Stuff that annoys you in TF2: Constructor doesn't make this thread Edition
10,002 replies, posted
I thought it was well known by now that TF2's playtesting is a total joke
edit:
[QUOTE=slapdown3;37065889]They're probably increasing the craft recipe costs because of how much metal there's actually INGAME,
ever hear of WoW goldsinks? They've been doing it for years.[/QUOTE]
Doesn't excuse that there wasn't as much at the time of the Mannconomy update, and it wasn't tradeable before that either so you could only get it through your own drops
[QUOTE=LPG55;37065926]That new sapper.
First the fact that it makes you waste 400 metal if you don't unsap your stuff in less than 2 seconds (which is just stupid)
But more important: they did not even test it before.
The health bug is something you immediatly notice. It's impossible to miss it. How could they not see that after being sapped, the lvl 1 sentry can survive longer (with a HUD that shows building's health you can see it has more than 300 hp the first time you do it) ?
That weapon is the proof that some items are not tested ingame before being added.[/QUOTE]
They should redo the deconstruction times.
[QUOTE=raviool;37065722]so this guy added me to buy my strange dead ringer[/QUOTE]
Reminds me of the time I did an upgrade trade for my Detective Noir, I paid a refined I think to turn my uncraftable one into a clean craftable. When the trade was done the guy I was trading with said:
"By the way, uncraftable Detective Noirs are worth 4 keys :)"
:v:
I cant even play the god damn game anymore because every time i try to start it up, it does
1. Deosnt show tf2 window but says im in game so i have to close hl2.exe on task manager
2. it starts and goes to the main menu and fucking freezes.
Why the fuck
I hate how everytime a medic hits you with his melee it's a crit, no exceptions.
[QUOTE=VietRooster2;37065684]Dustbowl Stage 3, why do you exist.[/QUOTE]
I think there was a dustbowl map that on stage 3 the rocket would launch or something can't find it if it exists tho
[QUOTE=LPG55;37065926]That new sapper.
First the fact that it makes you waste 400 metal if you don't unsap your stuff in less than 2 seconds (which is just stupid)
But more important: they did not even test it before.
The health bug is something you immediatly notice. It's impossible to miss it. How could they not see that after being sapped, the lvl 1 sentry can survive longer (with a HUD that shows building's health you can see it has more than 300 hp the first time you do it) ?
That weapon is the proof that some items are not tested ingame before being added.[/QUOTE]
Even more hilariously, if the Sentry gets sapped again after that the entire server crashes :v:
[QUOTE=light dasher;37068282]I hate how everytime a medic hits you with his melee it's a crit, no exceptions.[/QUOTE]
[img]http://www.teamfortress.com/images/posts/critHitChanceGraph.jpg[/img]
This is for illustration purposes for what I'm about to explain.
The more damage you've done recently, the higher your crit rate is, it used to go up to 25%, but this was nerfed and now it plateaus at around 12%.
This is why a common complaint about melee physics between 2 classes are often brought up:
Engineer and Medic.
Last time I checked, the Engineer's crit rate is affected by Sentry Damage as well as his own, so his crit rate, along with melee's generally higher critical chance, is significantly higher than most other classes.
Medic's medigun is actually counted as +Damage, while normal damage is perceived as -Damage, but it is still damage, so a Medic doing his job and keeping teammates healed will always have a generally high crit rate.
It's why if someone is harassing you at close range most seasoned medics will bring out the Ubersaw.
The Dangeresque, Too? glasses seem to have the magical effect of automatically making Demomen who wear them really fucking annoying.
Every time i come across a really annoying Demoman, he always seems to wear these glasses. The chances are high that a Demoman i get dominated by wears them.
[QUOTE=AlphaAGENT;37069200][img]http://www.teamfortress.com/images/posts/critHitChanceGraph.jpg[/img]
This is for illustration purposes for what I'm about to explain.
The more damage you've done recently, the higher your crit rate is, it used to go up to 25%, but this was nerfed and now it plateaus at around 12%.
This is why a common complaint about melee physics between 2 classes are often brought up:
Engineer and Medic.
Last time I checked, the Engineer's crit rate is affected by Sentry Damage as well as his own, so his crit rate, along with melee's generally higher critical chance, is significantly higher than most other classes.
Medic's medigun is actually counted as +Damage, while normal damage is perceived as -Damage, but it is still damage, so a Medic doing his job and keeping teammates healed will always have a generally high crit rate.
It's why if someone is harassing you at close range most seasoned medics will bring out the Ubersaw.[/QUOTE]
Melee weapons are different. Their base crit chance is 15% and goes up to 65%.
[QUOTE=Lufttygger306;37069269]The Dangeresque, Too? glasses seem to have the magical effect of automatically making Demomen who wear them really fucking annoying.
Every time i come across a really annoying Demoman, he always seems to wear these glasses. The chances are high that a Demoman i get dominated by wears them.[/QUOTE]
I wear them on nearly every loadout.
[sp]I consider myself pretty good.[/sp]
[sp]Scout + Loch n Load = GRIN.[/sp]
When you're killing everyone like you owned the whole damn map and then when an uber activates with you, you don't hit shit. Feels bad and is embarrassing.
Unpainted (RED):[IMG]http://wiki.teamfortress.com/w/images/thumb/7/7e/RED_Lone_Star.png/85px-RED_Lone_Star.png[/IMG]
Unpainted (BLU):[IMG]http://wiki.teamfortress.com/w/images/thumb/7/7b/BLU_Lone_Star.png/85px-BLU_Lone_Star.png[/IMG]
This has got to be a mistake. This is fucking retarded.
[QUOTE=artDecor;37077664]Unpainted (RED):[IMG]http://wiki.teamfortress.com/w/images/thumb/7/7e/RED_Lone_Star.png/85px-RED_Lone_Star.png[/IMG]
Unpainted (BLU):[IMG]http://wiki.teamfortress.com/w/images/thumb/7/7b/BLU_Lone_Star.png/85px-BLU_Lone_Star.png[/IMG]
That's gotta be a mistake. That's fucking retarded.[/QUOTE]
I REALLY hope this is an error. If it's working as intended like this, then holy fuck they must've been high implementing the BLU version.
[QUOTE=Crash15;37068293]I think there was a dustbowl map that on stage 3 the rocket would launch or something can't find it if it exists tho[/QUOTE]
Dustbowl stage 3 mirrored and made into Special Delivery map.
Valve, please.
[QUOTE=maxumym;37077740]Dustbowl stage 3 mirrored and made into Special Delivery map.
Valve, please.[/QUOTE]
Is it even possible?
I want to believe.
How would that even work?
[QUOTE=slapdown3;37078022]Is it even possible?
I want to believe.
How would that even work?[/QUOTE]
Mirror the map, add some kind of room where the Australium would be held(maybe the underground tunnels could lead to it?) and voila! CP_5gorge worked, and they basically mirrored everything.
[QUOTE=maxumym;37078265]Mirror the map, add some kind of room where the Australium would be held(maybe the underground tunnels could lead to it?) and voila! CP_5gorge worked, and they basically mirrored everything.[/QUOTE]
And how would an elevator towards the tip of the rocket that exists largely in the skybox work?
[QUOTE=maxumym;37078265]Mirror the map, add some kind of room where the Australium would be held(maybe the underground tunnels could lead to it?) and voila! [B]CP_5gorge worked[/B], and they basically mirrored everything.[/QUOTE]They made Gorge with mirroring in mind.
[QUOTE=Pocket Medic;37078297]And how would an elevator towards the tip of the rocket that exists largely in the skybox work?[/QUOTE]
[video=youtube;t348e24vDyA]http://www.youtube.com/watch?v=t348e24vDyA[/video]
I used my mad mspaint skills and an overview of dustbowl to make my vision of 5cap dustbowl.
[IMG]http://i928.photobucket.com/albums/ad122/slapdown3/team_fortress_2_map_overview_dustbowl.jpg[/IMG]
Obviously midcap is in the middle.
[i]DEM MAD PAINT SKILLZ[/i]
Dustbowl is horrible. Why anyone would want to see that map in another gamemode is beyond me.
Last server I was on got crashed by the new sappers being spammed. It was hilarious fun to remove 200 sappers in 3 minutes frantically, until the server crashed...
It annoys me that the Triad Trinket doesn't give Scout buttons on his shirt.
[QUOTE=Ond kaja;37078426]Dustbowl is horrible. Why anyone would want to see that map in another gamemode is beyond me.[/QUOTE]
Goldrush = pl_dustbowl.
Seriously. It's like they cut dustbowl into separate sections, scrambled them, glued them back together, slapped some rails on it and made it look differently.
I really like dustbowl, especially the layout and all the sidepath areas.
Then again I also like 2fort
i like maps too
[QUOTE=Ond kaja;37078426]Dustbowl is horrible. Why anyone would want to see that map in another gamemode is beyond me.[/QUOTE]
It's horrible, if we're talking about Stage 1. That one is really bad. 2 others are perfectly fine.
Dustbowl is fine if you like sentries.
[QUOTE=Drury;37079891]Dustbowl is fine if you like sentries.[/QUOTE]
Stickies.
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