Grenade Launcher/Pain Train taunt [i-ghost will bitch if I use decapitation taunt since his hand clips at the end] [B]Heavy:[/B] Conscientious Objector (No Taunt) - Use Showdown Taunt Frying Pan (No Taunt) - Use Showdown Taunt Freedom Staff (No Taunt) - Use Showdown Taunt [B]Engineer: [/B] Short Circuit (No Taunt) - Likely will not address; leave as is [B]Medic:[/B] Freedom Staff (Uses violin taunt, odd positioning; doesn't make sense) - Use Medigun Taunt Frying Pan (Uses violin taunt, odd positioning; doesn't make sense) - Use Medigun Taunt Conscientious Objector (Uses violin taunt, odd positioning; doesn't make sense) - Use Medigun Taunt [B]Spy:[/B] No immediate concerns So, with all those listed, are there any I need to add and are there any concerns with ones listed?
[QUOTE=Venezuelan;37875312]let's make him a female pyro with a dick[/QUOTE] hasn't that already been done?
[IMG]http://puu.sh/1awLc[/IMG]
[QUOTE=HazzaHardie;37875344]hasn't that already been done?[/QUOTE] Yeah, It's called "The Pyro".
[QUOTE==DarkStar=;37857851]I have a question for those who made the Distinguished Rogue and the Foppish Physician: You guys never add a matching sleeves? Or it was just scrapped? I mean this kind of sleeves [img]http://www.sutlers.co.uk/acatalog/Norfolk-sideNV.jpg[/img] If that isn't the case, would someone made sleeves for the two coats? It would be pretty cool.[/QUOTE] Repost. If someone could model a pair of sleeves for the suits it would be awesome.
[QUOTE=Gamemaster1379;37875343]Okay, went through a list of taunt animations that seem troublesome and am looking at solutions to each of them. Tell me what you guys think, and if there's no objections, I'll modify ruleset files tonight. Format will be [B]Scout:[/B] No issues [B]Soldier:[/B] Freedom Staff (Clips entirely through head on shovel taunt animation) - Replace with banner grenade juggling taunt [B]Pyro[/B]: Frying Pan (Clips heavily into Pyro on taunt) - Replace with Hadouken Freedom Staff (Clips into torso and arm) - Replace with Hadouken [B]Demo[/B]: Freedom Staff (Clips through FACE) - Replace with Grenade Launcher/Pain Train taunt Skullcutter (Has no taunt) - Use Grenade Launcher/Pain Train taunt [i-ghost will bitch if I use decapitation taunt since his hand clips at the end] [B]Heavy:[/B] Conscientious Objector (No Taunt) - Use Showdown Taunt Frying Pan (No Taunt) - Use Showdown Taunt Freedom Staff (No Taunt) - Use Showdown Taunt [B]Engineer: [/B] Short Circuit (No Taunt) - Likely will not address; leave as is [B]Medic:[/B] Freedom Staff (Uses violin taunt, odd positioning; doesn't make sense) - Use Medigun Taunt Frying Pan (Uses violin taunt, odd positioning; doesn't make sense) - Use Medigun Taunt Conscientious Objector (Uses violin taunt, odd positioning; doesn't make sense) - Use Medigun Taunt [B]Spy:[/B] No immediate concerns So, with all those listed, are there any I need to add and are there any concerns with ones listed?[/QUOTE] Don't use taunt kills on reskins of weapons that dont, like pyros. The short circuit works fine with the wrench taunt actually. Give the beggars bazooka the direct hit taunt. The cleaver looks better with the melee taunt
[QUOTE=Gamemaster1379;37875343]Okay, went through a list of taunt animations that seem troublesome and am looking at solutions to each of them. Tell me what you guys think, and if there's no objections, I'll modify ruleset files tonight. [B]Demo[/B]: Skullcutter (Has no taunt) - Use Grenade Launcher/Pain Train taunt [i-ghost will bitch if I use decapitation taunt since his hand clips at the end] So, with all those listed, are there any I need to add and are there any concerns with ones listed?[/QUOTE] Neo made a Skullcutter taunt a while back.. Let me dig it up. Edit: Here [url]http://www.youtube.com/watch?v=g5-etCydry0[/url]
[QUOTE=ned_ballad;37875445]Don't use taunt kills on reskins of weapons that dont, like pyros. The short circuit works fine with the wrench taunt actually. Give the beggars bazooka the direct hit taunt. The cleaver looks better with the melee taunt[/QUOTE] What should I make use of for the Pyro replacements then? I can't see any others fitting those weapons without going way out of line or clipping (or being another tauntkill) I'll do so for the Circuit, Bazooka, and cleaver. [editline]1st October 2012[/editline] [QUOTE=chuker34;37875491]Neo made a Skullcutter taunt a while back.. Let me dig it up. Edit: Here [url]http://www.youtube.com/watch?v=g5-etCydry0[/url][/QUOTE] Yes, I have the animation as well as many, many others. The problem is Valve loathes custom animations and shuns them at every opportunity. I am making explicit use of existing, in-game animations. In fact, that's [I]my [/I]video of his taunt.
[QUOTE=Ducksink;37875363][IMG]http://puu.sh/1awLc[/IMG][/QUOTE] [url=http://wiki.teamfortress.com/w/images/7/72/Soldier_PickAxeTaunt01.wav]Saxton Hale... I...[/url]
to be fair its a rough terrible animation
[QUOTE=Gamemaster1379;37875508] Yes, I have the animation as well as many, many others. The problem is Valve loathes custom animations and shuns them at every opportunity. I am making explicit use of existing, in-game animations. In fact, that's [I]my [/I]video of his taunt.[/QUOTE] I'm so #@#!!@#!@! blind. [QUOTE=NeoDement;37875555]to be fair its a rough terrible animation[/QUOTE] I think it's good, hell, anything is better than nothing.
[QUOTE=Gamemaster1379;37875508]What should I make use of for the Pyro replacements then? I can't see any others fitting those weapons without going way out of line or clipping (or being another tauntkill) [/QUOTE] Just leave them as air guitar. It's not a clean animation, but giving them taunt kills puts them in an incredibly awkward place. If you're editing response rules, can I suggest giving Pyro's Phlog a unique voice line on taunt. Maybe one of his evil laughs or his Uber lines?
[QUOTE=ned_ballad;37875667]Just leave them as air guitar. It's not a clean animation, but giving them taunt kills puts them in an incredibly awkward place. If you're editing response rules, can I suggest giving Pyro's Phlog a unique voice line on taunt. Maybe one of his evil laughs or his Uber lines?[/QUOTE] I was really hoping to stick to straight text file modification if I could help it. Doing that would mean adding a new VCD and rebuilding scenes.image which gets very messy very quickly.
I don't know how receptive Valve would be to it, but the Lollichop taunt would probably look okay with the Objector and Staff
I wish I could test source engine models without having steam open. It would make this much easier for me and my shitty computer.
[QUOTE=HyperTails;37875551][url=http://wiki.teamfortress.com/w/images/7/72/Soldier_PickAxeTaunt01.wav]Saxton Hale... I...[/url][/QUOTE] ..I...I thought you are a Geep Gun.
[QUOTE=ned_ballad;37875730]I don't know how receptive Valve would be to it, but the Lollichop taunt would probably look okay with the Objector and Staff[/QUOTE] I was thinking the same thing. They would not be clip in those animations, but it would be taking it out of its realm of Pyrovision use. I may just leave them as they are for now and perhaps let it get addressed by myself or somebody else at a later date--perhaps at a time when more animations are added for Pyro.
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