Stuff that annoys you in TF2: Constructor doesn't make this thread Edition
10,002 replies, posted
I go with a nice "LOL AHAHAHAHAHAHAHAHAHAHAHA"
Just to make sure they know I found something funny.
I don't say anything.
Because I hate to laugh.
[QUOTE=GastricTank;36235365]I just say: "ha".
Much more realistic.[/QUOTE]
When you use that in a conversation with me, I always think that's meant sarcastic.
I'll usually say "lol" because "hahaha" and "xD" are obnoxious as hell.
Unless something REALLY good happens, then it turns into "AHAHAHAHAHAHA, OH FUCK BAHAHAHAHAAAA."
[QUOTE=DatWut?;36236040]When you use that in a conversation with me, I always think that's meant sarcastic.[/QUOTE]
Depends how it's said. Imagine it like Scout's line and it sounds more like a short, actual laugh.
[QUOTE=KandyMan;36235094]You know what really pisses me off for unknown reasons?
"lol"
in before every reply to this post will contain "lol" somewhere, which for some reason annoys me too[/QUOTE]
lol
i agree
[QUOTE=BanthaFodder;36236215]I'll usually say "lol" because "hahaha" and "xD" are obnoxious as hell.
Unless something REALLY good happens, then it turns into "AHAHAHAHAHAHA, OH FUCK BAHAHAHAHAAAA."[/QUOTE]
I find the opposite to be true. I like "hahaha" because it's understated and doesn't really have the same obnoxious quality that "lol" has.
Usually I roll with "hahaha" or "pfft" in text chats.
The OP of this thread still slightly offends me.
Uncrating your shit...
5...
4...
3...
2...
1...
CONGRATULATIONS!
YOU'VE UNBOXED:
Pink As Hell
[img]http://scratchbomb.com/images/facemelt.jpg[/img]
Then I sold it to the Warehouse...
See an enemy Demoknight charging at me
Move out of the way, putting a significant distance between myself and his line of charge
Still get hit, crited and killed.
[QUOTE=Bazkip;36243048]See an enemy Demoknight charging at me
Move out of the way, putting a significant distance between myself and his line of charge
Still get hit, crited and killed.[/QUOTE]
Whenever I come across a demoknight as a Pyro, I just puff them away as they charge, pull out my fireaxe and challenge them to a proper fucking melee fight. I just need to be causious with those who have nade launcher equipped.
I'm pretty sure this was mentioned a couple of days or weeks ago, but the lack of new and fun shotguns to replace the vanilla shottie is starting to annoy me. What if they gave Heavy a double barreled pump action shotgun that only has one tube magazine. Normally it would have 8 shells but using the alt fire would pump the weapon again and you get to fire both barrels at once.
Walking up to enemy demo.
Puff away his charge.
I think if I..
Insta-Crit-Killed from 18 miles away.
Half-Zatoichi everytime.
[QUOTE=Cape;36243210]Walking up to enemy demo.
Puff away his charge.
I think if I..
Insta-Crit-Killed from 18 miles away.
Half-Zatoichi everytime.[/QUOTE]
Zatoichi has normal melee range and AFAIK default melee crit rate.
[QUOTE=Magmacow358;36243254]Zatoichi has normal melee range and AFAIK default melee crit rate.[/QUOTE]
I know, that's why I get so flustered by it.
It always seems that enemy melee weapons crit every time they hit you.
[QUOTE=Magmacow358;36243254]Zatoichi has normal melee range and AFAIK default melee crit rate.[/QUOTE]
Tell that to the [I]nine[/I] straight random crits that befell me from one particular demonight on one particular night of Harvest Event.
Although I don't think the range is too bad.
[QUOTE=mnyfrsh;36234311]I can't remember, is the question to which 42 is the answer ever elucidated?
I haven't read HGTTG in a minute.[/QUOTE]
Yes.
What is 6 x 7?
[QUOTE=L_Dawg;36243517]It always seems that enemy melee weapons crit every time they hit you.[/QUOTE]
Especially the Kukri if you're a spy. Any hit with that thing is [i]always[/i] a crit for me.
[QUOTE=EmperorKabuto;36246282]Yes.
What is 6 x 7?[/QUOTE]
I thought Arthur and Ford discovered from [prehistoric men that it is was "What is six multiplied by nine?" in which Arthur concluded that answer was rubbish.
valve should get rid of random crits on the bushwacka already god damn
Useless teleporters made by F2P. :downs:
[QUOTE=TheWarnman;36246961]Useless teleporters made by F2P. :downs:[/QUOTE]
This!
Teleporters facing walls, building entrance and exit at spawn and then hauling the exit somewhere else, teleporting a few meters away so it's faster to go there, rather then teleporting, using up all the metal in my dispenser to upgrade that teleporter.
Building sentries in front of mine, not helping me repair, upgrade my destroyed sentry when I did it for them.
Being new isn't an excuse for this, I learned that from the wiki and had enough common sense to not do any of that stupid crap.
[QUOTE=Samuka97;36246398]Especially the Kukri if you're a spy. Any hit with that thing is [i]always[/i] a crit for me.[/QUOTE]
And wrenches if you're spy.
[QUOTE=B-Rabbit;36247063]And wrenches if you're spy.[/QUOTE]
And every melee weapon if you're a Medic.
[QUOTE=metalhannes;36247055]Building sentries in front of mine, not helping me repair, upgrade my destroyed sentry when I did it for them. [/QUOTE]
If they don't help me, I stop helping them. You'd be surprised how quickly people give up trying to "help" you, or start actually helping you properly, and both are benificial to both you and the team.
I only have trouble with equalizer and wrench crits in terms of melee weapons
[QUOTE=OffTheRoad;36247099]And every melee weapon if you're a Medic.[/QUOTE]
And every melee weapon from a medic.
[QUOTE=Hell-met;36249235]And every melee weapon from a medic.[/QUOTE]
Only the Ubersaw
oh and, I really hate how the spine chilling skull has the old terrible paint technology, where anything is hardly visible.
[url]http://wiki.teamfortress.com/wiki/Spine-Chilling_Skull[/url]
Look at the team paints. The fuck?
I use the stick jumper to go get a intel in middle of battle field
I get violently murdered when I remember I can't grab intel..
Thanks valve.
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