Stuff that annoys you in TF2: Constructor doesn't make this thread Edition
10,002 replies, posted
Shoulda put an engie with an eureka effect in there
[QUOTE=slapdown3;37670361]Why is the Phlogistonator still banned in most comp play?
I'd say it's pretty legitimate.[/QUOTE]
Probably because it can be used to quickly return full health mid-combat without a medic which is not very fun or fair to play against.
[QUOTE=Simski;37673551]Probably because it can be used to quickly return full health mid-combat without a medic which is not very fun or fair to play against.[/QUOTE]
And because it removes the airblast, which means that your team has a far lower capability of countering ubers, Pyros, and explosive-based classes.
[QUOTE=Pocket Medic;37673580]And because it removes the airblast, which means that your team has a far lower capability of countering ubers, Pyros, and explosive-based classes.[/QUOTE]
So an underpowered weapon in competitive play is banned because it is bad? what?
Did they ban the Claidhmor?
[QUOTE=slapdown3;37673592]So an underpowered weapon in competitive play is banned because it is bad? what?
Did they ban the Claidhmor?[/QUOTE]
It's banned because it can't help the team as much as, say, the stock flamethrower. Having a team with a disadvantage probably isn't that good in a competitive game.
[QUOTE=Pocket Medic;37673609]It's banned because it can't help the team as much as, say, the stock flamethrower. Having a team with a disadvantage probably isn't that good in a competitive game.[/QUOTE]
Who can choose what team decides to use what? People have their own reasons, I don't see why someone can't use their weapons because they're not as helpful.
[QUOTE=slapdown3;37673641]Who can choose what team decides to use what? People have their own reasons, I don't see why someone can't use their weapons because they're not as helpful.[/QUOTE]
People may have their reasons, but when it comes to changing to a weapon that simply doesn't help the team those reasons are sort of invalidated.
That bullshit is why I never play competitively.
[QUOTE=slapdown3;37670361]Why is the Phlogistonator still banned in most comp play?
I'd say it's pretty legitimate.[/QUOTE]
I've read it's because a taunting Phlog Pyro is pretty much impossible to dislodge from a point while taunting, so it could be used for cheap caps
[QUOTE=Everything;37671408]Pyro's strongest weapon is still the element of surprise. If they can't see you, they can't anticipate what you do and pull the common sense tactic I mentioned[/QUOTE]
This is true for every class
[QUOTE=Everything;37671408]- Fire one rocket at their feet (which they will usually airblast competently, and can easily be dodged by a competent Soldier)
- Immediately switch over to shotgun or bison to convince them staying at medium to long range won't cut it.
- If they decide getting close isn't worth it and leave, you've won.
- If they decide to get closer and flame/melee you, switch back to your launcher and point blank them. You've still won.
- If they decide to hang back and flare you, tactical retreat until they get bored and pursue you or lose interest.
If a Soldier sees the Pyro coming, the Soldier can gain complete control over how the next six seconds plays out without too much skill.[/QUOTE]
That's a 1v1, which yeah Soldier does have the advantage due to being straight up better at combat than Pyro is. But TF2 isn't about 1v1s, if it was Scout would probably be considered the strongest class
Think of this in a team situation, reflecting rockets means you're completely denying the Soldier from damaging your team mates even if you're not hitting anything. If Soldier switches to a secondary, you've forced him into using his less-effective weapon thereby making him much easier for your team mates to deal with
That's what Pyro really excels at I think, not ambushing, but offering a lot of ways to support the team while still having some combat options of his own
[QUOTE=slapdown3;37673592]So an underpowered weapon in competitive play is banned because it is bad? what?
Did they ban the Claidhmor?[/QUOTE]
claids actually fucking amazing tho
Sadly it's really only good if you own a controller.
The .5 seconds of charge actually lets you do some sick shit.
Tho I wish they made it 1 second and made it have some other buff, it's underrated as fuck. How about faster charge rate?
[QUOTE=Everything;37671408]Pyro didn't used to play like this. It bugs me most how some people treat airblast as their only means of combat. The moment I pull out my shotgun (or Bison) they're pretty much done unless they can close the gap fast enough, and by then I've already drawn my launcher again and spread their organs on a nearby wall like jam on toast.
Pyro's strongest weapon is still the element of surprise. If they can't see you, they can't anticipate what you do and pull the common sense tactic I mentioned:
- Fire one rocket at their feet (which they will usually airblast competently, and can easily be dodged by a competent Soldier)
- Immediately switch over to shotgun or bison to convince them staying at medium to long range won't cut it.
- If they decide getting close isn't worth it and leave, you've won.
- If they decide to get closer and flame/melee you, switch back to your launcher and point blank them. You've still won.
- If they decide to hang back and flare you, tactical retreat until they get bored and pursue you or lose interest.
If a Soldier sees the Pyro coming, the Soldier can gain complete control over how the next six seconds plays out without too much skill.[/QUOTE]
The soldiers that I play with think it's a good idea to shoot 4 rockets at me from a mile away, and I airblast all 4 right back at him, usually getting one of his teammates killed in the process, OR it's a liberty launcher soldier, so I just run away, because like I said, Liberty Launcher is the biggest fucking crutch in the game, speed like a direct hit, blast radius like the vanilla rocket launcher, totally not op!
Crutch is [i]not[/i] the same as OP.
Yeah that's actually on topic enough, as it bugs me to no end to see people overuse the term "Overpowered"
[QUOTE=Suttles;37674958]claids actually fucking amazing tho
Sadly it's really only good if you own a controller.
The .5 seconds of charge actually lets you do some sick shit.
Tho I wish they made it 1 second and made it have some other buff, it's underrated as fuck. How about faster charge rate?[/QUOTE]
The claid really gets a bad rap because you HAVE to use a shield with it or it's a straight downgrade.
At least you can use the eyelander with a sticky launcher and still play good.
What many people don't seem to realise is that the claid shaves off a second (or was it a half of a second?...) of recharge time provided you complete the charge.
Albit that's really not that noticeable.
[QUOTE=iRunner;37664657][b][highlight]PONY NSFW WARNING[/highlight]:[/b] [url]http://horobox.co.uk/u/iRunner_1347653175.jpg[/url]
Why the fuck[/QUOTE]Speaking of which, am I a clopper if they were humanized?
[QUOTE=slapdown3;37675966]The claid really gets a bad rap because you HAVE to use a shield with it or it's a straight downgrade.
At least you can use the eyelander with a sticky launcher and still play good.[/QUOTE]
I wouldn't say so.
15 health penalty for a longer melee range is still decent enough for at least some consideration, as a non-Demoknight isn't too great in close combat; the extra length of the sword might help you out some. As for the no crits, that argument where you shouldn't be relying on crits is always there.
It's good if you want to use a melee with longer range, but hate the larger health penalty and the burden of collecting heads to actually make using the Eyelander worthwhile. An Eyelander with 0 heads is worse than the Claid, so pick the Claid if you like consistency.
[QUOTE=GastricTank;37676019]I wouldn't say so.
15 health penalty for a longer melee range is still decent enough for at least some consideration, as a non-Demoknight isn't too great in close combat; the extra length of the sword might help you out some. As for the no crits, that argument where you shouldn't be relying on crits is always there.
It's good if you want to use a melee with longer range, but hate the larger health penalty and the burden of collecting heads to actually make using the Eyelander worthwhile. An Eyelander with 0 heads is worse than the Claid, so pick the Claid if you like consistency.[/QUOTE]
To be fair, a 10 health penalty (compared to the Claidheamh Mor) isn't that much; if you melee often, the eyelander is always the better option. But generally as a demoman, you won't be doing much of that unless they close in and you know they have low health, or perhaps if you have low health.
I can see the Claidheamh Mor being used in some playstyles;
>Demos who use shields more for the defensive buffs and escape plan, possibly because they can't sticky (aka me, but I use the eyelander)
>Demos who don't melee much but find the bottle's range pitiful
Not saying that's it, but those are the ones I can think of.
[editline]when[/editline]
Oh shit, pageking, have a [URL="http://www.youtube.com/watch?v=1BzWnW0ksGw"]song that sounds kinda TF2-ish[/URL]
When people are selling something on outpost and put a single key in the wishlist, but in the desc they want 2 keys. Why can't they just put 2 keys in the wishlist and not mess with my hopes?
[editline]15th September 2012[/editline]
Can't post related trade because Outpost is busying 503ing
How obvious it is that the champs stamp is an arm model laid over the classes' original arms.
They just look all thick and...ugh.
I dislike the trends that community content seems to follow.
Someone did something that had a name with alliteration, now everything has to have alliteration.
Someone did a shoulder bird for Demoman, now every class has to have a shoulder bird.
[QUOTE=Simski;37673551]Probably because it can be used to quickly return full health mid-combat without a medic which is not very fun or fair to play against.[/QUOTE]
Which is a bullshit reason, because if you don't manage to kill a phlog pyro (which is really really easy to do, especially in comp because he can't airblast) before he manages to get a charge, you've played sloppy and deserve what's coming to you.
[QUOTE=Ond kaja;37677910]Which is a bullshit reason, because if you don't manage to kill a phlog pyro (which is really really easy to do, especially in comp because he can't airblast) before he manages to get a charge, you've played sloppy and deserve what's coming to you.[/QUOTE]
Exactly. Plus, they're stuck there during the taunt. I've Huntsman tauntkilled Phlog Pyros plenty of times, with more successes than failures. It's quick, it's powerful, it cancels the effects if you do it fast enough, and it stuns them, so they can't escape.
[QUOTE=Everything;37677940]Exactly. Plus, they're stuck there during the taunt. I've Huntsman tauntkilled Phlog Pyros plenty of times, with more successes than failures. It's quick, it's powerful, it cancels the effects if you do it fast enough, and it stuns them, so they can't escape.[/QUOTE]
With quick reflexes I once pow'ed a phlog pyro.
T'was glorious. [sp][Replay download has failed][/sp]
[QUOTE=Ond kaja;37677910]Which is a bullshit reason, because if you don't manage to kill a phlog pyro (which is really really easy to do, especially in comp because he can't airblast) before he manages to get a charge, you've played sloppy and deserve what's coming to you.[/QUOTE]
I like that this is similar to the reasoning why the Axstinguisher isn't OP, "because if you don't kill the Pyro before he gets in close range with you, you deserve it". I disagree, he didn't necessarily charge it all the way on ME, he could have charged it on someone else before. I don't think it's fair in any way that he has 75% damage reduction during the taunt, it kind of removes the whole point of having to activate it with a taunt. It should be like the Sandvich, have you vulnerable during the taunt so you have to use it strategically. It's the whole reason the sandwich was nerfed to not restore health to the heavy when thrown.
[QUOTE=Simski;37678003]This is the exact same reasoning why the Axstinguisher isn't OP, "because if you don't kill him before he gets close, you deserve it". Well I disagree, he didn't neccesarily charge it all the way on ME, he could have charged it on someone else before. I don't think it's fair in any way that he has 75% damage reduction during the taunt, it kind of removes the whole point of having top activate it with a taunt. It should be like the Sandvich, forcing you to taunt strategically because you're vulnerable during it.[/QUOTE]
Axtinguisher is only overpowered when used with degreaser, there is enough time to react to a vanilla flamer+axt combo. Phlog is a safety net, not a "strategic crit deployment", infact nearly half of all my taunts are to scare people off so I can retreat safely.
If you aren't confident in your abilities to counter, look at the taunt as an alarm to [b]GET THE FUCK OUT[/b].
Seriously. What will make a lot of phlog Pyros very frustrated is everyone leaving right as he kicks in the crits. They count on people dogpiling them in an attempt to kill them during the taunt so they have lots of weenie to roast, but if there's nobody... What they just did might as well have been an instant health kit and nothing more.
[QUOTE=Simski;37678003]I disagree, he didn't necessarily charge it all the way on ME, he could have charged it on someone else before. [/QUOTE]
Yeah, but we're talking about competitive play, which is more team-oriented than regular TF2. If your teammates makes stupid decisions which results in undesirable consequences (such as a pyro getting a phlog charge), you still deserve to be punished. There's no "I" in "team", so to speak.
But if we're talking about pubs, where you can't really trust in your teammates' competence and ability to work with the team, and having to take the blow for their shortcomings, yes it can be a bit frustrating. But even so, phlog pyros are hardly the only things that can punish you for having retarded teammates.
Pubs in TF2 are essentially a lot of different people with a lot of different skill sets working towards a common goal and then failing miserably.
Comp is a few people working towards a specific goal in harmony and then getting an erection at that thought.
boom, tf2 explained.
where's my community weapon.
How I joined tf2 too late to get a halo and it's untradable.
I think it looks good.
[QUOTE=01271;37680766]How I joined tf2 too late to get a halo and it's untradable.
I think it looks good.[/QUOTE]
You weren't too late, you actually started playing two days before the second distribution of the Halo, during the Mann-Conomy update. However, for some reason not everyone received one even though they should've, I'm in the same boat as you.
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