Stuff that annoys you in TF2: Constructor doesn't make this thread Edition
10,002 replies, posted
[QUOTE=Citizen Insane;36057671]I hate it when a Pyro manages to airblast me down in to the ground and still minicrits me. Or when it minicrits people who are on stairs, don't know if they fixed that though.[/QUOTE]
Well, the "airblast to the ground" thingy sure is annoying. Somehowthe game engine sees you as in midair and you take in crits.
I do not use the reserve shooter anymore,too buggy for me.
Oh you got a mini crit from close range,guess what the damage is 9!!!
THE SAME WHEN YOU HIT SOMEONE FROM HALF THE FUCKING MAP!!!!
I'm using the flare gun now,possibly might use the detonator.
Which is better?
[QUOTE=Idzo;36057846]I do not use the reserve shooter anymore,too buggy for me.
Oh you got a mini crit from close range,guess what the damage is 9!!!
THE SAME WHEN YOU HIT SOMEONE FROM HALF THE FUCKING MAP!!!!
I'm using the flare gun now,possibly might use the detonator.
Which is better?[/QUOTE]
Detonator provides great mobility and ambushing potential; Just apply the same crouch jump shoot feet/wall logic that you'd use as soldier and you'll be golden. You'll be able to get into locations most wouldn't expect a Pyro to be able to and also bypass most minor gaps and ledges.
Flare Gun simply provides a really high amount of damage with it's force crit ability, which is great for quickly dispatching players.
I don't use the Reserve Shooter anymore for the sole reason that it highly cripples you at mid range combat, making close range the only way to fight back. I think that would be enough to not use it, but apparently not.
I beat down puff n sting Pyros mid range with my default shotgun while they're busy reloading every 2 seconds. It's even easier when they use the Flaregun.
Pyros seem to forget that a Pyro's counter is another, but competent Pyro loadout.
[QUOTE=Citizen Insane;36056053]Shower this man in love. Seriously, fucking shower him. I'm so happy right now.[/QUOTE]
lucky man
When people don't get Wriggle's gender correct
[QUOTE=HouraiDoll;36059422]When people don't get Wriggle's gender correct[/QUOTE]
Wriggle is best male 2hu.
I hope Meet the Pyro is actually Meet the Pyro and not "TOBOR: THE TRAILER (featuring Pyro)".
I know Meet the Scout had the Sandvich, Meet the Medic had the Quick Fix, Meet the Spy had hats, Meet the Sniper had Jarate, but I really want MtP to focus on the Pyro.
Also, I'm hoping it addresses the mystery person in that one bit of Meet the Medic (when we see the dove get hit by the heart, there's the person behind the window, assumed to be Miss Pauling).
[IMG]http://wiki.teamfortress.com/w/images/a/a2/Backpack_Dead_Ringer.png[/IMG]
Why? Why does this exist? It's no longer the "pro" watch, it's the "become invisible and make the team drop what they're doing in order to find your ass" watch. It discourages the team doing their actual jobs.
[QUOTE=babycake;36059895][IMG]http://wiki.teamfortress.com/w/images/a/a2/Backpack_Dead_Ringer.png[/IMG]
Why? Why does this exist? It's no longer the "pro" watch, it's the "become invisible and make the team drop what they're doing in order to find your ass" watch. It discourages the team doing their actual jobs.[/QUOTE]
Isn't causing chaos within the enemy team one of the things you're supposed to do as the Spy?
[QUOTE=babycake;36059895]Why? Why does this exist? It's no longer the "pro" watch, it's the "become invisible and make the team drop what they're doing in order to find your ass" watch. It discourages the team doing their actual jobs.[/QUOTE]
Well, that's one big part of the Spy class: distract people from completing their objective. It still has a loud-ass decloak sound and it's very obvious that they're a Dead Ringer spy when they die with 1 shot that did like 3 damage, so all you have to do is watch your back.
[QUOTE=babycake;36059895][IMG]http://wiki.teamfortress.com/w/images/a/a2/Backpack_Dead_Ringer.png[/IMG]
Why? Why does this exist? It's no longer the "pro" watch, it's the "become invisible and make the team drop what they're doing in order to find your ass" watch. It discourages the team doing their actual jobs.[/QUOTE]
It would be fine if less than 85% of people used it.
cloak and dagger is fun on certain maps
mainly with kunai, you just camp in a spot and stab a passing by enemy for hp
Been playing medic A LOT lately, I always use the Kritzkrieg because I know how to use it properly and dominate a good team w/it and the right soldier/demo.
my annoyance...I have a S.Medi Gun and S.Quick Fix but all I want is a strange Kritzkrieg to show my love ;__;
[QUOTE=DatWut?;36057009]Bad thing about it though: "Oh I see you evaded my Jarate and are not covered in piss. Know what? Fuck it, I'll crit you anyway."[/QUOTE]
Start playing on No Crits servers then, that's what they're for.
[QUOTE=Rob3k;36060291]Start playing on No Crits servers then, that's what they're for.[/QUOTE]
Yeah, all five of them under 200 ping with more than seven people.
The Bushwacka should have been like this:
Crits whenever it mini-crits
+20% fire vulnerability (could be removed, it's not like you're going to be facing too many Pyros if you're playing Sniper correctly)
-50/75% damage penalty vs. players not covered in Jarate
20% slower firing speed
No random critical hits
That way it's not a Kukiri with a small downside and a big upside, but more of a defensive weapon which is what a Sniper's melee weapons should be, and it still does it's job of being a companion for Jarate.
I know I'm gonna get boxes for this, but why not just disable random crits?
I mean, in this situation, it would actually WORK, since it would mean that the only way to crit with it is to land a minicrit through Jarate/Buff Banner/etc.
[QUOTE=-=NARH=-;36061658]The Bushwacka should have been like this:
Crits whenever it mini-crits
+20% fire vulnerability (could be removed, it's not like you're going to be facing too many Pyros if you're playing Sniper correctly)
-50/75% damage penalty vs. players not covered in Jarate
20% slower firing speed
No random critical hits
That way it's not a Kukiri with a small downside and a big upside, but more of a defensive weapon which is what a Sniper's melee weapons should be, and it still does it's job of being a companion for Jarate.[/QUOTE]
That's an [I]okay[/I] set of downsides but full crits was batshit idiotic to begin with, they honestly just wanted to sell sets and it could not be more clear.
Trying to join a server but you cant because some asswipe is taking up a slot for 2 and a half hours with 0 score
Or the Bushwacka could mini-crit when it should normally random crit.
Or
100% critical hits vs. players under the effect of mini-crit inducing statuses
-50% damage penalty vs. players not under the effect of mini-crit inducing statuses
No random critical hits
You guys are kind of forgetting that Jarate isn't the only source of minicrits.
Why would you want to get rid of the rare but hilarious moments when a frontline Sniper comes across someone marked for death or is in range of a Buff Banner?
I once played a heavy with the steak and the fists of steel. Ate my steak and went out with the steel gloves wrapped around my hands and a medic to help.
I get downed instantly by single sniper and his bushwacka.
People who talk, post or brag about how rich they are, or simply show off expensive items. Double rage if they expect people in a randomiser server to be able to buy their blizzardy confetti shooter's pith sock when there's a hat counter showing that almost everyone there has little-to-no hats anyway.
I'm pretty nub at jump maps, so I find most of them completely godamn hard, but when people rtv the instant they can't pass a section. PRACTICE PEOPLE, THESE ARE TRAINING MAPS FOR A REASON XO
[QUOTE=mnyfrsh;36062030]That's an [I]okay[/I] set of downsides but full crits was batshit idiotic to begin with, they honestly just wanted to sell sets and it could not be more clear.[/QUOTE]
I think full-crits is fine, it's the fact that it can crit on enemies not under the effect of mini-crits that makes it too useful.
The fact that when the homewrecker come as a strange in a crate, it will most likely only count kill and I'll have to buy the strange part that will surely be introduced in the same crate to make it count the sappers removed .
I'm sure they will do that considering that's what hapened with the market gardener.
In a more general way, I don't mind strange parts when they come as a bonus like counting class/special kill (see heavy/demo/soldier/gib/domination etc...), but when it's something about the core of the weapon (projectile reflected, kill while jumping with the market gardener, crit with the frontier justice/diamondback) it just feel like a cheap way to make you spend money on key.
I mean seriously what's the point of a stange market gardener that does not count your kills while roquet jumping ? I'm glad they did the engie's wrench before creating strange part, or we would now have a strange part : sentry kill and a wrench that only count kills (southern hospitality says hello).
[QUOTE=LPG55;36064112]The fact that when the homewrecker come as a strange in a crate, it will most likely only count kill and I'll have to buy the strange part that will surely be introduced in the same crate to make it count the sappers removed .
[/QUOTE]
That would make it the only strange part that can be used with only one weapon.
Unless it works for Wrenches too.
[QUOTE=mnyfrsh;36048771][t]http://wiki.teamfortress.com/w/images/8/86/Backpack_Bushwacka.png[/t]
Because two 85 damage minicrit kukris was [I]soooo[/I] hard.[/QUOTE]
Well, there was one ideas guy on the interwebs, who pretty much predicted 30% of the weapons we have today in TF2, from gunslinger to flaregun. One of those was also a knife that would "specifically crit only when hitting a spy"
It is Bushwacka. Sniper can, of course, jarate and crit anyone, but it's mostly an anti-spy measure since other classes usually don't melee snipers, and jarate affects spy the most.
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