Stuff that annoys you in TF2: Constructor doesn't make this thread Edition
10,002 replies, posted
[QUOTE=DainBramageStudios;35582097]Shit like this:
[t]http://filesmelt.com/dl/2012-04-15_000021.jpg[/t]
Is fucking unacceptable.[/QUOTE]
How does the demoman in that picture have a hearts B.M.O.C.?
[QUOTE=unrezt;35582254]Axtinguisher - unchanged since released, coming up on 4 years ago now.
Degreaser is also unchanged since its release.
Clearly Valve sees the pyro as an assassination class.[/QUOTE]
Here's how I see Pyro:
[b]Offense[/b]- Easily the most conspicuous of the Offensive classes, Pyro can act as a very good distraction. Make a push into a crowd of defending enemies, light them all on fire, then have an Uber push in to finish them all off.
[b]Defense[/b]- Pyro is hands-down the best counter to Spies, so a Defensive Pyro should focus on Spy Hunting, protecting Engies, and airblasting Ubers away.
[b]Support[/b]- A combination of the two above, Support Pyros should act more as a cog in a well-oiled machine, extinguishing teammates, distracting enemies, burning Spies, etc.
If you want to take out a priority target like a Heavy or a Medic, you use a Sniper or a Spy.
If you want to [b]protect[/b] that target, you use a Pyro.
[editline]15th April 2012[/editline]
[QUOTE=unrezt;35582299]How does the demoman in that picture have a hearts B.M.O.C.?[/QUOTE]
I like metaphors, so here's this:
Imagine there's a man. Now, he feels terribly inadequate (regardless as to whether or not this feeling is justified). So, he pays someone $2+ and recieves a giant rubber dick that he can place over his own dick. However, he can only wear this dick at this person's house and no one really cares about his giant dick anyway, especially seeing as how they know it's not real.
But he enjoys his giant, fake, temporary dick, so whatever, live and let live V:v:V
[QUOTE=DainBramageStudios;35582097]Shit like this:
[t]http://filesmelt.com/dl/2012-04-15_000021.jpg[/t]
Is fucking unacceptable.[/QUOTE]
I've had a similar experience like that...except I always try to join their team because they are literally and I mean really god-tier.
[t]http://i.imgur.com/Cg1Sz.jpg[/t]
I should feel guilty.
(I was playing against THE Eric Ruth)
I'd love it if Valve reversed the damage nerf of stock flamer and gave it to Back Burner. The degreaser should have an effect that reduces on-demand crit to minicrits for 1 to 1.5 seconds after switching to melee/secondary, that way you can't instakill 90% of the enemies that suddenly appear in front of you without making Axetinguisher completely shit.
[QUOTE=DainBramageStudios;35582135]uh isn't that what the pyro was designed to do?[/QUOTE]
He wasn't designed to instantly kill a class with nearly 0 chance to counter him once he does.
[QUOTE=unrezt;35582254]Axtinguisher - unchanged since released, coming up on 4 years ago now.
Degreaser is also unchanged since its release.
Clearly Valve sees the pyro as an assassination class.[/QUOTE]
The Axtinguisher is fine. It was fine before the Degreaser was added, because it still took some time to swap weapons and land the blow. This gave non-Heavies a chance to at least do some damage or try and get lucky with a crit, and gave Heavies a chance to fight back. The Degreaser needs a nerf to make the combo less instantly deadly. As it is, if a Pyro comes up behind you, it's basically the same thing as a Spy. Just with even less of a chance to live, at least with a Spy it could lag and not register a backstab.
[QUOTE=Bazkip;35582127]If a Heavy let's a Pyro hit him twice with the Axtinguisher then he deserves it, the Heavy should easily mow the Pyro down unless he got ambushed, in which case the Pyro was doing his job properly.[/QUOTE]
So your reflexes are perfect as a Heavy, right? The second you take damage when you're busy fighting the rest of the Pyro's team, you immediately turn in that direction with no delay? Well, that's too bad because you'd be dead anyway, you'd undoubtedly have taken damage and whatever the instant 195 damage doesn't take off the afterburn would.
And besides that, it's not like Pyros don't take corners as tightly as they can. Call it an ambush all you want, if you and a Pyro stumble into each other when rounding a corner, the Pyro will 100% win if he's using a the Degreaser and Axtinguisher, unless he's almost dead and you get a shot off before he can get you. A Scout might get lucky and jump away, but every other class is fucked. This is different from the same situation with a Heavy, because the Heavy moves at the speed of a turtle when revved, which can give you enough time to find another corner.
OKAY, IDEA...
[b]THE DEGREASER[/b]
[i]
+ 65% Faster weapon switch time
- 10% Burn damage penalty
- All critical hits are downgraded to mini-crits
[/i]
[b]THE AXTINGUISHER[/b]
[i]
+ 100% critical hit vs burning players
- 50% Damage vs non-burning players
- No critical hits vs non-burning players
[/i]
NOTE: Basically, Axtinguisher is the same, but Degreaser gets a slight damage buff at the cost of crits being downgraded to mini-crits. This way, the Axtinguisher is still useful while not being cruise control for Pyros. Some will hate this. Which is GOOD. It will encourage Pyros to use something other than Puff N' Sting, meaning more Pybros using the Homewrecker.
[editline]15th April 2012[/editline]
[QUOTE=01271;35583326][url]http://tf2b.com/item/76561198027132385/794103389[/url][/QUOTE]
where's the cancer rating...
[QUOTE=B-Rabbit;35580618][t]http://wiki.teamfortress.com/w/images/7/77/Backpack_Razorback.png[/t]
This thing right here.They are pain in a life of Saharan Spy. You can't stab them because that noise. You can't gun them because you will lose your disguse. You can't ignore them because they will shoot you. Also most of Razorback Sniper are seen with
[t]http://wiki.teamfortress.com/w/images/e/e3/Backpack_Machina.png[/t]
and
[t]http://wiki.teamfortress.com/w/images/4/43/Backpack_Ghastly_Gibus.png[/t][/QUOTE]
If they wear Gibus and Razorback, I usually stab them anyway, because most of them don't notice.
[editline]15th April 2012[/editline]
[QUOTE=BanthaFodder;35583357]OKAY, IDEA...
[b]THE DEGREASER[/b]
[i]
+ 65% Faster weapon switch time
- 10% Burn damage penalty
- All critical hits are downgraded to mini-crits
[/i]
[b]THE AXTINGUISHER[/b]
[i]
+ 100% critical hit vs burning players
- 50% Damage vs non-burning players
- No critical hits vs non-burning players
[/i][/QUOTE]
Let me try:
Degreaser stays unchaged.
Axtinguisher:
+ 100% critical hit vs burning players
- 50% Damage vs non-burning players
- unaffected by weapon switch speed stats
[QUOTE=01271;35583326][url]http://tf2b.com/item/76561198027132385/794103389[/url][/QUOTE]
Oh wow, how did I forget about the 'Fuck how hitboxes work' bow.
[QUOTE=BanthaFodder;35583357]OKAY, IDEA...
[b]THE DEGREASER[/b]
[i]
+ 65% Faster weapon switch time
- 10% Burn damage penalty
- All critical hits are downgraded to mini-crits
[/i]
[b]THE AXTINGUISHER[/b]
[i]
+ 100% critical hit vs burning players
- 50% Damage vs non-burning players
- No critical hits vs non-burning players
[/i]
NOTE: Basically, Axtinguisher is the same, but Degreaser gets a slight damage buff at the cost of crits being downgraded to mini-crits. This way, the Axtinguisher is still useful while not being cruise control for Pyros. Some will hate this. Which is GOOD. It will encourage Pyros to use something other than Puff N' Sting, meaning more Pybros using the Homewrecker.[/QUOTE]
Then people will just complain that it takes two hits to die just like the heavy.
The problem is when the weapons are used together, just making so all weapons you use with it get worse is not the way to go about it. I'm dead serious when I say "The pyro is doing his job perfectly" because if you're dead he did.
Editing this in, I don't main puff'n sting pyro and not because it feels cheap or is "easy", its just that's not how I play the game, I'm a defensive pyro and I wait for you to come to me, not the other way around.
I can incorporate most of my time into getting kills and playing offensive pyro but I don't like to, I thoroughly enjoy helping my team. I just disagree with thinking that my flamethrower shouldn't be as strong if not stronger than any of the other eight classes main weapons.
Am I the only one who thinks that the flaregun causing crits on burning players instead of minicrits was a bit overkill?
[QUOTE=babycake;35584101]Am I the only one who thinks that the flaregun causing crits on burning players instead of minicrits was a bit overkill?[/QUOTE]
Agreed.
[sp]as in, you are the only one.[/sp]
[sp]kinda like Tigger.[/sp]
[QUOTE=slapdown3;35583589]Then people will just complain that it takes two hits to die just like the heavy.
The problem is when the weapons are used together, just making so all weapons you use with it get worse is not the way to go about it. I'm dead serious when I say "The pyro is doing his job perfectly" because if you're dead he did.
Editing this in, I don't main puff'n sting pyro and not because it feels cheap or is "easy", its just that's not how I play the game, I'm a defensive pyro and I wait for you to come to me, not the other way around.
I can incorporate most of my time into getting kills and playing offensive pyro but I don't like to, I thoroughly enjoy helping my team. I just disagree with thinking that my flamethrower shouldn't be as strong if not stronger than any of the other eight classes main weapons.[/QUOTE]
it's silly how facepunch of all people complain about puff and sting. sure it is extremely annoying, but then again so is getting killed by a sniper. if not more a sydney sleeper sniper. but every loadout has a counter. puff and sting gets countered easily by most setups. sydney sleeper snipers get countered by regular snipers or machina snipers. don't missunderstand me, i find it insanely annoying to get killed by a sniper or a puff and sting pyro. but i don't go about complaining about it. i was puff and sting too myself once, but i changed for a loadout more suitable for helping engineers on my team as well as keeping a strong offensive. but i have noticed when playing soldier that puff and sting pyros have become more usual. as well they are easy to take out if they don't pay attention. which is surprisingly usual i would say. and as has been pointed out time after time after time here, whatever a pyro does, people will insult him. after a while it gets stupid when the 10th [insert class here] is complaining at me for [insert pyro tactic here], it gets silly.
[QUOTE=BanthaFodder;35583357]OKAY, IDEA...
[b]THE DEGREASER[/b]
[i]
+ 65% Faster weapon switch time
- 10% Burn damage penalty
- All critical hits are downgraded to mini-crits
[/i]
[b]THE AXTINGUISHER[/b]
[i]
+ 100% critical hit vs burning players
- 50% Damage vs non-burning players
- No critical hits vs non-burning players
[/i]
NOTE: Basically, Axtinguisher is the same, but Degreaser gets a slight damage buff at the cost of crits being downgraded to mini-crits. This way, the Axtinguisher is still useful while not being cruise control for Pyros. Some will hate this. Which is GOOD. It will encourage Pyros to use something other than Puff N' Sting, meaning more Pybros using the Homewrecker.
[editline]15th April 2012[/editline]
where's the cancer rating...[/QUOTE]
I like this idea. The Axtinguisher and the Degreaser are well-balanced separately, problems don't arise until they're put together. Giving the Degreaser a reward-reducing downside would be the best option, though honestly I don't think the Flare Gun deserves the nerf since the switch speed doesn't really affect the way the Flare Gun gets its reward crits.
Still, I'm in full support of this idea. Something really does need to be done about the combo (And specifically only the combo of the axtinguisher and the degreaser, I feel the need to clarify. When the topic comes up the first thing users of the combo will do is bring up reasons both weapons separately are balanced, which they are. It is their specific combination that is overpowered.).
If a Pyro gets close to you without you noticing, you are meant to die. Pyros are supposed to lurk behind corners, and be the kings of melee range. But everybody complains about it, for some reason you aren't supposed to die fast after getting a flamethrower to the face.
Things that annoy me: People complaining about Pyros killing them fast at close ranges. The Degreaser is meant to be a combo weapon focusing on the crits Pyros can get, at the cost of lingering damage. Needs a large direct damage penalty and shorter afterburn, so you HAVE to rely on your secondary and Melee.
A Pyro running at you with a degreaser on open ground is going to be ripped to shreds by bullets. Still, Degreaser Puff-n-sting is not "skill", it is easy mode. It needs larger drawbacks than just ones meant to stop the Axtinguisher, which, in my experience, is nowhere near of a problem as it is made to be. A Pyro killing you fast at close range IS SUPPOSED TO HAPPEN, yet everybody has been complaining about it since 2007. Because people like to complaing.
I don't even use DG+AX, Backburner/Detonator/Backscratcher master race.
[QUOTE=ulvemann43;35584204]it's silly how facepunch of all people complain about puff and sting. sure it is extremely annoying, but then again so is getting killed by a sniper. if not more a sydney sleeper sniper. but every loadout has a counter. puff and sting gets countered easily by most setups. sydney sleeper snipers get countered by regular snipers or machina snipers. don't missunderstand me, i find it insanely annoying to get killed by a sniper or a puff and sting pyro. but i don't go about complaining about it. i was puff and sting too myself once, but i changed for a loadout more suitable for helping engineers on my team as well as keeping a strong offensive. but i have noticed when playing soldier that puff and sting pyros have become more usual. as well they are easy to take out if they don't pay attention. which is surprisingly usual i would say. and as has been pointed out time after time after time here, whatever a pyro does, people will insult him. after a while it gets stupid when the 10th [insert class here] is complaining at me for [insert pyro tactic here], it gets silly.[/QUOTE]
Except in the case of puff 'n sting the people who 'complain' are people who mainly play Pyro like myself (at least from what I've gathered).
[QUOTE=Eriorguez;35584497]If a Pyro gets close to you without you noticing, you are meant to die. Pyros are supposed to lurk behind corners, and be the kings of melee range. But everybody complains about it, for some reason you aren't supposed to die fast after getting a flamethrower to the face.
Things that annoy me: People complaining about Pyros killing them fast at close ranges.[/QUOTE]
Okay, so, this happened to me today:
I was Demoknight on dustbowl, last stage, last control point. I charged (Chargin' Targe) onto the control point where a Scout was standing, a Pyro behind him, the Scout walked out of my way and the Pyro came step closer. Within miliseconds, I was bruning and had an axe in my face. I had no time to react.
Now YOU tell ME that Pyro was doing it right. [IMG]http://dl.dropbox.com/u/6525472/Bilder/Smileys/colbert.gif[/IMG]
You charged at a Pyro.
[QUOTE=Eriorguez;35584497]If a Pyro gets close to you without you noticing, you are meant to die.[/QUOTE]
"If a class designed to kill people from a short range kills you at a short range, it's your own fault."
:v:
[QUOTE=Eriorguez;35584625]You charged at a Pyro.[/QUOTE]
I charged at a Scout, the pyro suddenly stepped up and killed me withing miliseconds, not giving me a chance to even react. That just is not right.
I crafted my untradable fez/rambo hair and got a pip boy, which is cool since i've been a lot of playing a lot of fallout
fallout new vegas
which i got with the [U]genuine[/U] pip boy
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
[QUOTE=DatWut?;35584676]I charged at a Scout, the pyro suddenly stepped up and killed me withing miliseconds, not giving me a chance to even react. That just is not right.[/QUOTE]
What melee were you using? Why didn't you cancel the charge earlier if you were using a primary? Were you defending or attacking? Why didn't you assume that it might be a bad idea to get within scattergun range? Perhaps you were unlucky? or do you always chase after scouts that have people trailing behind them?
[QUOTE=Justnobody;35584717]I [b]crafted[/b] my untradable [b]fez/rambo hair[/b][/QUOTE]
Pardon my macro, but...
[IMG]http://i1189.photobucket.com/albums/z424/BanthaFodder95/HaWHYanPunch.jpg[/IMG]
[highlight](User was banned for this post ("Image Macro" - Seiteki))[/highlight]
[QUOTE=BanthaFodder;35584183]Agreed.
[sp]as in, you are the only one.[/sp]
[sp]kinda like Tigger.[/sp][/QUOTE]
;-;
[QUOTE=DatWut?;35584676]I charged at a Scout, the pyro suddenly stepped up and killed me withing miliseconds, not giving me a chance to even react. That just is not right.[/QUOTE]
One day, I was standing still. And a random critic grenade teared me into pieces. That just is not right
If you didn´t saw the pyro... he did his job well "ambushing" you (even if you were the one that went there): I mean, i´m sure you even thougth that scout was a easy victim, and the surprise pissed you off. Almost 90% sure
Really, what is all that different between the demoknight and puff and sting?
Both give crits. Both can instakill most classes. Both dominate in close quarters, and the demoknight doesn't even have to work to get there.
[QUOTE=unrezt;35585597]Really, what is all that different between the demoknight and puff and sting?
Both give crits. Both can instakill most classes. Both dominate in close quarters, and the demoknight doesn't even have to work to get there.[/QUOTE]
Probably it's the "shield charge needs to recharge" thing. Imagine a Demoknight who can just pull out crits out of his black ass everytime he feels like it.
[QUOTE=Petachepas;35585556]One day, I was standing still. And a random critic grenade teared me into pieces. That just is not right
If you didn´t saw the pyro... he did his job well "ambushing" you (even if you were the one that went there): I mean, i´m sure you even thougth that scout was a easy victim, and the surprise pissed you off. Almost 90% sure[/QUOTE]
Oh god, that hurts my brain to read.
Another thing that annoys me, when someone blames me for something I couldn't really help out with like stopping that scout or stopping that other pyro.
[QUOTE=Fillmore;35585754]Probably it's the "shield charge needs to recharge" thing. Imagine a Demoknight who can just pull out crits out of his black ass everytime he feels like it.[/QUOTE]
Degreaser+axet is 1v1, you don't really get the chance to kill more than one person unless they're terrible
Why can't the pyro have a combat niche? Why does the pyro have to be confined to one role?
All the other classes can pretty much specialize in any scenario given they have the right loadout, why can't the pyro dominate in something? He was designed as a close range combat specialist and yet everyone else tries to decide what they want him to be good at, (which is usually wanting him to be bad.) seriously, every other class has that ONE specific role they are good at, but the pyro just gets kicked around when he does GOOD at his.
[QUOTE=unrezt;35585597]Really, what is all that different between the demoknight and puff and sting?
Both give crits. Both can instakill most classes. Both dominate in close quarters, and the demoknight doesn't even have to work to get there.[/QUOTE]
Demoknights can't airblast people up to corners and get unfair kills. And after landing 1 crit you have to wait 15 seconds for a new one. Pyro gets it constantly with the Axethinguisher.
Unless you're reffering to the Splendid Screen + Persian Persuader loadout. I wouldn't even consider it as a "Demoknight".
How about we remove the Degreasers Airblast, or atleast remove it's ability to knock back PLAYERS.
That way you can still quick-switch-(actual-skill) projectiles coming towards you, but not fuck up players with the Reserve Flare-Stinguisher.
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