Stuff that annoys you in TF2: Constructor doesn't make this thread Edition
10,002 replies, posted
The All-Father. It's broken, I swear, yet no one else has seemed to say anything about it. On certain servers, it won't show up for me or anyone else. On other servers, it get's sucked into my class's face, looking awful. It's driving me nuts.
I was really excited when SVDL's Sniper set came out for Pyromania, but everybody who I've seen talk about the Carbine and the Heatmaker makes their stats out to be REALLY not worth it. And they're right, because even in theory these weapons don't have a really reliable, solid use for their bonuses.
[sp]and I'd rather not bother with getting the skins because sv_pure always shits in my cereal[/sp]
[QUOTE=Combyne;36791411]I was really excited when SVDL's Sniper set came out for Pyromania, but everybody who I've seen talk about the Carbine and the Heatmaker makes their stats out to be REALLY not worth it. And they're right, because even in theory these weapons don't have a really reliable, solid use for their bonuses.
[sp]and I'd rather not bother with getting the skins because sv_pure always shits in my cereal[/sp][/QUOTE]
i dont get why some servers even use sv_pure.
[QUOTE=BanthaFodder;36790806]Your argument falls apart right when you say that it's your fault if a Pyro gets that close, then say that the Pyro is designed to be a close-range class.
That's like saying "it's your fault if a Sniper headshots you".
It's a class doing what they were BUILT to do.
But there's a difference between "challenging" and "OP".
A good sidegrade provides a challenge.
Puff n Sting is, if they get you against a wall, most likely going to kill you.
It takes no skill to master and can one-shot most classes.
And yes, I have yet to see a truly skilled Pyro using Puff N Sting.
The best Pyros I've encountered have been assisting their teammates, causing diversions, hunting Spies, knocking Sappers off of buildings, extinguishing teammates; not pushing enemies against walls for an easy kill.
The worst part is, everyone KNOWS it's an easy kill. I rarely see Pyros using the Homewrecker and helping Engies, or the Backscratcher and preforming a counter-push from behind.
It's all Puff N Sting.
Now normally, you wouldn't see this. Not every Sniper uses the Razorback, because there's the Ambassador. Not every Demo uses the Shield+Eyelander because they're left without a strong defensive weapon. The reason Puff N Sting is seen so often is because it has no direct counter. In truth, there's NOTHING wrong with it. The ONLY downsides are decreased afterburn damage and no random melee crits, both of which are negligible.
And the reason I said that W+M1 is easy to handle is because it IS. It is a tactic used by those who don't really know how to use Pyro yet (tossing in airblasts to deflect projectiles, switching to the secondary to finish off fleeing foes, etc.). But people tend to get angry about it. My argument is that, while W+M1 is annoying, it's nothing compared to Puff N Sting.
[sp]But I get why you're acting so hostile, I'd be angry too if someone laughed at my crutches.[/sp][/QUOTE]
I am not being hostile at all.
I don't get what all the fuss is about, it's not that hard to avoid a Pyro when you see him coming. I know it is frustrating when you get killed in one shot, but the same can be said for almost any class. Almost all classes have some sort of cheap oneshot kill gimmick. I'm just fed up with all this constant complaining about the Pyro being OP.
I find your assumptions and accusations about my play style to be quite ridiculous. I don't even use the Axtinguisher, because I find it to be too impractical for my play style. Most of my Pyro loadouts include the Degreaser because I find the reduced weapon switch time much more useful. I use the Backscratcher most of the time because most Medics rarely heal Pyros and I spend a lot of time playing offensively. People rarely use the Homewrecker because they think using it effectively involves sitting near an Engineer the whole time, which I find to be quite ridiculous.
[QUOTE=codemaster85;36791452]i dont get why some servers even use sv_pure.[/QUOTE]Some people think that sv_pure will stop people who, say, replace the cloak noise with something loud in order to easily hear them. What they don't realize is that all custom noises on a pure server sound like an Engineer being forced at gunpoint to eat his own Sentry.
[QUOTE=Sergeant Dornan;36791459]I find the reduced airblast cost quite useful for reflecting projectiles and extinguishing teammates.[/QUOTE]
What. You playing on some modded servers or something?
I hate how there's no other choice than the degreaser in most cases. There are only a few situations where other flamethrowers are as good. It saddens me.
Axtinguisher depends on time.
Homewrecker depends on time.
You can't reflect and shotgun.
Nothing actually feels right when it's coming out slow...
[QUOTE=codemaster85;36791452]i dont get why some servers even use sv_pure.[/QUOTE]
Wallhack textures and decloak sounds and other clientside stuff like that to get an edge for the most part. It's not so much the setting itself as servers not bothering to set up decent whitelists for sv_pure 1.
[QUOTE=Combyne;36791568]Wallhack textures and decloak sounds and other clientside stuff like that to get an edge for the most part. It's not so much the setting itself as servers not bothering to set up decent whitelists for sv_pure 1.[/QUOTE]
Sv_pure gives me an advantage when I play.
I have a sapper sound/model (metroid sapper) mod and the GFFXIZZZXzxXXXZZZxx that replaces the normal sound makes it really obvious that there's a spy sapping an engineer somewhere nearby.
[QUOTE=NikoChekhov;36791319]The All-Father. It's broken, I swear, yet no one else has seemed to say anything about it. On certain servers, it won't show up for me or anyone else. On other servers, it get's sucked into my class's face, looking awful. It's driving me nuts.[/QUOTE]
same with max head and summer shades
Scary shit.
I saw one heavy with all 3 glitched on him.
It was bald heavy with bunny ears, glass coming out of his face, and a beard coming out in odd ways
[QUOTE=Suttles;36791672]same with max head and summer shades
Scary shit.
I saw one heavy with all 3 glitched on him.
It was bald heavy with bunny ears, glass coming out of his face, and a beard coming out in odd ways[/QUOTE]
Thank you, at least now I know I'm not going nuts.
[QUOTE=Suttles;36791672]same with max head and summer shades
Scary shit.
I saw one heavy with all 3 glitched on him.
It was bald heavy with bunny ears, glass coming out of his face, and a beard coming out in odd ways[/QUOTE]
Double Cross Comm and Dues Specs have also been wacking out when you try to wear them together.
[QUOTE=01271;36791561]What. You playing on some modded servers or something?[/QUOTE]
Nothing, it's just sleep deprivation messing with my brain.
I don't know what I was thinking when I wrote that.
[QUOTE=Suttles;36791672]same with max head and summer shades
Scary shit.
I saw one heavy with all 3 glitched on him.
It was bald heavy with bunny ears, glass coming out of his face, and a beard coming out in odd ways[/QUOTE]
All class items are broken, they give one class the hat of another. A couple of days ago, I was wearing the medic's Tean Captain as soldier.
[QUOTE=BanthaFodder;36790322]I get more annoyed by Puff n Sting than I do with W+M1.
W+M1 is atleast easy to handle. Unless they've got crits, they get the drop on you, or you're already pretty injured, it's not too hard to out-gun them or atleast flee before you die.
Puff n Sting has no defense. If you get puffed up a wall, unless you get a truly lucky shot or are saved by a teammate, you're as good as dead.[/QUOTE]
On second consideration though, that's not really all that bad. He is after all the class based around close combat and ambushes, so I think it's pretty fair that he has a way of dealing with you quickly when you are in his most effective range. I mean... it's not very wasy to avoid getting killed by a rocket point blank when you meet a soldier around a corner, and it's not easy to avoid and not very fun to be killed by a headshot across the map.. but you're in the range they are the most effective, so it's kind of what you expect.
Since Pyro is meant to be powerful in close combat, I think the Axstinguisher is a great help against the other classes competing with him over the title as the king of closequartercombat. Yes if he manages to get you, you're fucked, but just about every class can still heckle the Pyro well at medium range, especially Scouts.
[QUOTE=Killajax;36790350]I [b]really[/b] fucking hate it when an enemy completely ignores my team (whether it means charging through them, or just ignoring them) and aims specifically for me.[/QUOTE]
I did that once as a medic. Chased my friend who was playing a spy on the enemy team. I saw him decloak and run away. I pulled out my melee weapon and chased him through the enemy lines and I manage to kill him and a sniper that was next to him. He was wondering how a medic, a priority target, managed to get through heavies, demos and soldiers and kill 2 people.
[QUOTE=BanthaFodder;36790934]especially if they somehow survive and rocket into the skybox, then die from fall damage :v:
[editline]16th July 2012[/editline]
I hate it when I see an obvious new player with a shit loadout.
Like, they'll have the Diamondback, Big Earner, and CnD.
You can tell it's probably the first Spy weapons they dropped.
So they go around, crouch-walking so they don't run out of Cloak.
Then they die from a passive rocket.
And you tell them, "hey buuuuddy, that's not the best loadout, try this..."
AND THEY IGNORE YOU.
AND CONTINUE TO TRY IN VAIN TO KEEP THEIR CND CHARGED PERPETUALLY.
And it's not just Spies, I've seen Snipers using the Machina, Razorback, and Bushwacka.
I mean, c'mon, that's just silly.
Change that loadout you silly fucker you.
Right now.[/QUOTE]
I had a spy like this also. he kept disguising as an obvious/bad choice (heavy then scout, thinking he'd run fast) and just made him stand out. Then he'd sit in a corner near the enemy, [B]ON FIRE[/B] hoping no one can see him.
I gave him a few pointers like, using sniper disguse at back of enemy, pyro around, run for kits/allies to extinguish then he screams into the mic: "JUST FUCKING SHUT UP YOU C-, I KNOW WHAT IM DOING YOU FAGGOT, YOU'RE ONLY ON 2 POINTS, IM ON 24 SO FUCKING SHUT UP"
...I only just joined the bloody game ;__; (and having a tickle fight w/ a friend)
[QUOTE=Killajax;36790350]I [b]really[/b] fucking hate it when an enemy completely ignores my team (whether it means charging through them, or just ignoring them) and aims specifically for me.[/QUOTE]
For some reason it feels great to play Pierow, have a Spy kill my teammate then chase him W+M1 all the way through his team, back to their side of the map, and eventually burn him. Bonus points if he keeps checking back to see if I'm still chasing.
[QUOTE=Simski;36792603]On second consideration though, that's not really all that bad. He is after all the class based around close combat and ambushes, so I think it's pretty fair that he has a way of dealing with you quickly when you are in his most effective range. I mean... it's not very wasy to avoid getting killed by a rocket point blank when you meet a soldier around a corner, and it's not easy to avoid and not very fun to be killed by a headshot across the map.. but you're in the range they are the most effective, so it's kind of what you expect.
Since Pyro is meant to be powerful in close combat, I think the Axstinguisher is a great help against the other classes competing with him over the title as the king of closequartercombat. Yes if he manages to get you, you're fucked, but just about every class can still heckle the Pyro well at medium range, especially Scouts.[/QUOTE]
I think people hate it is because it's such a bitchy move. I'll admit, being airblasted fucking [I]infuriates[/I] me. STOP FUCKING BOUNCING ME AROUND, YOU COULD BE KILLING ME RIGHT NOW WITH YOUR FLAMES, YOU CAN'T KILL ME WITH AIR.
On a related note, pyros who think they can be skilled and will refuse to attack a soldier unless it's with a reflected rocket. Like they'll just stay away from him and wait for a rocket to reflect. Then they fuck up and get blown up. When I'm playing soldier and I see that pyro, I just stand there for a little bit then switch to my shotgun out of nowhere and rape him. Then schadenfreude.
I think of puff n sting kinda like backstabs, that while the actual kill is gotten by only a button press or two, it's getting there that's the hard part
[QUOTE=t man;36793645]I think of puff n sting kinda like backstabs, that while the actual kill is gotten by only a button press or two, it's getting there that's the hard part[/QUOTE]
Yeah, backstabs require you to get behind your foe, which is not easy because they don't want to be killed instantly and if they know your tricks they can make it hard for you.
Puff'n'sting is just... Click to kill people, no aiming required, no skill required. No defense from it.
[QUOTE=Drury;36793707]Click to kill people, no aiming required, no skill required. No defense from it.[/QUOTE]
Soldier/demo says hello.
[QUOTE=MILKE;36789997]It doesnt insta-kill anyone though, and riskier to use. I dunno what could balance that thing[/QUOTE]
killing the close range class before it gets close to you.
[QUOTE=Vodkavia;36793695]Most importantly the axtinguisher is for all practical purposes is a straight upgrade to the stock. What's the Third Degree's only downside? It's not an axtinguisher![/QUOTE]
Although I don't agree that getting locked like that is unfair, as it to me isn't more unfair than getting juggled by a soldier... This statement I agree with. It is a bit TOO good. Then again, Pyro like Soldier almost never have any use for his melee otherwise anyway, which is why if he has an unlockable melee it usually needs to have something attractive for the Pyro to even consider using it. I guess it's a bit like the pre-split equalizer, but I have no idea how to fix this weapon without ruining it entirely and removing a fun to use unlock.
[QUOTE=Drury;36793707]because they don't want to be killed instantly and if they know your tricks they can make it hard for you.[/QUOTE]
Why doesn't this doesn't apply vs Pyros?
[QUOTE=Jarokwa;36793742]Puff N Sting has nothing to master and is just extremely easy to do.[/QUOTE]
Pre-Degreaser this wasn't the case, it required actual timing, a wall was often [I]necessary[/I] and if you messed up you were left very vulnerable and usually dead as a result
I can't understand why everybody keeps suggesting Axt nerfs, the Degreaser has always been the problem here
Am I the only one who believes the best pyro melee weapon is the Maul?
[QUOTE=Jarokwa;36794262]I forgot to mention, I don't mind it when people axtinguish without the Degreaser, the weapon switch speed bonus is what makes it so unbelievably unbalanced and annoying when combined with the Axtinguisher.[/QUOTE]
So then... wouldn't it be more logical to conclude that it's the Degreaser that needs a nerf, since the Axstinguisher is fine as long as it's not paired with the bonus of the Degreaser?
I haven't been puff n stinged in like forever. Where are all these puff and sting pyros you people keep talking about?
Also, even though I do use the axtuingisher AND the degreaser, I never airblast them away if I wanna axe them questions, because y'know, [I]that puts them out of my immediate melee range just long enough to let them run the fuck away.[/I]
Here's a little rant : I like playing Pyro, he's fun and can be really helpful to the team. But, he, in my opinion, should switch places with Heavy and be considered a Defense class. It takes considerably more effort to kill people as Pyro than as any other Attack class and Heavy or Demo (w+m1 does not work against competent players). He is countered by sentries, Heavies, Scouts, Direct Hit and to some extent Liberty Launcher Soldiers, stickyspam and is [I]generally[/I] not a class that carries the team to victory, he is good at defending Engies and helping people out, but he just lacks pushing power other classes I mentioned before have. If you spot a lone Pyro in the open he's pretty much a free kill most of time, Pyros are the most useful when they stick with their team and support them, sniping with flares, reflecting rockets and extingushing team mates. It pains me to see how many terrible Pyros there are on Valve servers, maybe if newbies saw Pyro isn't really an Attack class they would stop rushing sentry nests while holding m1...
I have no opinion on Axtingusher, I don't use it and rarely get killed by it. I wouldn't care if it got nerfed but do not see a reason it should either.